Stellaris: Galaxy Edition + DLC GOG
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Stellaris: Galaxy Edition + DLC GOG
Stellaris: Galaxy Edition
Genre: Strategy - Real-time - Sci-fi
Works on: Windows 7, OS X, Linux
Languages: Text only: Português do Brasil, Deutsch, English, español, français, polski, русский
Features: Single-Player - Overlay - Multiplayer
Released: May 9, 2016
Size: 9.05 GB
Company: Paradox Development Studio / Paradox Interactive
Installer version: v3.10.4_(69640)
Included goodies: Soundtrack + Artbook + E-Book + Wallpaper
Store page: https://www.gog.com/game/stellaris_galaxy_edition
About:
Stellaris includes a beta version of the new PDX multiplayer system, allowing for cross-play with friends regardless of which PC games distribution platform they are playing from. Paradox will continue to support and develop this feature.
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
MAIN FEATURES
* Deep and Varied Exploration.
*Enormous procedural galaxies, containing thousands of planets.
*Explore Anomalies with your heroic Scientist leaders.
* Infinitely varied races through customization and procedural generation.
*Advanced Diplomacy system worthy of a Grand Strategy Game.
* Ship Designer based on a vast array of technologies.
* Stunning space visuals.
Stellaris Galaxy Edition includes:
DIGITAL ORIGINAL SOUNDTRACK
The Stellaris soundtrack delivers two and a half hours of original music, including bonus tracks and alternate versions not included in the game. Composed by Andreas Waldetoft with appearances by the Brandenburg State Orchestra and Mia Stegmar, listeners will hear themes meant to evoke discovery and far-reaching exploration through the vast expanse of space through the fusion of orchestral and electronic music. MP3 and lossless FLAC are included.
EXCLUSIVE ALIEN RACE (COSMETIC DLC)
Colonize the unknown and build a glorious spider empire! An exclusive alien race will be added to your game with a unique arachnid design. When your friends ask how you obtained these new spacefaring spiders, be sure to tell them you found the deal on the web.
DIGITAL COLLECTOR'S BOOK
Join the creative team behind Stellaris to learn how the game's aesthetic was designed and realized for Paradox's most visually unique game to date. From concept art all the way through full illustrations and 3D renderings, this exclusive 130-page book includes a collection of game art unavailable anywhere else -- along with insight into the thoughts and research that drove these designs, the problems the team faced along the way, and the ways they finally brought these visuals to life.
STELLARIS INFINITE FRONTIER NOVEL BY STEVEN SAVILE (ebook)
From best-selling author, Steven Savile comes an original novel based on the science-fiction setting of Paradox's Stellaris. When the Commonwealth of Man receives proof that they are not alone in the universe, humanity is divided: should our species seek salvation in potential friends among the stars, or prepare for an inevitable war? What discoveries await the colony ship as they journey into the unknown to find the source of a mysterious alien signal? Download and read on epub, mobi (Kindle) and PDF.
EXCLUSIVE AVATAR AND GALAXY FORUM ICON
Show your love for Stellaris on the Paradox Forums and other social networks.
SIGNED WALLPAPER
Pay your respects to the pioneers who ventured forth into the unknown with this desktop wallpaper signed by the Stellaris development team.
ABOUT THIS GAME
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Support the software developers. If you like this game, BUY IT!
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- alchemist83
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Re: Stellaris: Galaxy Edition + DLC GOG
It would make sense you have to, otherwise why would they (GOG) release them, and not just keep them unversioned. They are all versioned, re-released with every single update across every single GOG game. If you owned legit and had GOG Galaxy, then all of the DLC would be updated. Why would this happen if not necessary? Also for the sake of a lowly small 600MB, do you really want to take the risk? Your choice, but I'd update, such as I always do.
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Re: Stellaris: Galaxy Edition + DLC GOG
In case of Paradox games it's better to wait for the updated dlc installers, as Paradox has a tendency to update the dlc files themselves. But in case of many other games the dlc files (especially pre-order and kickstarter dlcs) are not updated. The change to installer version is due to how gog installers work with the registry.
- MIC132
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Re: Stellaris: Galaxy Edition + DLC GOG
It seems there is already 2.3.1.2 to 2.3.2.1 patch on gog (according to gogdb). It has few important fixes. Could someone upload that?
- ADMIN
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Re: Stellaris: Galaxy Edition + DLC GOG
added patch v2.3.2.1_(30250)
Support the software developers. If you like this game, BUY IT!
Re: Stellaris: Galaxy Edition + DLC GOG
Thanks.
I see the main installers' been updated, too, but missing DLCs of v2.3.2.1_(30250).
I see the main installers' been updated, too, but missing DLCs of v2.3.2.1_(30250).
Re: Stellaris: Galaxy Edition + DLC GOG
If someone could provide the DLC for the 30250 it would be fantastic. I've the base game but the DLC are too pricey unless on sale...
- Bastardicus
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Re: Stellaris: Galaxy Edition + DLC GOG
Here are the DLCs available at GOG Games, unfortunately Ancient Relics is missing:
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- Changelogger
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- Mini-Hunter
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Re: Stellaris: Galaxy Edition + DLC GOG
2.3.3 final is now out, doesnt seem like anyplace is carrying the update though.
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- Mini-Hunter
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Re: Stellaris: Galaxy Edition + DLC GOG
Thank you, but looks like full game only, no update, oh well, guess I'll have to re-download the entire game again.SmoochPooh6551 wrote: ↑12 Jul 2019, 21:51 machinegunnur has it on GOG games haxxer! hope i was helpful.
Beggars can't be choosers, right?
- GCS
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Re: Stellaris: Galaxy Edition + DLC GOG
Use Mipony. It can grab Google links and download the entire game in the background. It took me two mouse clicks...haxerhavoc wrote: ↑12 Jul 2019, 22:16 Thank you, but looks like full game only, no update, oh well, guess I'll have to re-download the entire game again.
Beggars can't be choosers, right?
Also 2.3.3.1 now available in the "other" site...
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Re: Stellaris: Galaxy Edition + DLC GOG
Update!
- added v2.4.0.7_(32893).
► bypass gdrive download quota
► The Ninja-King
art by skullkiller21
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Re: Stellaris: Galaxy Edition + DLC GOG
► Changelog
CHANGELOG Update 2.4.0.7 (09 October 2019)
General
*Added Launcher v2
*Updated all factions titans with panning light meshes. Updated vfx for Ether drakes wing attack (muzzle, projectile, hit effect)
*Caravaneer ship & station vfx update
*Added "/mute " and "/unmute " chat commands
*Cloud saving support added on GoG and Paradoxplaza versions of the game
Balance
*Hunter-Seeker Drone jobs now have a preference for pops who would actually be good at it
*The Pop Growth Reduction for Bio-Trophies now actually reduces their growth rate. Driven Assimilators now apply their organic growth penalty as a multiplier the same way as Rogue Servitors do, and is now also 50%
*Defensive Platforms placed on Outposts now provide 2 points of Piracy Suppression for their system. The Great *Game tradition from the Supremacy tree now also reduces the cost to build Defensive Platforms by 33%
UI
*Fixed improperly displayed text in the name of Galatron wars
*Protection war name list no longer includes machine uprising and war in heaven
*Removed unnecessary decimal precision in lacking resources tooltips
*Added some tooltips to the planet screen: close button, decisions, tab buttons, garrison and armies, planetary features
*Added a notification when one empire guarantees the independence of another
*Added a defense army icon to the Stronghold and Fortress buildings to help visually identify their effect, and updated the garrison tooltip
*Fixed a cut off display of the clearing cost for ruined arcology blockers
*Fixed reversed "they get" and "we get" information showed in commercial pacts
*Shift+clicking on ship count in the Fleet Manager now adds ships up to the nearest unit of ten, using ctrl fills up to the template max size
AI
*The AI will now look at several Edicts and try to enact one of them, whilst still remembering the one they want the most and save towards enacting that
*AI will now wait at least a year before attempting to propose the same diplomacy deal to the same target
*Fixed AI not building defense platforms
*Automated building now checks that upkeep cost is covered by income
Stability
*Improved performance by reducing the number of string copies in modifiers
*Parallelized some planet functions
*Optimized calculations done in frame rendering
*Bunch of caching and optimizations to planet job calculations
*Fixed a slowdown when viewing the slave market
Bugfixes
*Fixed an incorrect scripted trigger which could sometimes result in the deletion of research labs when upgraded
*Fixed literally unplayable "the the" typo in ancrel.23.desc
*Fixed empires that have outlawed slavery not emancipating slaves on planets they conquer
*Fixed a possible crash when a planet has no pops
*Fixed an instant repair exploit when you dismantle a starbase module while it's under attack
*Fixed a bug that could cause rivalry declarations and closed borders enacted by you to to make you instead the target of those things from the other empire
*Removed an exploit where when transferring, merging, and transferring ships again while paused, one could cheekily cause them to become invisible and untargetable in combat
*Fixed an overflow bug with relative empire power calculations
*Removed incorrect ability to completely depopulate primitive planets with raiding bombardment stance
*Fixed nonfunctional modifiers to colony ship build cost
*Fixed a potential crash in AI when evaluating market values
*Odd Factories no longer sometimes block pops from getting purged, because you monsters should be free to purge whatever you want
General
*Added Launcher v2
*Updated all factions titans with panning light meshes. Updated vfx for Ether drakes wing attack (muzzle, projectile, hit effect)
*Caravaneer ship & station vfx update
*Added "/mute " and "/unmute " chat commands
*Cloud saving support added on GoG and Paradoxplaza versions of the game
Balance
*Hunter-Seeker Drone jobs now have a preference for pops who would actually be good at it
*The Pop Growth Reduction for Bio-Trophies now actually reduces their growth rate. Driven Assimilators now apply their organic growth penalty as a multiplier the same way as Rogue Servitors do, and is now also 50%
*Defensive Platforms placed on Outposts now provide 2 points of Piracy Suppression for their system. The Great *Game tradition from the Supremacy tree now also reduces the cost to build Defensive Platforms by 33%
UI
*Fixed improperly displayed text in the name of Galatron wars
*Protection war name list no longer includes machine uprising and war in heaven
*Removed unnecessary decimal precision in lacking resources tooltips
*Added some tooltips to the planet screen: close button, decisions, tab buttons, garrison and armies, planetary features
*Added a notification when one empire guarantees the independence of another
*Added a defense army icon to the Stronghold and Fortress buildings to help visually identify their effect, and updated the garrison tooltip
*Fixed a cut off display of the clearing cost for ruined arcology blockers
*Fixed reversed "they get" and "we get" information showed in commercial pacts
*Shift+clicking on ship count in the Fleet Manager now adds ships up to the nearest unit of ten, using ctrl fills up to the template max size
AI
*The AI will now look at several Edicts and try to enact one of them, whilst still remembering the one they want the most and save towards enacting that
*AI will now wait at least a year before attempting to propose the same diplomacy deal to the same target
*Fixed AI not building defense platforms
*Automated building now checks that upkeep cost is covered by income
Stability
*Improved performance by reducing the number of string copies in modifiers
*Parallelized some planet functions
*Optimized calculations done in frame rendering
*Bunch of caching and optimizations to planet job calculations
*Fixed a slowdown when viewing the slave market
Bugfixes
*Fixed an incorrect scripted trigger which could sometimes result in the deletion of research labs when upgraded
*Fixed literally unplayable "the the" typo in ancrel.23.desc
*Fixed empires that have outlawed slavery not emancipating slaves on planets they conquer
*Fixed a possible crash when a planet has no pops
*Fixed an instant repair exploit when you dismantle a starbase module while it's under attack
*Fixed a bug that could cause rivalry declarations and closed borders enacted by you to to make you instead the target of those things from the other empire
*Removed an exploit where when transferring, merging, and transferring ships again while paused, one could cheekily cause them to become invisible and untargetable in combat
*Fixed an overflow bug with relative empire power calculations
*Removed incorrect ability to completely depopulate primitive planets with raiding bombardment stance
*Fixed nonfunctional modifiers to colony ship build cost
*Fixed a potential crash in AI when evaluating market values
*Odd Factories no longer sometimes block pops from getting purged, because you monsters should be free to purge whatever you want
- paul
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Re: Stellaris: Galaxy Edition + DLC GOG
Missing "setup_stellaris_complete_soundtrack_2.4.0.7_(32893).part2"
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