INMOST GOG

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JohnnyMic
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Post by JohnnyMic »

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INMOST GOG

Genre: Adventure - Puzzle - Horror
Works on: Windows (7, 8, 10, 11), Mac OS X (10.15+)
Languages (Text): English, Deutsch, español, français, italiano, nederlands, Português do Brasil, Türkçe, русский, العربية, 中文(简体), 中文(繁體), 日本語, 한국어
Languages (Audio): English
Modes: Single-Player - Overlay - Controller Support - Cloud Saves - Achievements
Released: August 21, 2020
Size: 701 MB
Company: Hidden Layer Games / Chucklefish
Installer version: v1.0.4_(64bit)_(43336)
GOG Store Page || GOGDB Page || Discussion Page

About:
Something is lurking in the shadows...

INMOST, by Lithuania-based indie studio Hidden Layer Games, is an emotional and deeply
atmospheric narrative-driven puzzle platformer. Uncover the story of an adventurous young girl, a
stoic knight and a man in search of answers.

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Explore a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to
escape the evil that awaits…

**INMOST is an intimate story of loss and hope that some may find upsetting. Player discretion is advised.**

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Features
  • Venture through a hauntingly atmospheric pixel art world
  • 3 main characters, each with their own unique gameplay styles
  • Lure enemies into lethal traps, solve environmental puzzles and utilise your scythe, hookshot and
    pickaxe to avoid a gruesome end!
  • Discover a 3-5 hour emotional story, intended to be played in a single-sitting on a dark, stormy
    night
  • Explore every nook and cranny to find secret passages and collectibles
  • Featuring the vocal talents of Andrew Dennis and Cassandra Lee Morris
  • Playable in 14 languages, including English, French, German, Russian, Spanish, Italian, Arabic,
    Dutch, Japanese, Korean, Brazilian Portuguese, Turkish, Simplified and Traditional Chinese
  • Each pixel is placed with love!
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► Minimum System Requirements
System: Windows 7
Processor: Intel i5
Memory: 1 GB RAM
Graphics: Nvidia 450 GTS
DirectX: Version 9.0c
Storage: 2 GB available space
► Screenshots
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Post by Nostalgic-Games »

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Post by Lukapolwart »

► Changelog v1.0.2 (Taken from Steam)

v1.0.2. (20 October 2020)

● Added Mac Support! The game is now playable on Steam for players on Mac computers.
● General geometry and hitbox improvements
● Fixed a bug where collected collectibles sometimes disappear from menu
● Fixed a bug where the player would get stuck on the elevator when dropping down
● Several small fixes in the knight's snow level cut-scene
● Static enemy triggers have been tweaked and they now act more hostile towards the player
● Moved fountain achievement trigger from before the cutscene starts, to after
● Fixed ability to skip the treehouse scene
● Floor is lava: fixed bug locking character in place while climbing on table
● Boar no longer gets stuck if he falls on the platform below
● Checkpoints are no longer triggered whilst the player is jumping/ falling/ dying/ breakdancing
● Knight no longer takes damage during specific animations/mini-cutscenes (mainly affects achievements)
● Knight no longer falls through the lift in his first scene
● Fixed bug with hand elevator not working
● Travelling through ventilation is now more simple
● Added shortcut between Cartographer’s location and entrance to the mines
● Improved Pain Crystal hitbox and behavior
● Girl no longer teleports during the bunny chauffeur scene
● Access to several locations have been tweaked to make travelling smoother



v1.0.1. (01 September 2020)

General quality of life improvements

● Arrow puzzle nows work as intended
● Collectable notes now carry over from save to save
● Cave monster now considers the player edible
● Moving objects near the cave monster will no longer cause the player to become stuck in webs
● Ladders now have reinforced rungs and are easier to climb and dismount
● Bird monster no longer ignores game pause and respects the players intention to take a break
● Characters regained memories and missing dialogs have been restored
● Caged monster can now be more easily released
● Enemies can no longer penetrate slime barriers
● Enemies are now more aggressive towards the player
● Boar monster is slightly easier to matador
● Boar monster no longer trembles
● Slime barriers despawn correctly on Knight levels
● Main hero no longer stuck perpetually cartwheeling after dying in specific locations
● Decreased amount of enemies on some locations
● The game no longer locks cursor in windowed mode
● Hidden zones are now revealed after entering them
● Adjusted Knight's attack animations
● Dodge tutorial implemented for the Knight
● Achievements now unlock in the correct order
● Camera behaviour tweaked when enemies appear on screen
● Saves are now sorted correctly
● Fixed some objects being incompatible with saves made in previous versions of the game
● [*] Improved controller scheme. E.g. some actions are no longer locked in specific situations
● GOG achievements have also been implemented. Go get 'em!
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Post by Masquerade »

More mirrors for INMOST v1.0.2
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Post by hallo51 »

Update:
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Post by Lukapolwart »

► Changelog v1.0.3 (Taken from Steam) 27 November 2020

* Huge performance improvements
* Fixed sprites disappearing for one frame in some animations
* Fixed animations of ballista and cranes, they're no longer trembling
* Added new attacks for the Knight, including strong combo attack
* Revealing hidden locations is easier
* Improved visibility of gear mechanism in hunter chase scene
* Cartographer now paths to his house correctly
* Rabbit pickup dialogue now has an autoskip
* Entrance to the mines can no longer be opened until girl's cutscene ends
* Knight's hook behaviour is improved
* Hide-and-seek now can be activated by any key pressing
* Fixed bug when latest save screenshot shows the loading menu
* Fixed wrong room revealing when hide-and-seek scene starts
* Girl now autoclimbs up the stove
* Fixed lighting in the storage room after crowbar is picked up
* Fixed main hero’s landing animations and ability to flip after it
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Post by R3Tr0B8 »

Updated:
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Post by catastic »

R3Tr0B8 wrote: 14 Dec 2020, 09:57 setup_inmost_1.0.4_(64bit)_(43336)
► Changelog
Update 1.0.4 Available Now
Hello again everybody!

Hope you’re all well n’ good during this holiday season, and what better way to get in the mood than to play our hauntingly atmospheric and emotional rollercoaster of a game, INMOST! The folks at Hidden Layer Games have been steadily making tweaks and improving the performance overall, so now is as good a time as any to get stuck in if INMOST and get it out of your pile of shame.

* Performance improvements
* Fixed color correction during loading menu
* Fixed possible visual bug with gear mechanic
* Fixed Cartographer’s rope fix animation
* Fixed another few background decorations and particles disappearing in particular places
* Improved ballista shooting animation
* Enemy’s attack at start of third Knight scene can be avoided easier
* Fixed various minor UI glitches
* Improved Girl’s ladder climb animations
* Fixed fire animation bug on second Knight scene
* Fixed Knight’s hook animation on short distances
* Fixed Hero’s sprite shaking for few frames after defeating the Hunter first time
* Added attack sound to new common Knight’s attack
* Improved Girl’s animation in cookie scene
* Added protection from bird enemy being stuck and locking slime doors
* Fixed wrong camera behaviour after save loading in a few particular situations
* Interaction with hand lift now has higher behaviour than ringing bell
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Post by JBoris87 »

inmost_1.0.4_(64bit)_(43336)
It's a joke. It's all a joke.
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