MachiaVillain GOG

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vastyr
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MachiaVillain

Genre: Simulation - Strategy - Fantasy
Works on: Windows (7, 8, 10)
Languages: Audio and text: English. Text only: Português do Brasil, Deutsch, français, русский
Features: Single-player
Released: May 16, 2018
Size: 416 MB
Company: Wild Factor / Good Shepherd Entertainment
Installer version: 2.5_(64bit)_(34648)
Store page: https://www.gog.com/game/machiavillain

About:
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Welcome to Villain City, a luxury community entrenched in the hills of horror. Ax murderers, mad
scientists and tax evaders, all kinds of bad guys consider this place to be their sweet home. This is the
perfect place to rest, relax, and pursue a career in the noblest of professions: professional Villain!!

The real estate agent promised you a haunted house with jump scare devices and terrifying traps. Instead,
you have a piece of empty land full of Vermin near a rubbish forest.

But do not flee yet! With a little elbow grease, the help of your minions and a lot of murders, you can turn
this house into a happy and dreary mortal trap. Just lure locals inside, then trigger your deadly traps or let
your minion feast on their brains and flesh. Every night you'll multiply your evil level until everyone calls
your mansion " scary, nasty and horrible."

Be aware that the League of Machiavellian Villains has adopted a strict policy that governs the level of
wickedness that you have to adhere to in order to stay in the community. Drs Frank and Stein, Siamese
co-Chairmen of the Board of evil ( BDM ), dictated a series of rules to follow when conducting your
villainous business. They cover everything from how to kill intruders- to what salads are considered the
most evil (no surprise, grated carrots).

Follow the rules of the League and become the scariest neighborhood Villain!

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● Build your mansion: Create the evil mansion of your nightmares! Put together the perfect crypt for
your vampire, the insanest lab for your mad scientist, an irresistible swimming pool for your victims
(and your shark) and don't forget the cannibal kitchen!
● Gather your evil nightmare team: Choose your minions wisely though, as each possesses different traits
and have different needs that must be tended to. They also have different fighting styles, such as long
range, bare handed, and of course, bare fanged.
● Manage your monsters: No evil mansion is complete without a cadre of minions to keep it running.
Order them to do your evil deeds, and don’t forget to have them clean the blood stains.
● Slaughter innocent victims…and bankers!: Our menu tonight includes a wide array of victims from
famous tropes such as jocks, nerds, potheads, party girls or horror movie celebrities. A good variety
ensures your minions stay well-fed.
● Fight all the things: The environment is full of hostile creatures who want to take your place at the top
of the food chain. Chupacabra, Wendigo, Sasquatch... There are also pro monster hunters who come
knocking at your door with stakes, holy water or baseball bats. Show them who's the boss… the Villain
boss!
● Bloody good crafting: Sawing through countless victims means you'll end up with a few spare parts.
Why not use those bits and bobs to craft something useful? MachiaVillain lets you create things using
ingredients gathered from victims and harvested from the environment. Put them together and you'll
get something horrifying, but also useful.
● Follow the Rules!:The key to evil survival in MachiaVillain is to follow the unspoken rules of the horror
movie genre. You do have an Evil Mastermind Reputation to think about after all. Follow the villain's
rules to be a real success. So slaughter them when they're alone, kill the virgin last, and never, ever hurt
the dog!
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: Intel Core 2 Duo or faster
Memory: 2 GB RAM
Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
DirectX: Version 9.0
Storage: 1 GB available space
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Post by vastyr »

Update!
  • added latest version, 1.5_(64bit)_(22523).
  • updated ChangeLog.
► ChangeLog
Patch 2.01 Electrocution Update (01 February 2019)
Electric Features
The impressive Finger of Evil! A machine that gives you the power to generate lightning! You can zap victims, heroes or even your own minion to make them go faster.
Batteries, wood generators, treadmill generators, wires.
Tesla coils to electrocute your enemies.
Alarm and Presence sensors (to activate/deactivate alarm).
Lightning rod (to get electricity from thunder and protect your mansion)
Mobile phone jammer. Don't let your victim call for help!
Electric door (closed when powered by electricity).

Some furniture now need electricity. Candles need to be lit by your minion.
Reduce the cost of things that need electricity.
New Minion
Succubus: Sucks the life out of your enemies.
Customisations:
Custom map: configure a map to your will.
Difficulty level: normal, hard very hard, so you can play casual, or scream all the way.
Environment
You can dig graves to get ancient artefacts or wake up more-or-less friendly monsters!
Dead monsters leave a grave behind.
Improvements
Better sounds: more than 100 new sound FX.
Click on an item in the inventory to select it and focus on it (finding weapon).
Improved sound spatialization.
Be able to reorder the crafting queue.
Be able to configure your minion IA (Aggressive, Defend, Neutral)
Be able to change sleep and feed priorities (in the Task manager)
Double click on the monster list, make the camera follow him.
Display zone covered by lights.
Reduce game size (-80 mo download size).
Bug fixes
Bug: Achievement: killing a hero not counted correctly. ACHIEVEMENT_KILL_HEROES_LEVEL1
Bug: Event "give brain" doesn’t come back.
Bug: music volume not 0 when restart game.
Bug: hypnotized people should still be able to be attacked by minions
Bug: skeleton turrets shoot at victims even when a wall is blocking line of sight.
Bug: dogs seem to be ignoring the fire hydrant.
Bug: if you have 2 rows of minion portraits, their portraits will cover the popup notifications on the screen.
Bug: if you have enough minions to scroll down in the job board, the lowest minion is difficult to see coz they're covered by the menu graphics.
Bug: heroes seem to have stopped spawning when I reached high suspicion. it says "villagers are aware of my murderous activities!" but no angry village mob is showing up, no heroes are showing up either.
Bug: Activate. dr. frankenstein just humps the targeted minion but nothing happens.
Bug: Remove the Evilium in gold storage containers.
Bug: hypnotized minions (ie: hypnotized by the vampire in vacation event) are taken out of the roster, but you can "hire" them again to stop the hypnosis, although they give everyone else the "saw a minion die" loyalty debuff.
Bug: I'm still not getting the "kill virgin last" bonus, I only get a reward for "kill them when alone" bonus.
Bug: When a monster is blocked (surrounded by walls), other monsters stop working.
Bug: Lamps light the room even when not yet plug to electricity done
Bug: AutoSave doesn’t seem to work (need to test it in standalone build).
Bug: Detector switch needs to be white when not built (configure gamespritecolor) - When the alarm is not built, the flag should not be displayed.
Bug: Fog of war setting loaded at the wrong time.
Bug: Fix treadmill display bug.
Bug: Fix maintain craft stop after a load.
Bug: Build several object Energy on each other.
Bug: Fix when resource to craft are not accessible.
Bug: Victim saw the minions through the wall or closed door
Bug: Victims are scared because there is no light
Bug: Phone jammer active even when not powered,
Bug: Moving rotating wall, erasing wall build preview.
Bug: Remove afraid no light on door map cell.
Bug: Fix light for candle or after some loading.
Bug: Electric door bug, when in front of a victim door.
Bug: Victims could see twice a trap from other room and get stuck.
Bug: Dog barking sound doesn't stop.
Bug: Bug TV bad cooldown

Patch 1.05 (27 July 2018)
Dear fellow Villains,
the electricity is not yet ready, but we made a lot of bug fixes and some improvement based on your feedback :)
So we thought it would be nice to release it before the next content update.
Improvement:
Buttons to demolish/cancel action (with shortcut).
Autosave limit the quantity and frequency.
Add [select all] button.
Increase gold storage capacity from 500 to 700 Increase Wood normal/evil capacity from 600 to 800.
Every monster can get a weapon and to compensate psychopath cooldown for weapon is divided in half.
Esc key bring the setting menu.
Button to start/stop tasks (Fight/working mod) on individual monster.
New event manager (virus events shouldn't be close).
Post office closing during the night (your minion won't bring letter and cross a victim path).
Clown reworks (don't scare victims).
Bug fixes:
Victims enter map with bleeding status.
Victims appears at the bottom left corner after a load.
Victims not arriving after load.
Day counter blocked after a load.
Some mobs respawn after a load.
Monsters don't bring letters to storage.
A Push trap placed next to a rotatable wall trap will not push the human when he passed the rotatable wall.
Mad scientist Achievement unlocks retro compatibility old save.
Spam email counter is displayed in reverse.
Rat of the event mystical chest fight each other.
Dogs can use phones.
Victims get costume cook after a load.
Time /day stops increasing.
Dog increase suspicion when they leave the map.
Esc key bug on fight skill points distribution screen.
Hypnotize victim don't phone and are not scared.
Minion's face doesn't change after recruiting it.
Music change when food merchants.
Body part going through walls (and may scare victims).
Weapons added back to the enemy after a load.
Hero doesn't drop weapons.
Victim sometimes sees minions through the walls.
Can't attack when the target is on a bed.
Poison of the gaz master doesn't work on victims.
Merchant sound on arrival can't be heard from far.
Feedback messages when victims are scared overlay when there is more than one.

Patch 1.04 (13 June 2018)
Hello fellow Villains,

Thank you for your support!
It's amazing to see the mansions you come up with!

Here is a new patch including:

Save/Load bugs: 90% fixed
Monster not using the table
All monsters idle when 1 room is fully enclosed
1 head appearing in 3 fridge items slot, blocking monster for working
Victims escaping without entering a room that has no other door
Victim not entering when fancy door is replaced by regular door
After loading victims group don't follow the leader and are stuck
Victims stuck in the doorframe between room (when low frame rate)
Victims becoming transparent when scared + starving after load
Victims using hidden door when first room only has hidden door and entry door
Removing lamp after a load = victims act as if light still here (not scared)

We also started balancing the advanced furnitures that require metal (metal, plates, cogs) following your feedbacks.

We are working on the next bug fixes update for the 22nd.
There might be another one after if needed.
But after that we will be able to focus on adding content and features (while still fixing eventual minor bugs).

As usual, if you find a bug, we would appreciate it if you could click on "Send Feedback" (bottom right) and add a short description. It will send us useful game data and it will help us fix them, thank you!

Thank you for your patience and support,
Alex & Zimra

Patch 1.03 (27 May 2018)
Save/load (60% fixed)
Vampire burning indoor
0HP forest creatures
0HP victims
0HP heroes
Virus event limited
Sitting on inactivated table bug
Chemistry bench display bug
Victims not scared of spikes
Workbench subpriority save
Vampire hypnosis not working
Invisible superior bed
Crypt problem with advanced clown (clown still has no power, to be fixed)

Patch 1.02 (22 May 2018)
Here are the bugs/issues we have started fixing with the current first emergency patch:

Save bugs (30% fixed)
Load bugs (30%fixed)
Trees growing on floor (fixed)
Minions stopping working when some rooms are completely closed
Adding/improving hotkeys
Proofreading the english version (done)
Virgin detector (done)
Rotating walls (done)
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Post by Alexway »

There is a new 2.01 version with a big update.
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Post by vastyr »

Update!
  • added latest version, v2.01_(27019) [64bit/32bit].
  • updated ChangeLog.
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Post by Alexway »

Thanks!
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Post by MWH »

machiavillain_2.5_(64bit)_(34648):

Zippy: Multi: Credit to MG.
► Changelog
Hello fellow Villains,
the survival update is here!

A new character: the Bee Queen

New defensive structures

- Laser tower, wolf trap, and a new defensive tower.

New furnitures:

- A skeleton lamp and a new luxury shelf (two spaces on a single tile).

New weapons and items:

- Staff of Death: A Thousand souls have been imprisoned in this cristal. Almost always kills instantly the target, but can only be used a few times. Choose your target wisely.
- Astropistol: Found on a planet with 3 suns. Fast and powerful. Don't try to stop it with your hand. It only works in movies.
- Bathroom sink: ridiculous, heavy, slow, but brutal.
- Crowbar: A classic!
- Sniper rifle: Stay far from your target. Good for killer apprentices.
- Rusty sword: I hope you're vaccinated against tetanus.
- Sabre: Light and fast.
- lumberjack shirt: Timeless fashion.
- Fork:The actual fork used by a famous killer to eat brains.
- PLUS Peasant hat, Cursed chest, Head nail, Cheerleader pompom...

Also:
- New enemies wave system (more group of enemies). You will have to survive!
- Better attack system (UI improved and friendly fire system)
- Better UI for electricity. (get info on your electric network)
- You can recycle weapons, items, and tombstones to keep your mansion clean.
- Tombstones spread evilness now.
- Many bug fixes and quality of life improvement. (full list of bugfixes on the steam forum soon)
you only live twice. work in the first for the last.
Deleted User 13898

MachiaVillain GOG

Post by Deleted User 13898 »

Machiavillain [OST] FLAC - [Size = 90.3MB | Source = NON-GOG | Deezer] :help:
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