Bad North: Jotunn Edition - Deluxe Edition GOG

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Bad North: Jotunn Edition - Deluxe Edition GOG

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Bad North: Jotunn Edition - Deluxe Edition

Genre: Action - Real-time - Tactical
Works on: Windows (7, 8, 10)
Languages: Text only: English, Português do Brasil, 中文(简体), Deutsch, español, français, italiano, 日本語, русский, Türkçe
Features: Single-player
Released: November 16, 2018
Size: 242 MB
Company: Plausible Concept / Raw Fury
Installer version: db0bf17_(33227)
Included goodies: Soundtrack (MP3) + Wallpapers (Desktop + Mobile)
Store page:https://www.gog.com/game/bad_north_deluxe_edition

About:
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Bad North Deluxe Edition includes:

BAD NORTH
Full game digital download.

ENHANCED COMMANDER PORTRAITS
Show the invading forces the might of your kingdom with new royalty-themed artwork.

ORIGINAL SOUNDTRACK FILES
Composed by award-winning sound designer Martin Kvale, available for digital download.

Tracklist
  • Morning Mist
  • Waves of Ships
  • Lineage
  • Maps
  • Nightfall
  • Won
  • Quiet Meadows
  • Tensions
  • Island Morning
  • Campaigns
  • Lineage Revisited

DIGITAL WALLPAPERS
Formatted for your desktop and mobile phone.

Your home is under attack. The king is dead at the hands of Viking invaders. Hope is a distant glimmer
in the fog, fading fast with every passing moment. As you rise to take your father’s place as ruler, it
will fall to you to stage your defenses. But make no mistake – this is no fight for victory, but a
desperate grasp for survival.

Bad North is a charming but brutal real-time tactics roguelite. Defend your idyllic island kingdom
against a horde of Viking invaders, as you lead the desperate exodus of your people. Command your
loyal subjects to take full tactical advantage of the unique shape of each island. Everything is at stake:
fail, and watch the blood of your subjects stain the ground red.

It’s charmingly brutal, with beautiful procedurally-generated islands and adorable soldiers juxtaposed
against the blood-stained realities of war. You control the broad strokes of the battle, giving high level
commands to your soldiers who try their best to carry them out in the heat of the moment. It’s
accessibly deep, with simple player inputs masking a dynamic combat simulation that make it inviting
to new players while challenging veterans.

Keep fighting, warriors. Not for power or riches or glory, but for hope of peace to come once again in
the harsh lands of the Bad North.

Key Features:

REAL-TIME TACTICS ROGUELITE: Position and relocate your troops to fend off the Vikings, who
each have their own counters to the threats you pose. Pick your battles and plan your evacuations
carefully! Lose a commander and they’re gone forever; lose everything, and it’s game over!
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INTELLIGENT UNIT CONTROLS: You command the broad strokes of your defenses and monitor
positioning — your soldiers do the rest, navigating and engaging intuitively in response to the
situation at hand.
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PROCEDURALLY-GENERATED ISLANDS: Each island is both stylistically charming and unique in its
layout. Plan your strategies around every nook and cranny, for you only get one chance to save them
from the enemy invasion.
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UNLOCKABLE UPGRADES: A stronger, smarter defense leads to greater rewards. Use these to
develop your subjects from a ragtag militia into seasoned warriors.
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► System requirements
Minimum system requirements:
System: Windows 7 / 8 / 10
Processor: AMD Athlon X4 5350, Intel Core i3-2100T or equivalent
Memory: 4 GB RAM
Graphics: GeForce GTX 480M, Radeon HD 6790 or equivalent
DirectX: Version 11
Storage: 200 MB available space

Recommended system requirements:
System: Windows 7 / 8 / 10
Processor: AMD Athlon X4 605e, Intel Celeron G1610 or equivalent
Memory: 4 GB RAM
Graphics: Radeon HD 7850, GeForce GTX 470 or equivalent
DirectX: Version 11
Storage: 200 MB available space
► ChangeLog
https://www.badnorth.com/news/patch/2-00-jotunn-edition

Patch 1.07 - 23 January 2019
1.07 is a smaller patch which is predominantly for a Unity Engine upgrade that improves stability, along with a number of bug fixes (including fixing some issues that were introduced in Patch 1.06).

Bug Fixes
- Fix for Game crashing on Windows systems with Citrix, or other virtual display drivers
- Fix for reduced total campaign gold (introduced by 1.06)
- Fix for viking brute archers having too much stun damage (introduced in 1.06)
- Fix for Game Over being triggered if the final level is the only level left
- Fix for blurry fatigue icon in loadout screen
- Fix for gamepad movement pointer disappearing if rapidly reselecting units
- Fix for certain enemies occasionally teleporting off of their ships when disembarking

Patch 1.06 - 19 December 2018
New Features
- Added Easy Difficulty mode
- Added Controller layout cheatsheets
- Loadout / Deployment order is retained from turn to turn
- Game will detect if you trap yourself on the campaign map and trigger a game over

Bug Fixes
- Plunge can now drop from a height of 2 at upgrade level 1 and 2
- Slight buff to archers
- Replenish can begin before all units make it to the house, if some are delayed
- Fixes progression blocker if commander is stunlocked
- Early game enemy types appear a little sooner
- Improved Island Generation so failures are less likely
- Should reduce the chance of having islands stuck under the fog
- Improved some framerate spikes due to garbage collection
- Fixed a very rare crash related to navigation
- Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level
- Popups can be closed with the back button
- Fixed issue where hover effects on soldiers stick when pausing / winning the level
- Fixed issue where full squads could be sent to replenish
- Possible fix for occasional soft-lock in the campaign map
- Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio
- Fixed one issue that could cause an infinite loading screen on new Campaign
- Possible fix for game sometimes hanging at start
- Fix for archers sometimes shooting through cave walls
- Fixed issues where units would occasionally stick on each other (introduced in 1.04)
- Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
- Fix for squads occasionally forgetting to follow their commander back out of a house
- Improved handling of corrupted campaign save files
- Fix for commander flags getting stuck on houses
- Cycling through squads will show godrays, indicating the selected squad
- Fleeing archers will be able to shoot from the ship before their commander arrives
- Fix for the squad destination marker sometimes becoming invisible
- Campaign Map updated with new visuals / animations / workflows
- Various aesthetic improvements to the islands
- Added several new island pieces to the island generator
- Pathways between levels on islands are more visible
- New fire effects
- Various additional UI / flow tweaks
- Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
- Corpses get highlighted like grass
- Flee will popup an icon once the ship is considered fully fled (50% to the fog)
- Added sparklier snow

Patch 1.05.1 (2018-11-29)
We’ve just pushed a minor update to PC platforms that brings the following fixes:
Corrupted user save and user settings files will be handled and reported

Fix for units not rendering correctly on certain Macs
Added Command line param: NoAutoPause - The game will no longer pause when tabbed out
Added Command line param: TouchCursor - Emulates touch controls for Windows & Mac [experimental]
Added Command line param: NoAlienFX - Disables AlienFX lighting’
Details of how to use command line params here

Polish
Campaign Map updated with new visuals / animations / workflows
Various aesthetic improvements to the islands
Added several new island pieces to the island generator
Pathways between levels on islands are more visible
New fire effects
Various additional UI / flow tweaks
On PC, using a PS4 controller will show PlayStation icons for button prompts
On Windows, added support for AlienFX
Improved Rich Presence for the platforms that support it

Patch 1.04 October 16, 2018
Optimizations
Various improvements to overall framerate
Reduction in framerate spikes
Improved / reduced loading times, especially when returning to a save game late in the campaign

Bugs
Fixed issue where the squad select UI would scroll incorrectly with gamepad
Fixed issue where duplicate squad order markers could appear
Fixed houses still burning sometimes when returning to an island
Fixed issue where portraits would sometimes become corrupted (show as plain white)
The “Move” command no longer gets deselected when you toggle rapidly between squads
Commanders can no longer get stun-locked when attempting to flee if some of their squad are already on the ship

Improvements / Tweaks
Updated app icons
“Game Saving” icon / spinner shows for longer
Highlight effects on flee / replenish
Slight buff to basic pikes
Fleeing an island resolves halfway to the fog (reduced waiting time)

Patch 1.03 September 26 2018
Balance
Note: Some of these balance changes (marked with a *) will only take effect after starting a new campaign.
Archery skill Volley is more predicatable, powerful and can do stun damage
Pike skill charge has been slightly nerfed and made more consistent
Max enemy types per level is increased to 4*
Final level can contain all enemy types and has modified generation rules*
Reduced randomization on island difficulty*
Slightly reduced end-game difficulty on Normal*
Modified how numerous some late-game enemy types are, in particular axe-throwing and large bow-wielding enemies
Recruitable Commanders come with progressively more gold throughout the campaign*
Stun system has been tweaked and large enemies are no longer immune to stun damage (though still very resistant to it)

Bugs
Fixed issue where foliage highlights could become extremely bright
Fixed issue where volleying with no archers would cause the squad to become unresponsive
Fixed issue where the local commander could be dismissed
Squads are less likely to get stuck when moving past / through each other, especially when replenishing
Fixed an issue where broken units could cause all their neighbours to become broken
Fixed dotted line curves in squad selection and upgrades screen for 4K systems
Modified trigger conditions for "Nightwatch" trophy so it will trigger if you win an island that partially took place during the night (previously it would only trigger if you ended the level at nighttime
Fixed an issue with the “Folk Hero” trophy that could prevent it from triggering.
Fixed issue where docking / undocking Nintendo Switch could cause commanders display to be misaligned in the map view

User Interface
Updated squad selection UI to make it less likely to dismiss your first commander by accident.
Added commander gold to the squad selection screen
Game Over screen shows number of Vikings Killed
Warhorn and Replenish will default to the closest non-burning house when playing with Gamepad

Patch 1.02 September 12, 2018
Bugs
Fixed issue where Pikemen occasionally change direction for no obvious reason
Improved units ability to move past their friends.
Pikemen can no longer be interrupted mid charge
Fixed issue where unit dying or getting stuck on the way to ship might prevent the squad from fleeing
Fixed an issue where units might not register as dead (would freeze and be ignored by other units), preventing the level from ending
Fixed issue where corrupted Terrain follows players through multiple islands
This may have looked like units could walk through walls / some areas were non-navigable
Replenish is more reliable, with units getting killed on their way to the house
Fixed issue where archers sometimes get stuck firing at nothing

User Interface
Campaign seed shows up in pause / campaign options
Use this when reporting any bugs / issues to us, and they will be easier to reproduce!
Gamepad: Upgrades Menu opens with button press (removed navigate down from map, because it was confusing for new players)
► bypass gdrive download quota
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Bad North: Jotunn Edition - Deluxe Edition GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Bad North GOG

Post by vastyr »

Update!
  • added version, 1.05.1_(25432).
► bypass gdrive download quota
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Bad North GOG

Post by Laetgark »

Thank you vastyr!
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Bad North GOG

Post by vastyr »

Update!
  • added v1.07_(26675).
  • updated changelog.
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Bad North - Deluxe Edition GOG

Post by Nighted »

► old version
My RARs will now be using default forum PW. If you get a file that doesn't open use this: Nighted_|^.9kWU_Fn6p*_...t(-.-t)

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Bad North: Jotunn Edition - Deluxe Edition GOG

Post by hallo51 »

Bad North: Jotunn Edition + Deluxe Content + Goodies - 9ac50dd_(31257)
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Post by basc »

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Bad North: Jotunn Edition - Deluxe Edition GOG

Post by Nighted »

Thanks for uploading this. It would have taken me several hours.
My RARs will now be using default forum PW. If you get a file that doesn't open use this: Nighted_|^.9kWU_Fn6p*_...t(-.-t)

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Bad North: Jotunn Edition - Deluxe Edition GOG

Post by vastyr »

Update!
  • added version db0bf17_(33227).
► bypass gdrive download quota
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Bad North: Jotunn Edition - Deluxe Edition GOG

Post by Nighted »

Forgot about this one...thanks for the reminder $$$---> sammuggleton <---$$$ :drinks:

Bad North- Jotunn Edition 2.00.5 (33227) GOG
My RARs will now be using default forum PW. If you get a file that doesn't open use this: Nighted_|^.9kWU_Fn6p*_...t(-.-t)

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Bad North: Jotunn Edition - Deluxe Edition GOG

Post by sammuggleton »

Thanks un0btanium for your report. Working links added here
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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