[Linux] [IN DEV] Caves of Qud GOG

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[Linux] [IN DEV] Caves of Qud GOG

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Caves of Qud v2_0_206_71_72102 GOG
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[Linux] [IN DEV] Caves of Qud GOG

Post by Nighted »

Caves Of Qud 2.0.203.41 (Linux) (56311) GOG
Files supplied by: sammuggleton :yahoo:
My RARs will now be using default forum PW. If you get a file that doesn't open use this: Nighted_|^.9kWU_Fn6p*_...t(-.-t)

Torrminatorr IRC: irc.zeronode.net/torrminatorr -or- KiwiIRC
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[Linux] [IN DEV] Caves of Qud GOG

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main post updated to 2_0_206_69_71930
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[Linux] [IN DEV] Caves of Qud GOG

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main post updated to 2_0_206_71_72102
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[Linux] [IN DEV] Caves of Qud GOG

Post by SumTingWong »

ChangeLog
► Caves Of Qud • 03/22/2024
ChangeLog from Steam

Feature Friday - March 22, 2024
Added new visual effects to throwing axes and geomagnetic discs.
206.70

• Added new visual effects to throwing axes and geomagnetic discs.
• Poison-tipped spears are now thrown with the pointy end towards the target.
• Throwing axes are now categorized under Thrown Weapons.
• You are no longer required to die permanently in order to unlock the achievement 'Jeweled Dusk'.
• Motorized treads can no longer rust.
• There's now a popup message when you or a companion has a stat drained by a creature for the first time.
• Fixed a bug that occasionally prevented popups from being displayed when equipment was removed by a pulse field magnet.
• Fixed a messaging oddity when losing the use of dependent limbs, such as hands.
• Fixed a bug that caused trails on thrown items to render over their sprite.
• Fixed a bug that caused your average armor to not be recalculated when regenerating limbs.
• Fixed a bug that caused dismembered limbs of named creatures to be referred to with an article.
• Fixed a bug that caused dismembered limbs to not inherit the article of the creature they were dismembered from.
• Fixed a bug that caused the "worn around wings" slot to lose its name after eating the Cloaca Surprise.
• Fixed a bug that caused you to permanently lose your beak after eating the Cloaca Surprise.
• Fixed a bug that caused your disguise to disappear in completely dark areas.
• Fixed a bug that caused graffiti to sometimes not change the foreground color of a tile.
• [modding] Added several configurable parameters to throwing visual effects: e.g. speed, arc, rotation, trail, color, etc.
• [modding] The ending transparency of projectile trails can now be set with a full-length RGBA value, e.g. '#77bfcf60'.
• [modding] Fixed a bug that caused transparency on custom projectile trails to be overriden.
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