[IN DEV] Caves of Qud GOG

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Post by vastyr »

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Caves of Qud

Genre: Strategy - Turn-based - Roguelike
Works on: Windows (7, 8, 10), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Languages: Text only: English
Features: Single-player - Overlay
Released: July 15, 2015
Size: 693 MB
Company: Freehold Games / Freehold Games
Installer version: v2.0.206.71_(72101)
Store page: https://www.gog.com/game/caves_of_qud

About:
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and
swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old
civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

NOTICE: a complete development roadmap can be accessed here.

Who are you?
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain
descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City;
the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.

You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around
you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and
brinestalk. On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth.
Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.

You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your
hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, "Live
and drink, friend."

What can you do?
Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
  • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself
    with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the
    character diversity you could want.
  • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million
    maps large.
  • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat
    through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
  • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means
    they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that
    lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs
    and eating things.
  • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name
    a few.
  • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on
    restoring technological splendor to Qud.
  • Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game
    history books written by plant historians.
  • Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always
    roll a new character.
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: 1GHz or faster. SSE2 instruction set support.
Memory: 4 GB RAM
Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
Storage: 2 GB available space
Mouse, keyboard
Latest Patchnotes Steam (alt.)
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[IN DEV] Caves of Qud GOG

Post by DarkLight »

Could the beta versions that are coming out along with the release ones be uploaded too please? Thanks.
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Post by JohnnyMic »

DarkLight, no
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Post by Agent »

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Post by Nighted »

Caves Of Qud 2.0.203.41 (56309) GOG
Files supplied by: sammuggleton :yahoo:
My RARs will now be using default forum PW. If you get a file that doesn't open use this: Nighted_|^.9kWU_Fn6p*_...t(-.-t)

Torrminatorr IRC: irc.zeronode.net/torrminatorr -or- KiwiIRC
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Post by Odennati »

setup_caves_of_qud_2.0.203.43_(56344).exe
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Post by Cheefy »

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Post by Odennati »

setup_caves_of_qud_2.0.203.56_(57618).exe Mirror
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Post by Masure »

Is it possible to have the MacOS version please?
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Post by Cheefy »

Masure wrote: 25 Sep 2022, 18:22 Is it possible to have the MacOS version please?
viewtopic.php?f=25&t=6548
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Post by Abramo Nardella »

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Post by sinprime »

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Post by Odennati »

setup_caves_of_qud_2.0.206.66_(71424)
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Post by SumTingWong »

ChangeLog
► Caves Of Qud • 03/15/2024
ChangeLog from Steam

Feature Friday - March 15, 2024
All heavy weapons will now be reloaded before each individual shot while using Sweep.
206.69

• Added new hamsa effects to various grenades.
• All heavy weapons will now be reloaded before each individual shot while using
Sweep.
• Fixed a bug that caused the automove interrupt code to be incorrectly 'sticky' in
some situations.
• Fixed a messaging oddity when attempting to recoil to the court of sultans in
combat.
• Fixed a bug that caused some factions to not gift their cybernetics credit wedges
via the water ritual.
• Fixed a bug that caused irisdual beam to misreport its dealt damage.
• Fixed a bug that allowed you to lunge with a dismembered stinger.
• Fixed a bug that caused thermal and freeze grenades to not have appropriate hamsa
effects.
• Fixed a bug that caused armed mines to be reported as disarmed in their
description.
• Fixed a bug that caused the item category of the scrapped waydroid to be incorrect.
• Fixed a bug that caused the 'Auto-pickup of zero weight items' but skip picking
up items with fractional weight.
• [debug] Added a new debug option to show current faction reputation when looking
at creatures that grant reputation.
• [modding] Name is now a required property of population groups.
• [modding] Added a Name to every population group.
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Post by ADMIN »

main post updated to 2.0.206.71_(72101)
Support the software developers. If you like this game, BUY IT!
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Post by SumTingWong »

ChangeLog
► Caves Of Qud • 03/22/2024
ChangeLog from Steam

Feature Friday - March 22, 2024
Added new visual effects to throwing axes and geomagnetic discs.
206.70

• Added new visual effects to throwing axes and geomagnetic discs.
• Poison-tipped spears are now thrown with the pointy end towards the target.
• Throwing axes are now categorized under Thrown Weapons.
• You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
• Motorized treads can no longer rust.
• There's now a popup message when you or a companion has a stat drained by a creature for the first time.
• Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
• Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
• Fixed a bug that caused trails on thrown items to render over their sprite.
• Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
• Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
• Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
• Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
• Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
• Fixed a bug that caused your disguise to disappear in completely dark areas.
• Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile.
• [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc.
• [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'.
• [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden.
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