Edge Of Eternity - Digital Deluxe Edition GOG

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Edge Of Eternity - Digital Deluxe Edition GOG

Post by JohnnyMic »

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Edge Of Eternity - Digital Deluxe Edition

Genre: Adventure, JRPG, Turn-based
Works on: Windows (8, 10)
Languages: audio&text: English textonly: Chinese Simplified, French, German, Japanese
Modes: Achievements, Cloud saves, Controller support, Overlay, Single-player
Released: June 8, 2021
Size: 14.4 GB
Company: Midgar Studio / Dear Villagers
Installer version: v1.0.4_(64bit)_(51326)
Included goodies: Wallpapers + Maps + Soundtrack (Mp3) + War Nekaroo Skin + Artbook
Store page: https://www.gog.com/game/edge_of_eterni ... xe_edition

About:
The world of Heryon is torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged
the planet into an endless cataclysmic war where both magic and technology were unleashed to their
worst and darkest extremes.
Now an even greater threat has emerged: in a despicable act of war, the invaders released the
Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.

In these desperate times, a young soldier will have to face his destiny and embark on an epic journey
that will change the fate of Heryon forever…

The DIGITAL DELUXE EDITION includes:
  • The base game EDGE OF ETERNITY
  • The Digital Artbook
  • The Original Soundtrack
  • The War Nekaroo Skin
  • The Goodies Pack (which includes a digital wallpaper, the world map, and will be updated with
    small gifts from the developers from time to time)

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Post by JohnnyMic »

- main post updated to 1.0.1.2_(64bit)_(47777)
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Post by catastic »

JohnnyMic wrote: 19 Jun 2021, 08:17 main post updated to 1.0.1.2_(64bit)_(47777)
► Changelog with spoilers
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Post by JohnnyMic »

- main post updated to 1.0.2_(64bit)_(48036)
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Post by catastic »

JohnnyMic wrote: 26 Jun 2021, 05:20 main post updated to 1.0.2_(64bit)_(48036)
► Changelog
Patch and crystal merging update

Hi everyone !

These last days have been quite busy, to say the least! We've received a lot of feedback about the game, some of them good - and of course some of them bad. So we've been essentially bug shoveling for the last two weeks. And today is the day we’re finally able to push that most sizeable patch.


We realise that Edge of Eternity still needs work, it is a huge game and we're a small studio: for this reason your feedback is an invaluable guidance on where we need to focus our efforts, whether it's here on Steam or elsewhere.

For this, we wanted to thank you, and for the overwhelming support you've shown us too!!

Balancing:
Removed energy cost from Sprinting and Attack in exploration
Removed time / quantity limit from material shopkeepers
Improved monster loot tables
Reduced material costs to craft armor and weapons
Grouped shopkeepers close to the crafting tables areas to prevent having to run through the city to buy all the required materials
Modified monster EXP reward curve to give more EXP especially in late chapters
Less buried burrower through the world to have a better balance between burrowers and rewards
Changed bonus effect from Technomage and Draconic crafting serie
Improved crystal tree of Draconic crafting serie
Rebalanced peek a boom quest encounter
Minor Balancing on Mercury and M4nt1s
Increased EXP given by sidequests
Rebalanced normal monsters encounters when getting 3 then 4 party members to be harder
Minor balancing to defense stats scaling
Reduced Ysoris base HP pool
Increased Selene base HP / Speed / MagHaste pool
Monster groups will now always include all the linked monsters instead of just the closest ones
Improved taunt behaviour
Modified Gurrn series shamatic stats

Performances and Stability:
Minor CPU performances improvements
Fixed multiple crash source
Diminished streaming texture latency (high resolution textures will show up more quickly)

Polish and improvements:

Reworked crystal crafting, you can now control the color of the target crystal, preview the result and shuffle it until it’s the result you want, merging will also now grant +1 level to the target crystal per merged crystal (when using similar tiers crystal)
Added equipment stats comparison
Added fastloot ui when picking up collectibles on the world so the full loot prompt will not be displayed when picking up collectibles allowing smoother exploration
Added stats description in the character status UI
Reworked graphic ambiance of the battlefield scene in the Chapter 0
Reworked the character shader to have a better reaction to shadows (prevent some weird wrinkles during cutscenes)
Forcing selection on ballista tutorial
Reordering weakness icon on interfaces to keep readability
Reducing First Tutorials length
Merchants sell without limit
Loot on mobs is more rewarding
More variety of battle items at the end of the fight
Materials/weapons/armor require less resources
Merchant all together to avoid the return trip
Added new animations to multiple NPCs in Inel
Improved rendering and lighting in multiple scenes
Added a new sidequest “A Matter to Platter” in the Herelsor Ruins (Chapter I)
Added new environment assets near the first inn
Added facial expressions for Selen's special attack
Added facial expressions for Fallon's special attack
Added lipsync for Daryon's Special Attack
Minor animation improvement in Inn scenes
Minor animation improvement in taint and honor quest
Minor animation improvement in choice of words quest
Polished some cutscenes in chapter 0, 1, 7 and 8
Improved Daryon model in chapter 0
Minor improvement on Sil model
Replaced Trent model
Added multiple VFXs and SFXs
Enemies status bar in battle will now fade when the camera is too close in battle to prevent view obstruction
Switched wake up clock to 24h format
Improved transitions of multiple cutscenes
Improved taunt behaviour
Cleaned up eyelashes in cutscenes with Daryon 3D model
Cleaned up eyelashes in cutscenes with Zandra 3D model

Bugfixes:
Fixed some weapons recipes weren’t accessible
Fixed one obsidian tablet that wasn’t easily accessible
Fixed Morom keeping on trying to reach crystal when player was blocking access
Fixed rare softlock occuring during backstab tutorial
Fixed rare softlock occuring when interrupting Kora during Duel
Fixed Nekaroo Tutorial not appearing if a fight was initiated before
Fixed focus lost when browsing through the status UI
Fixed Null Description when scanning Bunker aura
Fixed element not set for "Won't catch me" and "Cyclone Slasher" skills
Fixed possibility to scroll beyond map bounds in open world map view
Improved Ozar AI during Tyr Caelum battle
Fixed Gurrn casting Acceleration on Player party member
Fixed "Kill marked enemy last/first" Battle Objectives not validating when killing several enemies at the same time
Fixed Drop Dead Spell Bypassing enemy sleep resistance
Remove Accessory filter from inventory interface
Counter Attack and Death Mark will no longer proc if Daryon is not in range for an basic attack
Fixed an issue causing backstab to not triggering
Fixed a softlock that could occur after a teleportation when pressing the inventory button during the loading screen
Fixed multiple softlock blocking collider cases through the game
Fixed Big Orokko from the legendary hunts that was sometime getting stuck during his pathing
Fixed some culling / clipping issues in the Morom Cave (especially on the bridge)
Fixed weather affecting the Gideon Cave
Fixed multiple battle camera issues on the last bosses
Fixed a bug that was causing the battle camera to sometime go underground in cinematic camera
Fixed multiple battle camera focus issues in tactical camera
Fixed some enemies that were not using correctly their AI
Removed random weather in some areas
Improved and cleaned up multiple crystal trees
Fixed a bug that could scale Daryon’s weapon when spamming attack in exploration
Fixed holo decoy not working
Fixed a rare bug where a subscene could not be loaded
Fixed an UI overlaps case with the Nekaroo race UI
Fixed a bug where a shopkeeper state could be transferred to another save in rare situations
Removed controller / kbm layout hotswap to prevent some issues with tutorials, you have now to choose a layout in the settings menu
Fixed multiple speaker names missing in cutscenes
Fixed a rare softlock case with Griff quest in the jungle after fighting the red widow
Fixed game was stuck on the press button screen when certain type of controllers were plugged in (like thrustmaster wheels)
Fixed Selene spells weren't working on some specific enemies (like Zenzurs)
Fixed some localization typos
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Post by JohnnyMic »

- main post updated to 1.0.3_(64bit)_(48830)
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Post by catastic »

JohnnyMic wrote: 04 Aug 2021, 22:57 main post updated to 1.0.3_(64bit)_(48830)
► Changelog
Patch and Bestiary Update

New feature: Bestiary
Added directly in your inventory, the bestiary lists each creature you've already faced on Heryon, their habitat areas and what they drop! Now, you can't miss out the crafting feature of the game🧭

AMD FSR
AMD FidelityFX Super Resolution (FSR) uses cutting-edge upscaling technologies to help boost your framerates in Edge Of Eternity and deliver high-quality, high-resolution gaming experiences, without having to upgrade to a new graphics card.

DLSS 2.2
NVIDIA DLSS version has been updated to 2.2 bringing new improvements that reduce ghosting (especially noticeable with particles) while improving the image, also the sharpness of the DLSS can now be driven by the sharpness slider in the graphic settings

Balancing:
Reduced MagDef on some entities
Balanced multiple battle objectives
Rebalanced multiple fight

Performances:
Improved performances in different areas: Jungle, Clockworks Fields, Mount Berenroth and Jagholm.
Added an algorithm to optimize the number of monsters present on the map at the same time to limit performances drop on wide areas
Speeded up loadings (~20%)
Improved multiple CPU Performance (Cloth, Particles, Logic)

Polish and improvements:
Improved multiple cutscenes, autocutscenes and sidequests
Added sprint toggle mode in the options
Added new blue armors lootable in the world
Improved multiple translations (especially French and Japanese, Chinese improvements coming soon)
Added semi scripted cameras on some fights especially with gigantic enemies
Polished the lighthouse area in the Solna plain
Staging of the NPC improved in Herelsor, Jagholm, Tyr Caelum, Refugees Village, Kora Camp, Wurldzend added new NPCs “work-idle” animations
Improved camera in the autocutscene “Caravaner” in Chapter V
Added missing NPCs in cages during the Oboros Phases
Switch some autocutscene to textbox : the plant Ricardo and the dynevent "Breeding Trouble"
Collider added for the canons in Tyr Caelum
Crystal visible in the autocutscene "Magic Hates A Vacuum"
Animation of Nicholas on his knees during the Oboros Phases
Improved the autocutscene when Myrna join the party
Now Alpharius is visible before the cutscene “The Reunion” and Derek is visible in the autocutscene
Improved camera and some animations in the autocutscene "Welcome to Tyr Caelum"
Improved the dynamics event "A Man In Need" with rewards according to the chapter, new animations and objects
Improved Nekaroo Controls
Improved battle cameras for multiple battles
Improved multiple vegetation models
Improved multiple scene load triggers to place them in a way that the scene “popping” is not visible anymore
Balanced voices volumes of cutscenes from Chapter VI
Modified Victory camera algorithm to prevent the camera from going underground when fighting on steepy grounds
Polished minor cutscene animations and lipsync
Polished audio and tweaks (added missing SFX, Balance, etc…)

Bugfixes:
Fix Nepentha Boss not acting when players were too far
Improved feedback for wall control panel during Mercury Fight
Fix wrong target spell issue (icon not displayed + effect not applying)
Fix Skittan digging outside of battle zone
Cleanup battle interface after casting a special attack
Fix interface not disappearing when killing the last enemy with a special attack
Fix weapon side effect will no longer make battle objectives fail
Fix Last boss’ core not spawning at the right place
Fix Status UI browsing issue
Fix Myrna's first fire knife not causing fire damages
Nerf Threptik elemental shift is now ex piring after 3 seconds and can't be shifted if an immunity is already active
Added Stalagbomb in Borborygm battle area
Fix issue causing a character to have twice a spell in his spellbook
Fix Mercury being able to shoot at character that are covered
Fix Softlock Equipment occuring when equipping item before the tutorial starts
Balancing: Reducing proc time for Stalagbomb + reset proc time when leaving the range
Fix defensive stance removed when interactable objects effects are triggered
Fix missing name on summoned entity
Fix Advancing time not possible when someone was entering casting phase
Fix Reynan Earth Snap not reducing HP to one
Fix Leader not switching when removing everyone else from the party
Fix kill marked enemy first objective failed when a player character dies
Fix Borborygm not stopping cannibalism cast when available targets are dead
Fix Fallon turning her back when changing side during landmines sequence
Fix enemy spawning on top of structures in Valorian pass
Fix quick tutorial that were overlapping with main tutorial explanation
Fix collisions softlocks in differents areas (Herelsor, Mine, Clockwork field, Junkyard, Mount Berenroth, Cathedral)
Fix flashing marker in Herelsor
Fixed a rare case when two entities with opposite factions are moved in the same nexus at the same time, the UI will now cancel the action and display a visual feedback
Fixed a rare bug where the repulse effect could be called twice resulting in a wrong visual nexus positioning
Fixed multiple collision exploit that could result in a game state breaking preventing to progress further in the story
Fixed multiple softlock cases
Fixed multiple collisions issues
Partial fix of a bug that could result on some terrain assets not being loaded until modifying the graphic settings
Fixed multiple weather issues with wrong weather in some areas
Fixed skinning issues on Myrna causing her skin to go through her clothes in some animations
Fixed a rare bug where monsters could spawn visually during a cutscene / autocutscene
Monsters cannot spawn on the player anymore
Fixed multiple shadow bugs
Fixed multiple visual issues
Fixed a rare visual bug in the battlefield intro when starting a new game twice in a row that could cause a visual artifact for a few frames
Fixed a bug with monster orientation during tower defense phases
Fixed a volumetric light issue in Chapter VII
Proc effects like weapons passive will not contribute towards bonus objectives anymore (prevent some issues with objectives invalidated by proc effects)
Fixed camera going underground when borrowers are digging
Fixed a bug that could cause a negative timer with Nekaroo races with slow hard drives
Fixed a scaling issue with Daryon sword in the intro chapter
Fixed entities being able to attack through walls when using fallback target when the main target died
Fixed multiple weather issues with wrong weather in some areas
Fixed jittering on the camera in exploration in some rare cases
Fixed invalid stats / levels / icons on multiple items
Fixed blurriness on the final boss
Recycling the last item of an inventory page will not block the UI anymore
Fixed food icons not being preloaded when opening innkeepers UI for the first time
Fixed stuttering in billboard UIs like monsters informations in the world
Removed Myrna from crafting table UI
Fixed multiple minor issues around fast travel UI
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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Post by Marcus_2356 »

I have the 1.0.3 version of the game is it possible to upload the patch for the newest version 1.0.4 so we don't have to download the whole game again?
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Post by sammuggleton »

1.0.3_(48830)_to_1.0.4_(51326) patch added
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Post by Marcus_2356 »

Thank you for the update and for making the patches separate, cheers mate
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Post by catastic »

sammuggleton wrote: 14 Nov 2021, 06:57 edge_of_eternity_1.0.4_(64bit)_(51326) + dlc
► Changelog
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Post by Marcus_2356 »

The patch ► patch_edge_of_eternity_1.0.3_(48830)_to_1.0.4_(51326) doesn't seem to work for me, all it does it creates temp files and doesn't update game. Anyone else tried just the path and had problems with it?
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Post by queenms »

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Post by blaiz »

1.04 is currently the most recent build and download available, it's dated the same as their post about 1.1 so who knows :dntknw:

https://www.gogdb.org/product/1468161839#downloads

edit: Marcus_2356 - The patch is fine, it updates a lot of the game files so may take 10+ minutes to complete while sitting at a 1% progress bar throughout.
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Post by JohnnyMic »

- main post updated to 1.0.4_(64bit)_(51326)
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Post by myexpression08 »

Here's the newest update v1.2.1 i uploaded it myself, hopefully it can lasts long.
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