Strategic Command WWII: World at War GOG

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Post by vastyr »

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Strategic Command WWII: World at War

Genre: Strategy - Turn-based - Historical
Works on: Windows (7, 8, 10)
Languages: English, Deutsch, español, français
Features: Single-player - Multiplayer
Released: December 6, 2018
Size: 1380 MB
Company: Fury Software / Slitherine Ltd.
Installer version: v1.19.00_(70331)
Store page: https://www.gog.com/game/strategic_comm ... rld_at_war

About:
Fury Software’s Strategic Command series is back, and this time it will be taking on the world!

Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest
conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.

Building on the success of Strategic Command WWII: War in Europe, this new turn based game will
provide even more opportunities to try out different strategies, maximising re-playability to the
utmost!

Can Germany, Italy and Japan triumph and construct their new world order, or will triumph turn to
disaster as the rest of the world mobilizes to meet force with force?

This is your opportunity to take command and change history!

Features:
  • Take command of the Axis or Allies, and re-fight the whole of WWII!
  • Let the computer take control of some of your allies so you can concentrate on your favorite
    theaters.
  • Play on a top-down hex based map spanning the entire globe.
  • In addition to the Grand Campaign starting in 1939, Strategic Command WWII: World At War also
    includes shorter scenarios.
  • A realistic Fog of War simulates the historical atmosphere where you have to make decisions with
    only partial knowledge of your opponent's intentions and dispositions.
  • Play with a choice of 3-D unit graphics, or NATO countersif you prefer a more traditional
    wargaming experience
  • Research and upgrade your unitswith a unique level of choices! Infantry Weapons, Rockets, Anti-
    Submarine Warfare, Amphibious Warfare, and more!
  • Use Diplomacy to win over new allies and use your intelligence to undermine the enemy!
  • Contains a large number of strategic level Decision Events for you to choose your path to victory.
  • Very easy to use Editor to make your own “what-if” scenarios or create new maps and campaigns
    from scratch. Modders will be glad to know that this game can have 10 Major powers.
  • As a result we have a very active modding community who share their developments with other
    players, whether it be changing the look of the map or designing new campaigns, even covering
    conflicts in other time periods, there is a lot there!
► System requirements
Minimum system requirements:
System: 7 / 8 / 10
Processor: 1.5 GHZ Processor or Equivalent (Running the game in higher resolution requires more processing power.)
Memory: 4 GB RAM
Graphics: 8MB video memory
DirectX: Version 9.0c
Storage: 1108 MB available space
Other: Minimum screen resolution: 1024x768
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Post by hithere »

This game is much more realistic than Hearts of Iron 3 or 4. I'm very impressed!
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Post by vastyr »

  • added v1.05.03_(32339).
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Post by vastyr »

Update!
  • added v1.05.01_(33087).
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Post by xav66ier »

I don't understand. Previous version is v1.05.03_(32339) and last version is v1.05.01_(33087)?
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Post by vastyr »

xav66ier, nor do I, but the build number is higher than the previous version. could be a mistake by gog. :dntknw:

edit: it seems to be correct..
https://www.gogdb.org/product/1830818352#downloads
https://www.gogdb.org/product/1830818352#builds
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Post by catastic »

vastyr wrote: 15 Oct 2019, 20:28 Update!

added v1.05.01_(33087).
► Changelog
Changelog: v1.05.01
Strategic Command WWII: World at War got a new update to version 1.05.01.

GAME ENGINE CHANGES/FIXES

• Fixed a unit attrition reporting error for non visible (hidden) enemy units
• Fixed an Amphibious Transport research display level for Free units where the correct level was not being shown (Gilles)
• Fixed a Maritime Bomber FoW sight error that was still lifting too much of the FoW shroud (Hvs)
• Fixed a rare unit LOOP event error that did not have units arrive at their final destination positions when they should have (pjg100).
• Fixed a rare UNIT event issue that would not properly place all units in the desired destination positions (witpaemail)
• Fixed an AI Research and Diplomacy spent MPPs reporting error in the Graphs section under Reports (Taxman66)
• Fixed a SETTINGS screen issue that would reset the game resolution for systems set with very high Windows scaling (Sveint)
• Source HQs of a supply boost to another HQ are now highlighted with a yellow hex outline, indicating they are the source of the supply boost, when clicking on the recipient HQ (Taxman66)
• Source HQs of a supply boost to another HQ now only need to have a supply value > 0 in order to provide a boost, previously it was 3

COMMUNITY PACK

• Fixed the Rostov campaign CTD for when playing against the AI
• Fixed the 1939 Naval War MOD unit name errors
• Fixed the Iron_X graphics MOD to properly support the Community Pack 1944 campaign and the proper display of Soviet unit counters

CAMPAIGNS

• AI RESEARCH scripts improved/optimized
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Post by akaf70 »

thanks, and is it possible to have the last update ?
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Post by Lobuno »

It's already available at the onion site.

Added in 54 seconds:
akaf70 wrote: 20 Feb 2020, 22:07 thanks, and is it possible to have the last update ?
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Post by akaf70 »

Lobuno wrote: 21 Feb 2020, 10:03 Il est déjà disponible sur le site de l'oignon.
thank you, can i have the link please :D
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Post by xav66ier »

Sorry but what do you mean: "It's already available at the onion site."?????
I don't understand.
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Post by Lobuno »

You'll need TOR browser:
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Post by mjr_awesome »

Strategic Command WWII. World at War v1.06.00.01 (36231) [full installer]
Patch v1.06.00 (35630) to v1.06.00.01 (36231)
Changelog
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Post by xav66ier »

Thanks! Thanks! Thanks!
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Post by TwinPeaksCitizen »

Thank you very much, mjr_awesome.
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Post by mjr_awesome »

Strategic Command WWII. World at War v1.06.01 (36641) [full installer]
Patch 1.06.00.01 (36231) to 1.06.01 (36641)
Changelog
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Post by xav66ier »

Thanks!
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Post by Nostalgic-Games »

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Post by catastic »

Nostalgic-Games wrote: 27 Aug 2020, 09:54 Strategic Command WWII: World at War v1.07.00a(40258)
► Changelog
Version 1.07.00 now available
GAME ENGINE CHANGES

Fixed an end of turn MPP summary error that did not correctly list all summary items such as convoy and decision event additions/deductions (Sparky0565).
Fixed a Transport error that did not allow you to unload if in a friendly port but without any remaining action points (Dalwin).
Fixed a combat morale recalculation error that in some cases incorrectly increased a defenders morale (pjg100, HamburgerMeat).
Fixed a transport unload error that would sometimes freeze the rest of the in game interface.
Fixed a unit operation error that did not allow units to transport past Sicily or Istanbul where there was a Land + Sea connection.
Fixed an AI Amphibious Transport land and unload error that led to an infinite loop and CTD (coloradoviejo).
Fixed an incorrect PBEM++ send message screen heading text error (Aussiematto).
Fixed a surprise enemy contact error that did not reduce remaining action points by the distance the unit had moved (El_Condoro, crispy131313)
Fixed a PBEM++ winning side error when a player has not resigned and the game has reached its victory script conclusion.
Fixed a weather error that was incorrectly preventing Carriers from attacking some targets despite the Carrier otherwise seeming to have clear weather from its attacking hex (MBB).
Added new functionality for POPUP script #DATE fields and #CONDITION_POSITION fields. See TemplatesEvents POPUP.txt for more details in the NOTES section of the header.
Added new functionality for any EVENT script that uses the #CONDITION_POSITION field. See TemplatesEvents for more details in the NOTES section of the header of the applicable files.
Added a new 'Hide/Show Map Information' button to the Operational Management area of the in game interface.
Added mouse hover information for map convoys.
Added mouse hover 'Undersupplied' air unit information text.
Added mouse hover text and symbol sprite drawing capability for POPUP and SUPPLY events. Refer to the event note headers for more details.
Added mouse hover Fortification completion date for Engineers that are preparing a fortification as well as in the unit information panel (splashell).
Naval retreats will now consider and look for empty friendly ports to retreat to if applicable, except for those ports with enemy land units already adjacent to them (scott).
Map will now re-center during animated replays of last turn moves if any action would otherwise occur over the bottom interface area (scott).



1939 Campaigns

Pan American Zone will now disappear when the US joins the Allies, and hovering the mouse over the zone icons will now display a warning to not enter the zone (Axis) or to stay within the zone (US).
Mobilization_2 scripts for Finland and Sweden amended so they now check for only Amphibious Transports within 2-3 hexes of key locations.
Italian Fighters at Bari increased in starting strength from 5 to 8.
Mobilization_2 script for Italy added so they now have a 33% chance per turn of swinging 15-25% towards the Axis if there are any Allied Amphibious Transports within 20 hexes of Syracuse Port, or if they have 6 or more naval units within 12 hexes of Syracuse.
New in game messages and Pop Up Events added to better assist the Axis player on how many units need to be kept in the east to avoid Soviet mobilization, and also to advise the Axis which units need to be kept in Manchuria.
New in game messages and Pop Up Events added to better assist the Allied player on how many units need to be kept in Mediterranean to avoid Italian mobilization, and also to advise the US not to have too many units on Hawaii or Oahu.
Text for the Yugoslav coup Mobilization_3 scripts corrected (Fico Filip).
Duplicated Mobilization_1 scripts removed for the Axis declaring war on Belgium triggering the Netherlands 30-50% (pjg100).
The Afrika Korps decision will now be presented to Germany in the autumn of 1940, with the exact date being variable (taffjones).
Alternative destination of Wadi Halfa set for the Long Range Desert Group in case the Siwa Oasis has already fallen before it arrives (Early Doors).
Italian Garrison unit added at Rhodes.
Unit script adjustments made for Green and Novice selected difficulty levels where AI bonus units have been reduced accordingly.
Mobilization_2 scripts for the USSR amended to reduce their upward swing towards the Allies from an Axis Sealion under Green and Novice difficulty levels when playing against the Allied AI.
Amended the Unit script for the Flying Tigers so that they will now arrive in the Axis turn 26th September 1941 and therefore they cannot act as interceptors or be attacked before the Allied turn (Boudi).



All Campaigns

The London Home Guard may now mobilize in response to Axis Amphibious Transports approaching the UK coast near London.
Volkssturm In Königsberg may now mobilize in response to approaching Allied Amphibious Transports.
Raiding symbols removed from Willemstad as they weren’t functional.
References to Submarines removed from all raiding scripts.
Supply scripts updated and symbols removed from the map where necessary as they are now automatically appear in game, with text explaining them when hovering the mouse over the raiding hexes.
The text for some raiding scripts has been updated to remove references to U-Boats.
Decision 674 corrected to check 7 hexes rather than 15 (Marcinos1985).
The Axis can now only attempt to prevent 30 of the 80 MPPs from being delivered to the USSR via Vladivostok by blockading the port. To effect this, DE 352 (1939 campaigns only) and DE 353 no longer check if there are no Axis units outside Vladivostok to fire, while DE 456 (1939 campaigns only) and DE 457 have been added to provide the USSR with 50 MPPs if there is an Axis unit outside Vladivostok.
In all Decision files: Hanoi is in Axis hands; #ALIGNMENT_POSITION= 184,69 [1] changed to: ; Haiphong Port is in Axis hands #ALIGNMENT_POSITION= 185,69 [1] so that the Burma Road functions if Japan doesn’t take all of Indochina (sschnar1).
DE 616 to split the USSR will now only fire if there is a Japanese unit within 25 hexes of Sverdlovsk or 12 of Krasnoyarsk (Fubarno; Xsillione).
Corrected the spelling of Vladivostok in all language files.
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Post by R3Tr0B8 »

Updated:
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Main post updated too
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