TerraTech Deluxe Edition GOG

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TerraTech Deluxe Edition GOG

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TerraTech

Genre: Action - Building - Sci-fi
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Text only: Português do Brasil, český, Dansk, Deutsch, English, español, français, italiano, nederlands, polski, português, русский, svenska, ไทย
Features: single-player
Size: 336 MB
Company: Payload Studios / Payload Studios
Installer version: v1.0_(64bit)_(22859)
Store page: https://web.archive.org/web/20180607080 ... /terratech

About: TerraTech: Deluxe Edition includes TerraTech and the R&D Pack DLC

In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to
victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant
future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to
travel to alien planets and scour them for valuable materials. These can be refined and shipped back
to Earth in return for cash, or crafted into new components to augment your fleet. The rarest
resources unlock the best equipment, so expand your territory and capture enemy bases, to secure
your position on each planet.

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge
the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet
bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into
the fray!

● Drag-and-drop building and scavenging of blocks.
● Ability to build land vehicles, fixed turrets, hovercraft, rockets and aeroplanes.
● Modular refining/crafting system using special production blocks.
► System requirements
Minimum system requirements - Windows: 64-bit Windows 7 / 8 / 10
Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
Memory: 4 GB RAM
Graphics: nVidia GeForce 520M or Intel HD 4000
DirectX: Version 9.0
Storage: 1 GB available space
Mouse, Keyboard

Recommended system requirements - Windows: 64-bit Windows 7 / 8 / 10
Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
Memory: 6 GB RAM
Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
DirectX: Version 9.0
Storage: 2 GB available space
► ChangeLog
Patch 0.8.2 (10 July 2018)
Design Tweaks:
Added two new Multiplayer levels.
Reduced the times it takes for all SCUs to power up by half.
Added some example Techs at the start of Creative mode.
Added a bunch of new Techs to the population.
Updated Defend Friendly Tech Missions, reduced the area in which the player must stay to avoid abandoning the Tech and failing the mission.
Updated GSO Multiplayer loadout Tech to make the Cab more visible and help players recognise which end is the front and which is the back.
Block Updates:
Increased the rate of fire of:
Venture 360 Mortar.
Hawkeye DFA Mortar.
Hawkeye Zeus Laser
Increased the damage of:
GSO 3-Pound Cannon
GSO ZK-47 Gun
GeoCorp Diamond and Articulated Drills
Venture 360 Mortar
Venture Crossfire Rifle
Venture Flamethrower
Venture Hail Fire Rifle
Venture Oozee SMG
Venture Pip Gun
Hawkeye Auto Cannon
Hawkeye Burst Gun
Hawkeye Machine Gun
Hawkeye Repeater Rifle
All Shotguns for GSO, Venture and Hawkeye
EXP Plasma Flamethrower
Reduced the health of:
All GeoCorp blocks (slightly)
Venture Flamethrower
Hawkeye Railgun
Hawkeye Zeus Laser
EXP Plasma Flamethrower
Reduced the range of the GSO Shotgun, increased the range of the Venture Shotgun. Updated all Shotguns muzzle flash effects to better reflect the actual range of each Shotgun.
Increased the rotation speed of the Hawkeye Zeus Laser.
Increase the turning power of Hawkeye Single Wheels.
Added an extra Shotgun to the Venture Assault Multiplayer Loadout.
Moved all Special Holiday Blocks out of GSO Grade 2 & 3 and into GSO Grade 3, 4 & 5 to stop them from clogging up the early Reward Crates.
Localisation:
Game fully localised for French, German, Italian, Spanish, Russian, Chinese and Japanese (barring some recent new text strings that require translation).
Bug Fixes:
Fixed issue with pulling the cab off a Tech in beam mode not keeping the Tech intact when the cab is still held.
Fixed issue with a Tech that has an AI controller still being drivable if the cab is destroyed.
Stopped the output_log.txt file getting spammed with unnecessary multiplayer related logs.
Fixed multiple crash bugs.
Fixed dropping out of build beam when trying to relocate the only cab on a Tech.
Fixed various crashes related to removing unused resources in memory.
Stopped block shop resetting to the top whenever owned money changed.
Fixed crash trying to write Announcement cache file to write protected location.
Fixed all anchored Techs not having any audio.
Fixed GSO Large Receivers being able to deliver resources (this was causing them to pass resources between each other).
Fixed being able to climb on top of spawn bubbles in multiplayer using the build beam.
Fixed crash that may occur at the end of a multiplayer match for the host.
Known Major Issues:
Game will crash when a multiplayer lobby is started in ‘Teams Mode.’
Game can crash when the player clicks a name in a multiplayer lobby set to ‘Teams Mode.’
Ranked Sumo crashes on entry.
Switching between game modes may cause the Tech targeting to stop working correctly.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Gauntlet tutorial can sometimes load an already made Tech.
Translations for non-English language support is still work-in-progress for most languages.

Patch 0.8.1 (23 May 2018)
Important note for players updating from version 0.7.9 or earlier:
The location for save files and Tech snapshots has changed:
Windows: My Documents/My Games/TerraTech/
Mac: ~/Library/Application Support/TerraTech/
Linux: ~/.local/share/TerraTech/
The game should automagically move your existing game saves and Tech snapshots to the new location, but if it doesn't and you run into any problems, drop us an email to help@terratechgame.com and we'll get things working for you again.
Design Tweaks:
Multiplayer front end options have been re-ordered to Quick Match, Join Game, Host Game.
When viewing a list of available multiplayer games, the list of games is now initially sorted by most number of players in a game.
Reduced the amount of cosmetic blocks given from multiplayer reward crates.
Bug Fixes:
Fixed issue with blocks being pulled towards the SCU with too much force.
Hawkeye Zeus Laser Cannon now fires correctly when aiming in all directions.
Fixed scroll bar not appearing when viewing a list of available multiplayer games when there are more than 9 games being played.
Multiplayer filter options: Removed option to set game types filter to game modes that are not available yet.
Fixed issue with buttons not appearing at the end of a multiplayer game if the scoreboard is being shown when the game ends.
Fixed memory leak while playing multiplayer.
Fixed game crashing when opening a Twitch stream via the notification panel.
Fixed blocks not having physics when taken from the dispensers in the R&D Test Chamber.
Known Major Issues:
Switching between game modes may cause the Tech targeting to stop working correctly.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Gauntlet tutorial can sometimes load an already made Tech.
Translations for non-English language support is incomplete for most languages.
Multiplayer:
Play Deathmatch with up to 16 players
All vs All or Team vs Team
Search and view all available games
Join games that are in progress
New Blocks:
GSO Big Bertha Cannon
GSO Gigaton Cannon
GeoCorp Eagle Heavy Booster
GeoCorp Excavator
GeoCorp Gimbal Mounted Plasma Cutter
GeoCorp Powerlifter Hover
GeoCorp TB Thresher
Venture 360 Shotgun
Venture Cluster Missile Launcher
Venture Crossfire Rifle
Venture Dropper
Venture Filter
Venture Hurricane Track
Venture Lance Laser Turret
Venture NEEDLE Laser
Venture Rapid Cannon
Venture Ripsaw Track
Venture Roundabout Mortar
Hawkeye Axis Shotgun
Hawkeye Big Daddy Wheel
Hawkeye DFA Mortar
Hawkeye Ion Battery
Hawkeye Large Armour Plate
Hawkeye Mk3 Battleship Cannon
Hawkeye Medium Armour Plate
Hawkeye Monster Mortar
Hawkeye Notch Armour Plate
Hawkeye Small Armour Plate
Hawkeye Warhorse Wheel
Hawkeye Zeus Laser Cannon
New R&D Test Chamber Blocks:
EXP AA Repulsor Cannon
EXP Flying Fortress Hover Plate
EXP Plasma Flamethrower
Design Tweaks:
Block backstories
Balanced difficulty of missions
Tech population refined
Wheel and weapon strength balanced
Damage dealt by weapons balanced
Achievements are now visible and can be unlocked.
Audio:
Lots of audio enhancements made to the game.
Optimisations:
We've optimised a whole bunch of stuff in the game over the last few months. Let us know if it runs at a noticeably improved framerate for you.
Localisation:
More translations for non-English language support added courtesy of our awesome team of TT Translators.
Known Major Issues:
Switching between game modes may cause the Tech targeting to stop working correctly.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Gauntlet tutorial can sometimes load an already made Tech.
Translations for non-English language support is incomplete for most languages.

Patch 0.7.9 (19 December 2017)
Enemy Tech Manual Targeting:

Use Middle Mouse Button to click on an enemy Tech to target it.
Camera will adapt to try to keep player and targeted Tech in view.
New Blocks:

GSO Combat Shotgun
GSO Missile Battery
Venture Fixed Anchor
Venture Rotating Anchor
Venture Contact Shotgun
Hawkeye Small Jet Engine
Hawkeye Fixed Anchor
Hawkeye Rotating Anchor
Special Rudolf Red Nose
Special Reindeer Antlers
Special Roast Turkey
Special Blue Bauble Deely Bopper
Special Silver Bauble Deely Bopper
Special Gold Bauble Deely Bopper
Special Green Present Deely Bopper
Special Red Present Deely Bopper
Special Silver Present Deely Bopper
Special Figgy Pudding Deely Bopper
Special Star Deely Bopper
Special Robin Deely Bopper
Special Christmas Tree
New R&D Test Chamber Blocks

EXP Big Man Bomb
EXP Ramp Small
EXP Ramp Medium
EXP Ramp Large
EXP Platform
Other New features / content / improvements:

Added new Hawkeye combat mission and added a new Hawkeye Character to all core Hawkeye missions.
Player Tech can now auto-target enemy bases that have no cab.
Rotating Anchors now use physics to spin. If you put heavier loads on them, it will take more power to allow them rotate at a normal speed.
GSO Anchors have less power, but a higher rotational top speed.
GeoCorp Anchors have more power, but a lower rotational top speed.
Updated the inventories of blocks available to use in Gauntlet and Sumo.
More translated text from the TT Translation team.
Blocks Graduated from R&D Test Chamber to Campaign:

Graduated the Monster Truck Wheel from EXP to Venture Grade 2.
Graduated the Titan Truck Wheel from EXP to Venture Grade 3.
Explosive Blocks tweaks:

GSO:

Increased the amount of damage the GSO 3-Pound Cannon deals.
Reduced the damage and rate of fire of the GSO Mortar.
Venture:

Increased the Venture Avalanche Missile damage and equalised the firing rate to make fire at regular intervals between the bursts and reloading.
Hawkeye:

Increased the damage and blast radius of the Hawkeye Cannon Turret.
Reduced the blast radius of the Hawkeye Pod Missile, but increased its rate of fire.
Reduced the blast radius of the Hawkeye Cruise Missile, also increased its rate of fire and damage.
Bug Fixes:

Fixed various crash bugs.
Known Major Issues:

Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

Patch 0.7.8 (31 October 2017)

New Blocks:

Added GSO Techa Track to Grade 4.
Added GeoCorp Anchored Mass SCU to Grade 3.
Added Venture Bub Spoiler to Grade 1.
Added 5 Venture streamlined blocks:
Added Venture Hooked Beak Block to Grade 1.
Added Venture Small Dino Block to Grade 1.
Added Venture Medium Dino Block to Grade 2.
Added Venture Large Dino Block to Grade 3.
Added Venture Duck Bill Block to Grade 3.
Added Venture Zero Propeller to Grade 3.
Added Hawkeye Anchored Maze SCU to Grade 3.
Added Venture Pinwheel Propeller to Grade 1.
Added Venture Rudder Tip Wings (both left and right) to Grade 3.
Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
GeoCorp Half Block.
GeoCorp Half Corner Block.
GeoCorp Long Half Block.
GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
GeoCorp Anchored Delivery Cannon Block.
EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
Added the Hawkeye Anchored Delivery Cannon to Grade 2.
Graduated the Pacemaker Block from EXP to GSO Grade 3.
Graduated the Dropper Block from EXP to GSO Grade 3.
Graduated the Short Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Mid Fork Springer Wheel from EXP to Venture Grade 3.
Graduated the Long Fork Springer Wheel from EXP to Venture Grade 3.
Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners).
EXP Small Axle - an axle with built in caps, to be used with the small bearing.
EXP Small Bearing - to be used with the axle block above.
EXP Small Inverted Axle - a variant type of axle that requires its own caps.
EXP Small Cap - a cap which is good for holding bearings onto an inverted axle.
EXP Small Ball - the ball for a ball and socket joint.
EXP Small Socket - the socket for a ball and socket joint.
EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint.
EXP Medium Axle - a larger axle.
EXP Medium Pole - a longer pole
EXP Medium Bearing - a larger bearing.
EXP Medium Ball - a larger ball.
EXP Medium Socket - a larger socket.
EXP Medium Pole - a longer pole
Big Pete:

Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.
Manual Game Saving:

Can now save games to a new game save slot or overwrite an existing game save slot.
Can also rename and delete existing game save slots.
Build Mode Camera enhancements:

Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
This only works while in Build Mode.
Improved the zoom range on large Techs to allow zooming in further.
Audio:

New physics sounds for blocks, Tech collision and resource chunks.
Weapons balanced and lowered in the mix
Manufacturing resource calling beep reduced.
General mix tweaks and bug fixes.
Sound added when anchoring/unanchoring Techs.
Sound added to deploying Techs from Inventory.
Game Design Tweaks:

Block Tweaks:

Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
Decreased the weight of the GSO SCU.
Updated the selection of blocks that each corporation's Payload Terminal always offer for sale. Each one now includes a selection of basic blocks, where appropriate.
Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)
Bug Fixes:

Fixed issue where starting the Crafty Mike IV mission could crash the game.
Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
Fixed bug that could cause scenery in damaged state to float above the terrain.
Fixed issue where trees would regrow through a player’s base.
Known Major Issues:

Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

---------------------------------------------

Patch 0.7.6 (14 September 2017)

New features / content / improvements:

Tech blocks can now be sent to SCU using the radial menu. Be sure to save a Snapshot of them before sending -- otherwise you'll need to quickly press undo to get them back!
Tech placement - Can manually choose where to place a Tech when loading from your inventory.
Added new Venture Stunt Missions to Venture Grades 1, 2 & 3. Stunt Missions include all sorts of time trials, ramp jumps and some really big set piece stunts in Venture Grade 3.
Added new Compressed Resource blocks for each corporation. These blocks hold multiple refined resource chunks of a single type for easier resource transport and storage. The contained resources can be retrieved using a Scrapper. To be used as an easy way to transport large numbers of resources -- be careful not let enemies blow them up though!
Graduated the EXP Tank Track Left, Right and Middle to GeoCorp Grade 3.
Techs can now be anchored/unanchored at the touch of a button (in the bottom left of the screen, next to your Snapshot button.
Added new Ice biome. Wrap up warm and try not to slip.
Added tyre tracks when driving.
Optimised the speed at which block Attach Points appear when building. This should make building huge Techs a lot faster (4x faster actually).
Added three new Hawkeye Blocks to the game:
Hawkeye Havoc Shield (Grade 2).
Hawkeye Payload Terminal (Grade 2).
Hawkeye Pack Collector (Grade 1).
Latest translations from the TT Translators updated in the game.
Game Balancing Tweaks:

Increased the Block Survival Chance when blocks are detached from a destroyed enemy Tech, increasing opportunities to gain blocks via combat.
A selection of Basic Blocks now have unlimited stock in the Trading Station.
The Trading Station and Terminal shops now always stock a minimum of 4 GSO Small Collectors.
Certain blocks sold in the Terminals and Trading Stations are now offered in pairs. -
These blocks include all types of wheels, all pairs of left and right wings and various other Blocks that are less useful when encountered on their own.
Large Techs will slow down the speed of rotating anchors.
Saving snapshots will now prompt if you’d like to overwrite the old one instead of auto-renaming the new one.
Block tweaks:

Increased the damage of the Hawkeye Auto Cannon.
Special Hats and Colour Blocks are now available to buy at Trading Stations and Terminal shops in Campaign mode.
Resource tweaks:

Increased the amount of Chunks that can be harvested from Slow to Mine Resource Givers (Oleite, Carbite, Rodite, Erudite, Celestite & Ignite) up to around 1000 Chunks total.
Slowed down the rate at which Auto Miners produce a Chunk to once every 30 seconds. It now takes roughly 8 hours to fully exhaust an underground deposit.
Adjusted the amount of energy gained from burning various Fuel Chunks:
Olite and Olastic now produce less energy than Carbite and Carbius, as Carbite and Carbius are more rare.
GSO Static Furnace Generators yield the same amount of energy for Raw and Refined versions of the Chunks. However, Refined Chunks will burn faster in a GSO Furnace Generator. GSO Mobile Furnace Generators do the same, but only yield half the amount of energy.
EXP Block tweaks:

Added new EXP Pacemaker block to R&D Test Chamber. This enables control over the speed at which crafting bases operate. Attach it to a crafting base, then right-click the block and hold to access the speed controls. Available in Campaign from GSO Grade 3 (R&D Pack only).
EXP blocks are now available in Campaign mode.
EXP blocks cannot be crafted, but they can be purchased, awarded for completing missions and scavenged from enemy Techs.
Various Blocks have been promoted from R&D and are now available as various corporation blocks in the main game.
Bug Fixes:

Resources in crafting missions now spawn directly onto the base to prevent players intercepting them as they drop from the sky.
Fixed recipes switching between component factories, which loses resources.
Inventory now closes when exiting the Build Beam.
Closing the Inventory will no longer drop the currently selected block.
Loads more bug fixes that aren't worth listing here.
Known Major Issues:

Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
Anchored blocks can be placed in close proximity to each other, causing them to overlap.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

----------------------------------

Patch 0.7.4 (09 March 2017)

IMPORTANT NOTE:

TerraTech now has game saving in the new Creative Mode and the R&D Test Chamber. Along with major save data changes in Campaign Mode, all game saves from version 0.7.3 and earlier cannot be loaded into version 0.7.4 onwards. (For those playing the TT_Unstable version, all game saves from version 0.7.3.3 and earlier cannot be loaded into version 0.7.3.4 onwards.)

New features / content / improvements:

Added Creative mode where you can build and explore freely.
Build anything you want using all the blocks from Campaign mode.
Save your world with the Creative Mode game save.
R&D Test Chamber owners also have access to EXP blocks in Creative Mode.
New Blocks

Added the new GSO Auto Miner Block (GSO Grade 2). This block is used to mine underground Resource Chunks (patches of underground chunks).
Added the new GSO Component Factory Block (GSO Grade 3). This block makes Component Chunks and can be operated with a right-click to bring up the menu.
Added three new GSO Component Dongles (GSO Grades 3-5). These dongles can be attached directly to the Component Factory to enable it to craft the higher grade Component Chunks.
Added the Venture Avalanche Missile Launcher to Venture Grade 3.
New Missions

Added a new GSO Grade 2 mission introducing the Auto Miner block.
Added a new GSO Grade 3 mission introducing the Component Factory block.
Added missions that task you with destroying a fleeing enemy in a fixed amount of time. These appear mainly for Venture, but there are a few GSO examples too.
New Crafting Content

Added 24 new Component resource chunks. These Components are a higher tier of chunk after "Refined." There are also 4 sub-grades of Component chunks. Component chunks are used to craft the rarest blocks.
The crafting recipes for most blocks in the game have been reworked. Uncommon and rare blocks now typically require Component Chunks to be crafted. The recipes also now reflect corporation style too, e.g. GSO have a bias towards Plumbia use, GeoCorp have a bias towards lower value chunks, but also require a higher quantity of chunks in their recipes, Venture favour recipes that use Fibron and Hawkeye favour using more expensive resource chunks.
New Audio

Added new sound effects for Techs, drills, hammers, saws and crafting blocks.
Limited blocks available in Trading Stations and Terminals

The selection of blocks available to buy in the Trading Station and Terminals is now restricted.
Each Trading Station provides a limited selection of blocks that gets restocked each morning (in-game time).
There is a wider selection of Common blocks, a medium selection of Uncommon and a very small selection of Rare blocks each day.
Some simple blocks such as the GSO building blocks, conveyors and wheels etc will appear in abundance in all Terminals and Trading Stations every day.
UI Enhancements

Tutorial hint animations have been added.
Tech markers now show AI state if an AI cab is attached.
Tech markers now show if a Tech is anchored.
Tech AI radial selection menu is now more explicit about which AI states can be selected.
Improved the Fabricator and Component factory UI to show which items are available and what ingredients are needed to make items.
Saved Game Enhancements

Saved games now shows corporation license levels on the Load Game screen.
New R&D Test Chamber Content

Added 4 sets of EXP Trailer Hook and Ring blocks of various sizes. These enable you to hitch Techs to each other with an articulated joint.
Added 2 new Trailer Wheel blocks in different sizes. These blocks are specifically designed to be used on towed trailer Techs and do not have any passive braking applied to the wheel, meaning they can be towed by a Tech with normal wheels without slowing down due to braking, but they will roll away if left on a hill.
Added 3 new EXP (GeoCorp) Caterpillar Tracks to the R&D Test Chamber.
Switch a Tech between player and enemy by holding "T" and left-clicking on any non-player controlled Tech.
The R&D Test Chamber now has a new skydome.
The R&D Test Chamber can now be saved.

Other Revisions

Various frame rate optimisations including how resources are stored in Silos and move along Conveyors.
Updated translations from the TT Translator team. Many thanks to the folowing people for the recent translation updates:
Alex Nunes
Bebiezaza
Bram "Kirchhoffs" Hazeveld
Bram Kamies
Christoph Beitzinger
Gendel Vladimir Grigorievich
J. "Trippeh" Quinn
Jakub "M0dEx" Kubik
Jason Coombes
Malte "SRQ" Hübner
Marcus
Moisés Ojeda Gutiérrez
Oliver "Olli_DXD" Jonsson
Olivier "Mr-Vagabond" Barruhet
Oskar "Zargn" Anderson
Philipp ten Brink
_River
Ryo Tanimoto
Sir Rekington
Sys Gabriel
Tobie "Sylver" Praz
Viktor Bengtsson
Zwip-Zwap Zapony

Game Design Tweaks:

Block Revisions:

Increased the power of all Booster blocks.
Increased the fuel capacity of all Fuel Tank blocks.
Increased the load bearing strength of the GSO Little Trekker wheels.
Adjusted the suspension for the GSO Stabiliser Wheel to make it less bouncy.
Increased the pickup range of GSO and GeoCorp Collectors.
Increased the stack capacity of the Large Geocorp Collector from 5 per stack to 8, in line with the Small GeoCorp Collector.
Increased the load bearing strength of all GeoCorp wheels by around 25% each.
Reduced the suspension dampener on Venture Wheels, making them more bouncy.
Re-added the Hawkeye Elbow and Flat Brackets to Hawkeye Grade 1 and added the - - Hawkeye Long Jack Bracket to Hawkeye Grade 2.
Increased the rotation options for the Hawkeye One block.

Updated Block Recipes for:

Venture Silo
Venture Flamethrower
Venture One Block
Venture Small Wheel
Venture Hover Plate
Venture Steering Hover Jet
All Venture Brackets
Hawkeye STEN SMG
Hawkeye Shotgun
Hawkeye Rail Gun
Hawkeye Sentry AI

Tech Revisions:

Increased the delay time before wheels spark when overloaded slightly. When moving over bumpy terrain sometimes one wheel is taking more load than normal for a split second, as the weight of the vehicle shifts around. Rather than immediately showing sparks, we delay for a moment to see if the wheel is still overloaded. If wheels are consistently sparking for a long time whilst drive, your Tech is overloaded.
Reduced the chances for fleeing enemies to spawn in the population from 40% to 15%.
Removed Tech repulsion effect from Shield Bubbles (both GSO and Venture).
Techs can once again pass through shield bubbles freely and cause damage to Techs within with melee weapons.
Enemies with batteries now spawn in with the batteries charged.

Mission Revisions:

Increased the amount of XP earned for all missions. Allowed missions to knock down trees and and break rocks when they spawn.
Increased the encounter radius for most missions, meaning they will spawn further apart from each other.
Reduced number of enemy Techs to defeat in Salvage Mission from 4 to 3.
Restricted the Crafty Mike missions from spawning in the Mountains (as the loose blocks roll down hills).
Made it a requirement that you unlock the Auto Miner in the Crafty Mike mission before being offered any harvesting missions for which you will need an Auto Miner.
Renamed the GeoCorp Grade 2 Harvesting Missions to reflect which resources they are asking you to collect.
Restructured GeoCorp Grade 2 Harvest Missions to start with easy to find resources and end with harder ones, after the Auto Miner has been unlocked.

Resource Distribution Revisions:

Updated Resource Giver Distribution: Common resources; Plumbite, Titanite, Wood, Rubber & Luxite are still readily available in most locations.
Uncommon resources; Rodite, Carbite & Oleite are now available as underground deposits under rocks. They can only be harvested with the Auto Miner Block.
Rodite is available in the Mountains.
Oleite is available in the Desert.
Carbite is available in the Salt Flats.
Rare resources; Ignite, Erudite & Celestite are visible by the crystals, but also contain underground deposits accessible with the Auto Miner Block too.
Celestite can be found in the Salt Flats.
Erudite in the Grasslands.
Ignite in the Desert.

Art Tweaks:

Cursors have been updated and should be more visible against different colour backgrounds.
Added corporation logo sprites to mission message boxes.
Added new rocks to Salt Flats biome.
All rocks are now breaking apart more naturally.
Optimised scenery objects to improve frame rate.

Bug Fixes:

Blocks:
Fixed shotguns not damaging shields Made the GeoCorp cab drive properly again.
Fixed GeoCorp Anchor 222 bottom attach points.
Updated flamethrower start and stop times to be more responsive. Fixed animation issue if quickly toggled off, on and then off again.
Fixed issue causing resources to incorrectly fall off a Tech/base when entering a silo.

Missions:

Fixed progression blockers in several missions when playing multiple playthroughs.
Fixed an issue caused by reaching GSO Grade 2 before fighting the Trader Troll.
Fixed progression blocker in Striking Out when selling the Collector.
Fixed crafting mission objective markers occasionally pointing at a Trading Stations.
Fixed Crafty Business IV spawning outside of the Desert biome.
Neutral Techs that require your protection during Defend Friendly Tech missions will now turn into enemies if you move out of range and abandon them before the mission is complete.
In the Chase and Destroy Enemy Tech missions, the Techs will not turn neutral anymore if you fail to catch them. They will continue to flee and may be destroyed after the time has expired.
Fixed enemy Techs in Chase and Destroy missions sometimes disappearing on reload.
Fixed overpowered Techs being able to spawn in GeoCorp Grade 3 missions.

Audio:

Fixed audio bug causing stuck sounds and errors.
Tech sounds no longer play while the game is paused.

Known Issues:

Players who created a save game on an earlier TT_Unstable version might find extra icons on their radar after completing missions. This will only affect missions that were accepted, but not completed in the TT_Unstable version.
Waypoint markers may not appear correctly in-game for certain missions e.g. missing or pointing in the wrong direction.
Certain names for missions may incorrectly change after a reload.
Can incorrectly rename non-player bases.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Graphical issues with red projector on terrain when enemies spawn in.
Some radar markers may point towards things that are missing in the world.
Markers for missions and bases when playing in 4:3 are offset slightly.
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  • updated ChangeLog, main post.
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Out the Development. Updated to latest version.
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