Bright Memory: Infinite Ultimate Edition GOG
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Bright Memory: Infinite Ultimate Edition GOG
Bright Memory: Infinite Ultimate Edition
Genre: Shooter - Action - Sci-fi
Works on: Windows (7, 8, 10, 11)
Languages: Audio and text: English, 中文(简体), 日本語. Text only: Deutsch, español, français, italiano, português, русский, 中文(繁體), 한국어
Modes: Single-Player - Controller Support - Overlay - Cloud saves
Released: January 19, 2016
Size: 12.1 GB
Company: FYQD-Studio / FYQD-Studio, PLAYISM
Installer version: v1.43_(65603)
Included goodies: Soundtrack (WAV)
Store page: https://www.gog.com/en/game/bright_memo ... te_edition
About:
Bright Memory: Infinite Ultimate Edition includes Bright Memory: Infinite, Skinny Jeans DLC, Energetic DLC, Youthful Days DLC, Black Kitten DLC, Bikini DLC and Soundtrack
Story
In the year 2036, a strange phenomenon for which scientists can find no explanation has occurred in the skies around the world. The Supernatural Science Research Organization (SRO) has sent agents out to various regions to investigate this phenomenon. It is soon discovered that these strange occurrences are connected to an archaic mystery - an as-of-yet unknown history of two worlds, about to come to light...
Gameplay
Bright Memory: Infinite combines the FPS and action genres to deliver a high-octane experience. Mix and match available skills and abilities to unleash magnificient combos on your enemies. Your trusted sword allows you to slash through crowds of enemies and even repel their gunfire. The guns you come across in-game can be customized with a variety of ammunitions. Choose between incendiary bombs, sticky grenades, homing missiles, and more to suit your situation.
Development
Created by FYQD-Studio, Bright Memory: Infinite is the sequel to the popular Bright Memory. However, the sequel features an all-new world, along with newly created improved battle system and level design.
Developer Comment
For Bright Memory: Infinite, I wanted to focus on adding content to give players a more satisfying experience. As a result, development took three times as long as Bright Memory. This process allowed me to learn how to create a strong game while dealing with time and financial constraints. I spent a lot of time thinking of ways to maximize whatever technology and resources available to me in order to deliver an unforgettable experience through the game. As such, Bright Memory: Infinite represents the culmination of FYQD Studio's growth. Finally, I would like to express my gratitude to all my global partners and those who have provided technical support to me.
Support the software developers. If you like this game, BUY IT!
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- sammuggleton
- T-Meg
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Bright Memory: Infinite Ultimate Edition GOG
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Bright Memory: Infinite Ultimate Edition GOG
► Changelog
Update Notes - 6 December 2021
Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments
Fixed issue where defending immediately after a counter makes player invincible.
Fixed issue where the "Hell" difficulty level achievements unlock instead of the "Revenge" difficulty achievements.
※If player has already beaten the game in "Revenge" difficulty, achievements will be automatically unlocked the next time the game is started.
Fixed issue where upgrading tracker shells for the assault rifle to level 3 will lead to reduced damage.
Fixed issue where the tank appears again when player moves to restart point inside the small house in "Surrounded".
Reduced VRAM usage by reducing the shrapnel produced when the Mountain Beast is beaten.
Reduced VRAM usage by optimizing the effects when the Wild Boar is beaten.
Fixed issue where the anchor-wielding enemy soldier can get stuck in the rocks in "The Primordial Flood".
Fixed issue where the enemy soldiers in "The Primordial Flood" can lose sight of Shelia atop the pillar.
Fixed issue where BGM stops playing during cutscene at the beginning of "Surrounded".
Fixed issue where enemy soldiers attacked by Aerial Slash can still attack player in mid-air.
Reduced VRAM usage by approximately 500MB for "Changes", "Surrounded", and "The Primordial Flood".
*In order to fix issue of lowering framerate when using DX12
Increased damage for Blade Slash Whirlwind Level 1 and Level 2.
Fixed issue where turning the steering wheel can cause assault vehicle to skid and crash into the wall when gtravelling down the slope.
Changed the maximum steering wheel turning angle from 55 to 45 degrees.
Optimized the timing at which enemy vehicles appear in the car chase sequence to prevent the enemy vehicles left behind from attacking player from behind.
Fixed issue where changing to the assault rifle after restarting will cause the assault rifle ammo to be incorrectly displayed.
Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments
Fixed issue where defending immediately after a counter makes player invincible.
Fixed issue where the "Hell" difficulty level achievements unlock instead of the "Revenge" difficulty achievements.
※If player has already beaten the game in "Revenge" difficulty, achievements will be automatically unlocked the next time the game is started.
Fixed issue where upgrading tracker shells for the assault rifle to level 3 will lead to reduced damage.
Fixed issue where the tank appears again when player moves to restart point inside the small house in "Surrounded".
Reduced VRAM usage by reducing the shrapnel produced when the Mountain Beast is beaten.
Reduced VRAM usage by optimizing the effects when the Wild Boar is beaten.
Fixed issue where the anchor-wielding enemy soldier can get stuck in the rocks in "The Primordial Flood".
Fixed issue where the enemy soldiers in "The Primordial Flood" can lose sight of Shelia atop the pillar.
Fixed issue where BGM stops playing during cutscene at the beginning of "Surrounded".
Fixed issue where enemy soldiers attacked by Aerial Slash can still attack player in mid-air.
Reduced VRAM usage by approximately 500MB for "Changes", "Surrounded", and "The Primordial Flood".
*In order to fix issue of lowering framerate when using DX12
Increased damage for Blade Slash Whirlwind Level 1 and Level 2.
Fixed issue where turning the steering wheel can cause assault vehicle to skid and crash into the wall when gtravelling down the slope.
Changed the maximum steering wheel turning angle from 55 to 45 degrees.
Optimized the timing at which enemy vehicles appear in the car chase sequence to prevent the enemy vehicles left behind from attacking player from behind.
Fixed issue where changing to the assault rifle after restarting will cause the assault rifle ammo to be incorrectly displayed.
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- Hydrobot
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- Changelogger
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Bright Memory: Infinite Ultimate Edition GOG
► Changelog
Update Notes - 15 March 2022
Dear Users,
Please find the list of fixes and adjustments included in this update below.
This latest update includes improved player mobility, UI/effect optimizations, skill balance adjustmenets, added NVIDIA Reflex 1.6 support, and many more improvements/fixes!
Fixes & Adjustments
Updating NVIDIA Reflex to version 1.6 will further reduce input lag for mouse and keyboard.
Increased player movement and dash speed by 20%.
Adjusted size of enemy defensive armor gauge for visual improvements.
Changed effect when enemy defensive armor gauge when it reaches 0 for visual improvements.
Added sound effect when enemy defensive armor gauge reaches 0.
Adjusted the sizes of boss HP and defensive armor gauges.
Fixed issue in Closed Call where the wild boar in the car chase sequence does not move.
Fixed issue where using shrapnel bomb on the wild boar will cause game to freeze.
Fixed issue where interrupting Tian Yu Emperor's attacks with the Light Blade will cause Tian Yu Emperor to stop attacking player for a short period of time.
Fixed issue where the effects and damage area of Ground Slash do not match up.
Fixed issue where defending with the sniper rifle equipped will cause the scope to be displayed in the standard skin.
Changed ammo text color.
*SG Special Ammo = orange, AR Special Ammo = green
Adjusted the model of the yellow flowers in The Primordial Flood for performance optimization.
Fixed issue where DLSS is nt recognized by certain graphics cards.
Dear Users,
Please find the list of fixes and adjustments included in this update below.
This latest update includes improved player mobility, UI/effect optimizations, skill balance adjustmenets, added NVIDIA Reflex 1.6 support, and many more improvements/fixes!
Fixes & Adjustments
Updating NVIDIA Reflex to version 1.6 will further reduce input lag for mouse and keyboard.
Increased player movement and dash speed by 20%.
Adjusted size of enemy defensive armor gauge for visual improvements.
Changed effect when enemy defensive armor gauge when it reaches 0 for visual improvements.
Added sound effect when enemy defensive armor gauge reaches 0.
Adjusted the sizes of boss HP and defensive armor gauges.
Fixed issue in Closed Call where the wild boar in the car chase sequence does not move.
Fixed issue where using shrapnel bomb on the wild boar will cause game to freeze.
Fixed issue where interrupting Tian Yu Emperor's attacks with the Light Blade will cause Tian Yu Emperor to stop attacking player for a short period of time.
Fixed issue where the effects and damage area of Ground Slash do not match up.
Fixed issue where defending with the sniper rifle equipped will cause the scope to be displayed in the standard skin.
Changed ammo text color.
*SG Special Ammo = orange, AR Special Ammo = green
Adjusted the model of the yellow flowers in The Primordial Flood for performance optimization.
Fixed issue where DLSS is nt recognized by certain graphics cards.
Bright Memory: Infinite Ultimate Edition GOG
Two incorrectly renamed files relative to EXE metadata, past self (Version 1.1) and GOGdb:bright_memory_infinite_1.2_(59596).rar
Wrong -> Correct
setup_bright_memory_infinite_black_kitten_1.2_(59596).exe -> setup_bright_memory_infinite_black_kitten_dlc_1.2_(59596).exe
setup_bright_memory_infinite_skinny_jeans_1.2_(59596).exe -> setup_bright_memory_infinite_skinny_jeans_dlc_1.2_(59596).exe
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