Dead in Vinland + DLC GOG

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vastyr
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Dead in Vinland + DLC GOG

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Dead in Vinland + x3 DLC

Genre: Adventure - Simulation - Survival
Works on: Windows (7, 8, 10)
Languages: Text only: Deutsch, English, français
Features: Single-player
Released: April 12, 2018
Size: 666 MB
Company: CCCP / Plug In Digital
Installer version: 1.4_(29004)
Store page: https://www.gog.com/game/dead_in_vinland

About: DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements,
about a Viking family trying their best to survive on a mysterious island.

Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other
human beings. Some will help you, and some will be less... friendly.
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.
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KEY FEATURES
Deep survival management simulation: find and gather resources, secure a supply of food, take care of
the mental and physical health of your characters, fight diseases and wounds, ration your water
supplies, endure the elements (storm, drought, rain…)

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Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is
high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning.
3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy
lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the
game can’t beat!

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Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft
more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be
able to craft everything.

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Manage a community: 14 playable characters, each one with their own strengths, flaws and stories.
Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible
romances or kick annoying characters from your camp and recruit new ones. And some surprises!

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Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many
secrets of the island and its beautiful, hand-painted landscapes.

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Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep!
Advanced camp stations with special mechanics.
Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on
your choices, learn about what happened to your characters after the end.

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Animosity and tribute system: be “welcomed” by the infamous tyrant Björn Headcleaver and his merry
band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences.
Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100
items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5
randomly generated special traits every time they level up.

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Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable
character classes, each with its own set of fighting skills, and 5 passive classes.
HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a
mature yet humorous story.

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DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two
games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the
general background in each game of the series.


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The Vallhund DLC

Released: September 19, 2018
Size: 5 MB
Store page: https://www.gog.com/game/dead_in_vinland_the_vallhund

About:

The Good Boy!

The Swedish Vallhund were guarding and herding dogs bred by the Vikings. You can now bring your
furry friend with you on your survival adventures in Dead In Vinland with this first DLC, appropriately
named The Vallhund.

During one of her usual strolls in the forest, looking for trouble, Kari finds this cute little doggie and
he won't stop following her! Recruit the Vallhund and it will become a valuable part of your camp!
Maybe. It’s a very versatile companion, that will help your characters in many ways:

● Pay attention to its well-being: manage its affection and energy!
● Everyone works for the camp, even the dog! It will fetch useful resources, hunt some food, look for
● valuable items, and maybe even find some very rare treasures!
● A Good Boy! The dog can spend time with our survivors to lower their depression or heal their
wounds!
● Attack! Guard! Gain special combat buffs for all your characters!
● Kari’s Doggie! Kari and her dog will develop a special bond that will give her a very useful trait for
exploration and combat.
● Train your dog: treat him well, and you'll be able to teach him new tricks in his personal upgrade
tree!
● A new side-story: Kari will have to take care of this cute little dog.

Will she manage to make him a fearsome beast like Garmr, the dog who slew Tyr during Ragnarök?
You will be able to recruit The Vallhund automatically after day 5 (compatible with old saves)

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Endless Mode: Battle Of The Heodenings DLC

Released: January 24, 2019
Size: 5 MB
Store page: https://www.gog.com/game/dead_in_vinlan ... heodenings

About:
Named after the tale of an endless battle from Norse mythology, this second DLC for Dead In Vinland
unlocks a new Endless, sandboxy, survival mode!

This mode focuses on the survival aspects of the game, letting you customize your startingparty and
even their skills and Traits. And no pesky story! You’ll just have to survive for as long as humanly
possible. Some of the new features in this mode:

● Endless tribute system: increasingly difficult tributes procedurally generated, and new tributes
types, which makes every new game a new challenge.
● Endless map: tiles are fully randomized and regenerated after some time has passed.
● Freely choose your four starting characters and recruit new ones at any time (if you have a free
slot in your camp).
● Character customization: spend resources to fully customize your characters’ starting skills and
Traits before recruiting them! Make the perfect badass team!
● 3 new “merchants”: trade precious resources for special items or bonuses.
● New encounters table: the enemies get stronger as time passes, and you get the chance to fight
the 5 bosses of the game during random encounters (yes, even Björn!).
● New starting skills and Traits generation options: play with fully randomized characters or play
with the same rules as Story mode.
● No more storyline, no more dialogs: you won’t have to bother skipping through them, you only
need to focus on the management aspects of the game.
● Along with the free 1.3 patch which adds a handful of new options to customize the difficulty of
your playthroughs, this new game mode will add hours and hours of replayability to the base game!

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Norse Side Stories DLC

Released: May 2, 2019
Size: 5 MB
Store page: https://www.gog.com/game/dead_in_vinlan ... de_stories

About:
I like to be in Vinland! O.K. by me in Vinland! Ev'rything free in Vinland!

The secondary characters now have more interactions with the main family, but also with each other!
This DLC adds more flavour to your favourite characters, adding new intrigues and romances:
● Nearly 100 new dialogs between secondary characters!
● 5 new romances.
● 5 new personals endings.
● New decisions to make, new bonus Traits to gain, new drama to watch.
Will Lady Tomoe manage to catch the camp thief? How will Shanaw handle Angelico? Eustache and
Parvaneh are plotting something too… And Gudrun… is Gudrun.

Included in the free patch: 10 new dialogs and 2 new romances with the main characters.
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: 2 GHz
Memory: 512 MB RAM
DirectX: Version 9.0
Storage: 700 MB available space
Additional Notes: 1280x720 minimal screen resolution
► ChangeLog
Update 1.4 (2 May 2019)
New language!
Thanks to our awesome community translators Siodog and Damian, Dead In Vinland now fully supports:

Spanish (Latin America) - Community Translation. Thanks A LOT to Damian and Siodog!
We also want to thank our AWESOME community translators who worked hard on translating the many new dialogues in the DLC: Faera, Kerrael, Mr Orochimaru, you are the best! <3

Also:
2 new romances/endings with the main characters!
Added a dozen of new free dialogues corresponding to 2 new romances/endings
Tweaked the order of apparition of bosses in enemies stacks for Heodening Mode
Corrected some bugs inserted with the previous patch

Patch 1.3 (24 January 2019)
Hello survivors! The 1.3 Free Patch is now available, bringing new features and improvements for Dead In Vinland!

NEW LANGUAGE!
One of the most requested language by the players is finally available! That’s right, Dead In Vinland now fully supports:

Russian (Community translation. Thanks A LOT to our awesome russian translators: Gedo, Barley, Egor, Kerrael, Xippy, Suzakua, Alex)
NEW FEATURES
Advanced difficulty options (for all game modes): modify A TON of parameters to customize your playthrough. See full list here:

Modify how the states increase/lower each time. You could for example play a game where the characters don’t get any Fatigue at all, but they get twice the amount of Injury and Disease.
Modify how the states impact the skills: you could make it so the characters’ states don’t lower the character skills, of have twice the impact.
Modify the random value affected to Acquired skills at generation: choose 0 to have less random, 100 to have crazy numbers.
Modify the number of bad starting Traits: you could start a game with 0 random starting Traits, making it fairer to every character.
Modify skills and general XP bonuses. You could make a game with skills that don’t evolve at all on each use, but you get twice the general XP, making it a game around level ups!
Modify the number of Level Up Traits you get to choose from each level-up. If the random factor of level-ups annoys you, you could set it up to 100 and get the choice to customize your character freely.
Change the resources gains, the crafting speed, the exploration speed.
Change how fast camp stations lose condition, and how fast Natural Resources lower and regenerate.
Remove the chance to have special Traits when using camp stations, or double the chance to get one, and change the value of “Depression Crits”.
Make the diseases more or less frequent, and make them harder or easier to heal.
Change the chances that each character will get Dehydrated each night (I personally advise setting it to 100% chances), and change the way water rationing works (yes, you can revert to the initial values that were a bit harsher than now)
Adjust the chances of food rotting overnight. You can make everything un-perishable ^^
For Heodening mode only: Modify the number of days you have to wait between Tributes, and the difficulty of Tributes amount asked.
Change the animosity gains. You could make an endless game by removing them completely.
The chances of getting fights. If you don’t like our battle system (and it makes us sad), you can remove the battles! (not recommended: battles are an important way to get loot!)
Give you a boost of chance to succeed skillchecks… You know, those nasty 3-in-a-row skillchecks you have to succeed in Rune challenges? ;)
Some other parameters for Heodening mode: the delay between map resets, and the pace at which the battles will increase in difficulty.
And finally, one set of options that I’m particularly proud of: you can completely modify the probabilities each weather has to appear, depending of the current weather… Very cool! You could make an island where it constantly rains, or where there are no storms, etc… You’re a real god now!
Intelligence skill reworked: now modifies skills XP gains, instead of doing… nothing. Added stats screen in character sheet.

FIXES
Fixed a nasty bug which prevented Angelico’s main event chain to trigger.
BALANCING
Level cap increased from 30 to 99 for all game modes (Endless AND Story)
Tavern changed so that relax mode is less OP:
Lowered depression cured in relax mode by 5.
Relax mode has now 10% chances to give Bored trait and 10% chances to give Demotivated trait.

Patch 1.1 (15 June 2018)
Hello survivors!
We're pretty excited to finally give you this big fat free 1.1 patch! We've been working hard on it since release, and we think we have addressed most of the common gripes people had with the game.
Speed up options
We greatly raised the max speed of all the ingame animations, and added more options, so that you can really speed up the game as fast as possible.
You can modify these values in a dedicated tab in the options menu, and find your perfect setting.
Skip Mode
We reworked our fast-forward mode into a real skip mode that you can activate/de-activate when you want. Just press the button or right-click anywhere. It will temporaliry set all the speed up options to the max.
Skip Mode for dialogs
We added the skip mode for the dialogs, so now you can really speed up those you've already seen.
Instant text display for dialogs
We added an option to enable instant text display in dialogs. It speeds up Skip Mode even further.
New RNG modes
We added 2 new optionnal RNG modes:
A "Statistical" RNG, as we call it, that completely reworks how the success chances for skillchecks, to hit chances, etc... are computed. In short, you now are certain to get a result that will be near the statistical expectation. (i.e. : 80% chances will give you a good result 8 times on 10)
A gaussian mode for all the random throws concerning "ranges" (like damages, states increases/decreases, items scavenged...). It will basically make that you'll get more often average values than extreme ones. For example, on a 2 - 4 DMG roll, you'll roll much more 3's, and sometimes 2's or 4's.

These 2 options can be enabled independantly. You can change them on the new game and load game screens.
Give same water ration to everyone
We added a little shortcut to give everyone the same water ration, and to clear the rations set to everyone.
Distribute food and water rations with right-click
We changed how the right-click works: it now magnetic drags food or water rations in the night phase, and if you left-click a character, the item will be kept in the magnetic drag. In short, you'll be able to distribute a lot more easily stacks of items, without having to drag n drop them from the bottom bar.
Safety check when boiling water
You won't be able to lose your fire anymore if you try to boil water and you don't have enough Fire Intensity.
Level Ups reworked
The system now automatically re-rolls duplicates traits.
You'll automatically get 1 Battle Trait and 1 Non Battle Trait. The 3 other Traits are still randomized.
You'll now be able to re-roll the Trait list! You can do it 5 times each level-up, and you'll get a bad trait as a tradeoff (for now, it gives -20% General XP. Cumulative)
Side bar sorting options
We added the possibility to sort your characters by state or skill in the sidebar. It will enable you to quickly see who is the most tired, or who is the best craftman in the camp :)
Inventory filters
We added some filters in the inventory, now you can filter by basic resources, food, healing items...
Items overview bar
You can now flag up to 12 items that you want to show in the overview bar, on top of the screen. With that, you can track the current stock of critical resources, and customize it the way you like!
Animosity gauge feedback
We now show the gauge progression of the Animosity Level of Björn when the value changes. You'll now see the direct impact of giving Elof more or less resources, and if you are near of the "point of no return"...
Post battle XP
Characters now gain a bit of XP when they participate (and survive) a battle.
Tavern: auto-switch to Relax Mode
If you don't have enough beers, the Tavern will automatically revert to Relax Mode.
Keyboard shortcuts
We added the list of all keyboard and mouse shortcuts in the option menu. You will see there that you can send all characters to shelter with pressing DELETE key, or that you can select a character just by pressing its number on your keyboard.
Saves no longer destroyed
The saves are no longer destroyed on game over now, even on True Viking, meaning that you can get the "bad" ending and still reload to try and get the "good" ending :)
Loki's trade revamped
Loki was completely reworked. He will trade a lot more items with you, and most importantly, he will trade TINDER with you... So now you won't be stuck without Tinder because you used them all :)
Misceallenous
Added a privacy setting button in the option, for anonymous data collection.
The saves have been reworked, they should be less corruption-prone.
You can now re-use traps even when you catch something.
The drag n drop angle in the bottom bar has been reworked.
We added a "quit without saving" button, for the save-scummers ;)
You can now access the Character sheets outside camp.
Reworked the starting random traits: their maluses have been globally lowered, but now you get 3 instead of 2. All characters also draw from the same big list of traits, and can get any of them.
Added a check so that Eustache and Blodeuwedd's romance won't go to the final level if the player rebuked Eustache at every occasion.
Changed the "eat mud" tribute, to reflect if the player always gave meat.
Boosted a bit the Elites stacks during retaliations events.
After day 120, added new "full elite" enemies stacks and added some random buffs on them.
Changed a few runes and storyline dialog trees so that you don't have to start the dialogues again if you fail consecutive skillchecks.
Sheeps are now ordered by Health before being given food => the ones with lowest Health will be given food first, which can matter when there isn't enough food for every sheep.
Balancing
Dryer: food dries faster each days (+20%), for each weather type.
Dryer: lowered stolen food chances without upgrades from 15 to 10%.
Pens: lowered basic milk output from 8-12 to 6-10
Lowered a bit the "easy" mode: -20% animosity gains, -10% disease chances, -10% dehydration chances.
Fixes
Corrected the final event for Moira and Gudrun: the wild sheep wasn't removed from the inventory.
Corrected some exploits with the Helmet guy and the Cursted Tablets.
Corrected a rare bug that made the player stuck in battle
Corrected the floating bearded head rune
The last tribute won't be shown anymore once you've completed it.

That's it! We hope new and old players alike will enjoy the game even more now. If we corrected things that made you give us a bad review at first, don't hesitate to update your review :) As a small developer, we rely on that A LOT.

Hotfix 1.05 (25 April 2018)
Added 1 bonus Tinder item on skillcheck's success when harvesting them on the Tinder Tree.
Corrected a very nasty and stealthy bug that prevented Eustache to trigger most of his dialogs! You should now be able to complete his romance.
Achievement for reaching 100 in a skill corrected: Now triggered when 100 is reached via standard skill XP increase, use item increase and trait increase. It will also be given upon game load if a character has 100, in case it failed to be unlocked prior to that.
Now Angelico's special chain of events will only trigger after meeting with a certain blue goddess, giving a little more respite in the beginning of the game.
Corrected a lot of cases when Solveig/Knut would appear or be mentioned in dialogs even after their death.
Mining camp 3 upgrade could be crafted without having unlocked Tier 2 upgrades.
Corrected Angelico's relationship values bug: Values/effects behind the scenes were working as intended, only the display of "[someone]'s opinion on Angelico" was wrong (always 0).
Reduced chances to have "drought" and "rain" weather after a drought. (Chances were 40% sun 20% rain 40% drought, now 60% sun 10% rain 30% drought
Corrected a bug which prevented to slaughter sheep when they were born in the pens until game was loaded again.
Parvaneh's final romance dialog could be triggered even if she had been rebuffed.
Fixed infinite Stone exploit with the Wall Remains rune.
Fixed infinite Wisdom exploit with the Wolf Statue rune.
Fixed infinite Wisdom exploit with Volcano Cave.
Fixed a bug when a lot of save-scumming the level-up trait list would empty the list and show less than 5 traits (invisible trait bug)
Skills values where not refreshed in the side bar + UI after level up.

Hotfix 1.04 (25 April 2018)
Fixed both Shelter Reinforced Roof upgrades being incorrectly adding to the overnight negative effects instead of decreasing them.
Fixed Hunting Camp Stealthy Clothes upgrade: it was decreasing the amount of injury a character can receive when hunting (so working like the Running Shoes upgrade) instead of (as explained in the desc) decreasing the chances to get hurt.
Fixed an interaction with Jailed Beggar Skeleton: an action that was required for a quest was only available once (x1), making it effectively impossible to complete if one didn't succeed on their first try.

Hotfix 1.03 (25 April 2018)
When assigning more than 1 character to the same camp station, the natural resources will now only decrease once instead of once per character.
Fixed some cases where one could get stuck when interacting with the Peculiar Weighting Apparatus
Fixed the achievement Shepherd sometimes being unlocked without having the 5 sheeps.

Patch 1.02 (17 April 2018)

Removed the event happening on day 120 which would end the game. Now the game is endless. Added a bunch of tributes until day 200. After that, no more tributes for now.

Changed the values of dehydration decrease in the share the drinks phase to match the number of doses given (1 dose = 100% chances to lower 1 level of dehydration now)

Dryer: Lowered chances of stolen food (Was 20%|10%|5% => Now 15%| 5%|1%
Corrected a bug in the calculation of the Dryer efficiency, that would raise way too much the chances of food being stolen when the Dryer's condition malus was applied

Crafting of Healing items in the Forge:
Increased amount of powders crafted in one time from 1 to 4
Increased amount of ointments crafted in one time from 1 to 2
Reduced crafting cost per powder from 3 healing plants to 2
Removed basic Crit Resistance level up Traits from the level traits pool of the Sturdy characters
Enhanced the tooltip for whetstones and armors, to show how much days the effects will last.
Corrected speakers in one of Parvaneh's dialogs
Corrected a bug allowing to craft one of the Shelter's Tier 2 upgrades before crafting Study 2
Corrected some tributes where you could get stuck in the dialog, not able to pay the tribute.
Corrected a dialog where knut would appear in a conversation with Solveig even after his death
Corrected a bug that would enable a character to talk about Yaghoub, even after his death.
Corrected missing translated texts and typos in FR/DE
Corrected a value not showing in the Big Heart trait

SPOILERS BELOW!!!!
Changed the way Cissé hunger strike chained events work: they should now trigger everyday after the initial event shows, so you can convince him to stop the hunger strike quickly. You still can fail though.
Made Invincible Björn truly invincible.
Corrected a bug which made Eustache steal again after being caught and forgiven
You can't freely harvest fruit indefinitively on Fruit tributes anymore, only the amount asked by the tribute.

Patch 1.01 (17 April 2018)
Corrected a nasty bug which prevented to complete some quests. (for those who encountered this "wait for the night" bug, just go to speak to the character again and it will shoot the dialog in the next night)
Added a trait that was missing.
Corrected some words and lines that were not translated in FR and DE.
Corrected some entities with infinite actions. (which made the game too easy... ;) )
Corrected wrong names on some dialogs (Cissé)
► bypass gdrive download quota
► The Ninja-King

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vastyr
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Post by vastyr »

- added ChangeLog.
► bypass gdrive download quota
► The Ninja-King
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Post by Taxer »

Первая ссылка ведет в пустую папку
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Post by Shaka »

vastyr, there's no file in drive
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Post by jimmychan »

 i Message from: vastyr
Thanks jimmychan :good:
LOL! today I've had a very bad day.. :facepalm: :mosking: ..each file is in its place now.
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Post by vastyr »

Update!
  • added latest version, 1.1_(21513).
  • added patch update, from 1.05_(20290)_to_1.1_(21513).
    + previous patch also available.
  • updated ChangeLog.
► bypass gdrive download quota
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Post by vastyr »

Update!
  • added latest version + 2 dlc v1.3_(26701).
    includes "The Vallhund" + "Endless Mode: Battle Of The Heodenings" DLCs.
  • updated main post, added dlc info.
  • updated ChangeLog.
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Post by vastyr »

Update!
  • added latest full installer + 3 dlc v1.4_(29004).
    now includes "Norse Side Stories" DLC.
  • updated main post, added dlc info.
  • updated ChangeLog.
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Post by blablokamko »

Additional content is not available. Only the basic version of the game without DLC.
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Post by Lukapolwart »

blablokamko wrote: 05 May 2019, 05:28 Additional content is not available. Only the basic version of the game without DLC.
Additional content IS available. Notice the DLC Folder at the top once you are in the google drive address. Inside, you will find the 3 available dlcs.
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Post by blablokamko »

You're right, I'm a moron. Excuse me.
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Post by Lukapolwart »

blablokamko wrote: 05 May 2019, 09:58 You're right, I'm a moron. Excuse me.
I will tell you a secret: the same happened to me the other day. I didn't notice it and I thought that he had not uploaded the dlcs yet. So I was refreshing the google drive page from time to time and it was much later when I noticed the small DLC folder. :sarcastic: :sarcastic:
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Post by Gottako »

Hi, is this game for Windows system?
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Post by peanutra45 »

Gottako,
vastyr wrote: 22 Mar 2018, 17:45 Works on: Windows (7, 8, 10)
Read before post: How to check if a GOG game on Torrminatorr is up to date
:arrow: Check out the newest free games, gifts and more on Torrminatorr presented by craterbind, AMINE, me and many many more.
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Post by Gottako »

Thank you! :)
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