Battlezone: Combat Commander GOG

Post Reply
User avatar
ADMIN
Администратор
Администратор
Posts: 6152
Joined: 18 Feb 2015, 15:06
Location: из будущего
Gender: Male
Has thanked: 10034 times
Been thanked: 33344 times

Battlezone: Combat Commander GOG

Post by ADMIN »

Image

Battlezone: Combat Commander

Genre: Strategy - Real-time - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Audio and text: Deutsch, English, français
Features: Single-player - Multi-player
Released: March 1, 2018
Size: 3.53 GB
Company: Big Boat Interactive / Rebellion
Installer version: v2.0.185_(29382)
Store page: https://www.gog.com/game/battlezone_combat_commander

About: Once arch enemies, the US and Russia abandon their space race and unite their forces in the face
of impending alien attack. Combining to form the elite International Space Defence Force, they recruit
you to help lead resistance, before total devastation is unleashed on the human race.

The solar system is at war. Take command.

Battlezone: Combat Commander is back, and looking better than ever with slicker visuals, brand new
achievements, modding support and more!

Fight across 24 intense missions, over 6 exotic living worlds, scavenging the battlefield for crucial bio-
metal used to create powerful units, towering defenses, and vital facilities.

COMMAND A BATTALION
Control of over 30 unique unit types, from lethal tanks and tough ground units, to towering walkers and
relentless air-support, and face off against the enemy in intense first-person combat.

ADVANCED AI
Units learn and improve as they gain combat experience - new units fight like recruits, while experienced
units are a lot more effective in combat, using strafing manoeuvres, choosing weapons to suit the
situation, or even retreating when necessary.

REMASTERED VISUALS
Experience Battlezone: Combat Commander like never before, with an all new DX11 renderer, shader
based rendering, and a completely retextured and upscaled terrain.

GO HEAD TO HEAD
Invite your friends for a cross-play multiplayer experience, including the classic Deathmatch mode, and a
co-operative mode ‘MPI’ where players must work together to win by managing their offence, defence,
and scrap collection.

MOD SUPPORT
Enjoy unique community generated content with support for mods, such as new singleplayer and
multiplayer map mods, new vehicles, HUDs, assets, custom scripts and much more.
► System requirements
Minimum system requirementsMinimum system requirements - Windows: 7 / 8.1 / 10 (64-bit only)
Processor: 3.0 GHz Intel Core2 Duo/AMD Phenom II
Memory: 2 GB RAM
Graphics: DirectX® 11.0 compatible graphics card with 1GB of memory
DirectX: Version 11
Storage: 10 GB available space
DirectX: Version 11
Support the software developers. If you like this game, BUY IT!

Tags:
User avatar
ADMIN
Администратор
Администратор
Posts: 6152
Joined: 18 Feb 2015, 15:06
Location: из будущего
Gender: Male
Has thanked: 10034 times
Been thanked: 33344 times

Battlezone: Combat Commander GOG

Post by ADMIN »

► Changelog
Update 2.0.180 (30 July 2018)
Further reduced the number of resyncs in multiplayer mode.

Update 2.0.177 (17 July 2018)
The feedback you have given has led to a huge number of improvements. To name some, we have improved the AI's pathing and targeting. Host migration has been added which allows you to transfer the host of a multiplayer game.

Additionally, numerous visual improvements have been made that we're sure you will notice! See below for more information:

General
Multiple crash fixes

Optimisations
Improvements to audio
Numerous minor mission bug fixes

Multiplayer
Many connection and launch failure issues resolved
Better handling of NAT so inability to connect will happen less
Fixed an issue to allow longer connect times without ping checks to prevent causing a disconnect
Host migration allows users to transfer game host to others
General multiplayer game kicks fixes
Faster refreshes on game lists
Servers have been optimised for better performance
Scanner: made radar contacts visible and pinged for allied players

Maps and Visual
New HD reticules
General animation improvements
Updated Scion Bazooka and Satchel textures. Also corrected material settings
Tweaked ISDF Missile scout animation
Removed unused textures
Updated ambient wind sound
Updated map preview images to match current minimap generation
Updated multiple vehicle models
Tweaked ISDF Flare mine to delay animation until intended
Updated Pluto Telephone Poles
Added dust to Scions
Minor tweaks to ISDF dust
Multiple texture improvements
Fixed animations for ISDF Walker death
Improvements have been made to multiple buildings and props to help them blend more naturally with the terrain
Numerous polishes to visuals and layout of default maps
Improved multiplayer game exits to be cleaner
Fixes to UI scaling issues

AI and Vehicles
Greatly improved pathing, targeting and collision of AI
Fix tracking of explosions and ordnance
Fixed Scion Scout not using Scion Flare mine
Added velocity to Torpedo, Snipe, Blink, and generic explosions
Recoil adjustments

Modding
Fixed other instances of "SolidColorDistance" ODF read typo
Fixed missing check for ODF feature "DoBettyAmmo" setting
Added new Map Editor Dome preview images
Made a bunch of previously-hardwired values configurable for [HoverCraftClass]
Added "hole" variants of Dark hole props, for map makers to use
Modders can now switch between editor and schematic views properly
Added new Sky Domes to the map editor Dome model list, and new previews images for them
Mods/Addons pages use more suitable background
Added support for ODF parameters to control how far a recoil piece slides backwards/forwards

Update 2.0.133 (16 March 2018)
Game Changes
Gameplay
Fixed multiple aiming issues with AI.
Fixed huge AI slowdown when line of sight to target is blocked.
Arc Cannon: fixed arc stream sometimes not doing damage to extractors
Fixed a few minor pathfinding issues, units should be able to travel and find targets more easily.
Fixed a problem with the font size on the main menu button.
Missions
Escort: Fixed Rebel Scion team colour.
Escort: Made the Rebel Scions also turn against you during the normal ambush trigger.
The Dark Planet: Fixed facing direction of the ISDF Factory.
The Dark Planet: Manson now only tells you to get away once the satchel has been set.
The AAN: Fixed facing direction of the ISDF Factory.
A Simple S&R: Fixed Shabayev hopping into constructor being interrupted by the user throwing their empty craft in her way, causing mission to fail.
Braddock: Fixed mission progression if you snipe the enemy tanks instead of destroying them.
This is Not a Drill: Fixed distance for reaching Manson.
We Have Hostiles: Fixed a small typo.
Too Hot: Fixed an infinite loop in Recycler build VO messages.
Too Hot: Made the script not set the AIP to build a Scavenger if the Scavenger is already around because it was built by the player. This prevents the AIP from queuing an item that can't be constructed in the Recycler Build Process.
The Wormhole: Fixed final Scavenger not deploying on pool.
Through the Looking Glass: Fixed Shabayev stutter.
Through the Looking Glass: Shabayev is now properly named.
Get Help: Mission now displays the objective for success.
Rumble in the Jungle: Now displays a red fail objective.
Payback: Fixed Friendly tanks not dying in the enemy base, and the enemy not shooting at player after Braddock orders them to the Recycler.
Fanning the Fire: Shabayev can no longer be sniped. Also, we’ve made her not eject a pilot if destroyed.
A Traitors Fate: Now Manson’s team must also be defeated instead of just Manson.
Core: Reduced the distance the detection range is for playing the VO, this prevents it from playing when going down the side path.
Core: Tweaked ambient lighting.
Core: Fixed Core Power Relay being able to be nudged out of place by explosions.
Core: Room entry has been made tighter.
Fixed various instances where code didn't take sniping/taking over an enemy unit into consideration. Fixes a few mission hangs.
Crashes
Fixed some crashes in multiplayer that players had reported.
Fixed a crash when saving on a PC with Russian character set username.
Fixed taunts crash in German multiplayer games.
Other
Improved French and German localization.
Fixed some MPI resync issues.
Fixed Editor UI overlap caused by widening it earlier.
Multiplayer orders text is now suppressed from singleplayer games
Fixed occasional crash in the editor.
MPI now sorts properly in the server browser
Adjusted Dark and Core props to better match the terrain.
Some issues creating FPS drops during attacks have now been fixed
Modding and Mapmaking
User Generated Content - LUA
Added function based on GetMapTRNFilename that returns the bzn file name. Added so LuaMission can load the correct scripts on maps that inherit terrain.
Made SetPilotClass() able to clear the pilot class in a ship.
Fixed incorrect usage of FormatConsoleMessage.
LuaMission: Fixed crash in Pre* and ObjectKilled/SnipeEjected functions if the Lua script didn't return a valid value.
LuaMission: Fixed inappropriate use of FormatConsoleMessage. User provided formatted string and no additional values given. AV if for instance %s is in that string.
Fixed overflow in Lua Print.
Fixed crash in Lua GetODFString, nullcheck first.
User Generated Content – Workshop Uploader Tool
Uploader updated with new icon.
Changed font names in mod examples to match the final font names.
Support the software developers. If you like this game, BUY IT!
User avatar
ADMIN
Администратор
Администратор
Posts: 6152
Joined: 18 Feb 2015, 15:06
Location: из будущего
Gender: Male
Has thanked: 10034 times
Been thanked: 33344 times

Battlezone: Combat Commander GOG

Post by ADMIN »

updated to latest version v2.0.133_(19275)
Support the software developers. If you like this game, BUY IT!
User avatar
ADMIN
Администратор
Администратор
Posts: 6152
Joined: 18 Feb 2015, 15:06
Location: из будущего
Gender: Male
Has thanked: 10034 times
Been thanked: 33344 times

Battlezone: Combat Commander GOG

Post by ADMIN »

updated to latest version v2.0.185_(29382)
Support the software developers. If you like this game, BUY IT!
User avatar
jimmychan
Модератор
Модератор
Posts: 1847
Joined: 16 Mar 2017, 14:04
Has thanked: 2721 times
Been thanked: 3832 times

Battlezone: Combat Commander GOG

Post by jimmychan »

Post Reply
  • Similar Topics
    Replies
    Views
    Last post