Megaquarium + DLC GOG

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Megaquarium + DLC GOG

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Megaquarium + DLC GOG

Genre: Strategy - Simulation - Managerial
Works on: Windows (7, 8, 10)
Languages: Audio and text: English. Text only: Português do Brasil, 中文, Deutsch, español, français, polski, русский
Released: September 13, 2018
Size: 288 MB
Company: Twice Circled / Twice Circled
Installer version: v4.1.0g_(64bit)_(69322)
Store page: https://www.gog.com/game/megaquarium

About:
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From the creator of Big Pharma comes a brand new economic simulation game. Megaquarium follows in the footsteps of classic theme park management tycoon games and adds an aquatic spin!

A living simulation
Starting with just a few tanks and the most basic of livestock, you’ll grow your aquarium to a thronging metropolis filled with hundreds of guests, tens of staff and a multitude of different aquatic lifeforms, each with their own unique care requirements.

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Design your exhibits
Megaquarium features almost 100 different marine species including fish, sharks, crustaceans, corals, jellyfish, other invertebrates and even a turtle! You’ll be spoilt for choice as you design, decorate and populate your tanks.

The right staff for the job
You won’t get far without the right staff. Choose who to hire based on their skills and future potential. Will you train up a team of multi-disciplined staff or a set of super-focussed experts? You’ll have to weigh up the pros and cons of each strategy and work out what is right for your aquarium.

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Research new animals and technology
As guests experience your displays you’ll earn points which you can assign to discovering new livestock and equipment. Keep upgrading and expanding your aquarium and work your way up to the most prestigious animals and displays in the aquarium industry.

Manage your finances
The latest fish might look cool, but have you considered its impact on your aquarium’s bottom line. Tricky animals may require new staff to be hired, expensive fish food or supplements and the best tanks are a hefty investment! As aquarium curator you’ll need to master creativity and economics to succeed.

Manage your guests!
Keep your guests happy by providing them with seating, food, drinks and toilet facilities. Then at the end of their visit, direct them through the gift shop to boost your profits!

Curator school
Start your career in the campaign mode where you’ll learn everything you need to know about designing and managing an aquarium. Each of the 10 levels challenges you to build an aquarium with unique gameplay conditions and objectives, while new features and concepts are explained along the way.

Dive into the sandbox
Next explore sandbox mode where, with customisable settings and a random challenge generator, you can find virtually unlimited fish-related gameplay!

Easy to learn, difficult to master
Running an inefficient aquarium is easy. To really thrive and take on the greatest challenges you’ll need a lateral thinking brain and attention to detail. Will you group your animals by food type, water quality or something else entirely? Will you locate your equipment in a centralised hub using pumps or spread them out embracing the zoning system? How will you optimise your layout so that visitors can find your tanks and staff can easily access them?

Every decision you make in Megaquarium has consequences. Your choice of animals, filters, tanks, staff and layout all have subtle and far reaching effects on each other. Experiment, adjust, learn, reapply and most importantly, have fun!

Features
  • 10 level ‘learn the game’ campaign
  • Sandbox mode with full customisation and random challenge generator
  • 97 species of livestock to discover each with their own unique care requirements
  • Over 100 different objects to place including filters, skimmers, nitrate reactors, chillers, heaters, food boxes, equipment stations, doors, gates, food and drink dispensers, balloon stands, decorations, paint and more!
  • Plan staff talks down to the subject, time and frequency to increase your point income even further!
  • Gift shop and guest facilities
  • Fully featured theming and decoration system
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Megaquarium: Freshwater Frenzy - Deluxe Expansion

Released: June 4, 2020
Size: 39 MB
Store page: https://www.gog.com/game/megaquarium_fr ... _expansion

About:
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Freshwater Frenzy is the first Deluxe Expansion for Megaquarium. It adds a brand new environment for you to explore and master – freshwater!
Your new inhabitants
From the prehistoric Arapaima to the infamous Piranha, Freshwater Frenzy is packed full of new species to discover. There are new care requirements to learn and demanding new aquascaping requirements to fulfil. From floating cover to bogwood, providing everything your inhabitants need will challenge even the seasoned curator!

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Become a breeder
For the first time in Megaquarium history you will be able to rear baby animals in your aquarium. But make no mistake, fulfilling the unique breeding requirements of each animal is no easy task. Then there’s raising the young themselves, a job fraught with difficulties and requiring your constant attention.
Ready, get set, hybridize!
Some species can even be hybridized. By selective breeding you can create color and pattern combinations that reflect your style.

Introducing pH
If that wasn’t enough, some animals will require you to maintain a specific pH in the tank. Will you satisfy this with clever use of passive sources? Or will you let the machines do the heavy lifting? The choice is yours.
Accessories and posters
Accessories are a brand new tool in your arsenal to optimize your aquarium. Equip them on your staff for powerful bonuses, but choose carefully, only one accessory may be equipped at a time.

Disseminate facts and fun by placing informative posters around your aquarium. Their value relies on the contents of the connected tank so design your exhibits wisely.

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Reptiles and new tanks
Reptiles such as turtles and crocs require land as well as water. Thankfully there are new tank designs which fulfil this need.

Meanwhile, tanks with suspended platforms can be used to bridge different areas of your aquarium together, while exciting your guests with a thrilling new perspective!
Freshwater masterclass
Explore everything that freshwater has to offer by completing the Freshwater Frenzy campaign. Each mission will challenge you to make the most of the new additions and explore the game in new ways.

Features
  • 5 levels in a freshwater-focused campaign
  • 30 freshwater species
  • 7 new tanks
  • 4 accessories to equip your staff
  • Dozens of new objects including decorations, plants, equipment and posters
  • 4 brand new paints to keep your aquarium looking “fresh”
Support the software developers. If you like this game, BUY IT!

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Megaquarium + DLC GOG

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Re: Megaquarium + DLC GOG

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Thank you!
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Megaquarium + DLC GOG

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Megaquarium + DLC GOG

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Re: Megaquarium + DLC GOG

Post by vastyr »

Update!
  • added v1.3.5g_(64bit)_(28810).
  • ► ChangeLog
    Update v1.3.5g (15 April 2019)
    Fixed issue where new point meshes (introduced in Feb update) were not cleaning up after themselves causing crashes for some players.
    Made improvements to blended mesh animation code to reduce game's memory allocation.
    You can no longer delete rubbish
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Megaquarium + DLC GOG

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Re: Megaquarium + DLC GOG

Post by vastyr »

Update!
  • added v1.5.2g_(64bit)_(33303).
  • ► ChangeLog
    Update v1.5.2g (20 October 2019)
    Tweaked staff speed algorithm to make increase between fitness levels more linear. Speed now increases by 8% for each level of fitness. These values are exposed for modding in simulation.data.
    Added staff salary to staff window.
    Fixed bug where game would not load when a mod had a corrupted info.data file
    Added Italian localisation.
    Smoothed out 'freeze' on new day in large aquariums.
    Removed freeze during autosave when entering the menu.
    Improved animal swimming animations.
    Tweaked fixing animation so that toolkit sits on the floor next to staff.
    Fixed bug where an object could be not "in game world" but still occupying the floor.
    Reduced cap for zoom level.
    Fixed darkening of rounded corners of tanks when viewed from behind.
    Improved visual look of animals with transparent meshes like the Volitans Lionfish.
    Added minimum work animation speed for staff.
    Fixed purple plume fan and leopard clam icons.
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Re: Megaquarium + DLC GOG

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Thank You! :drinks:
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Re: Megaquarium + DLC GOG

Post by catastic »

ADMIN wrote: 30 Jan 2020, 20:08 main post updated to 1.6.2g_(64bit)_(35746)
► Changelog
v1.6.2 Place doors on walls, Japanese, many bugs fixed!

The major addition this update is Japanese language support. But for all the existing players there's a neat package of bug fixes and small improvements. See below for all the details.

New content is coming
I've mentioned this a few times in the forums, but I can officially confirm that new content is in the works.

I would love to share certain details about the theme of the new content, and what the exact format will be, but as things are still changing from week to week as I explore ideas, I've decided to wait until I have something concrete. Thank you for your patience. ːsteamhappyː

Full changelog

Japanese localisation.
Place staff doors directly over walls.
Slightly reduced memory footprint.
Fixed bug where floor tiles in maps with default paint were not being automatically painted.
Fixed bugs where painted objects were not appearing correctly when being moved/placed.
Fixed 'silent sound bug' which occured when you held shift in first person mode.
Fixed positions of shark hat and copperband toy gift shop items.
Fixed bug where not all water quality icons (skimming, uv sterilising, heating, chilling etc.) were appearing in the context bar when placing an object.
Fixed hard and brutal difficulty strings which had some incorrect figures.
Fixed bug where tank point value was updating before animal health, leading the out of date tank point values (until updated again, which happened regularly).
Fixed bug where pump could connect to same tank twice.
Fixed bug where you could switch to the pipe connecting tool when already using it, caused extra connections to stay on screen permanently.
Fixed bug where staff did not return their item when they were fired.
Fixed bug where staff did not resume their work animations when game was loaded.
Fixed various bugs where item accessibility was not being updated correctly for use in tasks.
Fixed bug where music label disappeared when at a value of 0.
Fixed bug where guide book shelf was not lit correctly.
Fixed bug where supplements were not causing animals to lose health correctly.
Centred "Let's Go" button on rank up screen.
Expanding, filling in, walls, platforms and stairs all vary in cost based on difficulty.
Guests now switch to standing animation when they view a tank or use an object.
Tweaked Megalopolis final objective to remove the angelfish and surgeonfish requirement. Too restrictive.
Tweaked Napalos level so that you need 24 animals to win. The level lasts slightly longer and forces you to use some of the animals you unlock at rank 7 which is fun.
Reworked podium code to be more robust and deal with interruptions, saving/loading etc. mid-talk.
Fixed bug where dispensers for non-consumable items were being refilled at the beginning of the day.
Fixed bug where if you moved a wall when it was 'dropped' then it would not drop in the new position.
Increased size of text in drop down list items.


For modders

Tanks no longer *need* PointGenerator.
Expanding, filling in, walls, platforms and stairs costs are set in data file so can be overriden within mods.
Doubled bonus Ecology and Science from cheat hotkeys for faster testing.
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Re: Megaquarium + DLC GOG

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download mirror:
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Re: Megaquarium + DLC GOG

Post by Password »

Thank you, but there is already v2.0.8g on GOG. :bububu:
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Re: Megaquarium + DLC GOG

Post by Password »

I just found Megaquarium v2.0.9g, but without DLC Freshwater Frenzy. Anyone has Freshwater Frenzy for v2.0.9g?
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Re: Megaquarium + DLC GOG

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Megaquarium + DLC GOG

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Re: Megaquarium + DLC GOG

Post by catastic »

Nostalgic-Games wrote: 14 Jun 2020, 12:38 Megaquarium v2.0.9g(64bit)(38965)
► Changelog
v2.0.9 patch

Balance/Improvements

Added 4 extra staff to 4. Kairobi in case they are needed.
Improved land animal movement so they smoothly enter the water after climbing down from the land.
Feeding platform and viewing platform tanks no longer accept lights. Existing lights on these tanks will continue to work correctly, but you can't add them to any tanks from now on.


Bugs

Fixed issue with lights not appearing in the correct place.
Fixed issue where the tooltip would hang around after deselecting the sell tool while hovering over something.
Fixed a bug where the move tool would get stuck on and would only deselect if you clicked the button in the top left or pressed the hotkey.
Improved save behaviour to check for and remove 'read only' flags on save files.
Fixed bug where new save thumb would be blank if you returned to the save menu multiple times before returning to the game.
Fixed a bug where the coldwater icon on an animal would not indicate that the animal was insufficiently chilled.
Fixed a typo in 1. Hitama.


Modding

Removed the limit on the number of research projects available (properly this time, I hope!).
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Re: Megaquarium + DLC GOG

Post by Nostalgic-Games »

Update!

Added v2.0.10g to my previous post.
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Re: Megaquarium + DLC GOG

Post by Lukapolwart »

► Changelog v2.0.10g

Balance/Improvements

- Bred animals appear at the location of eggs/fry.


Bugs

- Updated Chinese and Japanese fonts with missing characters.
- Altered Japanese font to use Japanese variant of shared characters.
- Fixed typo in Portuguese.
- Fixed bug where Piranhas were not affecting all animals.
- Fixed bug where larger animals would get stuck in the corner of the tank.
- Improved stability of game when starting a new day.
- Fixed bug where tiles painted with default paint would switch to current default paint when save as loaded.
- Fixed a rare bug with ledger table when switching tabs.
- Fixed a bug where correct accessory bonuses were not shown in all locations.
- Fixed bug where tooltip would not disappear after bringing up sell confirmation dialog.
- Fixed bug where land animal animations would flicker on low detail mode.
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Re: Megaquarium + DLC GOG

Post by catastic »

Nostalgic-Games wrote: 27 Jun 2020, 15:17 Added v2.0.11g to my previous post.
► Changelog
v2.0.11 patch

This patch fixes an issue in the Chinese version of the game, where the cashflow window did not appear correctly.

I have a more substantial update coming soon with some nice (much requested) improvements to the staff behaviour when they don't have a job, plus some optimisation improvements which will hopefully smooth out some of the frame spikes that occur when you are operating a large aquarium.
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Re: Megaquarium + DLC GOG

Post by Lukapolwart »

► Changelog v2.0.12 (5 July 2020)

Balance/Improvements

- When zoned staff don't have a task they will return to and stay in their zone. They can still exit their zones to complete any part of an assigned task e.g. to reach a dispenser or if the shortest route to a task is outside the zone.
- Zoned staff are assigned tasks before non-zoned staff. This means when a new day starts, they will have first pick of the tasks and then non-zoned staff will collect tasks from the ones that are remaining.
- Guests will not be attracted to podiums if they have already heard the current talk.
- Prestige generated by guests who have left the aquarium will continue to count toward your prestige total until they decay in the normal way (1 game day after the prestige was generated). Previously, you lost the prestige immediately when the guest left.*
- Smoothed out work done when a new day starts to reduce the frame spike in large aquariums.

Bugs

- Sandbox: merchants and trades which provide shoalers will give 1 extra animal so it can be traded away.
- Fixed bug where guest thoughts would show the thoughts that were generated the latest in the day, rather than most recently, first.
- Removed large margin on right hand side of dropdown items to make more space for the text.
- Fixed bug where accessory icon stayed grey in staff manage tab even after it has been collected.
- French and Russian: money symbol next to current money will not roll onto next line.

*In practice this won't make a large difference. In medium to large aquariums, guest prestige tends to decay before they leave anyway. However this small tweak will make the mechanic easier to understand. Your prestige total is simply the amount of prestige generated in the last game day.
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