Rise of Industry + DLC GOG

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Rise of Industry + DLC GOG

Post by vastyr »

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Rise of Industry

Genre: Strategy - Simulation - Managerial
Works on: Windows (7, 8, 10) and Linux (Ubuntu 14.04, Ubuntu 16.04)
Languages: Audio and text: English
Features: Single-Player
Released: May 2, 2019 (in dev since February 9, 2018)
Size: 598 MB
Company: Dapper Penguin Studios / Kasedo Games
Installer version: v2.3.11301a_(64bit)_(44173)
Store page: https://www.gog.com/game/rise_of_industry

About:
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Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th-century
industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated
world that is constantly evolving and adapting to your playstyle.

As a budding entrepreneur, you will build factories, construct efficient transport lines, move raw
materials, produce finished goods, and arrange trade with the world's developing cities, providing them
with the resources they need to flourish - for as they grow and prosper, so do you.

Designed with an eye towards both accessibility and depth, Rise of Industry has enough strategic
complexity and replayability to satisfy the most experienced fans of the genre, while its simple-to-
understand mechanics ensure that new players will love it as well.

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● Experience tailored for every player - Specialise in just trading, production, gathering or any
combination and research your way to bigger and better things.
● Use PR & Marketing to gain favour (or repair damage) with your business partners.
● Choose from over 100 individual products and manage the manufacturing process from harvesting
raw materials all the way to delivering the end product to local stores & townspeople
● Build and manage a solid transportation network to enable the efficient transfer of goods via
plentiful trucks, speedy trains and high capacity airships.
● Be prepared for fierce competition – Advanced town and city A.I., make for an intelligent and
changing game world so you won’t be the only one looking for the best deal.
● Town personalities – adapt a suitable approach for every town or face their economic backlash.
● Huge, procedurally generated maps mean that you’ll always have room to expand your empire into
whether in testing scenarios or sandbox mode where imagination is your only limit.
● Be quick to adapt to the current business climate with contracts, random events and quests
keeping you on your toes and cash flowing in.
● Balance environmental impact with productivity, trying to meet your neighbouring town's demands.

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2130 DLC

Released: October 24, 2019
Size: 6 MB
Store page: https://www.gog.com/game/rise_of_industry_2130

About:
The year is 2130. Your idyllic world of profit and loss lays in ruins. Mankind’s endless capitalism and
destruction of decades gone by has given birth to a dark and desolate new world.

Now you must construct all-new technologically advanced production lines and mine resources from
fallen cities as you look to rebuild your industrial empire in a bleak dystopian future.

Features:
  • From Ruins to Riches With all natural resources depleted, scavenge through the ruins of the past
    and mine the valuable stores within.
  • New Buildings & Transport Place all new futuristic buildings as you construct your new business
    from the ground up. Build totally new buildings like the offshore algae farms or thorium mines, and
    transport them with new cargo dropships.
  • Futuristic Recipes A new future, means new consumer demands produce Nuclear Power Cells,
    Subatomic Lasers and many more as you corner a new and exciting market.
  • New Songs New futuristically inspired and specially composed tracks (with lots of synth) for 2130.
  • New Camera Effects A new camera tilt feature and added Depth of Field camera effects mean give
    extra options for those pretty screenshots you love to share!
► System requirements
Minimum system requirements - Windows: 7/8/8.1/10 (64-bit)
Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
DirectX: Version 9.0c
Storage: 4 GB available space
Mouse, Keyboard

Recommended system requirements - Windows: 7/8/8.1/10 (64-bit)
Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
Memory: 6 GB RAM
Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
DirectX: Version 11
Storage: 4 GB available space
Mouse, Keyboard
► bypass gdrive download quota
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Re: Rise of Industry + DLC GOG

Post by ADMIN »

Rise of Industry + DLC v2.3.11301a_(64bit)_(44173) GOG
Support the software developers. If you like this game, BUY IT!
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Re: Rise of Industry + DLC GOG

Post by jimmychan »

ADMIN wrote: 16 Oct 2018, 19:04 updated to a7.20910c_(64bit)_(24303)
► Changelog from steam but same as gog
A7.2:1510c (Public)
Few hotfixes and improvements!

Release Date 15/10/2018
Patch 7.2:1510
Improvements and Changes
Added the ability to sell Prototypes to the State.
Added a scrollbar to all options menus in-case of the UI scaling was too high.
Added an Infinite Resources Setting to the World Generation Screen.
Options: On/Off (On by default on Freeplay, off by default on Career)
Description: Natural resources (all, including trees) are never depleted, independently of the quantity available.
Difficulty: +50% Difficulty if disabled
Adjusted the Outdating Save warnings to allow players to force a save into the current build or play on a previous version.
Lowered spawn chance of Resources
Made economy a bit better for T1 and T3
Bugfixes
Fixed a bug where a Settlement would not build a third shop at the beginning of the game.
Fixed a bug that spammed the error log with invalid GameDate.
Fixed a bug that would break the Tutorial when playing offline.
► news from steam
7.2 is ready! Finite Resources, new visualiser, and more!
12 OCTOBER - ALEX, MASTER PENGUIN
Wrapped up a big patch, and now getting ready for Alpha 8 with the revamp of Trade Routes, Scenarios, Town Quests, and more! Here is the list of new stuff with the 7.2 patch:

Finite Resources:
You can no longer place land gatherers
All resources spawn with an abandoned mine/gatherer that you need to buy to gather. This means just one gatherer per group of resources
This means that the AI can gain control of the only copper node in the map, forcing you to buy the building (very expensive) or import from outside the map (also very expensive)
Once under your control, you can place the harvesters, that are now 1x1 and go on top of the actual tile with the resource
Resources run out, and more harvesters mean faster harvesting
Resources will end on all the map, and will not spawn back
Offshore and coastal gatherers unaffected
State Sellers
Players now can buy from the State as well as sell to them.
“Send to Warehouse”
A new button in the Storage Panel of every building allows you to send to the nearest warehouse, stuff that is not going to be used
Added ability to send all units of a Product to a linked Warehouse in Production building’s Storage Tab.
Made the early- and mid-game economy harder.
Two new megafactories with new ways to win the game (First Computer Prototype, and Pre-packaged Dinner) with many new recipes
Added an AOE highlight to show a Settlements area of influence when you click on the Town Center.

Check out all the changes here: https://steamcommunity.com/app/671440/d ... 992349430/
older changelog for those curious :popcorn:

Patch A7.2:0910b previous version (09 October 2018)


Couple of important things:

This build breaks saves! Do NOT load a save from 7.1.
We changed the way maps are generated. Large maps use less resources but take longer to load. If the game freezes when it's generating or loading a map, it's perfectly normal (we're working on this). Just hang in there, and wait. Still don't recommend doing large maps...
► older changelogs not listed in first post
Patch A7.1:2409a (26 September 2018)
Improvements and Changes

Added a Tooltip to locked R&D Button to direct players to the Efficiency Tree to unlock them.
Added Tooltips to the button in the upper right portion of building panels.
Adjusting the Efficiency Slider now adjusts the Production Time in the Building Panel
Using the Copy Tool now duplicates Efficiency settings as well.
Added the Polish special characters to the language atlas.
Reduced the size of large maps by 25%, to reduce system resources abuse.
Leather can now be sold to Hardware Stores instead of the Construction Store.
Adjusted Heavy Fabric in the Tech Tree to require Dye to unlock.

Bugfixes

Fixed a Tutorial bug where players could not advance because of new Efficiency Slider unlocks.
Fixed a Tutorial bug dealing with the State now selling Products instead of buying them.
Fixed bug where loading an older save would reset the Tech Tree.
Fixed the log to not spam in non-English languages.
Fixed a Trade Route bug dealing with pausing and deleting old routes.
Fixed a bug where the State distance wasn’t calculated correctly.
Fixed a bug that spawned a Path Alert when buildings were switched from Manual to Auto Mode.
Fixed a bug where Trains would continue to deliver Products, even if one of them could not be stored.

Patch A7.1:1809a (19 September 2018)
Improvements and Changes

Can now buy raw resources from the State! Check the icon in the top right of the UI.
Shift+Hover a building to easily see the destination routes.
Logistic Permits now do not count towards regional Full Build Permits.
Added better Efficiency Tech Tree icons to the game.
Added an Efficiency Status indicator to overview panels.
Adjusted various buttons on the main menu for better clarity.
Adjusted Planned Production to show what a Town is actually making versus planning to make.

Bugfixes

Fixed a bug where Building AOE would turn red when players attempted to Demolish them.
Fixed Terraforming hotkeys so that they do not work when Terraforming is on.
Fixed the Terraforming Icons in the ConBar to appear correctly after loading a game.

Patch A7.0:1009a (10 September 2018)
Improvements and Changes

Lowered Events spawn frequency by half.

Bugfixes

Fixed bug where mod buildings could not be demolished.
Fixed bug where map names would revert to the default name.
Fixed various localizations issues.
Fixed Tunnel Achievement.
Fixed bug where the Budget Overview Panel was not being saved.

Patch A7.0:3108d (31 August 2018)

Important additions for Alpha 7:
Localisation (EIGHT languages!!)
Vehicle Path Visualiser (new button at the top of building panels, the one with two arrows)
New megabudget panel (access at the top right of the interface)
QoL improvements like extreme performance upgrades, storage reservation and better truck pathfinding
Preparation of mods (ETA 1-2 weeks)
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Re: Rise of Industry + DLC GOG

Post by ADMIN »

Update!
  • Game OUT of development. Full Release.
  • OP Information, ChangeLog and dl link updated too.
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Re: Rise of Industry + DLC GOG

Post by ADMIN »

updated to 1.00205d_(64bit)_(29225) :D
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Re: Rise of Industry + DLC GOG

Post by asqwed »

Update 1.0:0305b is out on Steam. He still has lot of stuff in "Work in Progress" section so I'm just going to wait a little bit more before truly getting into this game. Good on him fixing stuff quickly though.
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Re: Rise of Industry + DLC GOG

Post by ADMIN »

updated to 1.00305b_(64bit)_(29248)
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Re: Rise of Industry + DLC GOG

Post by vastyr »

Update!
  • added latest version, 1.0.10701a_(64bit)_(29338).
  • updated ChangeLog.
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Re: Rise of Industry + DLC GOG

Post by BryanChung »

Can kindly update to 1.0.1:0705b ? :)
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Re: Rise of Industry + DLC GOG

Post by vastyr »

BryanChung, no we can't... https://www.gogdb.org/product/1259329786#downloads :not_me: ... now you know where to look.
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Re: Rise of Industry + DLC GOG

Post by BryanChung »

Thank you :)
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Re: Rise of Industry + DLC GOG

Post by ADMIN »

updated to v1.1.02105b_(64bit)_(29676)
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Re: Rise of Industry + DLC GOG

Post by neowork »

1.2 вроде уже есть обновление?
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Re: Rise of Industry + DLC GOG

Post by ADMIN »

second post updated to 1.2.40207a_(64bit)_(30685)
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Re: Rise of Industry + DLC GOG

Post by prudislav »

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Re: Rise of Industry + DLC GOG

Post by vastyr »

  • added v1.3.43107a_(64bit)_(31375).
  • updated ChangeLog.
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Re: Rise of Industry + DLC GOG

Post by vastyr »

  • added latest version, 2.0.01410a_(33181).
► bypass gdrive download quota
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Re: Rise of Industry + DLC GOG

Post by Private_Williams »

is the dlc included in the game too?
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Re: Rise of Industry + DLC GOG

Post by vastyr »

Private_Williams, no it's not, but now the dl link does contain the dlc too..

updated main post!
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Re: Rise of Industry + DLC GOG

Post by catastic »

vastyr wrote: 24 Oct 2019, 21:13 Update!

added latest version, 2.0.01410a_(33181).
► Changelog
Patch 2.0 is now ready on the Experimental Branch!

At last, the massive 2.0 patch is now ready for you! Set to be officially released next week, we need to be sure it's stable and fun! For that, we need your help. Please hop on the Experimental branch and give it a go!

Note that this is an Experimental build, so translations might not work (still wrapping them up). Everything else should work fine

The full log is massive (found later on), but the main features are:

Layouts

Similar to other games' Blueprints
Players are now able to highlight and save their favorite production lines as Layouts.
Players can retrieve and place their Layout between different games (saved locally).
Players can also share their Layouts by uploading them to Steam Workshop.
Other Players can subscribe to the Layout to use it in their game.
No need wreck your head to mod manually. A simple "upload to Workshop" button is included with the game!

Seasons

Each game now starts in Spring.
The map will change colors and feel depending on the season.
Aesthetic and optional change, no impact on gameplay. Tried to make demand and Farms work per season, but completely changed and broke how the game should be played. Simply wasn't fun.

Assistant

Will appear to help with the basics of playing while in a normal game.
It can be turned off in the main menu.
Players can review slides in a new Help Panel if needed. Lots of information there.
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