Darkest Dungeon: Soundtrack Edition + DLC GOG

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Darkest Dungeon: Soundtrack Edition + DLC GOG

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Darkest Dungeon: Soundtrack Edition

Genre: Role-playing - Turn-based - Fantasy
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Audio and text: English. Text only: Português do Brasil, 中文, český, Deutsch, español, français, italiano, 한국어, polski, русский
Modes: Single-Player - Controller Support - Cloud Saves - Overlay
Released: January 19, 2016
Size: 1.6 GB
Company: Red Hook Studios / Red Hook Studios
Installer version: v24839_(28859)
Included goodies: 15 wallpapers + 9 avatars + soundtrack (MP3) + soundtrack (FLAC)
Store page: https://www.gog.com/game/darkest_dungeon / https://www.gog.com/game/darkest_dungeon_soundtrack

About: Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological
stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts,
and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-
encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters
with an innovative strategic turn-based combat system.

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate? Descend at your
peril!

● The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear,
irrationality, and a host of gameplay-meaningful quirks!
● Striking hand-drawn gothic crowquill art style
● Innovative turn-based combat pits you against a host of diabolical monsters
● Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and
incredible replay

About: Original 'Darkest Dungeon' score by veteran composer Stuart Chatwood. Includes 13 tracks,
mixed for standalone enjoyment!

Stuart Chatwood previously composed music appearing on the soundtracks for eight Prince of Persia
games developed by Ubisoft: Prince of Persia: The Sands of Time (2003), Warrior Within (2004), The Two
Thrones (2005), Battles of Prince of Persia (2005), Revelations (2005), Rival Swords (2007), Prince of
Persia (2008), and The Fallen King (2008). He also is well-known as the bass guitar and keyboard player
for the Canadian rock band 'The Tea Party'. The Tea Party are known for fusing together musical styles of
both the Eastern and Western worlds, in what they call "Moroccan roll".

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Darkest Dungeon: The Crimson Court

Released: June 19, 2017
Size: 309 MB
Store page: https://www.gog.com/game/darkest_dungeo ... mson_court

About: "THE BLOOD...I MUST HAVE THE BLOOD!"

Darkest Dungeon®: The Crimson Court is the first expansion for the award-winning grim and gothic
RPG by Red Hook Studios. Crimson Court is a parallel campaign experienced alongside the main Darkest
Dungeon content that will provide you with new challenges and variation at every difficulty level. The
narrative grounding sheds some light on the Ancestor’s early days, and will be presented in the same style
of cut-scenes you’ve seen elsewhere in the game.

The DLC is designed to be played alongside an existing campaign, or as a brand new one--your choice!
The events and features will unlock over the course of play.

As the Crimson Curse spreads unrelentingly over the estate, parties will battle new enemies in familiar
regions, as well as setting foot in a completely new sprawling environment: the Courtyard. There, amidst
unique curios, traps and obstacles, a complete faction of new blood-crazed foes lie in wait, overseen by
three distinct boss encounters. These slavering enemies and epic encounters will introduce new combat
mechanics, testing the limits of your favorite strategies.

As the infestation grows and your roster begins to sicken, the Fanatic will emerge to roam the hallways,
confusing friend and foe alike in his zealous quest to exterminate the Curse.

The odds are not completely stacked against you, however! A new playable hero class will be added
alongside powerful new trinkets, town events, and a fresh way to expand and upgrade your Hamlet.

● A new hero class. “Awash in blood and delusion, they bear the burden of a thousand lifetimes.”
● A new dungeon region: The Courtyard
● A full faction of new deadly foes
● 5 new Bosses with some of the most complex and devious mechanics yet.
● A new wandering boss: The Fanatic
● Districts: 10 new buildings to upgrade your Hamlet
● Massive, sprawling maps with locked doors, prisoner rooms, and progress saves
● Lore-driven trinket sets for all heroes - with set bonuses!

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Darkest Dungeon: The Shieldbreaker

Released: October 26, 2017
Size: 34 MB
Store page: https://www.gog.com/game/darkest_dungeo ... eldbreaker

About: "And all around is the desert; a corner of the mournful kingdom of sand.”
-Pierre Loti
Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as
a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her
emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now...

Features:
• New hero class: the Shieldbreaker
• Dynamic, tactical skill set for the Shieldbreaker featuring all new combat mechanics including: Armor
Piercing, Guard Break, and Stealth
• Shieldbreaker class-specific trinkets, including a set.
• 3 New Monsters - frightful illusions from the Shieldbreaker's origin, now slithering forward to infest the
Estate
• New Consumable Item - Aegis Scale, providing a last bastion of protection for when a hero truly needs
it.

The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the
Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when
countering monsters with high protection and those who guard their allies. Her movement, speed, and
targeted abilities make her a valuable ally for dismantling intractable monster groups. Though relatively
low health, the Shieldbreaker is yet highly survivable in short bursts thanks to her Aegis shield.

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Darkest Dungeon - Musketeer

Released: June 19, 2018
Size: 18 MB
Store page: https://www.gog.com/game/darkest_dungeon_musketeer

About: I ain't afraid to love a man. I ain't afraid to shoot him either."
- Annie Oakley

A celebrated competitive sharpshooter, The Musketeer arrives in the Hamlet, determined to prove her skill after a disappointing tournament. She aims to become a legend in hunting circles by putting her skills to the test against the terrifying beasts and unnameable abominations that roam the Ancestor's Estate!

Features:
- New hero class: The Musketeer (mechanically identical to Arbalest)
- Musketeer class-specific trinkets.

Once exclusive to a select group of our Kickstarter backers, the Musketeer is now FREE DLC for all Darkest Dungeon® owners! She is a complete, studio quality, re-skin of the Arbalest class. The Musketeer has access to her own set of class trinkets and will be available in the Stagecoach like the other Darkest Dungeon® heroes!

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Darkest Dungeon: The Color Of Madness

Released: June 19, 2018
Size: 502 MB
Store page: https://www.gog.com/game/darkest_dungeon_musketeer

About: Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller’s farm on the outskirts of the Hamlet! Those unfortunate enough to witness the Comet’s arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill…

“When men shake hands with time, time crushes them like tumblers; little pieces of glass.”
― Abu al-Ala al-Ma'arri

Features:
• New region: The Farmstead!
• Endless Quest: Survive as long as you can while getting lost in time and space, confronted by unending waves of enemies new and old, pushing ever closer to the crash site of the Comet.
• Twisted new trinkets, available for purchase from the Jeweler. Put your gold away—he trades only in Comet Shards!
• All-New Enemy Faction: The Miller and his loyal workmen have become eerie husks of their former selves.
• 3 new bosses - The Miller, The Thing From the Stars, and the Comet itself!
• New Curios help keep your party in fighting shape as you face the enless hordes!
• Expand your Hamlet with 4 new District buildings and reap their benefits.
• New Quirks, with unique and powerful effects!
• Our biggest soundtrack addition yet from Stuart Chatwood
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Memory: 2 GB RAM
Graphics: OpenGL 3.2+ Compliant
Storage: 250 MB available space
Additional Notes: 1080p, 16:9 recommended
Support the software developers. If you like this game, BUY IT!

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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

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► Patchnotes
Patch 24357 (16 August 2018)

This update contains some significant changes to Endless Harvest brought about by feedback and observation.

It’s important to us that Endless Harvest is an exciting, tense experience. Some of the balance and structure in the first deployment make it possible to advance through what we consider an excessive amount of kills (1000+!) which results in a drawn out experience lacking some of the tension and excitement that we feel is vital. These changes have been made to try to keep the experience “punchy”, while still retaining that incentive and challenge of bettering your kill counts...without requiring a dozen or more hours for a single deep run. We hope that you find them to be good changes for the long term health of the mode, just as we do!
Introducing Color of Madness Endgame Conditions!

Once you have progressed beyond 200 Kills, the shimmering space-time of the corrupted Farmstead takes on an endgame condition, called a “Reflection.” These are mutators that increase the difficulty of the quest in different ways from that point onward.
Unbearable Reflection:
Heroes: +33% Stress Dmg Received
Heroes: -33% Stress Heal
Monsters: +4 SPD
Reflection of Decay:
Heroes: -50% Healing
Monsters: +15% PROT
Monsters: +25% Stun Resist
Monsters: +25% Debuff Resist
Sanguine Reflection:
Heroes: -8% Deathblow Resist
Monsters: +7.5% Crit
Monsters: +3 SPD
Reflection Obscura:
Heroes: -20% Stress Damage Received (a boon!)
Heroes: -20% Healing
Monsters: +10% PROT
Monsters: +25% Damage

These conditions stack on top of other Light conditions already present in whatever room you are present in the Farm or Space and Time.
Battle Limit Skill Refreshments in Endless Harvest:

Battle Limited skills with battle-long durations were balanced for the normal game structure. In Endless Harvest, this resulted in them being overpowered because a given combat lasts much longer than a normal 4-monster combat.
Now in Endless Harvest, Battle Limited skills don’t refresh until the end of a given wave group instead of refreshing after each wave. This helps with the balance and creates some tension around when you should pop and lock those Leper combos.
Shard Dust, however, now carries the additional benefit of refreshing battle limited skills on an individual heroes. This is a zany idea that we think can be compelling and give you some additional tactical options. Of course, don’t hit that dust too much, or it will leave the hero worn out.
Changelist

Darkest Dungeon

Japanese Localization added for Darkest Dungeon, The Crimson Court, and The Shieldbreaker. (The Color of Madness is coming).
SOME SAY THAT CRITSMAS WENT TOO FAR. (Critsmas was when we increased crit %s AND added the OnCrit Buffs for each hero.) They are basically right. We have tweaked a number of crit values (skills, trinkets) down a bit to account for those OnCrit Buffs that were a late addition. Crits are still net+ from pre-Color of Madness release.
Total Scouting chance can now be seen as a tooltip on the Quest Provision screen.
Shambler loot increased
Champion Bone Courtiers should drop their special Chalice more often now
Moved Laudanum glossary entry to base game (from CC)
Fix to crash when killing siren with controlled hero with reflect damage.
Swinetaur brain improvements: hooked PIG SPEAR back up (it went missing!) and improved logic of Trot Retreat
Added buff/debuff+ icons to quest length duration buffs/debuffs.
Fix to double riposte overriding corpse crit clear.
Fix to centered icons swapping sides.
Carrion eater ACC++ on their main attacks
Fix to alpha curio bug in battle.
Leper crit tuning
reworded Help strings referencing Retreat Flag to say "Retreat Icon (which looks like an "X")"
Fix for quest generation that was creating too many quests in individual dungeons
Town buffs and debuffs now use the new Buff+ and Debuff+ icons.
Add ability to modify combat speed in the rules file.
Fix to removing mortality debuff camping skills and the has had heart attack flag cleared.
Riposte now won't trigger attack additional effects.
Game now saves every time you sell a trinket.
Fix to dead hero save load exploit.
Fix to heart attack save load exploit.
Mini-map will no longer auto center when scouting if you have the map_follow_party option set to off.
Adjusted Torch Tooltip zones to account for when there is a light meter or not.
Fixing loading issue where some spine_fx were missing (blood_splatter specifically)
Fixing loading issue where some spine_fx were missing (blood_splatter specifically)
Fix to swinatuar brains and trot retreat fixes.
Fix to journal crash if you uninstall dlc.
Added monster size check to unholly rally when corpses are disabled.
Reduced active area of realm inventory by removing empty background.
Arb/Musk fix to stagecoach chances for cases where user doesn't have Musketeer installed
Fix to Virtue Hero avoidance in several monster attacks (brains)
Added ability to specify clickable area of button
Fix to shambler ambush bug
Retroactively giving the In Such Haste achievement
Fixed a bug that affected specific encounter bgs (ie. Fanatic and Shieldbreaker Nightmares)
Fix to mashes being cleared from traps that spawn battles.
Fixing pop up props associated with heros to be drawn with the hero instead of after the fact.
Fixes spawn monster effect rendering in front of summoner during summon.
Fixed retreat raid button from popping up during teleport
Updated localization
Crimson Court

Adjusted Infestation - Players have consistently reported some dissatisfaction around the number of Bloodsucker spawns in dungeons during periods of High Infestation. In order to better preserve each dungeon’s identity, High Infestation has had the following adjustments:
Overall amount of hallway Bloodsucker encounters reduced, so as to not overwhelm a dungeon’s native population.
Egg Sac curios appear at High Infestation, allowing players an opportunity to opt-in to a Bloodsucker fight and farm Blood and Invitations.
Fixed a typo on CC Bleed Res Debuff 5 (ie. Champion monsters will now correctly apply bleed resistance debuffs to some of their attacks.)
Fix to countess not showing skill names on transforms
Shieldbreaker

We have been concerned to see feedback that some players believe the Shieldbreaker flashback battles are never-ending and therefore the SB isn’t given as much value as she deserves. We’ve implemented a few things to help communicate that there are only 7 flashbacks and they only need passed once. (Not once per recruited SB.)
Added a tutorial for flashbacks.
Flashbacks now have a 50% chance of happening on a given quest.
The Shieldbreaker will now bark to warn the player of an impending nightmare before resting.
Once the 7 flashbacks have been completed, all Shieldbreakers get a free restful sleep buff each time they camp!
Fix to controller exploit with flashbacks and ambush.
Fix to being able to retreat from a flashback.
Fix to immediately switching to room after not ambush camp and be visible sitting.
The Color of Madness

Reflections (see above)
Change to Battle Limited skill refreshment while in Endless Harvest (see above)
Wave spawned monsters now are placed more intelligently. (Front rank monsters will more reliably be placed in front; back rank monsters will more reliably be placed in back.)
Revised length of post-Spire wavepools for new Endless Harvest rules. (Each wave group is shorter now.)
Fix sorting of shard recruits.
Remove raid buffs when dying and going to time and space.
Remove plot quest required quirk heroes (shard recruits) from being calculated in hero level requirement for town events (vulf).
Added refreshing of skills in curio rooms
Abomination has an exception for his transformation
Shard dust refreshes skills when used
Remove roster limit quirk heroes ( shard recruits ) from being included in goals.
Adding colour_grades to monster art files. In particular Galaxy and Spire.
Geologic Study hall should no longer increase stacking of Tapestries and Antiquarian treasures
Fix to torch settings persisting after death in time and space.
Added Kill Count to Wave UI
Lowered Thing roaming icon on quest select screen to reduce overlap on 4th position quest icons above it
FIXED bug where once you've finished endless, game would reroll quests everytime you start it
Remove map references from help menu in wave raid.
Remove quest modifier buffs when you die and go to time and space.
Thing debuffs don't apply if the attack misses
Thing persists after retreat (you can't retreat to then roll a new encounter)
Fixed "preferred" typo in game code.
Fix to skill Refresh pop text.
Adjusted Shamblers encountered in the Farmstead to be equivalent to fighting at 0 light.
Updated miller success/defeat strings
Added controller support for nomad wagon and stagecoach for shard activities.
Fixed bug w/ crystal overlays
Sleeper's caretaker goal should now function correctly
Increased Crystal Aberrations stun resist 400 from 200 (This is to prevent it from surviving until wave reinforcement, resulting in bugs)
Fixed and issue around reloading a save during a turn where multiple Crystal Aberrations self-destructed resulting in one of the crystal surviving and causing an assert with wave reinforcements.
Modding

You can disable new Virtue loss at high stress and return to legacy system through an entry in Rules.json ("virtue_can_lose_from_stress" : false)
Added tag based quirk evolution duration buff.
Added a cure disease effect
Add variable to disable buff description.
Ability to have additional mashes based on quirk tags
Fix to mod support bug where hp dot duration percent mods where not being applied.
Added ability for multi target effects to have individual rolls on targets

Patch 24149 (27 July 2018)

Corrected some Korean Localization bugs
Added missing strings for all languages

Patch 24121 (27 July 2018)

Darkest Dungeon

The Collector: Man At Arms head now has a damage + stun attack. Vestal head now has a damage + stress attack. Also they should augment the offensive Dismas head better. This should make Collector less exploitable for stalling.
Updated monster brains: Post-virtue stress matters again, modified brain desires so stress target preferences can still target virtuous heroes. Improved handling of stun attacks vs already stunned targets.
Added an activity log entry for when The Shrieker adds new trinkets to his collection of baubles.
Fix to monster spawn fx not going away in code.
Fix to fix restore party order when clicking the skip curio button.
Shadow Fade no longer battle limited. Buffs adjusted accordingly (reduce duration on 1, reduce crit on other)
Drowned captain move resist boosted to 200+
Fix to default multiply of damage add buffs.
Increase string sizes of tooltips for trinkets and effects.
Removed blood splatter from seasoning attack
Updated swinetaur brain
Non-removable debuffs (debuffs resistant to Herbs) now have a unique icon.
Small Flesh Eaters HP+, now accelerate stall since they are weak mobs
Big Flesh Eater toughened up: more HP, more PROT, and attack does more dmg, brain tweak to attack more after marking
Focus Ring small nerf
Fix to Vulf bombs not going away.
Update to brains to fix when counting guarded monsters and has corpses.
Updated vestal judgement and judgement_target fx
Centered tray icons.
Fix to town progression goals.
Fix to trinket dragging crash.
Show battle limit and health requirements for skills in the guild
Added battle limit and health percentage validation check for tooltip length of combat skills.
Condensed Leper defend tooltips.
Fix to skill based buffs that are about friendly skills that do not heal aka “musical” quirk.
Fix to saves being loaded with improper interactions variable set.
Fix to target hp buff rules not taking the targets max hp into account for calculating percent.
Fix to death trinket effects when camping and during heart attack.
Turned off monster spawn FX for some monsters and bosses.
Fix to crit buff icon not updating.
Fix to quirks interfering with debuff plus icon.
Fix to dots causing plus debuff icon.
Fix to debuff icon not updating.
Singleton quirks cannot be locked. (Prevents useless spend of cash)
Fixed some missing strings (English for now)
Fixed bug where hero/monster selector temporarily appeared after friendly timescript
New short animations for non emphasis curio interactions
The Shieldbreaker

Obsidian blade trinket now actually obsidian.
Guarantee her trinkets if you lose them.
The Color of Madness

Optimized the loading for wave dungeons and audio streaming; this should resolve many of the “infinite loading” issues owners with low spec machines.
The Sleeper has been added as miniboss, can now reappear once you get past the initial phase of The Endless Harvest plot quest.
The Crocodillian has been added to The Farmstead as a potential boss. (You do not need to own Darkest Dungeon: The Crimson Court DLC for him to appear. OUR PLEASURE :)
The Collector has been added to The Farmstead as a potential boss.
Fixed combat duration bug with coat at arms.
added crit to horse trample
farm spacetime animation for sleeper boss fight
Provision boxes sometimes are empty (endless harvest supply balancing)
new wavepools in recurring section for testing in COMING IN HOT
Now only loading incoming dungeons
next step could be to only load boss if it's only a boss mash or mashes if it's a mash encounter
Fix to miller wife restore curio loop.
Remove high score tooltip.
wave bgs for monsters weren't being updated
Fix to wave transition barks.
Fix to duplicate trinket bug with endless.
Shard Mercs now take their 10% cut regardless if they survive the run or not.
shard merc clarification: doesn't take up roster spot (ENGLISH only)
Fix to various narration issues around curio rooms.
Fix to torch settings not being applied in space.
Fix to various background and boss/miniboss selection and loading.
Fix to reflect damage causing corpses on crit ripostes.
spendorous light: Virtue check bonus reduced some
Modding:

Added stun skill desire.
All skills with stun are now stun_skill

Patch 23941 (06 July 2018)

Fix of a blurred countdown overlay
Various fixes and polish to animations for Color of Madness content
Districts panel tutorial event.
Added new Endless Quest reward art
Fix to progression goals in first two com quests.
Enemies killed achievement now uses the direct wave logic kill count during evaluation - fixes problem where aberrations are logged as kills.
Generate heroes if time doesn't progress to the amount of in time and space heroes
Fix rarity error on base game.
The Thing now also drops gold
Limit the amount of backup stage coach recruits to 4.
Fix to error in base game for missing shard texture in activity log.
Fix to music background index.
Remove unused wave logic bug.
Autogenerate quests when you have different amount of plotquests then the last time you played.
Added validation for kill self effects.
Palegic Guardian’s Cestus now launches from all ranks
Updated missing FMOD libs.
Herbs no longer clear debuff left from Finale (Jester)
Buffs no longer tick after bonus initiative turns.
Fixed trot retreat fmod error
Farm location tooltip on quest select.
Fixed a bug where upon reloading Death’s Door debuffs would come back if cleared before quitting.
Hag can now appear in Endless Harvest
Front Rank 2-slot AOE tuning: Hew, Rake, Zealous Acc
Nomad Wagon immediately unlocked when reaching hamlet.
Added and updated various tutorials and town events
Spire fight tune up and brain adjustments

Patch 23917 (06 July 2018)

Added the remaining missing localization for all languages

Patch 23898 (06 July 2018)

More Activity Log fixes
Fix to save crash in endless wave
Nomad Wagon and Stagecoach crashes

Patch 23886 (21 June 2018)

Fixed a crash and issues around using the Default Party Order button
Attempting a fix for the issue with Campaign Activity Log’s resetting or losing weeks.
FIxed an Error around Missing Mashes
Patch 22830 (21 June 2018)

Disabled Anonymous Data Collection
Removed Enable Anonymous Data Collection option from the Game Menu

Patch 21142 (03 November 2017)
Darkest Dungeon

Fix to tutorial quit out to campaign crash.
Fix to activity tooltip offset bugs.
Fix to recovery tray tooltips.
Fix to riposte tooltip.
Fix to prop difficulty variants not working.
Fix to cut off tooltips from tray icons.
Fix to russian max characters crash.
Removed ? and replaced with X for non quest items with a quest curio.
The Crimson Court

Clear vampire on dead heroes from town events.
The Shieldbreaker

Shieldbreaker translation .locs (Misc & SB tables) // NOTE: Still missing subtitles and some glossary items. Will be added as soon as we get them back.
Fix to flashback crash.
Fix to teleport bugs from flashback abomination fix.
Fix to curios being wiped by flashbacks.
Fix to restoring in flashback room battle goal bug.
Fix to torchlight not appearing after finishing a restored flashback.
Fix to abomination not switching out of beast mode in flashback fails.
Patch 21071 (27 October 2017)
The DLC is currently only available in English but we are working on the translations! The rest of our supported languages (Simplified Chinese, German, Russian, French, Italian, Spanish, Czech, Polish, and Brazilian PR) will be available in a few days. We currently estimate Tuesday Oct 31 but will keep you updated! We apologize for the inconvenience and are working as fast as we can on this!
The Shieldbreaker DLC - Now Available!

Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now...

The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though relatively low health, the Shieldbreaker is yet highly survivable in short bursts thanks to her Aegis shield.
Darkest Dungeon

New Feature: Curio Tracker
As you interact with curios in the game, you will see icons on the items in your inventory that will help you remember which ones yielded positive or negative results! This feature will allow you to build up your own knowledge base of curio hints through experience!
You can turn this function off in the Gameplay Options. (Default is set to ON)
New Combat Mechanic: Stealth. Stealthed monsters cannot be targeted by direct attacks unless that attack has the Bypass Stealth quality. Stealth generally lasts for the first 2 rounds of combat. Stealthed monsters can be hit with indirect attacks such as AOE.
These Monsters have been given Stealth beginning at Veteran level:
Brigand Fusilier
Brigand Hunter
Crone
Pelagic Shaman
Bone Soldier
Swine Slasher
These Skills have been given Bypass Stealth and De-Stealth. In other words, the attacks can hit stealthed monsters AND pull those monsters out of stealth.
SHIELDBREAKER (see DLC)
Highwayman: Tracking Shot
Arbalest/Musketeer: Rallying Flare
This skill now targets one enemy to remove stealth, while still granting its original party buffs.
Antiquarian: Flash Powder
Occultist: Vulnerability Hex
Leper: Intimidate
Added a Mute when Game Window is not focused option
Fix to crashing when backing out of difficulty option when creating a new game.
Controller Support Fixes
Improved menu controller support to save location of option category you were last on.
Fix to selecting dlc / mods on lower profiles with controller.
Fix confirm dlc button use with controller on lower profiles.
Fix to Siren controlling a hero when dying by dot bug.
Fix to Final Boss not transforming brain bug.
Rebalanced Brigand Pounder PROT and HP mix because of The Shieldbreaker, while retaining overall difficulty vs all other existing heroes.
Fix to saving of hero turns at the start of non first round.
Fix to blocking camping eating when you have no food consumption.
Fix double heal during hunger event.
Fix torch tooltip title string.
Fix to slot reorder bug in quest select.
Fix to rare corrupted save bug
Fixed invalid dungeon crash when loading quests.
Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills. (i.e. Riposte killing the Fanatic as he attempts to capture caused the hero to be added to the pyre without the fight ending/lifelinking the pyre correctly)
Fix to permissive never again virtue chance debuff never being applied in the darkest dungeon.
Fixed tooltip bug where LOW DMG was being shown without %
The Crimson Court

Deaths from traps in the Courtyard now properly show up in the graveyard.
Patch 20645 (29 September 2017)
Fixed stun surprise softlock
Simplified Chinese added
Patch 20578 (25 September 2017)
Fix to curio results soft lock bug.
Patch 20578 (25 September 2017)
Fix to curio results soft lock bug.
Patch 20547 (19 September 2017)
Fix to crash when you are in an activity that is no longer valid and leave a dungeon.
Fix to missing actor fx crash.
Fix to hunger and trinket loot death bug
Fix to losing turns when quitting out of battle
Fix to drag torch infinite use exploit
Remove actor dots on retreat.
Fix to inability to use an item during the loot window of a curio bug.
Fix to corvids curiosity quirk description in sanitarium.
Fix to visuals on shuffle skills
Fix the alerts not showing up.
Fix to Vvulf soft lock.
When using controller put all the quests on one line if there is more then the number of quests per row.
Fix to being able to use gold and heirlooms on curios.
Update buffs after resetting hp after a raid.
Save and restore consecutive stun counts.
Fixed to monster stun resist incrimination when you retreat from battle.
Restore stun visuals when restoring a save with a stunned monster in it.
Fix to stunning already stunned monsters incrementing the stun counter.
Fix to first turn of battle being lost by quitting.
Fix to crash when buff is no longer valid.
Fix to battle turn order saving bug.
Fix to saving of hero turns at the start of non first round.
Fix to blocking camping eating when you have no food consumption.
Fix double heal during hunger event.
Fix torch tooltip title string.
Fixed invalid dungeon crash when loading quests.
Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills.
Fix to final boss transforming brain bug.
The Crimson Court

Fix to baron crash when summoning / switching when full.
Fix to courtesan shuffle party effect so it happens after the timescript and only once.
Fix to curtain being obvious bug in baron fight.
Countess fixes
Viscount balance pass
Fixed memory leak in spine skeleton.
Patch 20326 Translation Update (14 July 2017)
Fix to being unable to enter a door immediately after unlocking
We have just hotfixed to patch in all missing translations for currently supported languages. This captures all the new text added in last Thursday's patch as well as a few other strings that were missing translations.
Note: We are currently evaluating what it will take to add Simplified Chinese and Korean to the game and plan to have more news available soon
Patch 20326 (12 July 2017)
The Crimson Court

Note: Some of the few remaining Crimson Court text strings are currently being translated--in particular, some of the subtitles. We expect to post those new translations in a few days.

New ‘Gather the Blood’ quest: the Courtyard will now regularly proc a quest that does not require an invitation. You can reliably loot bottles of The Blood in crates here, and get some practice against the Courtyard enemies.
Reduced blood drops some due to new blood farming quest. Will continue to monitor blood supply metrics.
Crimson Curse proc rates from monsters reduced somewhat.
Curse Contagion chances increased in buildings - make sure to properly quarantine!
It's now possible to have two Rat Carcass trinkets in your Estate at once - delicious!
Fanatic now drops “The Cure”, a consumable which can remove the Crimson Curse from an affected hero. The fanatic’s loot table was also punched up up with a bunch of cheddar (crests).
Courtyard bosses no longer give the curse since they're going to wipe it anyway if/when you beat them.
Implemented a first pass at reducing party stoppages when transitioning Curse states. This should smooth out the gameplay significantly. We’ll continue to monitor.
Refined Curse act-outs and stat changes to create more identity at each stage.
Main Game Misc and/or Crimson Court Bugs:

Updated idle animations for Plague Doctor
Shrieker Steal Trinkets event now properly set to post-week 42. Other
Shrieker event now restored to previous settings as desired.
fix to masochistic camping meal balk (string name errors)
added a max currency of 2 billion (2000000000) so as to stop roll over problems
replaced missing strings
Death's door debuffs should no longer disappear after restarting game in a battle
Double checks that districts have been unlocked in the case where saving failed (actual case of this happening)
Fix to controller not having campaign selected by default.
Fix to missing sfx on warning confirms.
Fixing tray display overlay problem
if hero receives 0 dmg, no longer checks death's door and treats it as if no damage was taken at all. Still displays 0 in game
localization string update, adding the '+' symbol to positive dmg and crit mods
making sure subtitles play when the narration system isn't initialized.
Remove flavor text description in sanitarium and activity log when explicit buff description is active.
Patch 20229 (04 July 2017)
Last night, overzealous gremlins took a large foam bat to Jingles the Jester, leaving him dazed, reeling, and about to break.

Today, after great popular demand, Jingles is able to once again bring down the house with a rousing Finale (though still not as earth shatteringly-quickly as he could during his popular setlist from two+ days ago).
Finale:

Base damage bonus: 50%
Crit chance restored (though still lower than previous incarnations)
Patch 20222 (04 July 2017)
Darkest Dungeon

Increased max available Quests by 1: more choices!
First pass on tuning curio interaction delays, bark times, and other stuff to help speed up delays.
Shrieker steal event will now only happen after week 40 and will only happen once per campaign.

Jester’s Finale Skill Redesign (and Related)
Finale was too effective at one-shotting mobs without any real downside or lasting cost. Skill has been redesigned to preserve the intent as a powerful big mob finisher, which takes time and setup to achieve maximum power.

Finale:
Battle limit of 1
Finale cannot crit
Finale accuracy increased greatly
Dramatically reduced base damage.
Finale leaves a 12 round DEF debuff, to represent exhaustion.
Other jester moves (“Dirk Stab”, “Inspiring Tune”, “Battle Ballad”) give a 7 round +20% stackable damage buff to Finale.

Solo:
Accuracy increased
Battle Limit 2
Gives a 7 round +50% stackable damage buff to Finale.
NOTE: we want Finale to still feel awesome and vital, but it was wrecking the balance. We’ll be monitoring feedback on this redesign and will tune more if necessary to ensure it’s a valuable skill...but not toooooo valuable.

Puppet Theatre cost increased and damage bonus decreased
Reducing new Buff/Debuff Narration VO to be much more rare.
Fixed Monster attacks that could give incompatible quirks and crash the game.
Fixed Quirks being able to evolve while you are treating them.
Sped up several Cove Monsters Animations slightly (Now more they look more menacing!)
Fixed Equipping Trinkets out of the loot window.
Updated Man-at-Arms, Highwayman, and Vestals combat idle animations
Compressed some Tool-tip Strings (MaA Retribution)
Fixed from self heal skills not being able to trigger narration.
Standardized crit chances of heals.
Tooltip Formatting and UI fixes
Various string fixes
The Crimson Court

The Blood now stacks at 6
Bosses now award an Invite for the the subsequent boss (if you have already generated a boss quest this effect won’t appear until you start the next one.)
Removed Initial Heal amount on Restoration Pop Text (Should no longer show a 0)
Fixed Bloodmoon death limit
Fixed Crimson Court Set Trinket rarity(Should now also trigger the correct Shrieker fight when stolen)

Statue:
Shield is now stun immune
Increased HP/Prot slightly
Small increase to laser damage

Fixed the Courtyard appearing locked on the Quest Select screen..
Shortened infestation 2 and 3 top end variability
Fixed to curios breaking when in Boss rooms. (Chest in Countess room should now correctly give players the Green Key)
Viscount and Crocodilian can no longer critically heal (See, we do nice things sometimes)
Fix to hero initiatives being lost when Viscount feeds.
Fixed quirks/affliction curio interaction with the key chests. (Reynauld can no longer steal your CC quest keys, lol)
Added Subtitles for Crimson Court cinematics. (Only English for now, Localization on the way)
Patch 20131 (04 July 2017)
Darkest Dungeon

Fixed bug involving the Trinket menu fading.
Fixed Raid end Quirk replacements from not appearing
Fixed Quirks not obeying defined rules for incompatibility. (Don’t worry you can still be a Gambler and a Known Cheat)
Fixed combat skill switching after targeting, can target incorrectly.
Fixed missing strings (Hopefully that’s all of them)
The Crimson Court

Added embark warning for first Courtyard quest.
Fixed Quirks unlocking/replacing on Cursed characters
Fixed Curse “Resist” pop-up appearing for characters who are already Cursed.
Patch 20105 (23 June 2017)
Darkest Dungeon

Mac and PC performance improvements: Please let us know if you were having problems and this solves it for you!
Virtuous resistance buffs increased: may heroic heroes continue to carry the day!
Madman: Accusation now causes horror instead of simple stress
Updated Occultist and Crusader combat idle
Fix to controller crash in embark screen when unequipping all your trinkets.
Fix to quirk replacement.
The Crimson Court

Fanatic: Righteous Condemnation base damage reduced
Holy Stake base damage reduced, marked target dmg reduced
Brand Tainted crit chance removed
Beat Down base damage reduced, crit chance increased
Fury of the Righteous base damage reduced, stress AOE reduced
Fanatic Pyre: corrected insane damage error at Champion level (OUR BAD)
Blueprints are now retroactively awarded for Veteran and Champion boss kills when converting older save files and unlocking the Districts.
Districts only accessible on the main Hamlet screen. (No longer can be opened on Embark/Provisions)
Fixed bug where people get kicked out of raids when turning on DLC.
Activity contagion has proper backdrop in activity log
Fixed strings
Patch 20092 (23 June 2017)
Significantly increased blood drop rates (in some cases doubling)
Patch 20074 (23 June 2017)
The Crimson Court DLC:

Added missing translations. (About 10% of the Crimson Court text was still in English only.)
With very few exceptions, all text in the DLC should now be translated to the current 9 languages. (English, German, French, Spanish, Italian, Br-Portuguese, Russian, Polish, Czech.)
Note: We are reviewing other languages to translate to.
Patch 20063 (23 June 2017)
Darkest Dungeon

Correct Shamblers and Collectors to be proper difficulty for Veteran and Champion quests
For now, heroes will not retreat from battle when afflicted (we may improve this functionality later)
The Crimson Court

More Castellans (who drop Invites) will appear for Baron Quest at High Infestation.
Core region blood drops slightly increased (note: yesterday we increased overall blood drops from Bloodsucker mashes)
Croc: decreased HP some and removed Cure Self on Submerge for Apprentice and Veteran level
Infestation schedules shortened, especially the first one
Patch 20048 (23 June 2017)
Darkest Dungeon

Various String Fixes
New Ancestor Narration lines properly hooked up, as well as reducing the frequency of the new Heal Narration lines.
The Crimson Court

Sanguine Vintners now properly adds 2 blood to your hamlet inventory each week.
Added animations to the banners around the hamlet.
Slightly increased BLOODSUCKER and specifically CASTELLAN appearance rates on High Infestation (Should result in more Invitations)
Increase to Blood drop rates (note: we intend for blood to be somewhat rare, but not "frustratingly rare". We will continue to monitor it!)
The Baron Quest Icon now colored to correct indicate its Dungeon Tier (L3/Veteran)
CRASH FIX for our Spanish players who are using Districts (lo siento…)
Reduced the MAX WEEKS of LOW INFESTATION by 1 (You should hit Medium infest sooner)
Added Use Limits to Torches in the Courtyard and Blood on Cursed Characters. (Can no longer spam torches/blood for buffs in combat)
Fixed some of the +DMG skill modifiers for specific monster types.
Chevaliers will no longer pass turns when standing behind three corpses. (silly bugs!)
Crocodilian now Cures Bleed/Blight when submerging
Various String Fixes
Patch 19990 (20 June 2017)
Flagellant now won't appear in stagecoach until proper event
Fixed Spanish language crash caused by viewing Flagellant character panel
Fixed bug causing too much blood to drop from Courtyard mobs
Update Bloodmoon compatibility.
Fix to Bloodmoon Death/Week limits not displaying
Viscount: added Cure Self right before Absorb when eating meals
Fanatic now correctly always surprises party
Update to narration to load narration with json to make sure loading screen narration exists.
Misc string fixes
Patch 19968 (20 June 2017)
Greetings! Along with the Crimson Court DLC launch, we have made a variety of improvements and updates to the core game, which will be available to all users.

Ok, straight up we know you want detailed patch notes. We love making them. But with everything going on around the DLC launch, we couldn’t bring ourselves to go back through every commit log from the past 5 months for the base game. We might’ve forgotten some stuff. Call us lazy, call us exhausted. We’re sorry, and we love you.

Character class balancing and adjustments! Highlights include Crusader’s Bulwark of Faith, Highwayman’s Tracking Shot and Open Vein, Bounty Hunter’s Hook and Slice (Now, Caltrops!), Leper’s Intimidate, and maybe the biggest of all: Occultist’s Wyrd Reconstruction (now usable in any rank!).
Comprehensive trinket re-balancing: you’ll notice not only stat changes, but rarity/tiering changes as well for some trinkets. Thanks to Maester Silvio for his contributions!
Added Horror (Stress DOT) to a few monsters sprinkled around the dungeons...
Added Laudanum -a powerful tonic to combat Horror, available at a Provisioner near you.
Revised improper quest rewards for Cove boss quests to give higher rewards.
Inexplicably, you can now enter the dungeon with less than a full party. We advise against it!
New Affliction act-outs! Experience the mayhem and tomfoolery of characters attacking each other and sometimes rarely even forcing a retreat! (Don’t hate us too much.)
High torchlight levels now properly grant dodge bonus to heroes.
Combat skill tooltip optimization
Bug fixes and stability improvements.

Soundtrack: We have updated the Soundtrack to include all new tracks from the Crimson Court at no charge. Thanks to our composer, Stuart Chatwood, for this! If you haven’t purchased the Soundtrack, get on that!
HERE’S TO YOU

Your support of Darkest Dungeon has been integral to our continued success, and we at Red Hook wanted to thank you from the bottom of our black hearts. We hope you’ll consider picking up the Crimson Court DLC, and experience all the new horrors we’ve cooked up, along with the Flagellant playable hero, and the new Districts Hamlet upgrade system. We’re passionate about our game, and are excited to continue to support and expand it even further!
Patch 18736 (20 June 2017)
Fixed Deck Based Stagecoach Option
Update 17687(A) (22 March 2017)
Added support for Cloud Saves in GOG Galaxy 1.2 and newer
Patch 17687 (14 March 2017)
Added trinket outline fx to quest select.
Moved tutorial option to other instead of gameplay so its saved app wide.
Fixed various typos
Updated Town Fair town event text to accurately state that all treatment facilities are free.
Fixed a duplicate Party Name
Fixed Invisible Obstacle bug
Fix center on map when tabbing when Auto-Center option set to OFF
Hooked up new starting room backgrounds for plot quests.
Added Close Button when choosing mode on new save file.
Fix to deck based stagecoach bug resulting in premature shuffling.
Shrieker Nest loot adjustment
Plot quest reward trinkets, (Trophy/Darkest Dungeon Talisman) are no longer valid for trinket retention because you can never lose them.
Added missing activity log strings
Fixed two small bugs relating to the Crow Town Events

Patch 17549 (22 February 2017)
Added New Batch of 200+ Community Party Names. (NO LOC for these yet, they will all be in English for now)
Added more locations for new Trinket fx
Disabled provision warnings when preparing for the Shrieker
Tweaked Shrieker AI
Uncapped Trap Disarms (100% or more should always succeed now)
Shift-Click can now also sell stacks while Provisioning
Fixed Quirk Descriptions
Added missing strings
Added remaining Localization for strings added in the Radiant Update.
Fixed a bug that allowed Man-At-Arms to guard 2 targets simultaneously.
Potential Fix for Invisible Obstacle bug
Fixed to a town event cooldown bug
Added new art for each dungeon regions starting room.
New Option:

Game Menu > Options > Other > Auto-Center Dungeon Map: (Default: ON) Dungeon map will auto-center on party when idle.

Patch 17462 (22 February 2017)
Fixed Bounty Hunter survivalist text bug.
Fixed Quirk tags
Fixed UI issue with Survivalist Camping Skill layout
Shrieker’s Nest now correctly drops loot when destroyed before Shrieker is killed or flees.
Fixed missing loading screen tips for crow_trinket plot quest.
Fixed activity log strings
Fix to profile options loading when you have multiple profiles.
Enabling highdpi settings on mac.
Squiffy Ghast:
Increased Stun Resist (80% to 115%)
Uses Maddening Shanty in POS 2-3-4.
Swapped Maddening Shanty and Off-Kilter Jig sfx
Added ghostly breath.

17449 (10 February 2017)
Fixed more missing strings and typos
Fixed Activity log not displaying money lost from activity correctly
Fixed missing sound for Eldritch Altar
Fixed to FX when disarming traps
Potential Fix for Resolution issues on OSX

17436 (10 February 2017)
Tweaked Crow Trinkets
Added First wave of Localization
Hunger Events should now be working correctly across all modes.
Updated Marquee text
Swintaur: updated fx
Added missing strings
Fix for Characters who weren’t correctly going missing on treatment use.

RADIANT UPDATE - BUILD #17400
This update was built around two major pillars:
Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. The mode is still challenging--monsters have the same stats and nothing about permadeath has changed. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements.
Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes.
We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles.
The build has been pushed to our live branch for all players. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. So keep an eye out for an update in a hour or so.
Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game. Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. As always, we appreciate your feedback, suggestions, and enthusiasm!
-The Darkest Dungeon Team
RADIANT MODE:

Never Again changed: heroes are now allowed to return to the Darkest Dungeon. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon.
More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. Any hero may enter a Veteran or Champion dungeon.
Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Increased chance of upgraded recruits appearing.
Reduced cost of Upgraded Recruits upgrades.
Accelerated hero XP progression
Hero upgrade and treatment cost scaling by level reduced
Returned provisions now give slightly more money back
Tweaks to Stagecoach:

Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)
Changed Experienced Recruit requirements. (Lvl 1 now only requires Lvl 1 Blacksmith and Guild)
New Stage Coach population option to use a Deck based system. (This can be used on all modes). New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG.
Higher Light conditions confer slightly more to party DEF bonuses.
Accelerated Region Progression
Town Events trigger more frequently to compensate for shorter playtime
STYGIAN MODE:

Renamed NG+ to Stygian
Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first.
More stress, higher darkness penalties, more light loss per step, higher trap diff, enemy HP bump from 15% (prev) to 20%, slightly higher monster crits...overall slightly more deadly
Time limit reduced to 86 weeks and hero death limit dropped to 12
You can now continue playing after the time limit on your Stygian mode game after successfully completing the game
ALL MODES:

Added 4 new monsters (Bone Bearer, Hateful Virago, Swine Skiver, and Squiffy Ghast) that appear in Champion level Dungeons - BLAME DANA
Caw! Caw! Added New Trinket Recovery Quest
When a party wipe occurs, trinkets are no longer lost! There is a way to recover them. Exactly what that way is, we leave for you to discover...
Trinkets are no longer recoverable from fallen characters after retreating.
Two new Town Events
Added New Variations to Dungeon Map Generation!
Fix for users reporting increased cpu usage
ECONOMY Adjustments to Radiant and Darkest modes:
Economy was too gold starved across the board, including mid and late game.
Slightly reduced cost of Hero Treatment.
Reduced hero weapon and armour upgrade costs.
Reduced cost of upgrading hero skills final two levels
Increased gold drops and gold stacking from 1,500 to 1,750
(ALL MODES) Rebalanced gem drops and changed gem values. Net result is much higher values of gems dropping as difficulty of missions progress.
Gems now all stack to 5 instead of 4
Adjusted Antiquarian values to be in line with Economy changes to ensure she's still profitable.
Tavern and Abbey complete side-effects rebalance and some new side effects added. Goal is to make neither Tavern or Abbey preferable over another, and also add more interest.
Fixed Provision Discount Town Event description so all languages should show up correctly.
Quests that will trigger a Town Event: links are now clearly shown
The Cove Gather mission now triggers “Lost and Found” Town Event instead of “Supply Run” Town Event upon successful completion.
Hold SHIFT when purchasing Provisions to purchase a full stack.
Adjustments to chances of getting quirks at quest end. Slightly increased chances in both cases for interest.
New quirk: “skilled gambler”. Bad Gambler and Skilled Gambler functionality improved.
Stagecoach Upgraded Recruits: adjusted number of pos and neg quirks they start with to ensure they are still valuable. Reduced cost of the Upgraded Recruits upgrades.
Secret Rooms are no longer guaranteed in every dungeon.
Quest Trinket rewards: better logic for supplying trinket rewards in cases where the designated trinkets aren’t available.
Heirloom Chest now more profitable after using key
Added new treasure: "Jute Tapestry" (functions as a very rare gem worth 5,000 gold)
Added “Party” selection type to camp skills to help make the skills more clear.
Tweaked Roster sort so that Characters in Party are arranged in their party formation.
Added Skill Equip warning when trying to embark without all skills equipped
Added Food Embark warning when trying to embark without much food
Skills will now auto-equip when purchased and have room. (This will be most noticed with purchasing your 4th camping skill.)
After several angry phone calls from Vvulf, he is now properly tagged as a boss.
(Radiant and Darkest modes) Vvulf quest and Vvulf himself not quite as tough, and also won’t appear before week 40 minimum.
Veteran and Champion Skeletal Defenders now have the tools to live up to their namesake.
Tweaked Trinket Embark Warning to be % based. You are now warned on L3 and L5 dungeons when you have less than half equipped.
Adjusted cooldowns on town events up a bit, to reduce repetition
DARKEST and STYGIAN modes: Final battle tuned up some to give a bit more challenge. May require more.
Adjusted Nomad Wagon stock rarity (Rare trinkets are now more rare)
Added Town Event Description in the reward section for related Quests.
Fix for handling multiple monitors
Added 4k window resolutions to options.
Added Subtitle Location Option: Top or Bottom
Added border FX for Ancestral Trinkets and Boss Trophies
Added FX to Dungeon Region experience bars on increase
Added in new art for all missing Curio states. WELCOME ABOARD, TRUDI!
Added Date/Time to save slots
Added more save slots
Various UI tweaks
Exposed significantly more settings for future modding.
...and more!

Patch 16707 (27 December 2016)
Added option to disable party first sort in roster list.
Fix for crashes related to Razer headset drivers. (This should also help those affected by nahimic crashes).
Fix closing hot key sub menus help/glossary.
Updated journal fonts.
Fix to riposte tooltip.
Fix to inventory tooltips that overlap.
Fix to map hitboxes.
Fix to the background image in DD Quest 3.
Various visual tweaks

Patch 15015 hotfix / GOG-21 (Windows) / GOG-35 (Mac) / GOG-6 (Linux) (added 21 September 2016):
- Updated the Darkest Dungeon installers with the latest version of Darkest Dungeon #15015.

Patch 15015 (added 19 July 2016):
Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
Vvulf appearance chance reduced slightly
Town invasion plot quest has normal retreat instead of always raid retreat.
UI Tweaks
Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
Tweaked values for VO triggers
Various string fixes
Various fixes to new color coded strings
Fixed idle resolve level heroes not being saved on raid start.

Linux fixes
Fixed a bunch of uninitialized data
Fixed some threads burning CPU
Some other misc. fixes
Fixed some compiler errors.

Patch 14620 (added 31 May 2016):
- Fixed Crash caused by localization issues. (For real this time. Sorry!)

Patch 14584 (added 23 May 2016):
- Added Localization for Russian, German, Spanish, Czech, and French. (Polish and Brazilian-Portuguese is on the way)
- Tweak Audio Levels of new Narrator lines.
- Removed Destroyed Town Upgrades on Brigand Incursion Failure (Hero Death is enough, ignoring the mission still causes some upgrades to be destroyed)
- Adjusted Bandit Incursion Event chance to make it slightly more rare.
- Fix to crash when selecting the town invasion quest icon after having completed some DD quests.

Patch 14557 (added 20 May 2016):
- TOWN EVENTS - bonus recruits, extra supplies, facility closures, and more! Each event is presented with unique key art and commentary by the Narrator (Wayne June), and many are supported with additional in-game art. Be warned, The Hamlet is not as safe as it once was… (Note: you can adjust the frequence of Town Events in the OPTIONS menu, although they are mandatory for NG+)
- Hamlet Polish: Various lighting FX and smoke added to the Hamlet.
- Added a Default Party Order Button, find it on your Map in a dungeon!
- Loot All - now keybound to SPACEBAR
- Credits - Accessible from the options menu, we are proud to list thousands of backers who helped bring this project to life! Oh, and us too.
- ESC and ENTER now dismisses Single Prompt Confirmation Windows (i.e. full inventory warning prompt)
- Added confirm for when you don’t have any combat skills selected.
- Jester “Finale” skill now hits with more punch!
- Fixed riposte bugs with stats not applying from riposte skill.
- Click to skip quirk-driven curio interaction bark.
- Fix to estate not being saved when heroes are dismissed. (This will fix trinkets getting lost in town.)
- Trap disarm tooltip in tray now takes difficulty into account to accurately display chance.
- Fixed up tooltips for Russian localization
- Fix heirloom exchange bugs:
- Fixed max not being accessible for transfer amounts.
- Fixed not being able to close it when it’s open and you purchase in such a way that you end up with 0 heirlooms.
- Adjusted 'Field Dressing' camping skill to fix bug
- Fix to estate saving in provision screen resulting in lost money.
- Fix to retreat outside of plot quest.
- Fix to captured dead heroes (Crew, Cauldron, Siren) not dying after quest.
- Activity log now will log stress heal with buff
- Fixed Shambler corpses not being large
- Fix to missing crit lines for Musketeer
- Unequip trinket for hero who dies in retreat and add the trinket to raid finish inventory.
- Fixed up incompatible quirks awarded at the end of a raid.
- Bookshelves and Book stacks can now drop Journal Pages
- The Town Crier can now be found enjoying the various stress relief facilities in the Hamlet once the town grows a bit
- Added Temporary English text for all the new text for other Languages. (Localization is being worked and should be done soon).
- Fixed Bug Quirk Gained from Facility Usage not Replacing Quirk correctly
- Various UI fixes

Hotfix:
- Fixed Missing Town Event Subtitles
- Week of Death added to Graveyard
- Fixed Missing VO lines for certain Town Events
- Fixed to DD ‘Glitch’ offset for Ruins Dungeon on Embark Screen
- Fix to upgrades destroyed crash from town invasion

Patch 14065 (added 27 April 2016):
- Linux version added
- Fixed Move Tooltip cutting off text
- The soundtrack includes now The Siren’s version of the Cove Music in both mp3 and FLAC

Patch 14017 (added 22 April 2016):
- Fix to enemy move animations

Patch 13916 (added 20 April 2016):
- Friendly skills can now have moves.
- Antiquarian - Added Move Back 1 to Get Down!
- Replace missing required class trinket assert with error message.
- Save camping skill use count after using skills to fix mid camp reboot exploit.
- Fix to duplicate darkest dungeon trinket bug.

Patch 13870 (14 March 2016)
Fixed Volume on Antiquarian and Musketeer recruit VO
Added Subtitles for Antiquarian and Musketeer recruit
Updated how gold de-stacking works upon Antiquarian death, stacks should now reduce down to highest possible stack upon battle/event completion
Blacksmith Deed costs have been reduced to their intended values
Added Character Barks for Antiquarian and Musketeer for DDQ4
Camping Button Feedback
Fix monster tooltip showing up doing monster skill
Added feedback to the skill buttons on the battle icons.

Patch 13850
- Dismas stopped stubbing his toe after the stagecoach crash in the tutorial, thus allowing him to start at full HP
- Put in placeholder strings for non-english barks for pending localization

Patch 13843
- New Class: Antiquarian!
- New Stage Coach upgrade tree: higher level heroes to recruit!
- Quest Rewards: Heirloom type is no longer tied to each region. Instead, a random heirloom reward is generated for each individual quest.
- Heirloom Exchange: trade heirlooms in town! You lose a little in each trade, but this is a quick fix to get that upgrade you really need.
- Trophy Trinkets now find their way back to the hamlet after losing one. This means also means Trophy Trinkets will now reward retroactively.
- Changed never again buff to 50% (was 30%)
- Roster Size Increase: 9/12/16/20/24/28

Town upgrade pricing adjustments:
- reduced crest costs for Nomad and Survivalist
- reduced deed costs in blacksmith
- slightly increased deed costs in Stage Coach
- increased crest usage in most buildings by 25%
- added costs for new stagecoach upgrade tree

Class Changes :

Highwayman
- Duelist Advance - Added Riposte
- Open Vein - Added Bleed Resist Debuff
- Wicked Slice - Increased DMG mod to +15%
- Increased Min Damage for L4/L5 weapons from 7/8 to 9/8
- HP changed from 22/26/30/34/38 to 23/28/33/38/43

Arbalest
- Field Dressing now always heals for 35% and has a 50% chance to heal for 50%
- Blind Fire - Bonus SPD changes from 5/6/7/8/9 to 4/5/6/7/8 SPD
- Now applies even on Miss

Misc Fixes:
- Added Never Again bearers to roster group when sorting by Level
- Added Characters in party to be grouped up when sorting roster by activity.
- Removed ability to use Firewood while in the middle of camping, thus starting a new camp. You can no longer camp, while you camp, even though you all like to camp.
- Added NG+ Crest to Embark and Provisioning screens.
- Added The Siren’s version of the Cove Music to the Soundtrack DLC.
- Backer Heroes and Trinkets are now unique to the estate and can be reacquired after losing one.
- Fix to Abominations who stayed in beast form after being teleported out of combat.
- Fix to Narrator lines not playing when starting New Game +
- Restored to rotation certain Narrator lines concerning treasure and sick damage.
- Fixed to NG+ tutorial using wrong backgrounds.
- Fixed Cursor selection issues around Party Roster on Embark/Provisions screen.
- Attempt at fixing problem where secret room icon on the map disappears.
- Fixed roster entry splat when looking at a hero in the guild or blacksmith.
- UI polish when selecting combat/camping skills in the character screen and when selecting a hero to go into the guild/blacksmith or to display the character screen.
- Added secret room scout sound.
- You can no longer sell 0 value trinkets.
- Fix plot quest order so crypts tutorial shows up first crypts.
- Fixed Heart Attack Achievement to proc off of any death resulting from a heart attack.
- Fixed “Dysfunction: Kill any boss with a party of four afflicted heroes” not counting on DD bosses.
- Fix for Fungal Giant’s Confusion Spore skill chance

Patch 13575 (15 February 2016)
Changelog
Fixed problem with disappearing or already opened curios after reloading a save game while in a battle.
Fix to being stuck at 3 roster when going into dd quest and retreating out immediately with an empty stage coach. Darkest dungeon quests always progress town.
Updated Polish Translation
Fixed Monster and Skills Names for Spanish Translation.
Fix for Special Boss Backgrounds not loading when relaunching the game.
Various UI positioning tweaks. (Centering text, Text overlapping in Blacksmith)
Fix problem where backer heroes would have their selected combat/camping skills reset.
MAC: Fix for Control not working when trying to right click.

Patch 13544 (12 February 2016)
Changelog
New Icons for OS X and PC
Misc Save Fixes
Fixed a crash when starting a dungeon.
Fix to activity log showing random trinket when gambling and gaining a trinket.
Updated SDL Library to improve application stability

Patch 13488 (8 February 2016)
Changelog
Never Again
Characters who have the Never Again trait, now also carry a 30% Party XP buff when running dungeons. This effect does not stack.

FIXES
Tuned Back Resolve XP Thresholds: Left L6 a bit lower to reduce the 5 > 6.
Updated Localization based on community feedback
Fix Death’s Door Recovery Buffs not saving
Fixes to Tooltip Positioning for Tray Icons
Fixed On the Old Road, We Found Redemption and Strict Mode
Achievements (These should be retroactive)
Fixed area name length (mostly for Russian Localization)
Fix target spamming bug where you use an item (dog treats or holy water) to select multiple targets same or different targets with a one target skill.
Fixed crash when going to the Quest Select Screen
Fixed to Man-at-Arms Command ability not affecting CRIT like intended.
Crypts tutorial quest now gives dungeon xp to fix the case where you die in old road and have limited selection of first post tutorial quest.
Removed loot from the summons on the Necromancer, Siren, Brigand Pounder and Ectoplasm fights.

Patch 13447 (3 February 2016)
Changelog
Fixed Fungal Bloat AI targeting issue
Fixed blind fire when targeting a hero.
Corpses now have battle modifier entry that should prevent random targeting
Reduced XP thresholds by 15% for levels 4,5 and 6
Fixed Shuffle Chance for DDQ4 Boss
Increased Base Damage on Leper
Fixing Camera Zooms when hitting an encounter while backtracking.
Tweaks to Afflicted and Heroic FXs. (Scale/Positioning)
Reworded the Surprise Enter in Glossary to better describe how Surprises work.

Patch 13421 (29 January 2016)
Changelog
Random target logic will not target corpses.
Resolve overstressed heroes before quest complete plays.
Making sure you can't retreat if you get teleported to a room.
Fixed problem with act outs during friendly skill removing actors that didn't act out.
Making sure that you can't go into battle while you're going through a door.
Missing localization strings

Patch 13407 (27 January 2016)
Changelog
Removed the ability to use items while dragging them
Fixed leave while camping exploit
Fix to embark party crash when previous raid only has 2 heroes
Fix to ambush camping skills not showing all effects on the quest info panel once camp is done
Fix to error showing up about difficulty during quest selection
Fixed quest not being completed bug
Fixed sell back provisions exploit

Patch 13377 (25 January 2016)
Changelog
- Localization string updates
- Save crash fixes
- Backer hero fixes

Patch 13344 (22 January 2016):
Changelog
- Performance Optimization to address stuttering
- Fixed Camping Skill buff Icons not showing by Quest Text while Active
- Added Durations to Camping Skill Tooltips
- Fix for Trinket loss from DDQ2
- Fix so that players stop getting extra DDQ2 Quest Trinkets. (Max is 3)
- Fixed item sell back exploit. ( SORRY )
- Fix to some heroes not saving upgrades
- Fix for Selected Skills being Locked on Characters.
- Fixed VO subtitles for Czech

Patch 13362 (22 January 2016)
Changelog
Fixed Aboms doing weird things while charmed by the Siren
Fixed some more heroes not having skills unlocked.
Fixed ability to drop trinkets into provisioning inventory
Fixed Save Reload issues around exiting the game after completing a quest

Patch 13322 (20 January 2016)
Changelog
- More Performance Optimizations attempting to resolve Stuttering issue.
- Secret Rooms no longer count towards rooms explored for 90% Explore Quest
- Reduced Resolve XP Requirements for Levels 4, 5 and 6, by 4, 6, and 6 respectively. (roughly 10%)
- Added 1 more available Dungeon Quest to account for Darkest Dungeon Plot Quests

Patch 13307 (20 January 2016):
- Audio Performance Optimizations
- Fixed missing strings in options for certain languages
- Fixed Glitchy Text on Gameplay Options.
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by vanish2k »

Подскажите, достаточно установки самого последнего патча? Не обязательно ставить предыдущие? :?
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by vanish2k »

Новый патч вышел 5 февраля Darkest Dungeon - Build #13488 (PC and MAC). Ждем-с! :ninja:
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by Tom a Jerry »

Darkest Dungeon: Soundtrack Editon - Goodies
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by spliced »

Love the patches. Thank you.
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by nizcoz »

Hi! Somebody can upload only the last version of the ¨base¨ game? because the DLC does not work at my computer.
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by vastyr »

nizcoz, both ADMIN's (main post) and Tom a Jerry's (4th post) download links have the latest full installer.
► bypass gdrive download quota
► The Ninja-King
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by Marakalaid »

Hi! Any chance we can get the newest, version 21142 installers for Windows? Thanks!
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by Mankiz »

Привет! Есть возможность выложить отдельный патч с 23941 до 24149?
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by Tom a Jerry »

Update!

- Added updated full installers - v24357 (23004)
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by vastyr »

Update!
► bypass gdrive download quota
► The Ninja-King
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by Lord Ainz »

hopefully a full instaler and DLC updates are up next
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by MWH »

Lord Ainz wrote: 20 Dec 2018, 14:15 hopefully a full instaler and DLC updates are up next
looking forward to this.
you only live twice. work in the first for the last.
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by vastyr »

Update!
  • added full installer + 4 dlcs v24787_(26004) download links.
  • openload links available.
  • thanks to Whatever. (cs.rin.ru)
► bypass gdrive download quota
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by MWH »

vastyr wrote: 20 Dec 2018, 20:59 added full installer + 4 dlcs v24787_(26004) download links.
openload links available.
thanks to Whatever. (cs.rin.ru)
awesome! thank you.
you only live twice. work in the first for the last.
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by NotaDog »

T
vastyr wrote: 20 Dec 2018, 20:59 Update!

added full installer + 4 dlcs v24787_(26004) download links.
openload links available.
thanks to Whatever. (cs.rin.ru)
Thank you.
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by WAHID-87 »

Please Upload Build v24839
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by Tom a Jerry »

WAHID-87 wrote: 28 Mar 2019, 18:58 Please Upload Build v24839
not released on gog yet.
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Re: Darkest Dungeon: Soundtrack Edition + DLC GOG

Post by zerouser »

WAHID-87 wrote: 28 Mar 2019, 18:58 Please Upload Build v24839
You can add the following url: https://www.gogdb.org/changelog.xml to your favorite RSS reader to follow the updates.
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