[DISCUSSION] Warhammer 40,000: Battlesector GOG
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- Leader RG GOGFAN
- R.G. GOGFAN
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- Changelogger
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Warhammer 40,000: Battlesector GOG
► Changelog
Warhammer 40,000: Battlesector - v1.0.2
Warhammer 40,000: Battlesector v1.0.2 has arrived, bringing with it several fixes and improvements:
Changes
- Implemented a campaign unit requisition system. When enabled, limits are placed on the number of units that can be added to the army between missions. This system is on by default for all difficulty settings from Astartes up, and can be controlled via campaign difficulty settings. (Requires starting a new campaign)
- Implemented a lightweight veterancy system in the Age of Crimson Dawn campaign. For each battle a unit survives, they gain +1 accuracy and +1 crit. change.
- Added more graphics options. It's now possible to control shadow quality, disable various effects and better control the maximum frame rate to reduce GPU load.
- Added more tooltips with weapon information. Weappon stats are now shown in the army manager and for enemies in the Unit Inspection UI in battles
- Added AI for Conquerer and Strategic Command skirmish objectives. All three skirmish modes are now available for offline play against AI
- The "Maximum Frame Rate" setting is disabled when v-sync is enabled to better reflect when the setting is used. (When v-sync is enabled, setting a maximum frame rate is redundant, as v-sync caps the frame rate.)
- Updated Blood Angels ability descriptions for Quickening, Shield of Sanguinius, Jump Pack, Lucifer Pattern Engine, Anti-Grav Uplift and Black Rage for clarity
- Updated Tyranid ability descriptions for Catalyst, Spore Cloud, Swarm Tactics and Symbiotic Targeting for clarity.
- Improved performance of volumetric fog across a range of missions
- Various improvements to the basic combat tutorial for gamepad users
----------------------
Balancing
Hive Tyrant - Psychic Scream
- Decreased Cooldown from 3/2 to 2/2
- Increased Psychic Damage from 20/60 to 40/80
Brood Telepathy
- Fixed Genestealer units giving themself a stack of Brood Telepathy without any adjacent friendly Genestealers
----------------------
Bug Fixes
- Death Up Close Achievement not unlocking
- Hang after hitting the Proceed button after multiplayer match.
- Confusing UI when interacting with Astropathic Relay
- Incorrect Armour values being displayed in unit UIs
- Clicking "Ready" really fast when someone joins a live matches causes the non host to be left behind
- Squashed highlight effect on hide password field in Create Match UI
- Status effect stacks and duration text hidden by other status effect icons
- Various bugs in Tutorial 3
- Exocrine Plasmic Buildup has a much higher hit rate against swarm units
- Surge/Empower cannot be used with a controller
- Grenade data desyncs in multiplayer cause units to die, revive and die again
- Mission Wind River Blockade. Units moved to Reserve post-battle do not receive purity seal.
- Unnecessary Voxcaster Relay interaction point still exists in Venomous Corruption
- Dead vehicles block selection of other units on same tile
- Status FX can be seen on invisible Tervigon in The Salt Exchange
- Multiplayer games can be conceded from the post battle screen
- AI camera is sometime not zooming out for Exocrine ranged attacks
- Hive Mind's Will action ends before animation does
- Incorrect stats shown for Flamestorm Gauntlet Hail of Fire
Warhammer 40,000: Battlesector v1.0.2 has arrived, bringing with it several fixes and improvements:
Changes
- Implemented a campaign unit requisition system. When enabled, limits are placed on the number of units that can be added to the army between missions. This system is on by default for all difficulty settings from Astartes up, and can be controlled via campaign difficulty settings. (Requires starting a new campaign)
- Implemented a lightweight veterancy system in the Age of Crimson Dawn campaign. For each battle a unit survives, they gain +1 accuracy and +1 crit. change.
- Added more graphics options. It's now possible to control shadow quality, disable various effects and better control the maximum frame rate to reduce GPU load.
- Added more tooltips with weapon information. Weappon stats are now shown in the army manager and for enemies in the Unit Inspection UI in battles
- Added AI for Conquerer and Strategic Command skirmish objectives. All three skirmish modes are now available for offline play against AI
- The "Maximum Frame Rate" setting is disabled when v-sync is enabled to better reflect when the setting is used. (When v-sync is enabled, setting a maximum frame rate is redundant, as v-sync caps the frame rate.)
- Updated Blood Angels ability descriptions for Quickening, Shield of Sanguinius, Jump Pack, Lucifer Pattern Engine, Anti-Grav Uplift and Black Rage for clarity
- Updated Tyranid ability descriptions for Catalyst, Spore Cloud, Swarm Tactics and Symbiotic Targeting for clarity.
- Improved performance of volumetric fog across a range of missions
- Various improvements to the basic combat tutorial for gamepad users
----------------------
Balancing
Hive Tyrant - Psychic Scream
- Decreased Cooldown from 3/2 to 2/2
- Increased Psychic Damage from 20/60 to 40/80
Brood Telepathy
- Fixed Genestealer units giving themself a stack of Brood Telepathy without any adjacent friendly Genestealers
----------------------
Bug Fixes
- Death Up Close Achievement not unlocking
- Hang after hitting the Proceed button after multiplayer match.
- Confusing UI when interacting with Astropathic Relay
- Incorrect Armour values being displayed in unit UIs
- Clicking "Ready" really fast when someone joins a live matches causes the non host to be left behind
- Squashed highlight effect on hide password field in Create Match UI
- Status effect stacks and duration text hidden by other status effect icons
- Various bugs in Tutorial 3
- Exocrine Plasmic Buildup has a much higher hit rate against swarm units
- Surge/Empower cannot be used with a controller
- Grenade data desyncs in multiplayer cause units to die, revive and die again
- Mission Wind River Blockade. Units moved to Reserve post-battle do not receive purity seal.
- Unnecessary Voxcaster Relay interaction point still exists in Venomous Corruption
- Dead vehicles block selection of other units on same tile
- Status FX can be seen on invisible Tervigon in The Salt Exchange
- Multiplayer games can be conceded from the post battle screen
- AI camera is sometime not zooming out for Exocrine ranged attacks
- Hive Mind's Will action ends before animation does
- Incorrect stats shown for Flamestorm Gauntlet Hail of Fire
- sammuggleton
- T-Meg
- Posts: 3390
- Joined: 23 Jan 2019, 19:19
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Warhammer 40,000: Battlesector GOG
1.00.11_(64bit)_(51833) two posts up
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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- Changelogger
- Posts: 2135
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- sammuggleton
- T-Meg
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Warhammer 40,000: Battlesector GOG
1.00.13_(64bit)_(52073) and patch in second post
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
- Antony1203
- Moto-Terminator
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- CaptainPipsqueak
- Moto-Terminator
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Warhammer 40,000: Battlesector GOG
I wish they'd do another action game. Strategy's all well and good, but I wanna get down and dirty, like Space Marine.
- sammuggleton
- T-Meg
- Posts: 3390
- Joined: 23 Jan 2019, 19:19
- Has thanked: 3745 times
- Been thanked: 20452 times
Warhammer 40,000: Battlesector GOG
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
- jimmychan
- Модератор
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- Antony1203
- Moto-Terminator
- Posts: 108
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- sammuggleton
- T-Meg
- Posts: 3390
- Joined: 23 Jan 2019, 19:19
- Has thanked: 3745 times
- Been thanked: 20452 times
Warhammer 40,000: Battlesector GOG
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
- sammuggleton
- T-Meg
- Posts: 3390
- Joined: 23 Jan 2019, 19:19
- Has thanked: 3745 times
- Been thanked: 20452 times
Warhammer 40,000: Battlesector GOG
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
- sammuggleton
- T-Meg
- Posts: 3390
- Joined: 23 Jan 2019, 19:19
- Has thanked: 3745 times
- Been thanked: 20452 times
Warhammer 40,000: Battlesector GOG
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
-
- Changelogger
- Posts: 2135
- Joined: 02 Dec 2018, 18:36
- Has thanked: 919 times
- Been thanked: 3501 times
Warhammer 40,000: Battlesector GOG
► Changelog
Warhammer 40,000: Battlesector - v1.1.25 Update
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
The team is currently hard at work. We'll have news about new content in less than a month, it's a promise!
Changelog
-------
- Added Armour and Evasion to the Army Management UI
- Techmarine Omnissiah's Touch ability now removes Corrosion
- Improved the presentation of the post-campaign statistics UI when completing Planetary Supremacy
- Improved performance and reduced generation/loading times for some Planetary Supremacy procedural maps
- Moved the Planetary Supremacy menu item to the main list (instead of under New Campaign)
- Added a pop-up display when starting a new Planetary Supremacy campaign to indicate it is in active development, with a link to the forum to provide feedback and suggestions
Balancing
---------
- Necron Scarab Swarms no longer contribute to HQ Command Points
- Frag Grenades now hit 9 splash targets, so all models in a Scarab Swarm units are damaged
Bug Fixes
---------
- FIX - Necron Warriors summoned by Orb of Resurrection are sometime invisible
- FIX - Using Graces of the Angels causes the game to badly stutter
- FIX - AI opponents withdraw from thier base in Planetary Supremacy
- FIX - Incorrect display of Planentary Supremacy difficulty level in Load/Save game UI
- FIX - Units do not gain Movement Point bonus from Overlord aura on turn start
- Fix shadow pop-in at low sun angles
- FIX - Display the correct game title in the present information for the Epic launcher
- FIX - After reloading of a ongoing mission, all dead Necron corpses reappear in the game.
- FIX - Hunter's Mark UI indicator fused into model
- FIX - Heirs of Azkaellon does not update if HQ unit dies
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
The team is currently hard at work. We'll have news about new content in less than a month, it's a promise!
Changelog
-------
- Added Armour and Evasion to the Army Management UI
- Techmarine Omnissiah's Touch ability now removes Corrosion
- Improved the presentation of the post-campaign statistics UI when completing Planetary Supremacy
- Improved performance and reduced generation/loading times for some Planetary Supremacy procedural maps
- Moved the Planetary Supremacy menu item to the main list (instead of under New Campaign)
- Added a pop-up display when starting a new Planetary Supremacy campaign to indicate it is in active development, with a link to the forum to provide feedback and suggestions
Balancing
---------
- Necron Scarab Swarms no longer contribute to HQ Command Points
- Frag Grenades now hit 9 splash targets, so all models in a Scarab Swarm units are damaged
Bug Fixes
---------
- FIX - Necron Warriors summoned by Orb of Resurrection are sometime invisible
- FIX - Using Graces of the Angels causes the game to badly stutter
- FIX - AI opponents withdraw from thier base in Planetary Supremacy
- FIX - Incorrect display of Planentary Supremacy difficulty level in Load/Save game UI
- FIX - Units do not gain Movement Point bonus from Overlord aura on turn start
- Fix shadow pop-in at low sun angles
- FIX - Display the correct game title in the present information for the Epic launcher
- FIX - After reloading of a ongoing mission, all dead Necron corpses reappear in the game.
- FIX - Hunter's Mark UI indicator fused into model
- FIX - Heirs of Azkaellon does not update if HQ unit dies
-
- Changelogger
- Posts: 2135
- Joined: 02 Dec 2018, 18:36
- Has thanked: 919 times
- Been thanked: 3501 times
- sammuggleton
- T-Meg
- Posts: 3390
- Joined: 23 Jan 2019, 19:19
- Has thanked: 3745 times
- Been thanked: 20452 times
Warhammer 40,000: Battlesector GOG
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
-
- Changelogger
- Posts: 2135
- Joined: 02 Dec 2018, 18:36
- Has thanked: 919 times
- Been thanked: 3501 times
Warhammer 40,000: Battlesector GOG
► Changelog
Warhammer 40,000: Battlesector - v01.01.33 Update - The Daemonic Update
Today we're releasing The Daemonic Update, a free update for all Warhammer 40,000: Battlesector players, here is the full changelog:
Changes
• Added a new minor faction to Planetary Supremacy: Daemons of Khorne! Chaos starts its incursion into Battlesector with a combat force of Khornate Daemons, including the Bloodmaster, Bloodletters, Flesh Hounds, and the mighty Skull Cannon!
• New game mode! 'Siege' is an asynchronous mode available in skirmish, multiplayer and base attack battles for Planetary Supremacy. The attacker must capture 4 strategic capture points, whilst the defender works to eliminate the attacker's army
• 3 new maps! 'Fortress of Redemption' is a Blood Angels-themed map, 'Feeding Ground' is a Tyranid-themed map, and 'Blackstone' is a Necron-themed map. These maps are used for base attack battles in Planetary Supremacy, and in skirmish and multiplayer.
• Changed the starting positioning for Minor faction units in Planetary Supremacy battles. Instead of starting at the other end of the map, units will now be distributed around the map, similar to the Age of Crimson Dawn campaign.
• Planetary Supremacy Accelerated Reinforcements. You can now spend additional Requisition Tokens to get a unit on cooldown earlier.
Bug Fixes
• Unclaimed tiles have Neutral faction opponents after defeating AI contestant in Planetary Supremacy
• Gamepad and game not responding in Advanced Combat tutorial
• Issue with End of Game/Round scoring in the tournament
• Gamepad does not accept confirmation inputs during The Salt Exchange - Xbox
• Fixed issues with Librarian Wings not appearing when casting Wings of Sanguinius Blood Angels have inconsistent/missing graphics (issues with Assault Terminator
• Thunder Hammer and Inceptor jetpack graphics)
• “No resurrection in the main campaign for the main character”
• “Stuck in the ending match screen.”
• “Overlord does a weird animation/move when in Phase Shift”
• Tyranids fielding necron and blood angel units in planetary supremacy
• Incorrect Planetary Supremacy endgame statistics for flame weapons
• Fixed issue that prevented the display of some weapon tooltip
• Gear background on Blood Angel Upgrade Screen incorrect
• “Blood Angels have access to skills they shouldn’t have in Tech Tree”
• UI display when winning auto-resolve battles has no information if no losses occur
• Button SFX play when scrolling the gamepad upwards
• Loading screen hang on Xbox (when loading save games)
• "Bolster Army" allows access to Scarabs and its attacks without unlocking in the tech tree (by removing scarabs from the Necron tech tree)
• Immortals tesla carbine tooltip on planetary supremacy is missing
• The army values and point win condition set in Planetary Supremacy options screen don’t apply to the first mission
• Tutorial 1 Gamepad - Can press 'A' on inactive HQ Commands during HQ Command section, and other issues
• Overlord animations stop/stutter when he does a special ability
Today we're releasing The Daemonic Update, a free update for all Warhammer 40,000: Battlesector players, here is the full changelog:
Changes
• Added a new minor faction to Planetary Supremacy: Daemons of Khorne! Chaos starts its incursion into Battlesector with a combat force of Khornate Daemons, including the Bloodmaster, Bloodletters, Flesh Hounds, and the mighty Skull Cannon!
• New game mode! 'Siege' is an asynchronous mode available in skirmish, multiplayer and base attack battles for Planetary Supremacy. The attacker must capture 4 strategic capture points, whilst the defender works to eliminate the attacker's army
• 3 new maps! 'Fortress of Redemption' is a Blood Angels-themed map, 'Feeding Ground' is a Tyranid-themed map, and 'Blackstone' is a Necron-themed map. These maps are used for base attack battles in Planetary Supremacy, and in skirmish and multiplayer.
• Changed the starting positioning for Minor faction units in Planetary Supremacy battles. Instead of starting at the other end of the map, units will now be distributed around the map, similar to the Age of Crimson Dawn campaign.
• Planetary Supremacy Accelerated Reinforcements. You can now spend additional Requisition Tokens to get a unit on cooldown earlier.
Bug Fixes
• Unclaimed tiles have Neutral faction opponents after defeating AI contestant in Planetary Supremacy
• Gamepad and game not responding in Advanced Combat tutorial
• Issue with End of Game/Round scoring in the tournament
• Gamepad does not accept confirmation inputs during The Salt Exchange - Xbox
• Fixed issues with Librarian Wings not appearing when casting Wings of Sanguinius Blood Angels have inconsistent/missing graphics (issues with Assault Terminator
• Thunder Hammer and Inceptor jetpack graphics)
• “No resurrection in the main campaign for the main character”
• “Stuck in the ending match screen.”
• “Overlord does a weird animation/move when in Phase Shift”
• Tyranids fielding necron and blood angel units in planetary supremacy
• Incorrect Planetary Supremacy endgame statistics for flame weapons
• Fixed issue that prevented the display of some weapon tooltip
• Gear background on Blood Angel Upgrade Screen incorrect
• “Blood Angels have access to skills they shouldn’t have in Tech Tree”
• UI display when winning auto-resolve battles has no information if no losses occur
• Button SFX play when scrolling the gamepad upwards
• Loading screen hang on Xbox (when loading save games)
• "Bolster Army" allows access to Scarabs and its attacks without unlocking in the tech tree (by removing scarabs from the Necron tech tree)
• Immortals tesla carbine tooltip on planetary supremacy is missing
• The army values and point win condition set in Planetary Supremacy options screen don’t apply to the first mission
• Tutorial 1 Gamepad - Can press 'A' on inactive HQ Commands during HQ Command section, and other issues
• Overlord animations stop/stutter when he does a special ability
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