Victory at Sea Pacific GOG

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Victory at Sea Pacific

Genre: Strategy - Real-time - Naval
Works on: Windows (7, 8, 10), Mac OS X (10.11+) and Linux (Ubuntu 16.04, Ubuntu 18.04)
Languages: Audio and text: English. Text only: 中文, Deutsch, español, français, русский
Released: September 14, 2018
Size: 5.84 GB
Company: Evil Twin Artworks / Evil Twin Artworks
Installer version: v1.12.0_(57587)
Included goodies: manual
Store page: https://www.gog.com/game/victory_at_sea_pacific

About:
Search and Destroy Enemy Fleets across the Second World War’s Pacific Theatre.
Engage in a tactical game of cat and mouse in this huge open world naval warfare Real Time Strategy.

Plan your own campaign in Victory at Sea Pacific.
Victory at Sea Pacific - the game of naval combat during the Second World War where a player can switch between commanding the entire Pacific theatre to zooming down to take control of individual ships and flights of planes.
Fire the torpedoes from your submarine wolf pack or step onto the Bridge to direct your fleets and change the course of the war.
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Bringing an epic approach to real time strategy war gaming, players develop their own story with an open world sandbox mechanic in a desperate attempt to win the World War 2.

The game sees you to take part in a nerve wracking game of cat and mouse as you scour the seas in search of enemy fleets and send submarines to strangle their supply lines.

In Victory at Sea Pacific you can covertly recon enemy positions and launch a large scale amphibious assault by sea and air against the chosen targets.

Fighting a coastal invasion brings together large numbers of ships from landing craft of various types, to multiple flights of aircraft and mighty ships to bombard the enemy positions in an attempt to capture key objectives from the enemy
In addition Victory at Sea Pacific allows you to take command of large squadrons of planes against enemy fleets and send scouts to hunt for the enemy wherever they may be.
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You can also train your crews in and out of combat, setting drills and rest periods as well as managing rations and monitoring their morale. Do you push them to breaking point or build a highly skilled team ready for combat.

Choose your fate in Victory at Sea Pacific
In Victory At Sea Pacific your destiny is in your hands, there are no levels, there is no do over. This is Pacific Warfare from day one until ultimate victory is achieved. Every engagement is important, the combat merciless, and the outcome is uncertain.

Upgrade ports and build shipyards to customise and create multiple fleets, sending them to different parts of the Pacific theatre to perform whatever tasks you see fit. Will you send submarines to harass enemy supply ships or send flights of planes to hunt for enemy ships?
Remember you must always be vigilant, it only takes a fleet to slip past you in the night and attack a poorly defended allied port to see the tide turn against you.

How the naval war in the Pacific ends is up to you and the decisions you make.

A huge fleet to choose from.
With over 100 ship classes and counting, representing thousands of vessels, and dozens of types of aircraft and ports spanning the Pacific ocean, Victory At Sea Pacific represents limitless strategic options as you find yourself in total command of the Pacific Theatre during WW2.

Victory at Sea Pacific features:
* Search and destroy enemy fleets across the entire Pacific Ocean
* Effortlessly switch between commanding the entire Pacific theatre and controlling the fate of individual vessels and planes
* Upgrade Ports and build shipyards
* Harass shipping and starve ports of vital supplies
* Organise large scale amphibious assaults on major ports
* Control unique vessels such as the huge I-400 submarine aircraft carrier
* Build highly skilled crews ready for combat
* Pausable gameplay allows you to order fleets and then continue the action
* Play as Axis or Allied fleets

From small skirmishes involving single destroyers and hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Pacific is your ticket to exciting battles that take place on the dangerous seas of World War II.
Support the software developers. If you like this game, BUY IT!

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Post by vastyr »

► ChangeLog
Patch 1.5.0 (25 June 2019)
Gameplay:
Added the French Richelieu-class battleship and Duguay-Trouin-class cruiser, the Dutch Admiralen-class destroyer and K VIII-class submersible, and the Thai Thonburi-class gunboat, along with the Dutch, Thai, Free French, and Vichy French mini-factions. The player may build ships from a friendly faction if it has no ports of its own.
Critical hit effects no longer escalate damage without the ship taking further hits.
When a convoy resupplies a port, the port will resupply any docked fleets still in need of supplies.
When upgrading a ship set to a crew auto-assignent mode, crew is assigned to any newly-installed systems.
Landed seaplanes are picked up by their home ship at a more lenient distance.
Tweaked campaign AI priorities around targeting fleets and coordinating port attacks.
Campaign AI is more likely to prioritise building warships, over convoys for well-supplied ports.
Ships do not go into reverse when trying to depth charge enemy submersibles.
Submersibles' deck guns must take time to load after resurfacing.
Smoothed out column formation movement, while still keeping movement speed up.
Dive bombers and kamikazes don't adjust their heading mid-dive, once below a certain altitude.
Bug Fixes:
Fixed Tokyo and Yokosuka spawning each other's docked ships.
Surfaced submarines can spot ships at the same distance that other ships can.
Convoy AI won't automatically collect supplies from home ports that aren't set to surplus priority.
Defence fleets in nearby hostile ports no longer panic ports into not repairing.
Port upgrade levels and objectives are correctly reset upon quitting to the main menu and starting a new campaign.
Fixed a bug occasionally pushing fleets into the wrong place when entering combat view.
Dive bombers and torpedo bombers whose flights have an attack order will load into combat view at an appropriate height.
Ship can no longer spawn inland around the port of Saigon.
UI:
Updated Chinese, German, Spanish, and French localisation, and fixed a few English typos.
Added an option to disable enemy aircraft spotting alerts.
Added an option to simplify the worldspace ship UI.
Added buttons, when a squadron is selected, to select all aircraft of a type in that squadron.
The map's position and zoom level is retained on reopening.
Added a button to the flight selection panel to copy weapon payloads to all aircraft of the same class on the same ship or airfield.
Corrected the number of light guns displayed for the Cleveland-class cruiser.
The shipyard screen indicates if guns are dual-purpose.
Modding:
Aircraft may be removed from aircraft definitions without a default fallback plane being created in their place.

Patch 1.4.0 (02 April 2019)
Gameplay:

Added a custom battle feature.
Ship avoidance is less strict, and ships spend less time waiting for other ships in their formation to get into place.
Crew don't deplete their ship's rations when docked, and low rations won't affect morale while on shore leave.
Ship AI will switch dual-purpose guns to anti-air mode more readily, including when the ship has orders to attack a ship or structure.
Critical hit effects with a chance to escalate damage (on-board fires, ruptured fuel lines) are automatically repaired when out of combat.

Bug Fixes:

Fixed another instance of spotters launching from ships on the bridge without permission.
Fixed a bug where seaplanes would teleport around the world when floating on the sea.
Fixed a bug where a fleet could appear twice the bridge's fleet list.

UI:

Added ship class labels to the shipyard screen's list of docked ships.
Clarified the phrasing of the dual-purpose gun toggle.

Patch 1.2.3 (28 January 2019)
Gameplay:
Fighter AI gives intercepting flights with powerful bombs or torpedoes a higher priority.
Bug Fixes:
Fixed a bug causing spotter aircraft to instantly land when launched.
Enemy ships out of line of sight are consistently visible when spotted via radar, or by them firing their guns.
All player convoys are now controllable after loading saves of older campaigns.
Convoys navigating the enemy-controlled Philippines no longer get themselves stuck.
Upgrade costs are read correctly from mods, and mod creation doesn't output incorrect projectile speeds.

Patch 1.2.2.p1 Hotfix (11 January 2019)
Gameplay:
Vision range in combat has been scaled better with regard to gun ranges.
Dive-bombers attempt to target the centre of a ship, rather than its closest point.
Bug Fixes:
Fixed a bug where gun firing arcs would flatten out after a number of shots have been fired.
UI:
Updated Chinese localisation.

Patch 1.2.2 (10 January 2019)
Gameplay:
War bonds on kills can be gained by units other than ships.
Ships may be renamed, by clicking their name on the fleet screen.
Aircraft engines are a bit quieter.
Bug Fixes:
All player-built convoys should now be controllable. Removed an obsolete warning about uncontrollable convoys.
The fleet resource panel shows a convoy's transported supplies, not the ships' own supplies.
The historical Atlanta-class cruisers will show up before generic, non-historical ones.
Fixed a bug where port structures could be positioned incorrectly after quitting to the main menu and reloading.
Selecting multiple aircraft flights on the bridge displays the lowest current range of all selected flights, not just the range of the first flight.
Aircraft can always land on a docked ship.
Fixed a case of part of an aircraft squadron turning back when on a bombing run.
Squadrons remember their flagship after loading a save.
UI:
Docked ships' current speed is displayed as 0 knots.
Docked fleets don't show an unnecessary route line.
Added a close button to the tutorial skip popup.

Patch 1.2.1 (18 December 2018)
Gameplay:
Added the Akagi-class aircraft carrier, the Erie-class gunboat, and the V-class destroyer.
Added the Aichi B7A dive/torpedo bomber, the Mitsubishi A7M fighter, Boeing B-17 Flying Fortress level bomber, Consolidated B-24 Liberator level bomber, and North American B-25 Mitchell level bomber.
Supply convoys may be controlled, and ordered to collect and deliver supplies. (Their AI will continue as normal when without a player order.)
Torpedo bomber AI tries harder to attack a ship from its port or starboard sides.
Bombers are now a little less inaccurate.
Added extra moddable gun inaccuracy multipliers based on different ranges, and a moddable variable for the range at which guns will automatically open fire.
Added moddable per-side income multipliers and per-port shipyard capacities.
Changed fleet-building logic to make it easier for the AI to build large fleets.
Enemy navies build ships faster at higher difficulty levels.
Ordering a flight to attack a port in combat view will retain that order on the bridge.
AI Carriers are more likely to target valuable warships in combat mode.
The Kongo-class has the higher speed of their 1930s refit.
Dogfight calculations can make use of fractional dogfight ability stats on aircraft.
Reduced the AA range of the Casablanca-class escort carrier.
Bug Fixes:
Fixed a potential infinite loop upon loading saves.
Updated some port structure positions. Singapore no longer has one artillery emplacement under the ground.
Fixed a bug where port supply priorities could spontaneously be set to "Mid".
Fixed a bug where the initial AI fleets could be reluctant to assault ports.
Fixed a bug where destroyed anti-air emplacements could damage aircraft on the bridge.
Pennsylvania and Tennessee-class battleships' secondary fire comes from from the correct guns on the models.
Fixed a bug where ports could provide vision to the wrong navies upon loading a mod.
Aircraft do not bank while taking off from a runway.
Torpedoes and starshells do not disappear after saving and loading.
Fixed a bug where aircraft could load in from a save at a different altitude.
Flights stored in an airfield hangar are destroyed when the port is captured.
Aircraft don't try sticking to their formation when their squadron leader is landing, unless they want to land.
Closed up some holes in the terrain.
The Mitsubishi G4M's payload can be correctly switched to an Ohka kamikaze plane, if they are available.
The button to select all bombers on an airfield works when all bombers are level bombers.
Stopped the camera being able to shoot off into the distance after starting a new Japanese campaign.
Fixed a bug where fleets trying to repair without a port to target could freeze the campaign.
Corrected the upgraded AA ranges of some ships, and ensured AA range upgrades are displayed correctly.
Fixed a bug where airfields would stop showing up after quitting to main menu and starting a new campaign.
Splitting civilian ships from a fleet creates a new convoy, rather than a combat fleet.
Fixed a bug where port markers could display the incorrect number of docked fleets after loading a save.
UI:
Supply convoys now have rectangular markers on the bridge.
The amphibious assault order on the bridge has a distinct icon.
The fleet screen now contains the list for selecting fleets, and buttons to set the crew assignment of all ships in the selected fleet at once.
Disabled the recon order button when targeting non-hostile ports.
The small roundel for docked fleets is that of the correct navy after capturing a port.
The left mouse button may no longer be rebound, to prevent crazy things potentially happening upon clicking.
Updated Chinese localisation.



Patch 1.2.0 (23 November 2018)

Gameplay:
Added mod support.
Partial war bonds are refunded when a ship construction is cancelled, depending on how complete the ship is.
Flights stored in an airfield's hangar may be scrapped for a full refund in war bonds.
AI fleets will not scramble all their fighter flights against single spotter planes.
Fighters ordered to defend an aircraft will follow that aircraft.
Improved AI for positioning ships attacking with their anti-submersible weapons.
Ration usage is now determined per crew member rather than a fixed rate for each ship, totalling 3 weeks of rations.
Improved pathfinding on the bridge to use straighter paths when available.
Improved optimisation on the ocean and fog.
Fleets may be renamed via the fleet screen.

Bug fixes:
Aircraft do not “bunny hop” when changing altitude at high timescales.
Crashing aircraft finish crashing after loading a save, so their ghosts don't linger on forever.
Fighters defend the correct friendly unit when launched with a defend order.
Attack orders against small fleets, such as torpedo boat forces, are no longer instantly cancelled.
Fixed deep diving via radial menu in the combat screen.
Fixed a bug where an independent ship would set its throttle to 0 after receiving its first turn command.
Destroyed flights no longer display the “out of fuel” tooltip.
Independent aircraft whose squadron leader is not currently dive-bombing can themselves dive-bomb.
Fixed some cases of fleets loading in with all their ships on top of each other.
Fixed some infinite loading screen situations.
Fixed a bug where amphibious assault forces would spawn on the opposite side of the port.

UI:
Added submerging and surfacing controls to the fleet order radial menu on the bridge.
Updated the Chinese localisation, and fixed some strings that weren’t being localised.
Added more feedback when the attack order is disabled.
Radial order buttons update immediately upon opening.

Patch 1.1.5 (19 November 2018)
Here’s the latest patch based on community feedback.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the GOG Victory At Sea Pacific forum and let us know what specifically is causing you issues. We sometimes miss specific things in long conversations so it’s good to have it’s own thread and we would rather have more than one thread on a subject than not have one at all.

Gameplay:
Improved navigation for bridge-level fleet movement, so fleets can use smaller channels between landmasses.
Torpedo tubes on surface ships may use the single-shot mode.
Narrowing the torpedo spread to single-shot mode does not need such a long button press, and a thin firing arc indicator is still displayed in that mode.
Added a key to pause time.
Camera tilt and rotation keys are now rebindable.

Bug fixes:
Ships are returned to their fleet upon loading a save, if they had been saved in the “shadow realm” state.
Sinking ships cannot be added back into a fleet by dragging their squadron list elements around.
A carrier’s wind indicator is hidden if the carrier is docked.
Fixed a potential game lockup when unloading terrain.
Fixed saving and loading of the fog of war state.
Fixed the fleet screen placing ship icons incorrectly when viewing a large fleet.
Fixed a case of supply convoys “teleporting” a great distance when entering into combat.
Fixed a case of dive-bombers not diving if merged into a squadron with a different ordered altitude.

UI:
Flight markers on the bridge display their navy’s name, instead of the faction’s name.
Updated Chinese localisation, and fixed some location names.

------------------------------------------------------------------------------------------------------------------------------

Older ChangeLog by jimmychan http://www.forum.torrminatorr.com/viewt ... 936#p18936
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Post by catastic »

Tom a Jerry wrote: 16 Nov 2019, 12:07 Main post updated to v1.6.1 (33758)

thx to R.G. GOGFAN
► Changelog v1.6.1
1.6.1 Patch Notes

Gameplay:

Further adjusted the accuracy of anti-air weapons.

Modding:

Fixed a bug where some modded weapon variables weren't being applied correctly.
The AA damage multiplier for DP guns does not need to be a whole number.
Ships without a corresponding ship definition may be added to initial campaign fleets.
► Changelog for future v1.6.2 release
1.6.2 Patch Notes

In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.

Gameplay:

Enemy ships are scuttled if their crew is reduced to zero.
Fighter AI is more likely to prioritise targets with highly-damaging bombs.


Bug Fixes:

Combat-level orders are more consistent with bridge-level orders for aircraft AI.
Fixed a bug where aircraft could get stuck when launching from a docked carrier.
Patrol orders may not be queued with non-patrol orders.
Fixed a bug where AI fleets could wait indefinitely for destroyed allies before assaulting a port.
Supply fleets that are split off from another will behave like ordinary supply fleets.
Observation flights AI won't search a secondary scout position at the risk of flying further than their fuel allows.
Fixed a bug where seaplanes could head to the wrong point when trying to return to a distant ship.


UI:

Added separate toggles on airfields for automatic launching of combat and observation aircraft.


Modding:

Fixed a bug where ship ranges would export the wrong values to new mod files.
Modded-in air forces for minor factions may spawn aircraft on airfields.
Modded fleets with a delayed spawn will now spawn correctly in campaigns that don't start at war.
Modded fleets defined with the purpose "Supply" will spawn with cargo, and behave like ordinary supply fleets.
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Post by Tom a Jerry »

Main post updated to v1.7.0 (36039)
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Post by catastic »

Tom a Jerry wrote: 11 Feb 2020, 21:36 Main post updated to v1.7.0 (36039)
► Changelog
1.7.0 General update

In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.

Known Issue - We have found an error that didn't come up in testing in editor where it won't load newly created MODs. We will post a hotfix for this by tomorrow.


Gameplay:

Automatic aerial scouting prioritises areas ahead of a moving fleet.

Improved terrain avoidance for fleets on the bridge.

Tweaked the behaviour of column formations.

Fleets containing coastal defence boats will automatically resupply if their fuel runs out.

Flights gained through capturing or repairing an airfield take time to construct.

Aircraft will try not to land on destroyed airfields if an operational airfield is in range.

Fleets defending another fleet will follow their target more closely.

Tweaked global anti-aircraft damage chances.

Fleets with orders queued up after a repair and resupply order will undock and carry them out.

Ships may carry ammo for other aircraft loadouts than the ones they spawn with.


Bug Fixes:

Starting a war with a second faction no longer causes certain fleets to ressurect.

Fixed a bug causing flights to take off without full fuel tanks.

Aerial torpedo models no longer appear reversed.

Fixed a bug causing unexplained hits from shells.

Fixed a bug that could cause landing aircraft to skip their landing sequence.

The Erie-class gunboat has its correct six-inch guns.

Ensured airfields regain a full complement of flights upon being repaired.

Fixed the fleet orders radial menu allowing incompatible orders being queued together.

The fleet screen shows the correct depth bomb count and capacity.

UI:

A fleet's estimated time of arrival is displayed on the fleet orders radial menu.


Modding:

Mods can include multiple variants of the same aircraft class and role.
Added aircraft damage multiplier and aircraft armour-piercing stats for mods.
Fixed the first salvo of modded weapons not loading ammo and firing.
Torpedo tubes fire as guns, if their weapon is modded to be a gun.
► Changelog 1.7.0p1 Hotfix Notes
1.7.0p1 Hotfix Notes

UI:

Aircraft payload select buttons follow UI scaling correctly.


Modding:

Fixed a bug preventing mods from generating, or existing mods being parsed correctly.
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Post by Tom a Jerry »

main post updated to v1.7.1 (36539)
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Post by catastic »

Tom a Jerry wrote: 08 Mar 2020, 17:03 main post updated to v1.7.1 (36539)
► Changelog
1.7.1 Update - Convoys!

Gameplay:


Linkable convoy waypoints may be created. Convoys will use these to plot their routes.
Adjusted bomber accuracy in combat mode.


Bug Fixes:


Fixed some bomb damage calculations.
Fixed a bug that could prevent aircraft entering their landing sequence on airfields.
Stopped large fleets shifting position when entering combat mode.
The Akatsuki-class destroyer has 5-inch guns.
Corrected the displacements of the Victory and Duguay-Trouin class ships.


Modding:


Fixed ships of enemy factions of the opposing side being buildable by player when modding a faction not to start at war.


Tutorial:


Added convoy Tutorial
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Post by JohnnyMic »

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Post by Lukapolwart »

► Changelog 1.7.2 (Taken from Steam) 14 July

1.7.2 Patch Notes

In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

This has been a labour of love for us and while we don't always get it right please understand we want this to be a great experience and we sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.


Gameplay:

Anti-air accuracy is reduced to 25% of its previous value.
Ship AI has a reduced chance of automatically attempting to evade torpedoes, which is affected by the number of crew staffing the bridge.
Improved column formation behaviour, and the order of ships in the squadron sidebar matches that in the column formation.
Level bombers may be targeted by anti-air fire if they are flying low enough.
Flights may be launched to the furthest distance allowed by their range and fuel.
Carriers do not slow down when launching or recovering aircraft.




Bug Fixes:

Fixed a problem that could cause screen transitions to fail.
Fixed an instance of flight altitudes not being retained upon returning to combat view.
All sounds are now affected by the volume sliders.




Modding:

The dud chance value of torpedoes and depth charges is used correctly. The default dud chance for US torpedoes is reduced to 0.
Cargo ships correctly use modded supply capacities when collecting supplies from a port.
Fixed weapons duplicating after adding an anti-air weapon to a ship class.
Modded aircraft projectile counts are used correctly when swapping a flight's payload.
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Post by JohnnyMic »

update!
  • added v1.7.3 full installer + update patch to my previous post..
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Post by catastic »

JohnnyMic wrote: 29 Aug 2020, 20:00 added v1.7.3 full installer + update patch to my previous post
► Changelog
1.7.3 Patch Notes
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.


Fixes and Tweaks

- Fixed picking up supplies from ports.
- Fixed projectiles not hitting if the firing unit no longer exists.
- Allowed custom battles to use aircraft with loadouts listed as non-standard.
- Changed Aichi B7A Grace torpedo bomber to be considered a standard loadout.
- Stopped custom battles from being able to award the US campaign completion achievement.
- Allowed non-carrier aircraft to be swapped out in custom battles.
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Post by ADMIN »

main post updated to 1.8.0_(42256)
Support the software developers. If you like this game, BUY IT!
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Post by catastic »

ADMIN wrote: 27 Oct 2020, 19:07 main post updated to 1.8.0_(42256)
► Changelog
Update 1.8.0
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.

Gameplay:

Enemy navies are more likely to construct more advanced classes of ship.
Altered the balance of fleet types the enemy will try to construct.
Enemy navies are able to replace aircraft flights with better ones if available.
Airfields whose flights get assigned elsewhere will automatically replace them from their hangar.



Bug Fixes:

DP guns once more rotate towards their targets when in anti-aircraft mode.
Ensured selected ship UI shows up when transitioning from bridge to combat view.
Fixed certain cases of submarines not being allowed to merge into a squadron or fleet.
Fixed aircraft appearing at the wrong altitude after quickly switching away and back again.
The camera cannot be moved when using binoculars or a periscope.
Fixed a case of sinking ships still being considered targetable.
All custom fleet names retain their labels after loading a save.


Modding:

Torpedoes and ASW should fire correctly on custom models.
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Victory at Sea Pacific GOG

Post by hallo51 »

update
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Post by catastic »

hallo51 wrote: 23 Feb 2021, 22:49 victory_at_sea_pacific_1.9.0_(45108)
► Changelog
Update 1.9.0
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.

Remember we will still be supporting and updating Pacific as we roll out Ironclad and beyond! Both feed into each other so ideas for one may work for the other.

Gameplay:

Enemy fleets are more inclined to retreat and repair when they take losses.
Enemy fleets that have taken losses will try and regroup into larger fleets.
Enemy fleets can merge together before attacking.
Reduced aircraft bombing accuracy against ships in bridge combat.
Reduced cargo ship gun accuracy in bridge combat.
Ships will assign their engines and turbines with a full crew complement when prioritising crew morale.
Ships stay at full throttle upon entering combat.




Bug Fixes:

Fixed a bug sometimes causing fighters not to follow an order to intercept enemy planes.
Fixed a case of aircraft being able to launch without loading up on fuel or ammunition.
Aircraft altitude slider should always the correct value upon entering combat view.
Fix for giving an aircraft flight a launch order in combat view when its carrier or airfield is not loaded into combat view.
Speaker mode options now work correctly.
The squadron list stays visible when selecting a land-based aircraft squadron split off from another.
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Post by ADMIN »

main post updated to v1.11.1_(51355)
Support the software developers. If you like this game, BUY IT!
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Post by catastic »

ADMIN wrote: 10 Nov 2021, 22:48 main post updated to v1.11.1_(51355)
► Changelog till v1.11.1
1.11.1 Patch Notes

Gameplay:

Grumman F4F Wildcat speed reduced to 276 knots.

UI:

Reworded headers to better distinguish between a ship's stores and a fleet's transported supplies.

Bug Fixes:

Fixed a bug that could stop fleets moving on the bridge.
Fixed a bug that could prevent ships transferring between fleets correctly.
All currently playing audio continues after changing audio options.


Update 1.11.0
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.

Gameplay:

AI supply fleets can collect from other friendly factions' ports.
AI fleets will choose ports further from the front lines to repair at.
AI carriers can swap aircraft payloads between torpedo bombs and bombs.
AI carriers can send fighter escorts with bombers.
AI ships are more likely to break formation where required.
Fleets without radar have a shorter global spotting range.
Adjusted the balance of bridge-level combat based on weapon ranges.

UI:

Added sorting options to the shipyard class list.
A record of all sunken ships appears on the log screen.

Bug Fixes:

Prevented aircraft flights from becoming duplicated in an airfield's stored flights hangar.
Fixed a bug causing carrier upgrades to fail when using a mod without all aircraft categories available.


1.10.0 Patch Notes
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

Gameplay:

Added a button to sort a ship squadron by ship value.

Bug fixes:

Fixed a bug that could cause the post-atomic bomb popup not to display.
Fixed a bug that caused severe critical hits to be too frequent.

Mods:

Allow modding generic ship names, defined by faction and a group of ship types.


1.9.3 Hotfix Notes

Bug Fixes:

Fixed a bug preventing the orders menu on flight squadron headers from opening.


1.9.2 Update
Hi everyone, we have added a hotfix below but thought it worth reiterating as well what we have done in 1.9.1 as people seem to have missed the update.


1.9.2 Hotfix Notes

Bug Fixes:

Fixed a bug that could cause flight icons on ships and airfields not to display.


Update 1.9.1

Gameplay:

Added a hard+ campaign difficulty setting, giving enemies a bigger resource advantage and a preference for larger assault fleets.

Bug Fixes:

Fixed a bug where damaged AI fleets would sometimes continuously dock and undock from ports.
Fixed a potential crash on startup.
Fixed a bug where aircraft could reload bombs from a carrier without any bombs left aboard.
Torpedo bomber flights spawn into combat view at the correct altitude when not approaching a target.

UI:

Bombers without bombs are indicated by a red icon on the lower ship card.
Removed the speed control slider from the bridge where setting ship and squadron speeds is not relevant.


Update 1.9.1

To play Pacific with this latest patch before it goes live to everybody, right click Victory At Sea Pacific in your Steam library, click "Properties...", and click the BETAS tab. From the dropdown menu, choose "firstlook". There is no password required.

Gameplay:

Added a hard+ campaign difficulty setting, giving enemies a bigger resource advantage and a preference for larger assault fleets.

Bug Fixes:


Fixed a bug where damaged AI fleets would sometimes continuously dock and undock from ports.
Fixed a potential crash on startup.
Fixed a bug where aircraft could reload bombs from a carrier without any bombs left aboard.
Torpedo bomber flights spawn into combat view at the correct altitude when not approaching a target.

UI:

Bombers without bombs are indicated by a red icon on the lower ship card.
Removed the speed control slider from the bridge where setting ship and squadron speeds is not relevant.
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Victory at Sea Pacific GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Victory at Sea Pacific GOG

Post by jimmychan »

Abramo Nardella
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Victory at Sea Pacific GOG

Post by Abramo Nardella »

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