X4: Foundations Collector's Edition + DLC GOG

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X4: Foundations Collector's Edition + DLC GOG

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X4: Foundations Collector's Edition

Genre: Simulation - Action - Sci-fi
Works on: Windows (7, 8, 10)
Languages: audio&text: English, French, German, Russian textonly: Brazilian Portuguese, Chinese, Italian, Japanese, Korean, Spanish, zh
Features: Single-player - Controller Support
Released: November 30, 2018
Size: 12.3 GB
Company: Egosoft / Egosoft
Installer version: v5.10_hotfix_3a_(64bit)_(58236)
Goodies: Artbook + X Novel: Nopileos (English) + X Novel: Nopileos (German) + Soundtrack (FLAC) + Soundtrack (MP3)
Store page: https://www.gog.com/game/x4_foundations ... rs_edition

About:
The Collector's Edition Includes:
● The X Universe Digital Artbook 2018: Enjoy the concept art behind the X universe.
● X Novel: Nopileos by Helge Kautz as English and German eBook.
● Digital Soundtrack: Download the music, including exclusive versions of the trailer and teaser
music in highest possible quality.

● Access to the first two expansions for X4: Foundations.
● First expansion planned to be released in 2019
● Second expansion planned to be released later

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About the Game
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Freedom to personally fly all ships:

X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to
the biggest carrier, everything can be piloted from the cockpit or an external view.

A big focus in the development of X4 has been to achieve a seamless and immersive experience when
moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space
station into another ship you may have parked there and replace the pilot that was working for you
just by clicking on his chair.
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Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining
enough money through fighting or trading, most players want to establish their own economy and
start influencing the universe on a larger scale. In X4, it is now possible to be completely free and
creative. Stations can be constructed from a variety of modules, be it production modules, living
sections, docks or many other types of parts. The powerful new map system allows you to drag and
connect modules using a connection system to design your own unique creations.

Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a
graphical editor and actually seen on the ship.
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Most dynamic X universe ever:

X4 will be the first X game to allow our races and factions to freely build and expand their empires;
the same flexibility the player enjoys in creatively designing space stations from modular building
blocks is also available to them. Races expand their empire based on supply and demand, which leads
to an extremely dynamic universe where every action the player makes can influence the course of
the entire universe.
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Managing your empire with a powerful map:

Once you have more ships and many NPCs working for you as pilots, crew or station managers, the
map will be your preferred method of managing it all. Ships can be ordered with simple clicks and
through drag-and-drop operations to set their future path and commands.

Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or
send ships on remote exploration missions.

Most detailed X economy ever:

One of the key selling points of X games has always been the realistic, simulated economy. Wares
produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs
and prices develop based on this simulated economy. This is the foundation of our living and
breathing universe. Now with X4, we have taken another, massive step. For the first time in any X
game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades,
ammo and even stations. You name it. Everything comes out of the simulated economy.


Research and Teleportation:

The seamless change from ship to ship and from NPCs controlling your empire for you continues on a
higher level. Once you own a larger fleet, you will be very interested in researching a technology from
your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot
quicker and experience all the critical situations your NPCs encounter first hand.

Every order you have given to a ship before turns into a mission objective when you pilot the ship
yourself. The moment you leave again, your pilot takes the helm and continues with their previous
orders.

Get into the game:

In X4, you can start your journey from a number of different gamestarts and as a number of different
characters, each with their own role, set of relationships and different ships and technologies to start
with. No matter how you start, you are always free to develop in any other direction. Focus on
exploration, make money with illegal trading and theft, command large battle fleets or become the
greatest entrepreneur ever. It's all up to you to decide.

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X4: Split Vendetta
Released: March 31, 2020
Size: 920 MB
Store page: https://www.gog.com/game/x4_split_vendetta

About:
X4: Split Vendetta is the next chapter in the X4: Foundations story. This is the first big expansion for
X4, greatly increasing the size of the universe and introducing two new Split family clans along with
their economy, new ships, weapons and station modules.

Along with the Update 3.0 to X4: Foundations, the X4: Split Vendetta expansion brings exciting new
missions and adventures to the game. New gamestarts allow an even more varied experience in the
biggest sandbox this side of the galaxy.

TRADE with the Split families or FIGHT against them. BUILD your own station designs based on the
new modules and THINK carefully on your path through the new diplomatic missions.

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X4: Split Vendetta Soundtrack
Released: March 30, 2020
Goodies: Soundtrack (MP3) + Soundtrack (FLAC)
Store page: https://www.gog.com/game/x4_split_vendetta_soundtrack

About:
Enjoy our new soundtrack to the 2020 expansion "X4: Split Vendetta" and the 3.0 Update to "X4:
Foundations". Alexei Zakharov, renowned composer and producer of the X game series scores,
delivers 18 brand new melodic tracks of a large scale. Immerse yourself in the soundworlds of the
enlarged X4 universe.

Including three Bonus Tracks from the game's main menu as well as both X4: Split Vendetta trailers.
Available as MP3 and FLAC.

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Track Listing
  • 1 Beyond the Gates 4:48
  • 2 Federation Lost 7:43
  • 3 Heart of Acrimony5:47
  • 4 Guided By Unseen Hands 5:00
  • 5 Where the Ravine Leads 4:19
  • 6 Oblivion's Siren Call 4:57
  • 7 Rhy's Defiance 3:49
  • 8 Dominion of Providence 6:48
  • 9 Assembled for Eternity 5:20
  • 10 An Era of Perfect Stillness 5:15
  • 11 The Stars Bleed Crimson 4:00
  • 12 Echoes of Grandeur 4:03
  • 13 On Frontier's Blazing Edge 4:04
  • 14 Turquoise Sea 3:23
  • 15 Last Farewell 4:11
  • 16 X4: Split Vendetta - Main Menu (Bonus Track) 2:20
  • 17 X4: Split Vendetta - Announcement Trailer (Bonus Track) 2:00
  • 18 X4: Split Vendetta - Launch Trailer (Bonus Track) 2:16
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X4: Cradle of Humanity
Released: March 16, 2021
Size: 1.8 GB
Store page: https://www.gog.com/game/x4_cradle_of_humanity

About:
X4: Cradle of Humanity, the second big expansion for X4: Foundations, brings the X series back to
Earth. While significantly increasing the size of the game's universe with new sectors, the expansion
also welcomes two Terran factions to X4: Foundations, along with their economy, ships, weapons and
stations. New game-starts introduce the identity and political stance of the Terran factions, as well as
give an alternative perspective on existing story developments in X4: Foundations.

X4: Cradle of Humanity also sheds a light on what has happened to Earth in the decades since the
jump-gate shutdown. Furthermore, a certain pirate faction that is well known to fans of the series is
making a dramatic comeback.

X4: Cradle of Humanity is accompanied by the biggest free update to X4: Foundations yet. Update 4.0
further enhances X4: Foundations in a number of ways, including major new gameplay features (e.g.
a new terraforming feature) and wide-ranging visual improvements (e.g. volumetric fog).

Main Features:
  • Big expansion of the X4: Foundations universe with new sectors
  • Return of Terran factions with economy, ships, weapons and stations
  • Thrilling new story missions and adventures to experience
  • New game-starts that allow new perspectives on the X4: Foundations story
  • Introducing a new terraforming gameplay feature, evolving the endgame
  • Visual improvements such as volumetric fog, making the X universe look better than ever
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X4: Cradle of Humanity Soundtrack
Released: March 12, 2021
Included goodies: X4: CRADLE OF HUMANITY SOUNDTRACK MP3 + X4: CRADLE OF HUMANITY SOUNDTRACK FLAC
Store page: https://www.gog.com/game/x4_cradle_of_h ... soundtrack

About:
Enjoy our new soundtrack to the 2021 expansion X4: Cradle of Humanity.
Alexei Zakharov, renowned composer and producer of the X game series scores, delivers 17 brand
new melodic tracks of a large scale. Immerse yourself in the soundworlds of the enlarged X4 universe.

Including three Bonus Tracks from the game's main menu as well as both X4: Cradle of Humanity
trailers. Available as MP3 and FLAC.

X4: Cradle of Humanity Original Soundtrack:

01. Alexei Zakharov - Cradle of Humanity [5:20]
02. Alexei Zakharov - Wings of the Wind (Variations on a theme of Borodin) [4:52]
03. Alexei Zakharov - The Traverse [3:40]
04. Alexei Zakharov - Homesick [4:34]
05. Alexei Zakharov - Pulse and Flow [4:20]
06. Alexei Zakharov - Savage Soul [4:45]
07. Alexei Zakharov - Citadel Rim [3:48]
08. Alexei Zakharov - Rise of the Protectorate [7:14]
09. Alexei Zakharov - Forsaking the Void [3:53]
10. Alexei Zakharov - Shining Currents [4:36]
11. Alexei Zakharov - Machine Heart [3:53]
12. Alexei Zakharov - Open Your Eyes [6:51]
13. Alexei Zakharov - Distant Dawn [4:45]
14. Alexei Zakharov - Insomnia [3:14]
15. Alexei Zakharov - Auspicious Creations - Main Menu (Bonus Track) [2:43]
16. Alexei Zakharov - Rise of the Protectorate - Trailer Version (Bonus Track) [3:05]
17. Alexei Zakharov - Savage Soul - Trailer Version (Bonus Track) [1:42]


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X4: Tides of Avarice
Released: March 14, 2022
Size: 975 MB
Store page: https://www.gog.com/game/x4_tides_of_avarice

About:
X4: Tides of Avarice, the third expansion for X4: Foundations, invites you on new exploration adventures.

Meet new factions and experience their stories
Encountering and interacting with previously unknown, lawless pirate and scavenger factions, will challenge your perception of social order and justice in the X universe. In new sectors and dangerous regions, you will not only discover new ships and stations, but also encounter stellar phenomena that will significantly influence your plans and actions. What is it all about, and who are the mysterious manipulators that have learned to master a rare and vital resource? Your journey will lead you towards the answers. Set out and discover a new chapter of X4: Foundations.
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Let new ships terrify and enchant you at the same time
Roam through the Windfall and Avarice systems, and discover numerous new ships from the pirate and scavenger factions of X4: Tides of Avarice. Among other new ships, you can look forward to the following highlights:
  • The Erlking, a terrifying pirate battleship with an experimental and unusual energy source, has been developed over many years by the Riptide Rakers, at great cost to their resources and lives, in a desperate attempt to take advantage of stellar phenomena in the Avarice system. In X4: Tides of Avarice, you will find out more about these curious events, while you upgrade the Erlking using research and resources acquired during your adventure.
  • The Astrid, an incredibly lavish and luxurious yacht, projects wealth and importance. Owned by the CEO of the Northriver Company, Brantlee Northriver, it is rumoured to be the fastest ship in the galaxy. With its sleek design, the Astrid is a ship unlike anything you've ever come across in the X universe. What mysteries might it hold?
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Salvage shipwrecks to recycle resources
Have you ever come across a shipwreck and wished you could use it in a profitable way? In the Avarice system, the Riptide Rakers, a loosely organised group of scavengers and traders, have developed the means to salvage wrecks and use them in production. Either tow the wreck with one of the new tug ships, or dismantle the wreck right where you found it using a new deconstruction ship. Once you've reached a station equipped with a recycling module, watch your scrap metal turn into building resources.

X4: Foundations 5.00 Update
X4: Tides of Avarice is released at the same time as the extensive, free 5.00 update for X4: Foundations, which expands and improves the base game in several ways. The 5.00 update introduces a series of new capital ships. These ships have been re-imagined, and a new fleet of improved models will now be on sale in various shipyards. Several factions in the game will gradually start using these new and improved ships. The 5.00 update will also bring AMD FidelityFX™ Super Resolution (FSR) to X4: Foundations, using a collection of cutting-edge upscaling technologies to boost performance.


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X4: Tides of Avarice Soundtrack
Released: February 25, 2022
Size: 169 + 425 MB
Included goodies: Soundtrack (MP3/FLAC)
Store page: https://www.gog.com/game/x4_tides_of_avarice_soundtrack

About:
The Avarice and Windfall systems echo with the sound of lawless pirates and scavengers. Created by Alexei Zakharov, renowned composer and producer of the scores for the X series games, the X4: Tides of Avarice soundtrack invites you to engage with the unknown and see the X-universe from new perspectives.

Available in MP3 and FLAC formats.

TRACKLISTING:
  1. [04:22] I am Evil
  2. [03:24] Guiding Star
  3. [03:22] Inertia
  4. [06:03] Lost Children of Endless Space (Suspense)
  5. [04:00] Blind Course
  6. [05:49] Scoundrel Blood
  7. [04:41] Propulsion Exhaust (Suspense)
  8. [04:21] Lost and Long Forgotten
  9. [03:14] Nameless Drifter
  10. [03:36] Spawn of Desolation
  11. [04:29] I am Evil
  12. [04:04] Lost Children of Endless Space
  13. [04:42] Inertia (Suspense)
  14. [04:18] Propulsion Exhaust
  15. [04:00] Stigma Bound
  16. [04:12] Last Har
► System requirements
Minimum system requirements:
System: Windows 7 SP1 (64-bit) / 8 (64-bit) / 10 (64-bit)
Processor: Intel i5-4590 3.3GHz or AMD equivalent
Memory: 8 GB RAM
Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
Storage: 12 GB available space
Other: These estimates may change until final release.

Recommended system requirements:
System: Windows 7 SP1 (64-bit) / 8 (64-bit) / 10 (64-bit)
Processor: Intel Core i7-6700 or AMD equivalent
Memory: 16 GB RAM
Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
Storage: 12 GB available space
Other: These estimates may change until final release.
Latest Patchnotes/Changelogs
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X4: Foundations Collector's Edition + DLC GOG

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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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X4: Foundations Collector's Edition GOG

Post by paul »

2.5?
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Post by vastyr »

Update!
  • added full installer v2.50_Hotfix_1_(29990).
  • added latest patch updates up to v2.50_Hotfix_1_(29990).
    older patches available.
  • updated ChangeLog.
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Post by Noname »

"2.21 to 2.50" требует "*. bin" , а там только "*.ехе" лежит .
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Post by langjian »

Noname wrote: 05 Jun 2019, 05:31 "2.21 to 2.50" требует "*. bin" , а там только "*.ехе" лежит .
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Post by vastyr »

Update!
  • added v2.60_(64bit)_(33228) [MULTi10].
    Note: 10 separate language installers. [CHN/DEU/ENG/ESP/FRA/ITA/JPN/KOR/POR-BRA/RUS].
    Previous version was a multi-language installer.
EDIT: added cloud links.
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Post by catastic »

vastyr wrote: 19 Oct 2019, 08:49 Update!

added v2.60_(64bit)_(33228) [MULTi10] - magnet link.
Note: 10 separate language installers. [CHN/DEU/ENG/ESP/FRA/ITA/JPN/KOR/POR-BRA/RUS].
Previous version was a multi-language installer.
► Changelog
Version 2.60 (368124) - 2019-10-17

Improved balancing and robustness of in-game economy (including prices, volume and production rates of Engine Parts, Hull Parts and Smart Chips).
Improved Logical Station Overview (added storage allocation, buy/sell limits, module state, production module grouping).
Improved station Info menu (added intermediate wares, filled storage capacities by type).
Improved station-based traders (coordination between traders, selection of stations to trade at, use of cargo that is excess or needed by their station).
Improved pirate behaviour by increasing variety of wares that pirates are interested in.
Improved trader deal selection and cargo space utilisation logic.
Improved automatic resupply by preventing player-owned ships from automatically getting deployables.
Improved ships rearming at resupply ships by only ordering what the resupply ship can build.
Improved upkeep mission priority for ship pilot and station manager vacancies from medium priority to high.
Improved ship combat AI by reducing use of boost to avoid completely draining shields.
Improved ship AI by allowing pilots to target, and be able to destroy, stations that are under construction.
Improved aggressiveness of NPC ships in response to attack when on their way to combat.
Improved range of high-tech wares stocked at most Trading Stations.
Improved capital ships docking at stations and movement through gates.
Improved shipyard build queue processing so newer ships are less likely to jump the queue.
Improved shipyard build queue handling when all docks are full.
Improved loadouts of small fighters by reducing chances of them using missiles, especially torpedo launchers.
Improved mining yield by increasing cargo capacity of mining ships by 100%.
Improved coordination between multiple mining ships assigned to the same station.
Improved behaviour of laser towers attacking stations.
Improved station AI by reassigning mining ships told to mine if they no longer need mineable wares when station configuration changes.
Improved carrier combat if carrier has direct subordinates and is directly attacking a target.
Improved ship movement in various situations (including moving through a gate, leaving a local highway in the middle, moving to distant objects).
Improved travel mode handling while going through gates and into highways.
Improved autopilot travel mode usage.
Improved damage applied to shields and turrets in out-of-sector combat to better match in-sector observations.
Improved info menu for station build storage to show amounts and display resources even if build storage currently doesn't have any.
Improved map to allow trade wares without current valid trade offers to be shown on the map.
Improved "ping" effect to be less obtrusive if multiple mission targets are present.
Improved Russian font.
Added Russian voice recordings.
Added consumption and production numbers to storage nodes in Logical Station Overview.
Added ability to assign ships to trade for resources for a station's build storage to assist in station construction.
Added Anchor space for orders AutoTrade, Sector AutoMine, AdvancedAutoMine and Expert AutoMine to the order queue menu.
Added possibility to sell resources and buy products and trade wares.
Added new resource region to Cardinal's Redress to help with Holy Order resource shortage.
Removed Tobii options if no Tobii device is detected.
Fixed stations under construction not being killable when out of sector.
Fixed Xenon asteroid stations not being killable in certain situations.
Fixed target speed matching not working when in relative movement to the target or after having pressed Full Stop.
Fixed destroying pirates that are showing their true colours sometimes resulting in a reputation penalty with the sector's police faction.
Fixed pirates attacking ships even if they are not interested in them.
Fixed pirates sometimes fleeing before attacking after just saying that they will attack.
Fixed space suit not undocking correctly from moving ships.
Fixed fleet auxiliary ships with behaviour to Supply Fleets in a space rather than as part of a fleet not enabling trade offers.
Fixed fleet auxiliary ships not advertising trade offers when subordinate to a station.
Fixed fleet auxiliary ships wanting to dock at themselves to get supplies and repairs.
Fixed resupply orders sometimes resulting in incorrect ammo and units.
Fixed resupply ships told to Get Supplies sometimes trying to purchase more than they can afford.
Fixed ship state breaking if player takes over a ship that is in the process of getting repairs or supplies at a fleet auxiliary ship.
Fixed Get Supplies order trying to purchase more wares than the ship has cargo space for.
Fixed ships attempting to collect crates with countermeasures although they have no space for them.
Fixed ships being unable to transfer deployables via ware exchange in certain situations.
Fixed ships trying to get equipment at equipment docks they cannot dock at.
Fixed pirate capital ships repeatedly trying to get equipment.
Fixed ships sometimes fleeing after getting ammunition.
Fixed player-owned ships that need ammo and/or drones in addition to repairs not going to get repairs if they couldn't find a resupply ship that can supply everything they need.
Fixed player-owned ships getting repairs at resupply ships when automatic resupply is Off.
Fixed ships that need ammunition to fight not considering fleet auxiliary ships assigned to supply ships in their sector.
Fixed docked ships given an order to trade or exchange wares with the object they are docked at undocking and docking again.
Fixed ships assigned to mine for stations ignoring blacklist if blacklisted sector is in the same cluster as their station.
Fixed ships pursuing targets to beyond their operational range when not authorised to do so in certain situations.
Fixed various cases of ships trying to do things with objects in other sectors.
Fixed docking ships not being responsive to attacks when their order is not critical.
Fixed ships waiting to dock at a resupply ship that is currently busy waiting indefinitely.
Fixed ships getting stuck waiting for an undock clearance that may never come.
Fixed capital ships getting stuck while docking.
Fixed station-based traders sometimes buying at a loss.
Fixed capital ships sometimes moving too close to their targets when attacking.
Fixed capital ships attempting to park at docked fleet auxiliary ships.
Fixed ships trying to fly through station geometry in certain situations.
Fixed ships sometimes not finishing their movement.
Fixed specified formation not being applied to fleet auxiliary ships.
Fixed wings set to use formation Circle or Semicircle changing to Line Abreast or Line Astern.
Fixed incorrect entry movement of ships in Accelerators and, in some cases, Jump Gates.
Fixed carriers ordering subordinates to attack targets that were once hostile when they no longer are.
Fixed wing leaders fighting over orphaned wingmen when taking control of them.
Fixed police ships ignoring illegal wares dropped in lockboxes in response to an inspection.
Fixed ships deciding to open a lockbox when explicitly told not to.
Fixed non-smuggling traders trading wares in areas where those wares are illegal.
Fixed smugglers only trading with non-hostile factions.
Fixed missing restriction for trading with current player ship while docked.
Fixed ships sometimes flying excessively large turns.
Fixed pilots sometimes aborting travel mode without good reason.
Fixed autopilot aborting while still tens of kilometres from the target.
Fixed autopilot aborting when transitioning through a ring highway gate.
Fixed ships entering jump gates and accelerators from the side.
Fixed ships sometimes jumping by many kilometres when the player comes near.
Fixed rare situation that could leave ships docked at wrecked platforms.
Fixed station-based traders trying to sell more than they will have.
Fixed station-based traders getting stuck addressing resource shortages that the player has explicitly set to not be purchased.
Fixed station-based traders selling off existing cargo ignoring faction restriction set on their commander.
Fixed traders subordinate to a station sometimes all becoming dormant when they get a new manager who was transferred from a different station.
Fixed station-based drones not docking at station when Recall Subordinates is issued on the station.
Fixed stations missing opportunities to trade with other stations for lack of cargo drones (improves previous fix).
Fixed NPC-owned stations permanently selling off resources which were only meant to be sold temporarily.
Fixed NPC-owned trading capital ships attempting to trade while not having transport drones.
Fixed player being able to change assignments of drones thereby making the drones unrecoverable.
Fixed multiple cases that led to defence drones being docked without being collected.
Fixed Xenon installations not having enough defences.
Fixed wharves and equipment docks not being rebuilt by factions.
Fixed non-factory stations potentially being expanded with production modules.
Fixed estimated build time for ships not taking state of shipyard into account.
Fixed station module recycling not aborting if module was destroyed.
Fixed wrecked station modules being recycled too early.
Fixed low-attention mining of capital ships not accounting for ore collector drones.
Fixed player- and visitor-owned ships ordered to Distribute Wares only selling to shipyards and wharves.
Fixed blueprints for 8M Standard Dock Area not being obtainable.
Fixed fired NPCs not leaving their post.
Fixed XP gain calculations for combat incorrectly determining force strength of allies and enemies.
Fixed falling through floor when returning from external view.
Fixed problem with re-assigning crew at the ship trader.
Fixed safe deposit box not working if the player has no or little money.
Fixed ware exchange failing if it involves a ship having to dock at another ship.
Fixed guild missions stalling if the mission station was destroyed at certain times.
Fixed money exploit involving build station missions.
Fixed venture platform exploit.
Fixed player being blamed for attacks they were not involved in.
Fixed some cases where dock guidance splines always went through station geometry.
Fixed inactive orders not being greyed out on the map if they are the first order in the queue.
Fixed order queue menu not showing the assignment for fleet auxiliary ships assigned to supply a fleet.
Fixed Object List and Property Owned sections in the map not being collapsible if any child is selected.
Fixed incorrect map centring when opening it while having a superhighway selected.
Fixed start position of map when assigning a construction vessel.
Fixed "Are you sure?" question in station build menu showing up when closing an empty plot.
Fixed large number of orders breaking the behaviour tab in the map (corrects previous fix).
Fixed DPS calculations shown in Encyclopedia and used for low-attention combat calculations.
Fixed missing shield info for S and M ships in Encyclopedia.
Fixed selection mismatch in menus with multi-selection when scrolling with keyboard or controller.
Fixed station build menu being unusable due to constant refreshes in certain situations.
Fixed station build menu not retaining the selected module category after returning from selecting a construction vessel or the encyclopedia.
Fixed unusable blacklist drop-downs for some resolution and UI scale combinations.
Fixed Remove Assignment button in order queue menu not functioning.
Fixed UI issues if trade wares are turned into resources or products by adding new production module.
Fixed mission context menu in the map sometimes being cut-off.
Fixed being able to open an invisible menu with Object Info hotkey when HUD and menus are disabled.
Fixed slider input in the station build menu being interrupted by the menu refreshing.
Fixed menu crash when restoring a minimised menu.
Fixed menu crash when interacting with the target monitor while it shows a collectable or a crate.
Fixed menu crash in the plot placement section of the map under certain circumstances.
Fixed Radar Display game option not always working correctly.
Fixed Boost Toggle game option not working at all.
Fixed suspense music triggering around enemy build storage for destroyed stations.
Fixed broken voice playback when closing Timeline menu.
Fixed game becoming unresponsive if a ship in a superhighway moves to another ship in a superhighway.
Fixed game freezing if commander of a wing is sent on a venture.
Fixed rare freeze in a certain type of mission.
Fixed several performance issues in specific situations.
Fixed several causes of memory leaks.
Fixed several causes of crashes.
Worked around known issue with NVIDIA Ansel to prevent troubleshooting page appearing when quitting the game.
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Schwabe
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Post by Schwabe »

Could someone offer the patch or the game on google or cloudmail? Thanks
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vastyr
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Post by vastyr »

Schwabe and all interested..
  • added cloud dl links,
    Ready to download = CHN/DEU/ENG/ESP/FRA/ITA/JPN/KOR/POR-BRA/RUS
  • No patch is available.
► bypass gdrive download quota
► The Ninja-King
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Post by Schwabe »

vastyr

Grossartig, vielen Dank (Big Thanks). :good:
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Post by vastyr »

Update!
  • added v2.60_hotfix_2_(64bit)_(33878) - magnet link.
► bypass gdrive download quota
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catastic
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Post by catastic »

vastyr wrote: 17 Nov 2019, 10:54 Update!

added v2.60_hotfix_2_(64bit)_(33878) - magnet link.
► Changelog
Version 2.60 HF1 (370595) - 2019-30-10

Fixed construction drones on shipyards becoming permanently unavailable.
Fixed build time estimates not correctly taking available units into account.
Fixed medium mining ships sometimes moving back and forth without mining anything if the player is close by.
Fixed medium mining ships sometimes not using their turrets to break down asteroids.
Fixed some savegames failing to load (problem introduced in 2.60).
Fixed specific startup issues on Linux (problem introduced in 2.60).
Enabled Steam cloud sync on Linux and SteamOS

Version 2.60 HF2 (372944) - 2019-11-12

Fixed some causes of rare crashes.
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Post by dyg55904 »

vastyr wrote: 17 Nov 2019, 10:54 added v2.60_hotfix_2_(64bit)_(33878) - magnet link.
Multi9, not 10, FRA miss.
 i Message from: vastyr
fixed, no idea why FRA is missing.
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Post by FableRiver »

Found the options and will do. Thanks on the 33878 update.

MOD vastyr Ref:FableRiver, I see what you did there, but I can do better. Edited/deleted your other spam. MOD

I agreed, edited and deleted my posts to correct the issue stated. What's the problem?
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Post by gopnik_martian »

FableRiver, that really isn't how this works and you're not going to get anywhere acting like that. Be patient.
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Post by clickybits »

are there ddl links here?
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Post by Wolfcape »

clickybits wrote: 29 Jan 2020, 05:33 are there ddl links here?
Like, ddl.to the filehosting service?
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Post by ptsock1 »

clickybits, you can find some at MG's site:
Use the Tor Browser to access.

(You can also use Tor2Web, but I don't recommend that.)

EDIT: Wolfcape has uploaded it himself, awesome job mate! :good:
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