Unexplored 2: The Wayfarer's Legacy GOG

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Unexplored 2: The Wayfarer's Legacy

Genre: Adventure - Role-playing - Roguelike
Works On: Windows (10)
Released: May 27, 2022
Company: Ludomotion / Big Sugar
Size: 609 MB
Installer Version: v1.6.14_(71753)
Store PageGOG DatabasePCGamingWikiDiscussion Page
► Description
Description:

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Procedural roguelite RPG in a vast world
Unexplored 2 creates a vast, rich fantasy world for you to discover.
It has a cool twist on permadeath: your character may die, but the
world might persist. The game is an ambitious, procedural action-RPG
without grind, xp, or gold. Instead the story is all about your
choices and their consequences as history unfolds.
As the titular Wayfarer you take on the quest to destroy the Staff
of Yendor, for which you’ll have to traverse your world. Along the
way you’ll meet tribes, encounter magical creatures and explore
ancient ruins to discover mythical weapons and historic items.

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When you die…
The game is challenging and you will die often. You may make a wrong
choice, take on one too many creatures, or forget to stock up on
food before traveling a desert. Whatever the reason, when your
character dies, they’re gone. No autosaving or quickloading.
However, you can choose to continue your adventures with a new
character in the same world, a few years later. Your new character
will witness the result of the choices your previous adventurer
made. You can leave items in a safe spot, ready for your next
Wayfarer to pick up and use.

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The world ends
You can try to fulfill your quest to destroy the Staff of Yendor
with consecutive Wayfarers in the same world. However, when you die
during your final mission, your world ends. Permanently.
So, make sure you are prepared well and know everything there is to
know about the last and most dangerous part of your adventure.
When you fail, that world vanishes. The only thing left to do is to
generate a whole new world with its own history, and begin the quest
anew.

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Key features
• Radical content generation: Ludomotion's radical approach to
content generation creates many layers of unique content, every time
a new world is generated.

• Generative storytelling: Though every Wayfarer's ultimate goal may
be similar, every hero will have their own world, story, and
encounters.

• Systemic depth: The game features many systems and you will
discover something new every time you play, even after hundreds of
hours of gameplay.

• Legacy system: Actions of your past heroes impact the fortunes of
those that follow in their footsteps. Use your legacy wisely to give
your successive adventurers greater hopes of completing their quest.

• Permadeath in a persistent world: When your hero dies, they stay
dead. But you can choose to return to the same world with a new
Wayfarer. Or, if you prefer, begin a new adventure in a completely
unexplored world.

• Unique presentation: The worlds in Unexplored 2 are presented in a
unique and beautiful art style, beyond what is conventionally
expected from a generative game. A stylish lighting system sets the
mood and adapts to the time of day and local weather conditions.

• Orchestral adaptive soundtrack: Your adventure is accompanied by
an orchestral, original soundtrack which reacts to the action and
decisions you make as a player.

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► Screenshots
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Files supplied by: sammuggleton :yahoo:
No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Unexplored 2: The Wayfarer's Legacy GOG

Post by Nighted »

Unexplored 2: The Wayfarer's Legacy 1.07 (56296) GOG
Files supplied by: sammuggleton :yahoo:
No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

Torrminatorr IRC: irc.zeronode.net/torrminatorr -or- KiwiIRC
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Post by catastic »

sammuggleton wrote: 11 Jun 2022, 17:30 unexplored_2_the_wayfarers_legacy_1.0.81_(56372)
► Changelog
Patch 1.0.8 Is now live

A fresh patch with 25 new fixes is dropping today:
- Prevents door decorations from being placed in front of gates.
- Fixes failed generation for certain instances of the Underground Temple.
- Savior achievement is properly unlocked when you destroy the Staff with the 2nd Wayfarer or beyond.
- Prevents items on the ground from respawning if you change between levels in the area.
- You cannot use Serpent Spheres or summon portals in the First Valley.
- Solves another map connectivity issue, and automatically applies it retroactively on existing maps.
- Guarantees access to the lake’s surface in lakeside levels.
- Backstabbing damage is applied correctly, ignores parries, and even shields when you have the Backstab skill.
- A ring of flow walking doesn’t prevent you from walking through mud.
- Fixes generator issue with lakes in underground passages.
- Removes incorrect cave exits from certain underground passage variants.
- Clay figurines do not yield treasure every time you return to the area.
- All paths on the map are really bidirectional.
- Mushrooms do not appear as blocking bushes in dandelion highlands.
- Fixes issue with correctly placing and resolving rat infestation encounters.
- Making extra sure there is enough room to fit the Form Elemental.
- Making extra sure blocking hazards are not used on critical paths.
- Putting in extra measures to prevent and recover from map nodes incorrectly being identified as part of the First Valley.
- Putting in extra measures to prevent the wayfarer is invisible (or actually infinitely small) after teleporting to and from the Edge or Spirit World.
- Restoring missing hollow rock hiding places for items in quinta cracks.
- Inventory sort order is consistent and logical.
- Critical success when forming alliances have an effect and gain you a boon.
- Removes malformed bridges over chasms filled with deep water.
- Repairing and upgrading items in the field or in shops resets their damage clock.
- Elemental masks only ever accept 1 sigil (as they were designed, only applies to ‘newly minted’ ones).
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Post by catastic »

sammuggleton wrote: 12 Jun 2022, 11:26 unexplored_2_the_wayfarers_legacy_1.0.9_(56491)
► Changelog
Patch 1.0.9 is now live!

We’ve fixed bugs, added polish here and there, but also made some gameplay changes.

Encumbrance replaces bulk in the inventory: you can place items in slots that would have been blocked, but if you do you’ll get the Encumbered status. In addition, some skills were adapted or added that allows you to reduce the encumbrance caused by certain types of items.

We’ve also brought back the ‘Pray for Help’ function from Unexplored 1. This function works similar to the Escape option: clear your hands and hold left mouse button/right trigger for Pray for Help, or hold right mouse button/left trigger for Escape.

Pray for Help allows you to overcome barriers and other problems but you risk retribution when you use it often. If you only use it to overcome blocking obstacles you feel are generation bugs, you should be fine.


Gameplay changes
- Replaces bulk with encumbrance: you can place items in slots lost due to encumbrance but when you do you get the Encumbered status.
- Changes ‘armored combat’ skill to reduce the encumbrance caused by armors and shields.
- Adds two skills to reduce the encumbrance caused by weapons and other gear respectively.
- Reduces the number of extra draws for Guile, Courtesy, Diplomacy, Intimidation, Spirit Lore, and Mystic Traditions.
- Reduces the damage bonus of the Marksman trait.
- Reduces the damage bonus of many Sigil enchantments.
- Nerfs Flowing enchantment: it now reduces cooldown after an attack by 25% and after a parry by 50%.

Quality of Life Improvements
- Sigil forges automatically recharge your magic items if you are close to them.
- Blocks the pick-up animation if you are carrying an active light source.
- Presets are restored when you pick-up your weapon from a forge.
- Hope bar displays current hope points, and not the current number of hope traits.

Bug fixes
- Smooths out the building process so you experience fewer frame drops when a level is built.
- Extra effort to trace and eliminate performance spikes during gameplay.
- Fast-Traveling to an area near the First Valley can no longer register you as being inside the First Valley.
- Snow covered ramps can not block your progress.
- Traders restock better.
- Picking up items from pedestals and forges doesn’t automatically clear your hands.
- Restores the quick slot item counters.
- The Tinkerer background unlocks properly.
- The skill tab in the character menu can be correctly navigated with a controller.
- If you defeat Valker in the Edge but do not become Awakened the game automatically recovers when you investigate the barrier.
- Making sure the secret tunnel into the First Valley is placed in the world, prevents bug that broke to book in Temple Onyxclaw that should lead you there.
- Potential fix of the game freezing during an establishing shot because the context menu wants to take control.
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Post by catastic »

► Changelog v1.0.10
Small Patch (1.0.10) now live

Bug Fixes:
- The presence of Roly Polies no longer freezes the game.
- Better placement of Serpent Gates in confined spaces.
- Quick update to the teleporter ruin template.
- The bathing giants reappear in swamp versions of the Bathhouse.
- Fixes issue that caused the Form Elemental to go missing.
- Pray for Help cannot teleport you to empty sky off the side of mountains.

Gameplay Changes:
- Armored Combat reduces the encumbrance of armor worn, and up to 1 shield.
- Weapon Grip reduces the encumbrance of maximum two weapons.
- Communicates encumbrance in the inventory a little clearer.
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Post by catastic »

sammuggleton wrote: 06 Aug 2022, 17:07 unexplored_2_the_wayfarers_legacy_1.1.3_(57447)
► Changelog
Patch 1.1.3

In this update there are three important changes: we’ve added lava (as one is wont to do in the middle of a heatwave), we’ve added a new research mechanic, and we have changed the auto heal.

The research mechanic you can use to research books in Haven’s to uncover clues. If you start from a new world one of such books might just lead you to one the Flame River Court, one of the new level templates that makes use of the new lava themes and mechanics!

The auto heal now works like a fairy in Zelda, it kicks in when you would have kicked the bucket. But it is now a world difficulty setting. All existing worlds have it enabled, but this is not necessarily the case for new worlds you might start…

This will likely be the last update in about 3 weeks. Vacations are happening, and with a small team like ours this means development will come to a standstill for a little while.

New Content

Lava level features with two possible states ‘hot’ and ‘cool’.
Flame Spitter sources in and out lava.
Smelt creatures.
Weapons can now get warped and melted from heat.
New level templates that make use of the lava features: fire caves, and the flame river court.
New research mechanic using books in the library.



Gameplay Changes

Auto healing is now a world difficulty option and works when you would have died, the threshold is removed.
Improving the way unstable grenade rocks work and are used in levels.



Bug Fixes


When you wake Kelkos you actually get the magic bow.
Making caves near root singers generate more robustly in new worlds (unverified fix!).
Elemental awakened status is properly cleared when starting a new world.
Portals can appear at the mountain version of a lake-side level.
Removes the tower from the teleporter ruin (as it incorrectly suggested you could go inside).
When you enchant an item with 2 or more sigils in Haven with Sigil Hunters on, the game doesn’t crash.
When you are allied with a clan you are not branded as a thief for taking things out of chests.
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Post by catastic »

sammuggleton wrote: 11 Oct 2022, 21:16 unexplored_2_the_wayfarers_legacy_1.2.2_(59413)
► Changelog
Patch 1.2.2 is out!

This week’s patch is mostly about bug fixes. The most critical bug that was fixed is the issue that sometimes caused the game to stall when starting a new run in an existing world. Another important bug caused the AI to be oblivious to dangerous terrain. That behavior should be a lot better now.

There is also a new feature: curated worlds. When you create a new world there is a content option that allows you to play in a fixed, pregenerated world. That world has a nice spread of terrains and quests not too far from Haven. What’s more, you can explore this world together. To make sure that the game keeps you on your toes even if you have played that world before, we plan to have the seeds for individual locations to vary more than they do now in the near future.

New Content

- A basic curated world.

Bug Fixes
- Improves the way AI avoids dangerous terrain.
- The game no longer stalls when starting a new run with the Empire on Haven’s doorstep.
- Fixes generator issue that failed specific instances of the ‘roughRoadSimple’ level template.
- Fixes generator issue that made roads too narrow near bushes.
- Specific key doors stay open more persistently even after the level is regenerated. This helps with the locks behind which you sometimes find a serpent gate.
- Pickaxe description is no longer nondeterministic.
- The dust devil wrap now actually protects against blizzards.
- Deeds and achievements are rewarded correctly for uncovering complete legends.
- Improves the way cave entrances are generated.
- You cannot select incompatible difficulty or gameplay settings.
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1.4.10_(65702) in previous post
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