Hey guys. Along fixing the bugs we've been working on some quality of life improvements, so without further ado here they are.
Fonts - We've replaced one of the game's fonts to improve readability and also added more size options.
Outlines - We've added character outlines which should improve visibility and make targeting somewhat easier when things are happening behind walls and other obstacles.
Inventory filters - We've replaced inventory filter combo box with icons and also regrouped item categories in a way we believe will be most practical.
Combat stats tooltips - We've added descriptions for all the different stats in the combat stats window when you mouse over them.
Combat speed settings - Combat movement and action speed can now be adjusted in the game's options.
New save system - This is strictly under the hood thing and nothing is changed regarding how and when you can save or load the game (old saves are compatible with the new version). For those advanced users - we archived the separate zone files to improve save/load performance and also got rid of the temporary current game structure on the disk and moved it to memory.
Other minor stuff
Critical crossbow hits now also affect elemental damage (acid, shock and incendiary) from special bolts
When attacking in melee from stealth, target's dodge rating will be ignored if it hasn't detected you yet
Added more crafting components and ammo to Deep Caverns
Added a few more hints to certain Deep Caverns dialogs
Quinton's mushroom growing room is now accessible
Added a number of Lower and Upper Metro areas to better connect certain places
Bug fixes
Critical damage modifier from items will now be properly applied to fist weapons (e.g. infused ancient rathound boots)
You will no longer be able to snipe down certain obstacles that were not meant to be sniped down
Jawbone will now correctly be considered a crossbow for the purpose of trading
Nicolas will no longer return from the dead to haunt you
Cut throat attack will no longer fail if you get detected during the attack itself (the eye wasn't read when you started performing the attack but the attack itself pushed it into red state)
When incendiary bombs cause a character to burn they will now properly suffer 150% of the original damage as the description says
You can no longer attempt to burst or rapid fire with an empty weapon
Fixed Jerre Franz not healing the player in certain instances
Fixed Fort Apogee zone security settings
Fixed a certain important woman not properly reacting to a player's response regarding her husband's fate
Fixed certain responses not appearing when speaking to the Faceless centaur near Foundry
Fixed being able to start the Find Blaine quest even after certain events took place
Silas' questline will now properly continue questline after the player pays him instead of doing his initial quests
Fixed a missing dialog option during Mediant Samuel's second mission
Fixed the unintended failing of the Kill Rathound King quest after a certain event has taken place
Crawlers and rathounds are now neutral to each other
No more free repairs from Mykola
Nicolas' and Olivia's quests will properly fail upon death
Fixed Maura's faction id not setting correctly after you've helped her
Accussing a certain person of comitting a murder and then initiating combat through dialogue will no longer cause the whole station to become hostile
Fixed the interview cutscene playing even when the player is hostile to the Tchortists; that quest will also properly fail now
Fixed dialogue options not appearing when asking Oskar and Lt. Stratford about a certain man
Fixed Arke consoles being hackable even after the player turns off the security system
Doppelgangers are now immune to Expose Weakness
All elevators should now properly notify the player when they are unpowered when used
Shield emitter weight will now be properly calculated when adding optional components
Various typos and map fixes