Heroes of Hammerwatch + DLC GOG

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Heroes of Hammerwatch + DLC GOG

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Heroes of Hammerwatch

Genre: Action - Adventure - Fantasy
Works on: Windows (7, 8, 10)
Languages: Audio and text: English
Features: Single-Player - Multi-Player - Co-op - Controller support
Released: March 1, 2018
Size: 145 MB
Company: Crackshell / Crackshell
Installer version: v104_(36573)
Store page: https://www.gog.com/game/heroes_of_hammerwatch

About: Heroes of Hammerwatch is a rogue-lite action-adventure game set in the same universe as
Hammerwatch. Encounter endless hordes of enemies, traps, puzzles, secrets and lots of loot, as you
battle your way through procedurally generated levels to reach the top of the Forsaken Spire.

A rogue-lite with a lot of persistent progression. You will start each run in Outlook, a town which you can
upgrade to grant your heroes with various enhancements that will further help you in your quest. The
heroes themselves will also remain persistent, you can even bring your own heroes to your friends game!

● Procedurally generated content: Random generated levels offers a high replay value and will bring you
a new challenge with each run.
● Persistant progression: Your heroes will retain the experience gained from a run, and will become more
powerful as they level up.
● Town upgrades: Construct/Upgrade 10 different buildings that will help your heroes in various ways.
● Classes: Choose from 7 different classes, all with unique stats, abilities and playstyles.
● Items: Find or buy over 100 unique items of various rarity.
● Co-op: Play with up to 3 friends in co-op.
● New Game+: Heroes of Hammerwatch will be a real challenge, and even if you beat it, the challenge
never ends!

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Pyramid of Prophecy

Released: March 13, 2019
Size: 6 MB
Store page: https://www.gog.com/game/heroes_of_hamm ... f_prophecy

About:
Pyramid of Prophecy, the first expansion to Heroes of Hammerwatch, lets you explore and experience
several completely new areas in the world of Hammerwatch - far out in the desert, deep down the
pyramid itself, or take your best hero to the arena and see how long you can last!

Tons of new enemies, traps and puzzles, gameplay mechanics, items, environments, music and much
more!

Features:
  • A brand new campaign with 3 new acts and bosses.
  • The new Gladiator class.
  • New upgrades for the town and characters.
  • Several new items, enemies and mechanics.
  • A new survival arena game mode.
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Witch Hunter

Released: June 20, 2019
Size: 5 MB
Store page: https://www.gog.com/game/heroes_of_hamm ... tch_hunter

About:
The Witch Hunter uses a wide array of tools to hunt its prey with meticulous planning and strategy.

Skills
  • Repeater Crossbow
  • Flaming Hounds
  • Branding Ward
  • Witch Pyre
  • A Murder of Crows
  • Fanatic Zeal
  • Searing Torch
Features:
  • New hero class: Witch Hunter.
  • New items: including the Tools of Exorcism set.
  • Raven: DLC exlusive companion.
  • Blood Rites: a new dungeon mechanic.
  • New class title: Skill crit damage.
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Moon Temple

Released: February 19, 2020
Size: 6 MB
Store page: https://www.gog.com/game/heroes_of_hamm ... oon_temple

About:
Moon Temple, the third campaign to Heroes of Hammerwatch. The temple, an ancient cold and chilly
place of worship, holds a powerful orb that foul invaders are trying to steal for their own sinister
purpose. Your heroes will side with some mercenaries sent out by the king to hinder the agents from
getting their hands on the precious artifact.
Introducing Mercenary Mode, a new twist on the permadeath mode. Recruit warriors already trained
for battle, that can select and mix skills from all available classes. Playing Mercenary Mode will earn
you Legacy Points that you can spend on all new flashy cosmetic effects.

Features:
  • A brand new campaign with 3 new acts and bosses.
  • Mercenary Mode: A challenging permadeath mode with a unique set of rules.
  • Mercenaries: Get creative and build a class with your favorite skills.
  • Legacy Shop: Deck out your heroes with new and exciting cosmetics.
  • Several new exclusive items, companions, enemies and mechanics.
► System requirements
Minimum system requirements - Windows: 7 or later
Processor: Intel Core™ Duo or faster
Memory: 2 GB RAM
Storage: 500 MB available space
► ChangeLog
Patch 104 (3. März 2020)
Mercenaries now start with the squire pet selected
Fixed issue with deleting mercenaries from ledger
Arena now always gives 5 swords when beating it with a mercenary
Beating a dungeon in a multiplayer game while dead now revives mercenaries instead of incorrectly marking them as dead
Walking pet now moves a bit better and can now teleport to the player in some cases
Waning and Waxing Crescent can now be found in all dungeons, still requires completion of Moon Temple
Papers of Nobility are now attunable
Fixed some mistakenly placed destroyable secret wall parts
Fixed a spelling error
Fixed a glass walk not spawning correctly


We're aware that there have been issues with multiplayer lately that are affecting a lot of people, sorry for the frustrations, we don't have answers just yet, but it's being looked into with our multiplayer service provider.
Apologies for the troubles everyone has been having, hopefully we can update everyone soon with a solution.

Patch 103 (21. Februar 2020)
Added missing blueprints for new Moon Temple items.
Fixed issues where you could stuck in great threat rooms in both act 1 and 2 in Moon Temple.
Fixed an issue where you could stuck behind the door at the last boss in Moon Temple.
Fixed some flickering tilesets in Moon Temple.
Fixed imp spawning with an offset that could place him in a wall in Moon Temple.
Fixed First Aid not healing the correct amount.
Corrected mercenary remedy tooltip.
Added some missing language strings.
Fixed XRay rendering on projectiles.

Patch 102 (19. Februar 2020)
New features


Added two new drinks: The Smirking Shopkeep and Snake Blood.
Added cats and dogs as new companions.
You can now travel between the different hub areas with a travel service.


Various Changes and Fixes


A lot of tweaks to enemy NG+ skills.
Flaming Hounds: The projectile now loses more of its forward momentum when colliding.
Branding Ward: Increased trigger and explosion radius slightly. It should now trigger more easily on bosses.
Gladiators Net: Lowered proc chance from 20% to 10%.
Archives floors are now a bit bigger, but doesn't get as affected by larger size modifiers.
Removed Magic Furnaces from mines.
Fix for multiple Vampire Lord bestiary entries.
Fix for Vampire Lord not spawning if you hadn't picked up any crosses.
Fixed Fancy Plume allowing item duplication in dungeon stores when reloading.
Dungeon and Arena settings UI now has a slider, when hovering over the NG value, for changing the level.
Fix for dungeon settings UI always being available once you complete either campaign.
Speedrun UI now supports all dungeons rather than just Forsaken Tower.
Crash fixes.
Performance improvements.

Patch 101 (23. Dezember 2019)
Fixed an issue where saves got tagged as being modded when joining multiplayer lobbies where the host had enabled cheating


If your save has been affected by this issue please ask for help in Discord ( https://discord.gg/hammerwatch ) or email us at support@hammerwatch.com
Please include your save file which can be found it in the game install directory under the saves directory (the slot_X.hws file)

Patch 100 (20. Dezember 2019)
Merry Christmas everyone!


As some of you may know, we decided to push the release of the Moon Temple DLC until next year, it was not possible for us to release it now sadly.
But instead we end this year with a big patch, taking care of more bugs, adjusting the balance, adding some more features, like the much wanted Fountain Preset-system.



New Features

When gambling in the Tavern you now have a chance to win bonus prizes in the form of Drinks, Blueprints and Dyes. Raise the stakes to increase your chances of winning higher quality prizes.
Three new Fountain effects: Expeditious Expedition, It's Your Lucky Day and It's Not Your Lucky Day.
You can now save your favorite Fountain setups with the help of presets.
New item "Golden Lamp" added for Pyramid of Prophecy owners.



Gameplay Adjustments and Balance

NG+ Progression Changes

Available NG+ is now unlocked across all campaigns. Including Arena.
The highest completed NG+ across all campaigns and heroes is now tracked by the Town.
Completing a campaign at a NG+ level that is lower or equal to your highest available NG+ level will count as the hero completing the campaign at that level and you will receive the corresponding rewards and effects.
In practice, this means your heroes can skip NG+ levels up to your highest completed across all characters and campaigns.
In multiplayer, when completing a campaign above your highest tracked NG+, it counts as you completed that campaign at your highest tracked NG+.


General

Blood Rite bonuses are now scaled up based on the current NG+ you are playing.
Retired Gladiator now tracks what upgrades you have bought on each hero, and respeccing upgrades is now free in gold up until the maximum-ever upgraded value.
Tweaked Magic Furnace costs. Available items to craft are now also limited by act.
Added an option for selling 100 ore at the Ore Trader.
Character list now displays if a hero is currently in a dungeon or not.
Improved the "mismatched mods" dialog.
Archives act is now a bit smaller and with fewer enemies.
Removed teleports in Archives that doesn't lead you to a hidden room.
Removed wind between Great Threats in the Battlements act.
Reworked Great Threat in the Chambers act. You no longer face the Vampire when picking up crosses, he now appears instead of bats as the Great Threat.
The Thief is now more likely to spawn in Prison after reaching the Archives act.
The secret room with the duke is now more likely to spawn in Armory after reaching the Chambers act.
Nimbus now adds +25 HP and Mana per level to your potion.


Classes

Paladin - Charge: The Paladin will now only go through enemies if the damage instance kills them. Charge now also stuns enemies for 0.5 seconds in a small area on impact.
Paladin - Shield: Block arc reduced from 90/120/150/180/210 degrees to 80/100/120/140/160 degrees.
Wizard - Flame Shield: Cooldown reduced from 8/7/6/5 seconds to 7.5/6/4.5/3 seconds.
Gladiator - Trident: Movement speed penalty during usage was lowered slightly.
Priest - Smite: Smite no longer blocks the use of other skills when attacking.
Witch Hunter - Repeater Crossbow: Lowered the spread slightly.


Items and Drinks

Added two new item sets: "Rings of Recovery" and "The Shining Knight", consisting of pre-existing items.
Markham's set now gives +0.25 Armor/Resistance per item at step 3 & 4.
Reworked Wrath of the Thundergod: Now shoots 5 lightning bolts at nearby enemies when hit, dealing 10 Magical damage each.
Reworked Blood Dagger: Changed to 10% chance to regain 2.5% of your current Health on primary attack.
Ring of Arcane Powers: Now also has a 10% chance to restore all your mana when casting a Skill with a 2 second cooldown.
Mask of Bewilderment: Now also increases your damage dealt to confused enemies by 25%.
Spiked Boots: Increased damage from 25 to 50.
Cranky Clergyman: Changed the positive effect so it gives +25% Resistance instead of a flat +25 to Resistance.



Various Changes and Fixes

Added colored health bars to the Three Councillors.
Added missing stat for killing Thundersnow.
Fixed some Drink cost inconsistencies.
Fix for companions always facing right when idling.
Fixed floating texts not showing the correct amount healed by Remedy.
Fixed multiple healing floating texts when drinking potion.
Some character screen tooltip fixes.
Fixed Nimbus’ X-ray color.
Monstrous Eyes (Archives mini-boss) shouldn't get stuck as easily in the Archives.
Various fixes and tweaks to different enemy skills.
Fixed a crash caused by the Defender’s Halberd.
Crash fixes.
Performance improvements.

Patch 99 (06 August 2019)
Fixed an invulnerability exploit
Reworked luck to be a bit more consistent
Made it easier to hit with the Thief's Grappling Hook and Warlock's Soul Dagger
Fix for accidental character duplication that could happen after character creation
Fixed menu lock when getting disconnected while typing in multiplayer chat
Fixed walking pets being stuck indefinitely
Gladiator class is now retroactively unlocked if gladiator rank is greater than 0
You can no longer die in town

Patch 98 (24 June 2019)
Fixed load screen freezing for some users running in fullscreen.
Added missing blueprint for Defender's Halberd.
Cape of Withdrawal can no longer be attuned. (Attuning it had no effect).
Pendant of Penance was accidentally tagged as a PoP-only item. Now available in the base game.
Fixed names and materials for Gladiator.
Fix for the Witch Hunter DLC store page button in the main menu.

Patch 97 (19 June 2019)
New Features

Magic Furnace - New dungeon mechanic that lets you craft items during your run.
Item Gambler - New dungeon mechanic that lets you stake items for a random new one.
Companions - Acquire a companion that helps you collect gold and ore.
New drinks - Caustic Touch, Markhams Moonshine, Primal Fury and The Hairy Magus.
New statue - "Daran" the red priest, (requires Pyramid of Prophecy).

Gameplay Adjustments and Balance
General

Reworked Watcher boss fight.
Tweaked player NG+ scaling of Armor/Resistance.
Increased boss health scaling in NG+.
Retired Gladiator - Upgrades to Armor and Resistance only gives you +0.5 instead of +1.
Path of the Magician - Changed from 20% to 25%.
Path of the Warrior - Changed from 20% to 25%.
Path of the Defender - Changed from 20% to 15%.
Classes
Paladin - Health per level lowered from 10 to 8. Armor per level lowered from 0.7 to 0.6.
Charge - Increased width of the charge so its easier to hit enemies. Increased mana cost from 10/12/14/16/18/20 to 10/13/16/19/22/25.
Powershot - Now fires 2 additional projectiles.
Smoke Bomb - Now obscures vision for most ranged enemies. Increased mana cost from 30/35/40 to 30/40/50. Increased cooldown from 5s to 7s.
Soul Dagger - Increased width and range of the attack. Lowered movement speed penalty while attacking.
Soul Cleaver - Enemies killed while under the effect of Soul Consumption have a chance to apply Soul Consumption to nearby enemies. Increased range slightly.
Holy Light - Increased healing.
Items
Medusa’s Charm - Enemies affected by the gaze now also have their armor reduced by 50%. Lowered the slow from 66% to 50%.
Duke's Signet Ring - Increased healing from 3% to 7.5%.
Greaves of the Barbarian - Now always triggers movement speed buff when killing an enemy.
Mail of Thorns - Now also gives +2 Armor.
Great Helm - Increased Armor from +5 to +7.
Boots of Freedom - Changed to Epic.
Greater Sphere of Regen - Changed to +50% Health Regen and +75% Mana Regen.
Markham's Mastery - Moved first set bonus from 3 to 4 items.
Kings Regalia - Set bonus changed from 33%/66% to 25%/50%.

Various Changes and Fixes

Added more chest room variations.
Added Monoliths used stat and accomplishment.
Fixed an issue where you could get stuck outside the bridges in Upper Pyramid.
Fixed pasting not being supported in chat (and all other text input widgets).
Enemies can now be killed by poison.
Ghosts now drain a percentage of your mana instead of a flat amount.
You can now change the menu theme in options.
Fixed music not starting when loading a save.
Fixed a problem with fountain effects saving in town rather than in run.
Fixed dungeon settings not using the host's highest NG+ level.
Added an effect for Medusas Charm.
Added effect and sound for gaining a potion charge with the Apothecary Set.
New art for Apothecary's Sphere.
Performance improvements.
Crash fixes.

Patch 96 (14 May 2019)
More variation and a lot of tweaks done to the Arena
Added switches to the arena
Fixed Warden's destructible corpse
You can now destroy the Crustworm's corpse to avoid getting stuck behind it
Fixed some mini map inconsistency
Fixed an empty room bug in Upper Pyramid
Fixed duplicate drink icon (Last Stand and The Last Sin had the same icon)
Added new sounds
The game can now handle much higher character levels
New design for character color picking
Fixed some crashes

Patch 94 (15 March 2019)
Fixed issue with double gamepads & joysticks.
Added controller name tooltip to controls menu so controllers can be identified easier.
Fixed being able to accidentally change graphics slider options by scrolling down the graphics menu.
Fixed the game editor for Linux versions of the game.
The Arena is now always played during daytime.
The night time in the desert is now a bit brighter.

Patch 93 (13 March 2019)
New Features included with the Pyramid of Prophecy DLC
The Pyramid of Prophecy campaign is a completely new set of randomly generated levels unlike those experienced in the Forsaken Tower. New surprises and twists await you at every floor!

Gladiator is a new melee-oriented class focused on the art of physical combat. With the aid of a Crippling Net and Pit Fighter allies, the Gladiator is a master disabler that employs hit-n-run tactics.

City of Stone serves as the hub for all of the new content, including duplicates of the Fountain, Tapster, and General Store.

Aridara Arena is the place where you fight waves of enemies for the crowds amusement. Climb the ranks and earn riches and a special Sword Token-currency that can be spent on further upgrades.

The Retired Gladiator is a new NPC in the City of Stone who exchanges your character’s earned Sword Tokens for permanent upgrades.

The Sculptor is a a new NPC in the City of Stone who builds Statues of legendary heroes. The Statues provide unique benefits to the whole party and can be upgraded to be more potent.

Nimbus, The Potion Djinn remains a mystery. You’ll have to find out for yourself how to earn his aid!

Several new DLC-only items, drinks and dyes have been added. Jump into the game and discover them for yourself!

New Features added to the Base Game
The Town Hall now has a sixth tier, introducing new levels for the Chapel, General Store, Blacksmith, Magic Shop, Treasury, Ore Trader and Apothecary!

Custom Voices have been added to the game. Players can choose among different voice packs at the barber, and at character creation.

Five new items have been added to the base game: Lucky Charm, Lucky Horseshoe, Lucky Hat, Seal of Rage, and Apothecary's Flask.

A new stat called Luck is introduced, which quite literally makes you luckier by tipping RNG calculations, such as Crit and Evasion, in or against your favor!

Two new drinks have been added to the base game: Evil Infusion and The Outlook Special.

Three new Fountain effects have been added: Sluggish Adversaries, Miner’s Strike, and Ace Chests.

Added Baltzar the Beastmaster to the guild hall. Help him recover his Book of Monsters to unlock new upgrades!

Gameplay Adjustments and Balance
General
Using the elevator in single player now pauses the game while you make a deposit.
Gold and ore rewards when gaining guild hall titles have been increased.
More accomplishments have been added to the game.
Two more guild hall titles have been added to the game.
You can now pick blessings freely on each chapel tier. Additionally, any blessing you unlock will be free to re-select when choosing to Convert.
When a player is revived, they now become invulnerable for 3 seconds.
Added “Sundering Strikes” monolith buff (50% armor/resistance piercing).
Added “Fortuitous Events” monolith buff (+5 Luck).
The Chambers now have more chest rooms.
The Lock Up Fountain effect has been removed.
The Armory Boss no longer drops loot when under the Empty Pockets Fountain effect.
Some enemies have learned new attacks in NG+.
The way enemies surround players has been adjusted to reduce clustering.
Added a small chance of bosses dropping Ace keys.
The Imp now gives out more ore in the early game Acts.
Improved The Apothecarys upgrades.
Added wind effects that slightly increase with each “Great Threat” to the Battlements.
Lowered the amount of waves of trolls that jumps down when taking the fast way on Battlements Floor 1.
Collapsing bridges in the Battlements should no longer be able to kill players and now have a chance to spawn a glass walk-bridge.
Items
Spheres of Power: This set now provides a 25% damage bonus when in Combo at 3, 5, 7, and 9 pieces.
Cloak of Many Pockets: Increased gold gain from 25% to 50%.
Markham's Stone: Increased ore gain from 1% to 2% per item in the player’s inventory.
Drinks
A Fool's Errand: This drink’s negative effect is now “Health Regen set to 0.”

Frenetic Eruption: This drink now has a 5% chance of triggering Combo when scoring Crits. The negative effect is now “+20% damage taken while out of Combo.”

Last Stand: This drink now provides +30% bonus damage & +30% damage reduction while standing still; but +10% damage taken while moving.

Hammer Time: This drink’s negative effect is now: “Lose 5% of your current health while standing still.”

Unbalanced Essence: This drink’s negative effect is now: “Lose 10% of your current mana when casting a skill.”

Spilled Blood: This drink’s base Health reduction has been reduced from 25% to 20%.

Stab in the Dark: This drink’s Darkness duration has been reduced from 2.5s to 1.5s.

When looking at Crimson Death, it became clear that this drink was versatile to the point of feeling mandatory in any progression-oriented build. Moving forward, we’ve chosen to split the drink’s function into two separate drinks, so that they can serve the various builds that rely on Lifesteal without making the other half feel mandatory. While this is not a catch-all fix, it will give casters and primary attackers different identities and choices when considering Lifesteal drinks. If one feels they want to invest in the other, they can still do so; but that potent combination will now take two of the five drink slots.

Crimson Death: This drink now only provides 5% lifesteal on Primary Attack damage.

Evil Infusion: This drink provides 5% Skill lifesteal. The player loses 10% of their current Health when casting a Skill.

Visual, Audio, and UI Changes
The character screen now has an “Effects” tab, covering everything that is affecting your player that isn’t an item, including Fountain Effects, Drink Effects, and Monolith Buffs.
Some Towers now spawn into the game by rising from below the ground when a player approaches. Additionally, their collision is now removed when they’re destroyed.
It is now possible to host lobbies without a maximum player level restriction.
Scrolling the mousewheel on slider widgets now slowly increases or decreases the value of the slider. (For example, when choosing a maximum player level, one tick of the mousewheel scroll increments/decrements by 1.)
Player names now display on their dead corpses.
Teammates’ mana bars now display under their health bars in the game field.
Players now receive a visual notification when an Imp spawns.
Players now receive notifications of NG+ unlocks and progression when returning to town.
When playing with a gamepad, the in-game mouse pointer now resets to center-screen whenever the player opens or closes any menu or window.
Bug Fixes
The Thief Class Title modifier now displays correctly in character menu when viewing the Gold Gain % tooltip.
Some negative modifiers now display in the Character sheet.
Grappling Hook (Thief Skill): Corrected the speed of this skill.
Controllers can now be plugged in and out while the game is running.
Fixed a bug where Combo Nova would trigger twice upon activation.
The Flame Shield buff icon should no longer accidentally duplicate.
Fixed a bug in Multiplayer games where breakables wouldn’t netsync correctly, causing them to still appear (and then be unbreakable) for some players after being broken.
Fixed a bug where players could receive old network messages from game sessions they've already left.
Fixed a bug where if a player’s Health displayed as 0 due to rounding, they would die upon changing floors.
Fixed a bug where one of the chambers prefabs would cause heavy frame drops.
Fixed an issue where players leaving and quickly rejoining a multiplayer game would prevent their character from respawning into the game.
Fixed an issue where the upgrade payscale wouldn’t apply to gold/ore spent statistics.
Fixed a bug where some loot was missing.
Fixed an issue where the amount of Skill Stars spent in the Skill Shop was incorrectly displayed.
Fixed a lighting related rendering artifact.
Fixed an issue where some xray colors on player projectiles (those which go under the sides of walls, etc.) wouldn’t display correctly.
Fixed collision issues with the Vampire’s coffins.
Fixed a bug in Multiplayer where miniboss health bars would remain after they died.
Several small visual and audio fixes have been made, as well as cleanups for performance improvement.

Patch 90 (22 November 2018)
Now displaying item count per rarity in items tooltip
Fixed bug with constant wind on Battlements
Fix potentially missing soul link chain in UI
Several skills now work better with increased attack speed (like charge)
UI performance improvements
Shatter level 1 used the wrong sound
Changed Ice Elementals to Aberrations
Fixed some dungeon shop visual inconsistencies
Fixed mismatched mods in multiplayer
Added option to allow or disallow modded saves for un-modded hosts
Crashfixes
Added settings dialog to editor
Fixed issue with placing lights in editor

Patch 89 (02 October 2018)
Another fix for Battlements not always being beatable
Fixed wrong title given on beating Thundersnow
Only save fountain effects for server
Added ability to unpack mods in mod packager
Added "extract base resources" button to packager
Packager now refreshes after packing or unpacking mods

Patch 88 (27 September 2018)
Fix for Battlements not always being beatable
Fix for multiplayer level switch loading
Fix not being able to join because of mismatched mods even though the mods were correct
Fix profiles menu crash when upgrading from an old-style savegame

Patch 87 (26 September 2018)
Added new act, Battlements, with 2 floors
Chambers levels made bigger, but the act reduced to 2 floors
Reworked shortcut levels
Added modding support
Classes
Thief
Increased health gain by level from 4 to 5
Sidestep, now has both passive evasion and stacks
Grappling hook, bigger hitbox
Sorcerer
Orb or Winter shards now bounce and pierce enemies
Frost Shard damage increased by 10% per enemy pierced/bounce
Biting Chill, increased freeze chance from 5% to 7.5%
Shatter, other players can also cause a shatter from your frozen enemies
Warlock
Lowered base health from 75 to 60
Soul Dagger now does damage on every hit, but with 2 lower damage on all levels
Wizard
Blastwave now places the correct Scorched Earth for level 3 & 4
Priest
Holy Light, added a small impact aoe
Ranger
Marked Prey reworked to being a crit that applies the mark when it procs
Powershot, 90% slow instead of 100% while charging
Flurry of Arrows cooldown lowered from 2s to .75s
Items/Drinks
Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark
Drinks are now free if in stock but cost more money when out of stock
Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes
Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots
Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently
Increased damage of Spiked boots from 15 to 25
Boots of the Giant moved to rare
Stormcaller, increased range of the lightning bolt
Descending Destruction, increased damage and burning
Reinforced Gloves now block more damage
Fixes and changes
You no longer have to press a button under the armory statues
Class titles now scale infinitely
Separated respeccing attunements from skills
Lowered taxes when defeating the last boss
Shop no longer spawns on the first level of an act
Added new shop variations
Mana drain debuff is now a percentage loss of max mana
Added announcement text to imp
Added "Gold Fever" monolith buff
Game over screen now shows icon of whoever killed you
Adjusted enemy health scaling to be lower when playing as 2 or 3 people
Show cost of locked chapel upgrades
Added several new dyes
Statistics can now go above 2 billion without getting bugged
Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power
Improved frame limiter accuracy
Experimental fixes for getting pushed through walls
Fix ace key being given multiple times on town reload
Fix game over screen crash which can happen randomly
Added and adjusted several new sounds

Patch 83 (07 August 2018)
Fix for archives boss becoming permanently invincible
Fixed issue where clients could move before levels had loaded completely

Patch 82 (01 August 2018)
Fixed a multiplayer crash when people disconnect
Fix for archives boss skipping certain phases

Patch 81 (30 July 2018)
Fixed OpenGL/Intel startup crash
Several other crash fixes
Fixed pathfinding issue where enemies would sometimes fail to find the way
Fixed several issues where game broke when resuming in or around bossfights
Getting pushed through walls should now be much less common
Added "g_extra_players" cvar for making the game harder
Added "ui_speedrun" cvar (1 = show run timer, 2 = show run timer + level splits)
Fix for Ranger being able to shoot powershot through walls
Several minor visual fixes
Magic Missiles, Increased collision size so they are easier to hit
Thundersnow, longer cooldown and lower lifetime of frost orbs
Thundersnow, decreased wind strength slightly
Thundersnow, no longer shoots 3 frost balls in mp
Lich and Eye mini bosses can now be disarmed and affected by debuffs(magebane, shieldbreaker, talisman of decay)
Cape of the Flamewalker, now immediately applies damage when in range
Ghosts and flowers can no longer be affected by bleeding

Fixed OpenGL/Intel startup crash
Several other crash fixes
Fixed pathfinding issue where enemies would sometimes fail to find the way
Fixed several issues where game broke when resuming in or around bossfights
Getting pushed through walls should now be much less common
Added "g_extra_players" cvar for making the game harder
Added "ui_speedrun" cvar (1 = show run timer, 2 = show run timer + level splits)
Fix for Ranger being able to shoot powershot through walls
Several minor visual fixes
Magic Missiles, Increased collision size so they are easier to hit
Thundersnow, longer cooldown and lower lifetime of frost orbs
Thundersnow, decreased wind strength slightly
Thundersnow, no longer shoots 3 frost balls in mp
Lich and Eye mini bosses can now be disarmed and affected by debuffs(magebane, shieldbreaker, talisman of decay)
Cape of the Flamewalker, now immediately applies damage when in range
Ghosts and flowers can no longer be affected by bleeding

Patch 80 (13 July 2018)
Downscaling is now a lobby option instead of always being enabled
Statues, towers, battlements and banners can now be affected by soul consumption and burning
Problem with color ID when adding a new violet color, switched names on the new colors
Fix thief not being able to destroy projectiles
Fix floors visited stat on game over screen
Increased maximum class titles by 6

Patch 79 (12 July 2018)
Classes
There was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for attunements, especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled.
These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills.
Paladin
Lay on Hands is now an active skill that will buff the Paladin and all allies in an area around the Paladin. The buff heals allies for 3/5/7/9 + 2% of max health and provides a shield that has a 25% chance to block 5/10/15/20 magical damage (this was moved from Shield). The buff lasts for 3/3.5/4/4.5 seconds.
Flames of Devotion replaces Juggernaut. Hitting a target with primary attack builds up stacks of magical damage to all Paladin's skills. Each stack lasts for 1 second and maximum stacks are 12/24.
Priest
Holy Light now builds up damage slower but has increased maxiumum damage output of 17/24/31/38/45/52. Heals allies for 2/3/4/5/6/7 + 1% of max health.
Aura of Purification is now an active skill that will provide an aura around the priest that both effects allies and enemies. Enemies have their speed and resistance lowered by 20/30/40%. Allies have their damage taken reduced by 10/20/30%. Aura lasts for 6/7/8 seconds.
Celestial Orbs will now fire at the same target as Holy Light (which can increase their range).
Ranger
Flurry of Arrows moved to secondary skill. No longer provides a movement speed bonus on its own. Arrows fired are the current level of the primary attack.
On the Prowl replaces Dodge. When casting a skill the ranger receives a buff that lasts for 2/3/4/5/6 seconds. The buff increases movement speed by 25% and evasion by 5/10/15/20/25%.
Marked Prey replaces Deadly Aim. Primary attack has a chance 10% to apply a "Marked" debuff which lasts for 2.5 seconds. Marked targets have a 5/10/15/20% chance to receive crits from all instances of damage.
Powershot replaces Explosive Bomb. Charged ranged attack that deals up to 100/200/300magical damage with 50% resistance piercing. Maximum charge rate is reached after 1 second. Speed and damage is increased by charging.
Sorcerer
Comet damage gain increased to 40/80/120/160/200/240. Freeze time changed to 1/1.25/1.5/1.75/2/2.25 seconds.
Frost Nova, increased projectile lifetime by 50%.
Biting Chill slow changed to 20/25/30/35/40% and duration 2/2.5/3/3.5/4/4.5 seconds. Now has a 5% chance to apply freeze for 1.25/1.5/1.75/2/2.25 seconds.
Ice Barrier, each time the Sorcerer casts a spell a barrier stack is added that lasts for 2.5 seconds. Each stack lowers the damage taken from one instance of damage by 20/30/40/50%. Maximum stacks 5/6/7/8.
Shatter, enemies killed while effected by the freeze will explode dealing 40/80 hybrid damage to nearby enemies, (no longer triggers a frost nova).
Thief
Throwing Knives got 20% lower cooldown, piercing damage drop off lowered from 25% to 10%, and increased damage from 10/14/18/22/26/30 to 12/16/20/24/28/32.
Grappling Hook gives the thief 100% evasion while grappling. No increased travel speed by leveling. Stun duration changed to 0.5/0.75/1/1.25 seconds.
Smoke Bomb cooldown changed to 5 seconds and mana cost increased to 30/40/50. The smoke bomb will now leave a smoke cloud that lasts for 2/3/4 seconds. All allies in the smoke cloud will have their evasion increased by 10/20/30%.
Slice and Dice stacks are now built up by hitting targets with your primary attack. Each stack provides a 2% attack speed bonus. Maximum stacks 8/16/24/32. Stack duration is 2.5 seconds, if the duration runs out all stacks are lost at once. Stacks no longer provide evasion.
Decimating Strikes replaces Gold Fever. Primary attacks have a 5/10% chance to lower enemy health by 5%, (works on bosses).
Wizard
Flame Breath now roots you in place unless you have combo. Increased range and narrower cone of fire. The fire now pierces all enemies.
Flame Shield is now a 20/30/40/50% damage reduction of one instance of damage with a cooldown of 8/7/6/5 seconds. When Flame Shield procs your current level of Blastwave is cast.
Blastwave now destroys "blockable" projectiles.
Warlock
Soul Dagger replaces Poisoned Dagger. Now adds a Soul Consumption debuff to enemies that does 12/14/16/18/20/22 magical damage per second for 2.5/3/3.5/4/4.5/5 seconds. The Warlock gains 5% health and 10% mana based on the damage dealt by Soul Consumption.
Soul Sacrifice and Blood Sacrifice has been replaced with Extended Domain which increases the range of all the Warlocks skills and Soul Cleaver which causes enemies with the Soul Consumption debuff to spread any damage taken to nearby enemies.
Lightning Bolt damage scaling changed from 18/22/26/30/34/38 to 20/23/26/29/30/33/35.
Gargoyle duration is now 5 seconds on all levels. Stun time increased slightly.
Gargoyle and Eye of the Storm will now link together when close to eachother to create ling chain lightnings.
Other balance changes
Drinks
Incendiary Demise, Lowered magical damage add from 50 to 40
Wicked Sickness, Changed negative effect to 50% less damage output when not in combo
Crimson Death, Lowered life steal from 7.5% to 5%
Groovy Ghost, Lowered evasion bonus from 10% to 8%
Smelly Old Man, Lowered mana regen bonus from +3 to +2
Items
Duelist's Edge, Lowered evasion bonus from 10% to 8%
Slippery Cloak, Lowered evasion bonus from 10% to 6%
Sandals of Swiftness, Lowered evasion bonus from 5% to 3%
Markham's Mastery, Lowered Armor & Resistance bonus from 1 to 0.5 per item in your inventory
Fountain
Fountain, Increased cost of Glass Walks from +5 to +6
New fountain effect: One Man Guild (No class title bonuses)
Monoliths
Endless Potential, Lowered duration from 5 to 4 minutes
Vigorous Restoration, Lowered duration from 10 to 8 minutes
Downscaling
In order to promote people playing with each other we now scale down players' characters when not playing at the highest NG+ they reached.
Class titles and effective level scaled down to whatever NG+ level you play on
Beating a higher NG+ now always only increases your NG+ by 1
Players can now get experience at lower NG+
Networking Fixes
Fixed load screen disappearing too soon in multiplayer
Changed networking compression algorithm to a more efficient one
Crash fixes
Miscellaneous Fixes and Changes
Removed cost for chapel convert
Skills can now "cancel" the cooldown of your attack meaning you can use them rapidly one after another
Rebalanced enemy experience rewards
Improved details in some tooltips in character screen
Fixed distance based stats descriptions
Added several new colors to find

Patch 78 (13 June 2018)
In this patch we have updated some of our rendering technology. If you are having new problems with the game please try updating your graphics card drivers.
Added Tailor
A new NPC has been added to the guild hall where you can change the appearance and names of your characters.
Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon.
This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free.
Miscellaneous Fixes and Changes
Added Graveyards to dungeon for breaking soul links
Updated some core technology
Remove "A1" etc from overlay map and replace with "Mines" etc
Fix for empty prison chest rooms
Fixed some instability and crashes
Worked on imp balance
Game now pauses when using a shrine (in singleplayer)
Improved performance when a lot of upgrades and items are active
Fixed bug where enemies could evade certain damage that they shouldn't
Poison and burning debuff damage ticks can no longer be evaded
Fixed Anvil icon showing in town when not unlocked
Fix for getting stuck behind the guard at the mine entrance
Fix for duplicate villager outside the tavern
Fixed sound for Smite, Holy Light, and Fire Breath
Fountain Balance
Bigger Bottle, moved to level 1
Unlimited Springs, moved to level 2
Abundant Shops, moved to level 2
Mysterious Guidance, moved to level 2
Elite Reinforcements, moved to level 1
Dry Springs, moved to level 2
Relentless Threats, moved to level 2 and changed favor from -4 to -5
Lethal Traps, favor changed from -3 to -2
Infrequent Threats, favor changed from 4 to 5

Patch 76 (18 May 2018)
New fountain
The fountain has been reworked in order to give more control to the player, now instead of randomly getting positive and negative effects you get to pick them yourself.
Balance
Crimson Death now damages 2.5% of current health per tick instead of doing flat damage
Crimson Death life steal now 7.5%
Fewer drinks from each barrel
Changed The Last Sin from -3 mana regen to -33% mana regen.
Buff to Incendiary Demise
Paladin's Charge can no longer do damage to the same unit multiple times during the same charge
Lowered Paladin's Whirlwind cooldown from 10 to 9 sec
Fixed Paladin's Lay on hands skill healing enemies
Fixed Paladin's Juggernaut and Charge doing damage to dragon iceblocks
Fixed Paladin's Charge doing damage to ethereal Wraiths
Fixed Thief's primary doing damage to ethereal Wraiths
Increased Flurry of Arrows mana cost by 10 on all levels
Removed Ranger's arrow damage falloff
Removed lifesteal from return dmg
Lowered damage of spike traps slightly
Increased damage of floor fire traps
Increased range of Cape of the Flamewalker from 50 to 60
Increased damage of Cape of the Flamewalker from 5 to 10 damage per tick
Increased damage of Talisman of Conflagration from 25 to 40
Increased damage of Wrath of the Thundergod from 30 to 50
Fixed monolith damage blessing
Fixed double monolith use in multiplayer
Fix for monolith achievement
Removed enemy debuff resistance NG+ scaling
Enemy NG+ armor scaling lowered a lot and changed to be diminishing
Enemy NG+ move speed scaling changed to be diminishing
Tweaked battlemages: increased cast point slightly, lowered the acceleration and max speed of the projectiles slightly, lowered the resistance pierce a bit
Lowered speed of ghost ranger arrows
Tweaked fire rate of skeleton archers
Lowered skeleton archer arrow speed slightly
NG+3 wisps now either spawn a new wisp or unleash a nova upon death, but not both
Increased cooldown and added a limit on spawners spawning unit when taking damage
Removed red wisps from wisp spawners
Lowered final boss health
Final boss attacks tweaked to do a bit less armor penetration
Lowered health of some units
Miscellaneous Fixes and Changes
Added more portraits and made them colored from the character colors
More variation in Chambers
Fixed some item tooltips
Fixed bossbars on minibosses not being hidden from darkness view
Fixed a gambling bug
Show level name in overlay map
Change floor number to show the actual floor number of the act instead of the global floor number
Fix game unpausing when switching from guildhall to playermenu
Show item forge found count
Fix triple chests when destroying secret wall after loading game
You are now able to see on the mini map if you used a teleport in archives
Added some more glass walks
Added ui_tooltip_pretty which can be disabled in order to only show a simple transparent black tooltip rather than an opaque sprite-based tooltip
Fixed wrong offset in text input widgets when text is too long
Netsync triggered effect modifiers (scroll of magic missile, etc.)
Chapel convert button is now less confusing; it'll show the cost even when button is disabled
Discord Rich Presence now shows "Act X floor Y"
Fixes to skill time multipliers
More blueprints in levels
More barrels/blueprints in higher acts and ng+
Thousands separator on upgrade buttons
Show proper NG+ values for gold/ore gain in tooltips
Fixed some eye boss save/load issues
Fix eye boss wisps shaking when game is paused
Fix empty town when reaching final guild title
Fix slow loading of key purchases
Clamp ui_scale between 0.05 and 100.0
Fix lifesteal not healing the proper value
Fix mouse getting stuck in top left corner in game over screen when console is up
Added g_potion_delay
Make it a bit clearer that spent stars is spent stars and not available stars
Draw item tooltip above HUD

Patch 74 (27 April 2018)
Fix for missing Archives button
Fixed unreachable rooms in Archives
Fixed "gather your party before venturing forth" on multiplayer to singleplayer disconnect
Fixed issue where Markhams 5 set bonus would give 5% instead of 0.5%
Fixed chat line delay bug
Show NG+ value for goldgain in character sheet

Patch 73 (26 April 2018)
This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down.

We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower!
Major Game Updates
Items
14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers.
Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.”
Tavern
Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.
23 drinks can be discovered throughout the Forsaken Tower in the form of Barrel pickups.
Collecting a Barrel immediately sends it to town; use of an elevator is not required.
Barrels contain multiple charges of that drink.
Barrels exist in three rarities, with Uncommon drinks only being accessible starting in NG+ and Rares in NG++.
You have an initial drink limit of 3 from the Tavern before the start of a run, and also the same drink may not be consumed twice in one run.
The Tavern can now be upgraded twice. Doing so increases your drinking limit and maximum Tavern drink storage.
Magic Anvil
A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!
Once the anvil is collected, players can see and collect blueprints for Items up to the Rare quality. Upon collection, blueprints will be available for use on all your characters.
Uncommon blueprints can only be found starting in NG+, and Rare blueprints in NG++.
Legendary and Epic items do not have blueprints.
Some common, uncommon, and rare quality Items also do not have blueprints.
Players can use the Magic Anvil in town to craft 1 Item per game using Ore. The blueprint for that Item will be a prerequisite to craft.
Players cannot craft an Item if they purchased it in the Shop. Conversely, players cannot purchase the same Item from the Shop if they already crafted it.
Players can use the Magic Anvil in town to spend Skill Stars on Attuning Items.The blueprint for that Item will be a prerequisite to Attune. Being Attuned to an Item treats it as if two of that Item were in your inventory.
Using the “Retrain” function in your Guild Hall will now refund Attunement stars as well as Skill stars.
New Game+ Overhaul
Several enemies, including bosses, have new skills and behaviours.
Experience cannot be gained if your character’s level is greater than or equal to the current dungeon’s NG+ level cap or character’s own NG+ level cap.
Instead of enemies receiving damage boosts per NG+ scale, the player’s Armor and Resistance are now debuffed per NG+ scale.
This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken.
Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.
Level size no longer increases per NG+ scale. Instead, there is a flat 20% increase in floor size compared to NG+0 when playing in NG+1 and beyond.
Added +20% ore and gold gain per NG+ scale.
Price increase for NG+ dungeon stores.
Chests, Item Balance, and Recategorization
New Chest Drop Rates
Wood: 70% Common Item, 15% blue diamond, 5% red diamond, 5% ore, 5% Uncommon Item.
Bronze: 65% Common Item, 35% Uncommon Item.
Silver: 80% Uncommon Item, 20% Rare Item.
Gold: 25% Uncommon Item, 65% Rare Item, 10% Epic Item.
Ace: 50% Epic Item, 50% Legendary Item.
Crown of Kings
Moved to Epic quality.
Sphere of Champions
Moved to Epic quality.
Attack Power and Skill Power during combo increased from 50 to 60.
Ring of Arcane Power
Moved to Epic quality.
Mana cost reduction improved to 25%, up from 20%.
Dragonscale Mail
Moved to Epic quality.
Damage reduction improved to 25%, up from 20%.
Earthsplitter
Physical damage from Shockwave increased from 30 to 40.
Stormcaller
Magical damage from Chain Lightning increased from 20 to 30.
Talisman of Conflagration
Magical damage from Explosion increased from 20 to 25.
King's Regalia Set Bonus
Attack and Skill speed decreased to 33%/66%, down from 50%/100%.
Fire and Ice Set Bonus
Bonus Magical damage on primary attack increased from 5 to 10.
Shaftlocke Pickaxe
Now gives a flat 50% ore gain.
General Improvements
New Main Menu appearance.
Missing Class titles will now be retroactively awarded when loading into the town. It may take multiple reloads for this to take effect.
Only the Host in a multiplayer run can begin the run by going into the mines. For non-Host players, the entrance to the mine cannot be interacted with.
Disconnecting from a multiplayer run will save your game for continuation in single-player.
General store now has a reroll button for 100g. Purchasing a single Item grays the button, preventing further rerolls.
Improved dungeon variation in Archives and Chambers.
All healing, except potions, has changed in functionality. Healing is now delivered in the form of a 1-second Heal-Over-Time. If more than your Max Health would be healed within that second, the heal is instead queued into the next second’s HoT.
Lifesteal can no longer heal for more health than a target has. For instance, if you have 10% Lifesteal and you hit a target with 100 current HP for 500 damage, you now heal for 10, not 50.
Shrines no longer ask the player to sacrifice one stat for another. Instead, they give various temporary buffs upon interaction.
Dungeon shops can no longer spawn more than once per Act; however, their appearance will be almost guaranteed.
Dungeon shops now have 5 Items instead of 3, but there is now a purchase limit of 3 Items per shop. Fancy Plume now adds 2 Items to each shop, for a total of 7.
The number of stars you get from leveling up now caps at 10 per level (i.e. levels beyond 35 will now only reward 10 stars).
Added a “1,000,000” button in the Gambling window, visible only when you have the money to bet. Winning the bet will also reward a random Barrel.
Miscellaneous Fixes and Changes
Reworked saving system into a single-file format with automatic backups.
Added usable priority so player corpse's will take use priority over other usables.
Added Wisp spawners on minimap.
Added new achievements
Added level cap, % ore gain, crit chance, and evade chance to the character tab.
Added mana cost indicators in the main game UI.
Removed minimap icon for the imp.
Sorcerer, Shatter: Added a distance limit of 250 pixels.
Prison button should now be guaranteed to spawn.
Added 2 new Golden Diamonds worth 1000 and 2500 gold.
You can now find players you've played with in the "recently played with" list on Steam
Several save/reload fixes.
The range at which enemy aggro changes is now shorter.
Improved Discord rich presence.
Fixed some item descriptions.
Sound fixes.
Other player's item sets in their inventory are now visible from the character tab.
Added current NG+ level of the run in the map tab.
Fixed waypoint text issues.
Fixed layout issue in dungeon settings menu.
Lowered drop rates of items from mini-bosses.
Multiplayer menu can now select levels above level 80 if you have any such characters.
Added chance of bronze chests spawning in chambers treasure rooms.
Archives now have less breakables.
Archives teleports now only teleport players to a single destination. This destination now has an icon on the minimap.
Removed healing bannermen.
Skill points no longer overlap with the key count in the UI.
Added cvar ui_chat_pos.

Patch 72 (13 April 2018)
Crash fixes
Improved performance of damage numbers
Added minimap sprite for pings
Damage bonus now gets added on before attack/skill power
Old map now shows unexplored parts of the map transparently

Patch 71 (10 April 2018)
Fixed issue where several items with a cooldown wouldn't trigger properly
Pathfinding fix
Smoother scrolling when in pixel-perfect rendering
Added Itemiary
Multiple Gold/Ore scale bonuses now summed instead of multiplicated

Patch 70 (05 April 2018)
Several crash fixes
Fixed progress not being saved when leaving multiplayer games
Stuttering fix when using non pixel-perfect rendering
Notifications are now queued up instead of showing all of them at the same time
Added ability to ping to other players (bind in control options)
Added Discord rich presence
Added lobby player list
Added repeating class titles beyond NG+4
Fix upgrade menu clicking needing some mouse movement
Fixed issue with character titles becoming desynced with your NG+ progress
Added option for having a minimap in the top-right corner
Added ui_hud_coop console variable for diabling Coop HUD
Shatter no longer spawns from the player when there is no line of sight to the enemy killed
Fix for comet cooldown on level 1
Added effect for spirit cloak

Patch 67 (26 March 2018)
Major Game Updates
New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).
NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.
NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).
Added idle movements for enemies to make maps feel more dynamic.
Workshop support for languages has been added.
More dungeon variation now exists in the Mines, the Prison, and the Armory.
Changed how the imp spawns in dungeons. Be sure to catch him quickly!
Added character HUD for multiplayer. Includes allied health bars and soul link status.
Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.
Class Balance
Thief
Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.
Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.
Gold Fever: Damage bonus now caps at 100,000 gold.
Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.
Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.
Ranger
Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.
Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.
Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank.
Twinned Arrows: Now seeks targets more accurately.
Sorcerer
Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.
Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.
Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.
Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.
Minor Class Changes
Wizard’s Blast Wave no longer triggers its cooldown when used without mana.
The aim on some enemy skills should now be appropriately affected by the Confusion debuff.
Paladin Whirlwind now has a new animation.
Miscellaneous Fixes and Changes
Fixed map rendering for different ui_scales.
Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)
Lowered enemy NG+ armor scaling slightly.
Enemies now get slowed when hit by melee attacks.
Enemies now more readily switch aggro between players.
Final boss now has more hp & armor, and faster timing between stomps.
Fixed some healing abilities which unintentionally scaled with buffs that modified %max health.
Fixed breakables sometimes being indestructible for off host players.
Fixed a lot of connection lost issues (related to improved net code).
Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted.

Patch 66 (26 March 2018)
Fixed a cheat that allowed farming massive amounts of ore and gold
Fix for not being rewarded a kill count on the armory boss
Added ui_chat_scale/ui_chat_width console variables


Patch 65 (15 March 2018)
Fixed bug where general store would be empty sometimes when it shouldn't be
Fixed imp/shrine/well/elevator exploit where they could be used multiple times
Fixed several achievements being awarded when joining other peoples' games
Added button for selling 10 ore at a time to the ore trader
Liches should no longer be able to teleport through walls and get stuck

Patch 63 (09 March 2018)

Gameplay:
Added achievements
"Fixed" item shop exploit, now the shop can be randomly empty instead
Certain debuffs can now affect bosses
Increased enemy health for large lobbies
Scorched Earth now does damage to static enemies (towers, spawners)
Consecrated Ground now properly heals other players
You can now only pass the levelcap by going in to NG+ yourself

Balance:
Paladin
Reduced armor gain by level from 1 to 1.2.
Reduced resistance gain by level from 0.5 to 0.25.
Priest
Increased health regen gained by level from 0.025 to 0.05.
Divine Protection: Removed from default Priest, (opening up for optional builds without Divine Protection).
Divine Protection: Reduced damage percentage absorbed from 40%/45%/50%/55%/60% to 30%/35%/40%/45%/50%.
Holy Light: Changed scaling of healing amount from 3/3/4/4/5/5 to 2/3/4/5/6/7.
Thief
Reduced mana gained by level from 8.5 to 8.
Increased mana regen gained by level from 0.05 to 0.075.
Warlock
Reduced health gained by level from 9 to 8.
Reduced mana gained by level from 18 to 17.
Gargoyle: Changed scaling of mana cost from 45 to 45/55/65/75.
Gargoyle: Increased cooldown from 2s to 4s.
Gargoyle: Increased duration of Gargoyle from 4s/5s/6s/7s to 6s/8s/10s/12s.
Gargoyle: Decreased range of Gargoyle bolts from 80 to 60.
Wizard
Blast Wave: Changed scaling of mana cost from 35 to 35/40/45/50.
Meteor Shower: Increased mana cost from 75/90/110 to 80/120/160.

Technical:
Added console functions "lobby_members" to list everyone in your lobby and "lobby_kick " for kicking a player
Fix for random load screens appearing and causing disconnects
Added g_save_slot function to cfg in order to manage multiple separate saves

Patch 60 (09 March 2018)
Gameplay:
Fixed missing potion bug
Lowered xp-gain a bit in NG+
Fixed cost on armor piercing blessing
Fix for archives boss books getting stuck
Technical:
Fixed a disconnection issue
Added ability to name multiplayer games

Patch 59 (09 March 2018)

Gameplay:
Lowered tax rates
Removed experience loss from death
Full heal and potion refill when entering mines
Fixed bug where the wrong character titles got applied
Tooltips added for showing tax rate and gold gain

Technical:
Fix for certain rejoining issues
Can't accept invites when not connected to network
Fix Steam Controller still being used which could cause crashes on startup

Patch 57 (05 March 2018)
Replaced the controller system
Updated the multiplayer system to the latest version
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Update!
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v97 + new dlc torrent
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Post by vastyr »

Update!
  • added full installer + dlc v98_(30493).
  • updated ChangeLog.
► bypass gdrive download quota
► The Ninja-King
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Post by Agent »

v99 torrent
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Post by Laetgark »

Direct Download of v99! Thanks spidovaya_babka for the Torrent!

New Links!

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Post by destroyerxx »

can u guys upload this to cloud pls? or any mirror? tx
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Post by Laetgark »

destroyerxx, boltar;

New links added to my previous post!
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Post by Laetgark »

Update!
Heroes of hammerwatch + pyramid of prophecy + witch hunter 101 (34868)
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Post by catastic »

Laetgark wrote: 06 Jan 2020, 03:52 Heroes of hammerwatch + pyramid of prophecy + witch hunter 101 (34868)
► Changelog
Patch notes for version 101

Fixed an issue where saves got tagged as being modded when joining multiplayer lobbies where the host had enabled cheating
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Post by mjr_awesome »

Heroes of Hammerwatch v102c (36256) [full installer]
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Post by urfmoon »

Missing two DLCs.
Heroes of Hammerwatch: Moon Temple
https://www.gogdb.org/product/1446735407
Heroes of Hammerwatch: Witch Hunter
https://www.gogdb.org/product/1284903890
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Post by catastic »

mjr_awesome wrote: 23 Feb 2020, 22:44 Heroes of Hammerwatch v102c (36256) [full installer]
► Changelog
Patch notes for version 102

New features

Added two new drinks: The Smirking Shopkeep and Snake Blood.
Added cats and dogs as new companions.
You can now travel between the different hub areas with a travel service.


Various Changes and Fixes

A lot of tweaks to enemy NG+ skills.
Flaming Hounds: The projectile now loses more of its forward momentum when colliding.
Branding Ward: Increased trigger and explosion radius slightly. It should now trigger more easily on bosses.
Gladiators Net: Lowered proc chance from 20% to 10%.
Archives floors are now a bit bigger, but doesn't get as affected by larger size modifiers.
Removed Magic Furnaces from mines.
Fix for multiple Vampire Lord bestiary entries.
Fix for Vampire Lord not spawning if you hadn't picked up any crosses.
Fixed Fancy Plume allowing item duplication in dungeon stores when reloading.
Dungeon and Arena settings UI now has a slider, when hovering over the NG value, for changing the level.
Fix for dungeon settings UI always being available once you complete either campaign.
Speedrun UI now supports all dungeons rather than just Forsaken Tower.
Crash fixes.
Performance improvements.
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Post by JohnnyMic »

update!
  • added new version + new dlc to mainpost..
  • added dlc infos to mainpost..
  • added missing changelogs from v100-v104 to mainpost..
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