Don't Escape: 4 Days to Survive
Genre: Adventure - Point-and-click - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Text only: English, polski
Features: Single-player
Released: March 11, 2019
Size: 131 MB
Company: scriptwelder / Armor Games Studios
Installer version: 1.1.1_(29153)
Store page: https://www.gog.com/game/dont_escape_4_days_to_survive
About:
Following a bizarre cataclysmic event that cracked the moon in half, the Earth is struggling with the
environmental fallout. Everything is already dead or dying... except you. Or so you think. Don't
Escape: 4 Days to Survive is a post-apocalyptic thriller from veteran developer Scriptwelder,
creator of the popular horror series Deep Sleep and Don't Escape. Players must figure out a way to
properly fortify their home against each night's new danger, as they learn the truth behind the
apocalypse and search for a way to safety, if one exists.
Players will journey alongside David, a lone survivor after the end of the world, who finds himself
having prophetic dreams... or nightmares. Each chapter of the game has multiple potential variations
to encounter, from poisonous fog or spiders to a gang of murderous thugs or a deadly heat wave, and
as a result, you'll need to adjust your strategy on different playthroughs. But you don't have forever.
Certain actions advance the in-game clock, and you'll need to complete your preparations to
(hopefully) stay alive before night falls.
Will you make it through all four days? Will your companions?
Features:
- A classic pixelart aesthetic and creepy atmosphere from a veteran of horror and thrillers.
- Logical puzzles and exploration to challenge players without frustrating them.
- Time mechanics; certain actions advance the clock in a race against time.
- A post-apocalyptic thriller, with an engaging storyline and cast.
- Moody and engrossing original musical score.
- Multiple variations for each chapter mean multiple playthroughs with new content.
► System requirements
Minimum system requirements:
System: Windows 7 / 8 / 10
Processor: Dual Core 1.4 GHz
Memory: 500 MB RAM
Graphics: supporting DX9 (shader model 3.0)
Storage: 800 MB available space
System: Windows 7 / 8 / 10
Processor: Dual Core 1.4 GHz
Memory: 500 MB RAM
Graphics: supporting DX9 (shader model 3.0)
Storage: 800 MB available space
► ChangeLog
Update 1.0.4 (21 March 2019)
In version 1.0.4 we have addressed a number of text errors and graphical glitches. Thanks to everyone who has reported bugs on forums, via email etc.
Here's a quick summary of the most important changes:
Fixed the most common text glitch concerning Day 3 results screen, poison and Cody.
Added a missing [Drop item to set up] to a couple of items (Powered gas heater, activated Heat Absorber)
Movement speed (animations) of locust and spiders have been adjusted.
Several instances of dialogues had mismatched lines. This has been corrected.
Random dialogues between NPCs were occurring a bit too often. A delay between them has been slightly increased.
Music during the final sequence was not looping. That has been fixed.
The game would restart if there was no end-day autosave and your time run out. Now if there is no end-day autosave yet, the most recent autosave will be loaded instead.
Day 4 Death screens were mixed up.
On the Construction Site, some of the background elements were visually unaffected by the sunset.
Other small glitches
A typo here and there
Please continue to let us know when you encounter bugs and we'll fix them ASAP! Thanks to everyone who has supported us so far... your comments and reviews mean a lot!
In version 1.0.4 we have addressed a number of text errors and graphical glitches. Thanks to everyone who has reported bugs on forums, via email etc.
Here's a quick summary of the most important changes:
Fixed the most common text glitch concerning Day 3 results screen, poison and Cody.
Added a missing [Drop item to set up] to a couple of items (Powered gas heater, activated Heat Absorber)
Movement speed (animations) of locust and spiders have been adjusted.
Several instances of dialogues had mismatched lines. This has been corrected.
Random dialogues between NPCs were occurring a bit too often. A delay between them has been slightly increased.
Music during the final sequence was not looping. That has been fixed.
The game would restart if there was no end-day autosave and your time run out. Now if there is no end-day autosave yet, the most recent autosave will be loaded instead.
Day 4 Death screens were mixed up.
On the Construction Site, some of the background elements were visually unaffected by the sunset.
Other small glitches
A typo here and there
Please continue to let us know when you encounter bugs and we'll fix them ASAP! Thanks to everyone who has supported us so far... your comments and reviews mean a lot!