Project Warlock GOG

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vastyr
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Post by vastyr »

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Project Warlock

Genre: Shooter - Action - FPP
Works on: Windows (7, 8, 10)
Languages: Audio & Text: English. Text only: 中文, Deutsch, español, français, polski, português, русский
Features: Single-player
Released: October 17, 2018
Size: 1.53 GB (784 MB / 783MB)
Company: Buckshot Software / gaming company
Installer version: 1.0.2.1_(64bit)_(34381) / 1.0.2.1_32bit)_(34381)
Included goodies: Soundtrack (MP3) + Pandemic - Additional Track
Store page: https://www.gog.com/game/project_warlock

About:
Unreleased Project Warlock track exclusively available to GOG users now!
Project Warlock is a first person shooter that fans of Doom, Hexen and Wolfenstein cannot miss. It
serves you an exploding cocktail of bullets, spells and monsters. In Project Warlock you battle through
60 levels of non stop action packed with bloodthirsty enemies and challenging bosses. The game
offers not just firepower, but perk-based character development, weapon upgrades and unlockable
spells system. This high-quality independent gem is priced to appeal to fans of polished indie titles
and seekers of classic fps experience alike.

Back in April 2018 hundreds of gamers had a chance to experience an early build of Project Warlock
and gave their enthusiastic feedback. The following six months the Buckshot team, with it’s
showrunner Jakub Cislo, spent on polishing the game to bring you the most complete and satisfying
experience. The end result is something you can check for yourself – Project Warlock is available
exclusively to GOG users right now.

Oh. And John Romero thinks “it looks cool”.

Features
● 60 levels
● 5 worlds
● 72 enemies
● 38 weapons
● 8 spells
● 12 perks
► System requirements
Minimum system requirements:
System: Windows 7 / 8 / 10
Processor: Intel Core i3-3220
Memory: 4 GB RAM
Graphics: GeForce GTX 560 (1GB)
DirectX: Version 10
Storage: 3 GB

Recommended system requirements:
System: Windows 10
Processor: Intel Core i5-2400
Memory: 8 GB RAM
Graphics: GeForce GTX 1050 (2GB)
DirectX: Version 11
Storage: 3 GB
► bypass gdrive download quota
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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Post by ADMIN »

Project Warlock v1.0.2.1_(34381) (64/32bit) GOG
Support the software developers. If you like this game, BUY IT!
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Post by infer1905 »

► v1.0.0.2.7 Changelog
Technology
- Game now detects every resolution that plugged monitors can display
- Added more supported aspect ratios and resolutions
- Improved resolution selection
- Added display selection in graphic options
- Added framerate cap toggle
- Improved character movement
- Improved gamepad support
- Minor performance improvements

Bugs
- Fixed a bug where player would have to press "Always Run" twice for it to work
- Fixed a bug where frozen decorations would appear pink
- Fixed a bug in E2M01 where player could walk out of the map
- Fixed a bug in E3M01 where player could enter the secret through the window
- Fixed a bug where E5M11 would appear always locked in the Roadmap
- Fixed a bug where dagger throw animation would jitter
- Fixed a bug where player was able to select E5M03 without completing E5M01 and E5M02
- Fixed some cabinet decoration positions in E2M06
- Fixed a bug where game would start in a small window
- Fixed a bug where workshop menus would appear cut off at 4:3 resolutions
- Fixed a bug where UI background images would not scale properly while using 21:9 resolutions
- Fixed a bug where player could get stuck in the dungeon in E5M10
- Improved main menu hierarchy when using buttons to navigate through the menus

Tweaks
- Moved red cards in E4M02 and E4M03 to avoid conditional progress blockers
- Moved Weapon and Spell workshops to prevent overlapping

Balance
- Improved Executor spell balance
- Improved Freezing Blast spell balance
- Improved Holy Guard spell balance

Additions
- Added default keybindings for controllers
(only provided with default keybindings - to have default controller bindings please use "default" button in controls menu or manually delete existing keybindings.xml from appdata folder)
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Project Warlock GOG

Post by Deleted User »

Updated today 1.0.0.3
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Tom a Jerry
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Post by Tom a Jerry »

Latest updated full installers

Project Warlock v1.0.0.3 (27357)
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Post by ADMIN »

updated to v1.0.1.0_(29515) (second post)
Support the software developers. If you like this game, BUY IT!
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Post by Rh0m13uzz »

anyone have Pandemic - Additional Track ?

https://www.gogdb.org/product/1459073823#downloads
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Post by Kransekage »

Rh0m13uzz, right here:
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Post by jd2 »

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Post by Kransekage »

Sure thing
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Post by jd2 »

I mirrored the bonus track file to 20 different file hosts, so it shouldn't go completely offline for awhile.
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Post by vastyr »

Update!
  • added 1.0.2.1_(34381) (64/32bit).
► bypass gdrive download quota
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Post by catastic »

vastyr wrote: 09 Dec 2019, 21:04 added 1.0.2.1_(34381) (64/32bit).
► Changelog
1.0.2.1 FOV Patch

Additions:
-Added level progress view to the pause menu
-Added Field of view adjustment setting

Changes:
-Switches Resume and Restart button positions to avoid confusion in pause menu
-Readjusted current track window
-Increased overall difficulty in Medieval Episode
-Changed default run button to "Left shift" from "h"
-Balanced The Tank in Industrial episode further
-Increased Final Boss's health in final stage

Spells Balance:
-Reduced Storm Rage price to 5
-Reduced Freezing Blast cost to 5
-Reduced Executor cost to 5
-Reduced Curse cost to 6
-Reduced 1st improvement level of Storm Rage to 3rd instead of 5th Spirit level
-Reduced 2nd improvement level of Storm Rage to 8rd instead of 10th Spirit level
-Reduced base mana cost of Storm Rage
-Increased base damage of Storm Rage
-Increased base damage absorption of Holy Guard
-Reduced Freezing Blast base mana cost
-Increased Freeezing Blast base freeze time
-Increased Freezing Blast base range
-Reduced Freezing Blast improvement level to 3rd instead of 5th Spirit Level
-Reduced Bomberman base mana cost
-Increased Sammoner base mana cost slightly
-Reduced Executor base mana cost slightly
-Increased Curse base duration time
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Post by jd2 »

jd2 wrote: 04 Dec 2019, 04:20 I mirrored the bonus track file to 20 different file hosts, so it shouldn't go completely offline for awhile.
Over half of the original links are still standing. Here is a list of them. Pick one and then mirror it to keep it going.
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Post by malariax »

64 bits
32 bits

1.0.3.3
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Post by catastic »

malariax wrote: 03 Mar 2021, 00:341.0.3.3
► Changelog
1.0.3.3 Changelog
1.0.3.3 Update is now live! Yay!

Straight to the point:

Game Modes
- Endless Mode – which is an appropriately named Mode that has monsters that are Endless. Now with new map based on your suggestions
Quality of Life Improvements
- Run enabled as standard from the start – seems highly practical now that you think about it
- Player receiving damage feedback improvement –feedback is always appreciated
- Weapon key binding – you can bind those weapons now
Game Balance
- Adjusted game difficulty in E1M1 – rethinking the design choice to make the game’s first proper level one of the most difficult in the whole game
- Adjusted Sorcerer’s final form difficulty – Bulletspongecerer should be easier to kill now
- Adjusted game difficulty in Egypt Episode – you should now Die like an Egyptian more frequently
- Adjusted game difficulty in Industrial Episode – Mean Machines now that tiny bit more mean
Requested Features
- Option to disable minimap – ok so the way the story went was: No minimap at launch at all as intended by the developer. Then: requests put in to include minimap. Then - Minimap included – but only, intentionally rough. Then: requests put in to disable it. Now: back to square one! You can now choose to have no minimap – just as originally intended!
- Option to hold to sprint – choose if you want to press or hold
- Option to toggle weapon changing on empty ammo – click click click no boom
Bugs
- Too fast scroll wheel weapon changing bug – steadying the wheel a bit
- Minigun audio loop issue – audio files no longer pile on each other to offer the unintended (but
perhaps appropriate) "Minigun Cacophony from Hell"
- Hitboxes of decorations – more snuggly fitting hitboxes to avoid throwing the grenade that bounces from the empty space next to a chandelier and explodes in own face
- Self-inflicted Axe and Dagger damage – flagellant mode removed by unpopular demand
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Post by Nighted »

Project Warlock 1.0.7.12 (x64) (63692) GOG
My RARs will now be using default forum PW. If you get a file that doesn't open use this: Nighted_|^.9kWU_Fn6p*_...t(-.-t)

Torrminatorr IRC: irc.zeronode.net/torrminatorr -or- KiwiIRC
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