Staxel GOG

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Staxel

Genre: Simulation - Role-playing - Managerial
Works on: Windows (7, 8, 10)
Languages: Text only: English, Português do Brasil, 中文, Deutsch, español, français, 本語, nederlands, русский
Features: Single-Player - Achievements - Cloud saves - Controller support - Multi-player - Overlay
Released: April 11, 2019
Company: Plukit / Humble Bundle
Size: 1.09 GB
Installer version: v1.5.63_(210927a)_(64bit)_(51513)
Store page: https://www.gog.com/game/staxel

About:
Staxel is a creative farming and village life game with a cast of quirky characters. Build your farmhouse, help villagers, take to the wilds to fish or hunt for bugs, and grow a variety of crops in your backyard. If you’re feeling social, you can even invite your friends over to share in the fun!
Experience Village Life
In Staxel, you’re tasked with restoring the farm to its former glory as the newest resident in a budding village. While they may have their quirks, the other residents will help you get settled in. Return the favour and help the village flourish!

When you’re not hanging out with your newfound friends or working on your farm, you could be pursuing a new hobby, completing one of many collections, spending your hard-earned money on precious seeds, or lending a hand and making your mark on the town!
Nurture Your Farm
Put down your roots and settle into life as a newcomer to the village. Starting out with a run-down, old home and farmland reclaimed by the wilderness, it’s up to you to turn the place around. Plant seeds, carefully tend to your crops, take care of your animals, and expand your farm. Don’t forget: take care of your farm, and your farm will take care of you!
Share the Fun!
Working a farm on the outskirts of an unfamiliar village can get lonely, so why not invite your friends to hang out? Staxel was designed with multiplayer in mind from day one, so team up and get your buddies working those fields! You can share a farm with your friends or become neighbours in Staxel’s vast world.
Customise Your World
Staxel’s voxel-based sandbox world lets you alter your surroundings however you like, and with a rich selection of in-game materials and an intuitive approach to modding, you can truly create your own unique world within the game.

Will you grow the village while keeping its rustic charm, or take it in an entirely new direction? Perhaps you’d rather leave the village and focus on your own projects? It’s all up to you, and your creativity is exactly the tool for the job!
Support the software developers. If you like this game, BUY IT!

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Post by vastyr »

► bypass gdrive download quota
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Post by R3Tr0B8 »

If you have them, could you please add the 4 patch files to the drive for sharing?

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Post by FableRiver »

Link is 404, any chance of a re-upload? Thanks!
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FableRiver, done
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Post by Kransekage »

Temporary link removed
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Post by jimmychan »

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Post by JohnnyMic »

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Post by catastic »

vastyr wrote: 12 Oct 2019, 20:45 Update!

added v1.4.39_(191005a)_(64bit)_(32962).
► Changelog
Staxel 1.4.39 (191005a)

This patch contains a rebalance of seed maker, as well as some smaller fixes. All golden seeds chances from the seed maker have been increased, and certain crops will give more seeds back.

Note: Gold fruit in the seedmaker have not been changed this update.

Increased all gold seed chances from the seedmaker.
Seed amounts have been made less random, and have been slightly increased across the board.
Cheesecake does not require the Patisserie Mixer anymore.
Coffee beans now count as berries in terms of pricing. (Sell for about 1/10 the price.) They still grow year round.
Certain emotes no longer appear from the lucky box.
Fixed the off chance that rain could stay raining indoors for a long period of time, when enabling the "prevent weather indoors" option.
Added "/hasCheated" as a command to check if the world has been cheated.
Fixed a bug that could cause farms 2-4 to rotate into the town and destroy buildings.
Fancy Table and Fancy Table Small now have docks to place items in.
Animal Hunger has been capped to 2 food, rather than the previous 5 food. (They will eat 2 things if left alone for a while)
Removed the ability for animals to despawn if left hungry and unhappy for too long.
Harden animal scripts to stop them from infinitely eating.
Fixed sponges having the wrong name on occasion.
Giant turnip is no longer a quest item and is sellable.
You can now select dialogue options with right click.
Make sure some commands give proper errors when you don’t have enough arguments.
Counters and store shelves are now required to be placed on the ground, in order to count, for all stores.
Safety checks for duplicated control bindings.
Avoid crashing if recipe book goes out of range.
Avoid crashing on docks in cases where it expected an item but none was found.
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Post by jimmychan »

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Post by Agent »

Does the 32-bit version exist? If yes, can you share it? Please don't ask why...
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Post by jimmychan »

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Post by Agent »

jimmychan, it existed before. Got removed I guess.
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Post by catastic »

JohnnyMic wrote: 23 Oct 2020, 10:30 updated my previous post to 1.5.43_(201021a)_(64bit)_(42153)
► Changelog
Changelog for Staxel 1.5.43

Players in multiplayer now show at much larger distances.
Fixed crash when talking to Murmur during Eris' first quest.
Fixed a crash where an old Guide was mentioned.
Fixed a crash when joining a server that did not have the same files as you.
Adjust all pet hitboxes so they can get up and down stairs easier.
Made it so if dialogue crashes with Merchants, they don't disappear.
Fixed Dialogue overlay disappearing when talking to Rem when she is a merchant.
Fixed cases where crafting an item could result in a different item being crafted.
Fixed a crash that happens when fishing.
Fixed tiles not cascading when using the sponge.
Metal Grid floor is hammerable instead of mineable
Fixed an issue that could be causing rare fish to be rarer than intended.
Added a workaround if a villager arrivals would get stuck because the villager didn't trigger the arrival letter.
Fixed Leif reading during conversations with other NPCs.
Fixed Leif being able to talked to during conversations with other NPCs.
Adjusted how totems appear in map mode.
New plants wilt and wither like all other plants. (Within a day rather than over several days.)
Villagers should no longer read with their head facing up to the sky.
Fixed Debug rendering of cylinders.
Fixed some issues with Quest festivals not starting if the town festival is broken.



Changelog for Staxel 1.5
New:
* A new villager by the name of Tomti.
* A new questline involving Rem.
* A new island has been added. Includes caves and more.
* A new VIP merchant which appears partway through the new questline.
* 13 new bugs to catch.
* 7 new fish to catch.
* 6 new crops to grow. (4 of which have golden variants)
* 3 new farm animals.
* 6 new pets. (2 of which are unlocked with and sold alongside the Cat and Dog.)
* New recipes.
* New dialogue windows to help explain mechanics during the tutorial.
* 100+ new tiles added. Including furniture, decorations and blocks.
* Added 5 new achievements.


Changes:
* A completely redone tutorial.
* Non-server owning players can now do the tutorial.
* Tutorial is spread out over several ingame days.
* Adjusted Leif’s postal quest for use in the tutorial.
* Adjusted Riah’s fishing spot quest for use in the tutorial.
* Water crops achievement can now be gotten by watering hoed dirt as well.
* Players can no longer spawn with a hoe and shovel if they have completed the tutorial. (Now given early on in the tutorial instead.)
* Selling item achievement only cares about selling an item and not selling a crop.
* The first villager arrival will happen on day 10, or when the tutorial is completed. Whichever is later.
* Can no longer get villager friendship quests without finishing the tutorial.
* Default chat speed is now 1.5x. (.5x chat speeds are now selectable.)
* Added a postbox to the farm for new worlds. (And other minor updates to the barn.)
* Changed backend rendering system.
* Should have less Black Screens.
* Should play nicer with recording software. (For example: Discord)
* Improved Night Transition times.
* Players will also no longer disconnect during long night transitions.
* Night transition time is especially improved on days where islands are reset.
* Reset key binding option has been added to the keybinding menu. As well as size adjustments.
* Pet following behaviour has been changed.
* Pets slow down when getting close to the owner.
* Pets will now get bored if the owner is not moving around. (Leading them to seating, sleeping, begging etc.)
* Pets will not immediately start following until the owner is a certain distance away.
* Pets will interrupt sleeping and sitting in order to follow their owner.
* Non-owners can get pets to follow. (Owner can always get a pet to follow them, even if it was following someone else first.)
* Other pet adjustments:
* Cat, Dog and Rabbit houses are no longer offset off their tiles.
* Some pet behaviours have been adjusted to last longer and to not follow players as much if they are nearby.
* Pet hunger and wellbeing has been changed to not get as affected when multiple days have passed without being fed.
* Pets following a villager will no longer get hungry, nor unhappy.
* Forest Bunny no longer has 2 sets of eyes and the tail has been recoloured.
* Rabbit ears no longer have a gap between them and the head during some animations.
* Town Square and Festival grounds now have protection enabled by default.
* Festival grounds protection gets disabled during certain festivals.
* Postman now leaves after Midday. (Previously 9:30-10am.)
* Building store and General store now sell items at tier 1 to get each other to tier 2.
* Building store also sells more items to repair other town buildings.
* All grasses now spread.
* All grasses can now be hoed into dirt.
* All grasses now have seed packets which can be bought.
* It is now more common to get more expensive seeds out of mixed seeds.
* A large number of model adjustments:
* Fixed colouring on a number of tiles.
* Fossils are more consistent with each other.
* Some model size adjustments.
* Golden coffee bean now looks like a bean.
* Red stone has been made more red.
* Town Square and Festival grounds archway model has been adjusted to suggest that they are a marker.
* A new tile with the old look Festival grounds marker look.
* Sequoia wood tiles using the wrong file.
* Hoeing dirt will now give a more descriptive error if there is a tile above that it can’t break.
* Pet Shop displays and Troughs have been made 1 wide instead of 2 wide.
* Buying and selling adjustments
* Buying and selling items now use 4 digits of precision instead of 2. (So 199900 instead of 190000)
* Changed rounding mode on buying/selling. Stone and other 1 petal goods will no longer go to 0 petals when selling too many.
* If an item is to be sold for 0 petals, it is still allowed to sell.
* Npc Adjustments
* Cirahna spawn day has been changed from 42 to 30.
* Villager tables and rewards are now purchasable from catalogue once unlocked.
* Leif will now spawn at the General store when starting a new world.
* Max will prefer to be next to chairs in the town more often.
* Adjusted spawn logic of Morel’s Mushrooms and Oscar’s Trash during quests.
* Oscar’s trash quest now has some leniency if some trash is still existing.
* Make it so Leif’s Friends quest can be triggered if giving him an item.
* No longer need to talk to Wren 3 times before having her accept to be a postal officer for the village.
* Cirahna and Morel are now required before you can start Eris’s liked quest.
* Changed it so Eris, Jamie and Oscar will arrive after Emelia and Cecile, if not already spawned in the village.
* Cirahna will try to wander less often, and will prefer being in her home when it is built.
* Category Fixes:
* Farm furniture sets are no longer tagged as mushrooms.
* Fireflies can no longer spawn on the ocean.
* Fossils can no longer spawn on fences.
* Lots of bugs now have the right categories.
* Mail can now comfortably show 2 lines for topic titles.
* Can’t sleep notification when game is paused but tutorial has been completed has been changed.
* Bacon can now be eaten.
* Orange, red and yellow juices are now drinkable.
* Butter, Cream and Dark wood blocks are now starter recipes.
* Old trash can now works like the new trash can.
* Improved shoulders on most NPC’s. (Less color flickering on shoulders.)
* Wand no longer says it waters tiles.
* Pumpking Feast Maze no longer has a pillar of grass blocks on a corner.
* Coconut Tree has been rotated so the trunk is over the main tile.
* Debug building tools now place random alts.
* Axe can now spam clicked to destroy blocks, similar to the pickaxe.
* Rosemary will now ask the player to remake her shop if it is broken.
* Control hints are now always shown when creating a new world.
* The Special Mushroom for Morel now gives a pink glow.
* Communications tower and resource signs will now show on the map.
* Town hall requires desks instead of bureaus.
* If a villager is forced to stay still due to a quest, they can no longer talk about daily quests, nor get daily quests.
* Cirahna now causes two look direction updates in case she fell down a tile when getting up.


Fixes:
* Fixed a case where time would advance after unpausing.
* Fixed a case where time did not pause when loading into a world.
* Fixed some cases where the player’s outfit would get lost after transforming.
* Fixed shop shelves sometimes spawning with no items on the first day.
* Fixed merchants sometimes not spawning on the first day.
* Fix NPC’s appearing under ground if they have not moved yet.
* Fixed some cases where extreme lag could occur and caused disconnects.
* Fix losing items completely if a quest item is inserted into a full inventory.
* Fixed daily quests thinking they expired at midnight and not after dawn.
* Made duplicate vip merchants less common, including previous merchant checking to see if they should disappear after some time has passed.
* Fixed a bug which could cause mail to be overwritten when a modded mail goes missing.
* This fixes cases of an unread mail staying unread even when being read.
* This fixes getting duplicate mail from a source.
* This fixes being able to continue getting rewards from a single mail.
* Fixed cases where players could talk to NPC’s, which stopped them, but not initiate dialogue.
* Fixed spreading tiles preferring to go towards a single corner, and thus spreading in lines.
* Fixed totems being considered valid tier 0 even if some building requirements are not met.
* Fixed dogs being unable to beg.
* Fixed some cases where a villager would never ask to arrive.
* Fixed cows and other animals jumping super high, and through roof’s in some cases.
* Fixed Farm fan not always going to the Harvest Festival in all cases.
* Allowed Max to fix more cases where a tutorial was not completed correctly.
* Fixed Left handed offsets being wrong for many items.
* Fixed Leif’s and Morel’s tile rewards acting like tables when they weren’t.
* If a villager loses it’s outfit for whatever reason, it will now get replaced with their default outfit on world start.
* Fixed some cases where sprinklers would not get registered and therefore would not water plants at night transition.
* Fixed spawning another Stray Cat whenever Rosemary’s liked quest is completed.
* Fixed Rosemary potentially getting stuck after completing the Stray Cat quest.
* Fix having to click multiple times for option dialogue to show when talking to merchants.
* Fix merchants sometimes not saving their dialogue on world close, which meant they could repeat dialogue they shouldn’t.
* Fixed the dialogue capture breaking if pausing when talking to merchants.
* Fixed the Rainbow Butterfly requirement on the Museum not showing up on the right quest.
* Fixed players will no longer switch between swimming and standing constantly
* Fixed crash in dialogue if it asked to remove multiple items of a category, but they were different items.
* Fixed a case where getting the Tractor Fossil was impossible. (Talk to Farm Fan if you have this issue.)
* Fixed a case where you could be stuck at the Treetop village. (Talking to Rem should resolve this now.)
* Fixed a bug where quest tiles would be counted multiple times, and would not be removed properly in certain cases.
* Fixed cases where players could do Jamie’s first and final quest out of order and locking them out of progressing it.
* Fixed cases where Yoshi and Damian could disappear forever with no way of getting them back.
* Fix some cases where compound tiles could stick around when a tile’s size has been changed.
* Fixed a case where postmen may not spawn at all. (Talk to Leif if you are currently having this problem.)
* Fixed info book talking about the Hoe when trying to get the Hammer.
* Fixed Santa hat removing hair.
* Fixed Aliza only showing 7 of 8 options when her store is broken.


Modding:
* Mod manager and Steam launcher can now detect what mod caused staxel to fail to start, and give that to the user.
* New offmaps are now loaded in when the world is started as long as they are added to world gen.
* Ability to add weathers to be set when going to an offmap island.
* Added logging for when dialogue changes between nodes.
* Auto tiling will now resolve compound tiles to their main tile. (This means large tile can now be the target of auto tiling.)
* If a dock tile is removed, it should drop the items stored on it.
* Catchables now check if their tile exists when content building.
* Can now specify if a VIP merchant should only appear after a global is set.
* A number of new dialogue commands.
* Replacer item component now gives a default notification tile of dirt.
* The ability to edit the following files with patches: Worldgen.config, villagerPools.config, criticalVillageBuildings.config, worldGen.config
* Fixed issue where not all dialogue commands were validated if they were contained in an if statement.
* Fixed a bug which would cause dialogue crashing if options were added to an if statement, and one branch had no options.
* Added the ability for Farm Fan to temporarily stay at a location.
* A block type has been added to pop up on screen guides if interacted with.
* Treasure now make sure to check for items that crashed
* Can be disabled with “bypassItemCheck”.
* Structure color limits have been upped to 4095 colours.
* Added ways to check to see if a file exists or doesn’t exist before doing a patch.
* “patchIfFileExists” or “patchIfFilesExists”
* “patchIfFileDontExist” or “patchIfFilesDontExist”
* A file has been added so mods can patch extra categories to not add for daily fetch quests.
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Post by catastic »

JohnnyMic wrote: 23 Oct 2020, 19:17 updated (again) my previous post to 1.5.46_(201023a)_(64bit)_(42177)
► Changelog
Patch notes for Staxel 1.5.46

Fixes to "Access Violation" in the launcher.
Adjust how the launcher starts the game.
Initial fix for Xbox 1 controller dpads not working.
If a main villager goes missing, the game will attempt to respawn them at the next night transition. (Aliza, Leif, Rowan, Maximilain and Farm Fan)
If a claimed villager totem notices that it's claimee is gone, it will attempt to spawn another at the next night transition.
Fix Pheasants crashing the game.
Fixed animals not giving any drops until they were super happy.
Add a workaround for crashes caused by sending mail to a person with no inbox.
Workaround made for low resolution window after minimizing.
Mushroom Island is now reset when a player teleports to it.
Lowered the number of days to wait between Tree Top Village and new content from 7 to 3.
Launcher changes to simplify launch process.
Launcher now tries to start the game twice if it fails.
If an Entity crashes while disposing, it will be handled cleaning rather than crashing every frame.
Adjust how handling entity crashes during update works, such that the server will not restart all entity updates.
Culling now works currently when in Selfie Mode. (Shop shelves will render etc.)
On screen guides use paths from the base directory.
On screen guides have their images validated on content build.
Missing tile id's no longer spam the console.
Raised the number tag for docks.
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Post by catastic »

Nostalgic-Games wrote: 05 Nov 2020, 13:45 Staxel v1.5.48_(201103a)_(64bit)_(42489)
► Changelog
Patch notes for Staxel 1.5.48

Adjustments have been made to the Moonbeam bug spawning. (We are still looking into making sure it spawns more often.)
Fixed a case where players could start Riah and Leif's quests early on multiplayer.
Fixed a case which could have a player start the first day tutorial twice.
Rem will sell all seeds in all seasons. (Rather than only selling those available to be grown in that season.)
Fixed a crash when checking mail after a player received a generic mail. (Player sent or full inventory mail.)
Fixed a crash that could happen after a new player joined a server, and then the server restarted.
Fixed the username list for mail not updating properly.
Fixed a crash when trying to send timed mail while having a generic mail.
Quest items are now given straight to the player rather than sent by mail when the inventory is full. (Also fixings some quest items going missing.)
Fixed a bug where items from a fully claimed mail could still count towards having an item in dialogue.
Fixed a bug which could allow for dialogue options to be selected too early if spam clicking right click.
Fixed the next dialogue option auto selecting if the previous one was clicked multiple times while fading out.
Added extra safety to dialogue options to stop people from getting stuck at the options screen.
Added a crafting step which allows the old rod to be upgraded to the tier 2 rod as well as the normal rod.
Ren will no longer talk to people who can't start her quest line yet.
Oscar's questline allows more trash to be left behind in the world. (From 2 to 4)
The location of tiles to be removed now gets printed to the console during dialogue. (For example, oscar's trash.)
Adjustments to the broken bottle model (in Oscar's Questlines) to help it stand out more.
After being teleported, NPC's will try to get out of the ground.
Fixed Tomti leaving conversation too early after giving his house marker.
Adjusted how many items Tomti unlocks when he gives you his house marker.
Added some extra safety concerning trying to buy an item that no longer exists. (Due to mods not being installed.)
Fixed some logic with Rowan's Best Friend quest, hopefully fixing cases where either Leif or Farm Fan would not talk.
Pumpking festival now allows you to rebuy anything more than once per year. So long as you have the materials.
Riah's bobblehead can no longer be gotten from Lucky boxes.
Adjusted the alignment of the statue given as a reward from Max.
Added some extra internal logic and logging to catch some heard to find bugs.
Backend updates to rendering and audio systems.
Fixed some dressers being taking an extra block of space in width.


Patch notes for Staxel 1.5.47

Fixed a couple issues with players getting stuck in the tutorial
Fixed ocean water not breaking when using the sponge.
Added a backup way to get Max's hat from Tomti. (If you don't have it, speaking to him again will give it to you.
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Post by Lukapolwart »

► Changelog v1.5.51 (From Steam)

Patch notes for Staxel 1.5.51

● Extra bug spawns have been added to the galaxy island.
● If the pet is hungry, and following the player, they should eat a little more often.
● If a pet was just interacted with, they will follow the player more closely (before getting bored.)
● Fixed a bug where interacting with a pet to stop them following, caused them to refollow.
● Moved vorlen during Tomti's questline to make him more obvious.
● Villagers that fall down in the Tree top village will teleport back to the entrance.
● Tree top village teleport area is now higher than the ground. (Meaning you cannot touch the ground.)
● Tree top village thingamabobs are now placed in some more obvious areas.
● If an NPC gets teleported to a quest island, they will expire any daily quests they were a part of.
● Fixed a bug with automated crafting which allowed twice the number of items to be crafted from a single set of ingredients.
● When starting a new world, with the name of an old one. _1 will get appended to it. (As opposed to loading in the old world.)
● Attempt to fix a rare dialogue bug causing an infinite loop.
● Attempt to fix customrenderervoxelw caches not invalidating when the model gets changed.
● Players can now complete the original Tomti questline, even if he gets teleported to the village before the player talks to him.
● Fix .layered files not being correctly invalidated when a model changes.
● Fix default world name number not incrementing in some cases.
● Fixed desync between body and camera when coming out of water.
● Fixed some minor animal npc errors.
● Fixed talking while in water causing the camera to jump upwards.
● Adjust availability of some chat commands.
● Adjusted how most commands affect cheats.
● Creative mode now should enable cheats in more circumstances.
● Fixed a bug where sometimes entities would not get started properly when a new chunk is loaded.
● Hedges have been extended around the festival to outline the area better.
● Cabbage design has been changed to differentiate it from Lettuce.
● Blue petal is now a deeper blue.
● Yellow bricks are more distinct from Orange bricks.
● Blue bricks are more distinct from Grey bricks.
● Fixed a crash that was caused by crashing during world creation. (Such as running out of hard drive space.)
● Changed "Always Show wrong tool notifs" to "Show wrong tool notifs" which now also stops all wrong tool notifications.
● Some more adjustments that should see players get stuck in dialogue options less often.
● Villagers that are staying still due to quests, or aren't giftable are no longer the target of daily quests.
● Farm Fan can now be the target of daily quests.
● If Cirahna or Vorlen get daily quests during their introduction quests, you can now complete the daily quest.
● The teleporter computer in the Galaxy island is now unbreakable.
● Aliza will no longer ask for crafting stations.
● Lightning flashes have been toned down.
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Post by catastic »

Nostalgic-Games wrote: 12 Nov 2020, 13:38 Added 1.5.53 to my previous post
► Changelog
Patch notes for Staxel 1.5.53

If a player does not have Fairy Dust for Oscar's Best Friend quest. More bags of trash will get spawned containing said dust.
Fairy dust is no longer a quest item. (To allow getting rid of multiple copies.)
Fix a bug where Farm Fan could get stuck in any random part of dialogue if the world was made pre 1.5
Fixed a bug where pets spawned to the exact same spot at the Galaxy Island and would stay stuck together.
ixed an internal crash when a player spoke to the same villager too many times in a row.
If the Galaxy fragments from the new questline go missing, more can get spawned by Rem.
Fixed an issue where you could get stuck without a permit to give to Cecile.
Fixed a broken dialogue check in the first day of the tutorial.
Fixed some follow on crashes that were caused after an Out Of Memory error.
Hardened the game to other programs taking control of Staxels save files at the wrong times.
catastic
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Post by catastic »

Nostalgic-Games wrote: 13 Nov 2020, 00:54 Added v1.5.54 to my previous post
► Changelog
Patch notes for Staxel 1.5.54

Fixed an infinite loop that would occur if a player was too far away to initiate dialogue, but dialogue was started anyway.
Fixed a case where you could start dialogue with Leif before Rem could during a specific quest.
Fixed morel going straight to her best friend quest, skipping all other progression.
Fixed a crash that could happen when adding another monitor to the computer while playing the game.
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Post by catastic »

ADMIN wrote: 19 Nov 2020, 21:15 main post updated to 1.5.56_(201118a)_(64bit)_(42826)
► Changelog
Patch notes for Staxel 1.5.56

Fixed journal not switching to new language when reopening it.
Fixed guides UI not switching to new language when reopening it.
Red Bottle from Riah's Liked quest, will now also be avaliable in Glowing Cave water. (The glowing water in the Mine Island.)
Fix a crash that would occur due to removing a modded species.
Added backup to Jamie's recipes.
Fix Not Riah not restarting her dialogue properly each year.
Not Riah also doesn't give all recipes again every year. (Only the ones you haven't learnt.)
More fixes to Character Generator especially in terms of modded species.
Fixed up some islands in the Lumber Island not having cloud blocks to keep them floating.
Added a way for players to get the pitch document again.
Added an unlearnt recipe prompt to the recipe book, if you have unlearnt recipes in your inventory.
Reduced the amount of flicker when changing inventory tabs.
Added a backup method to get the Small Festival Sign from Max.
Blocked new Museum type tiles from being gotten as fetch quest items.
Recipes are now ungiftable by default.
Trough recipe is now a quest item, and is not sellable, throwable or giftable.
Added a backup method to get Barn totem on the third day.
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