Hero-U: Rogue to Redemption GOG

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Hero-U: Rogue to Redemption GOG

Post by vastyr »

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Hero-U: Rogue to Redemption

Genre: Adventure - Role-playing - Fantasy
Works on: Windows (7, 8, 10)
Languages: Text only: English
Features: Single-player
Released: July 9, 2018
Size: 900 MB
Company: Transolar Games / Transolar Games
Installer version: v20210817_(49368)
Included goodies: technical manual + student handbook
Store page: https://www.gog.com/game/herou_rogue_to_redemption

About: After two successful Kickstarter campaigns and over five years of development, we are proud to
present Hero-U: Rogue to Redemption. Created by the critically acclaimed game developers Lori Ann
Cole and Corey Cole (Quest for Glory, Shannara, Castle of Dr. Brain, Mixed-Up Fairy Tales), the Hero-U
series follows the role-playing adventures of top students at the Hero University.

In Rogue to Redemption, Shawn O'Conner strives to become Rogue of the Year while exploring a
mysterious castle, making friends and enemies, fighting deadly foes, and uncovering the secrets of his
own hidden past. Meanwhile players will enjoy the rich and humorous dialogue and descriptions as they
guide Shawn through his adventures.

In the tradition we created in Quest for Glory and in Shannara, Hero-U is a hybrid adventure/role-playing
game. During the day, Shawn attends classes at the University, practices his skills, and tries to make
friends with other students. At night, it's time to pull out weapons, armor, and traps to explore the
abandoned wine cellars, stunning sea caves, creepy catacombs, and deadly dungeon beneath Hero-U.
Most combat is optional for those who prefer a pure adventure game, but there are ample rewards for
those who choose to valorously fight the creatures that threaten the school and all of Sardonia.

● Story and character-driven adventure game
● Role-playing game featuring skills, equipment, and tactical combat
● Many ways to play for maximum replayability
● Turn-based, non-twitch, avoidable combat
● Seamless blend of dramatic story and comedy
● Created by acclaimed game designers Lori and Corey Cole
● Soundtrack by award-winning composer Ryan Grogan
● Immersive mini-games and challenging stealth gameplay
● First of a series of games set at the Hero University
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: 2 GHz or better
Memory: 4 GB RAM
Graphics: Intel HD3000 or better
DirectX: Version 9.0c
Storage: 4 GB available space
Mouse, Keyboard

Recommended system requirements - Windows: 10
Memory: 8 GB RAM
DirectX: Version 10
Storage: 8 GB available space
Mouse, Keyboard
► bypass gdrive download quota
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Hero-U: Rogue to Redemption GOG

Post by vastyr »

  • added ChangeLog.
► bypass gdrive download quota
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Hero-U: Rogue to Redemption GOG

Post by ADMIN »

main post updated.
► ChangeLog
Update 1.5 (21 February 2019)
We have just released Version 1.5 of Hero-U: Rogue to Redemption. This is a small change in nomenclature – We might have called it Patch 5 previously – but it contains some big quality of life improvements to the game.

Added a version label to the Start Menu, especially for GOG players who do not get automatic updates.
Fixes to the “pacifist” route against the Wraith King.
Using the Null runestone against the Wraith King will now behave more logically.
Thomas can only be given the One and Only Ring once.
Cleaned up an inconsistency with “Lockpicking” and “Tool Use” in the user interface.
Improved appearance of the Tentacle Monster.
Tweaked sound effects and particle effects on monsters.
Fix combat bug with traps and messages not reporting the same damage amount.
The Cloaker in the Catacombs now properly registers as magical.
Only allow Shawn to greet the Librarian once per day.
Fixes to bulk sales of the Dried Fish and Empty Wine Bottles.
Tweak to early game quests and sound effects.
Fix nonsensical tooltips for some late-game monsters.
Hundreds of typos and minor scripting bugs, fixing issues pointed out by our players. Thanks, everyone!

Patch 20190106.patch4 (15 January 2019)
We've updated Hero-U: Rogue to Redemption with several "quality of life" improvements along with dozens of game tweaks (mostly audio, along with a "final" fix to the long-troublesome Katie quest chain) to reported issues. GoG will automatically give you the new update when you play the game.
The biggest changes are in the Settings page - now also available from the main menu. A much-requested feature is the ability to speed up character (including monsters and other non-player characters) in the game. If you like a faster pace, this feature is for you. Character animation might look a bit strange at higher speeds.
Also added to settings are options for switching between full screen and windowed mode and some other options for the adventurous.
"Done" items in the Journal To Do list now show the most recently completed ones on top so you don't have to page to the end to see your progress.
Deleting game saves now works better.
The Boss Wraith battle is now slightly more challenging with the Wraith's ability to summon monsters to help him. The well-prepared player will still get through it just fine, but it's no longer a pushover.
Speaking of bosses, we've decided to make the Rogue to Redemption Bestiary a free download! This is a beautiful art book PDF with all of the Hero-U: Rogue to Redemption monsters and a few strategy tips. For now, click on "View the quick reference" on our store page to download it. We will make it available as Free DLC soon.

Also coming soon to https://www.hero-u.com will be a free interactive Hint and Strategy Guide. We're making it a web page so that we can update it easily with new and improved hints.

Patch 2 (24 August 2018)
Upgraded Unity version, requiring some lighting changes
Fixed the Bossa Nova achievement so it is now achievable
Fixed sound volume problems with the cinematics
Added features including "overwrite" to Save and Load
Fixed problems that prevented romance with Thomas and Joel
Miscellaneous scripting and "wall collision" fixes
Quality of life improvements such as the ability to sell extra Fine Daggers

Patch 1 (1st August 2018)
This is a selected list (minor editing to redact spoilers and remove the most boring stuff) of changes made to Hero-U: Rogue to Redemption between the July 10 release and Patch 1. Warning: Some boring notes are still included for completionists. Further warning: Some fixes are in here more than once due to merges.

Put walk back to 1.1x (as the slow walk bug reports seem to not be animation related but video card bug related)
Play Pirate Shanty music when caught by the pirates in the Sea Caves.
Bug fixes from forums.
Turning off Graphics Jobs (Experimental)
Fix for Skatter collision box too large #1097
Fix for re-engaging sleeping enemies.
Minotaur is now Immune to [spoiler redacted].
Zombie Pirate Captain is now immune to [spoiler redacted].
Experimental Turn off GPU Skinning.
Distance required to travel before time is incremented has increased from 16 units to 24 units.
Increased walk and sneak animation speeds. 1.2x instead of 1.1x
Fix exploit with infinite lockpick skill increase on the Infirmary Door.
Increase speed of Tool Use increase in the Locks Room.
Require the [spoiler redacted] to display the option to unlock the chest with the Captain's Key in Sea Caves 2G.
Fix for gifting food and drink to Joel.
Gift fixes for the Library Room.
Fix exploit with the loop in Kyro's nightstand.
More tweaks to manuals I've decided just to bundle them directly in the output folders - makes more sense to me than clever content mapping. Plus that works for zip-only platforms on GitHub.
Gog: add tasks for the Manuals
Gog: basic mapping for manuals path
Steam: adding Manuals folder to Content repository Also renamed Manual to Manuals
Renamed manuals for clarity
Added game manuals to repository
Fester Fence fixes for #1095.
Fixed game lockup when interacting with Pyoter with the Gris-Gris
Typo fixes re Yendor, Sun Jul 08 2018
Typo fixes per NZ17 on the forum.
Do not display obsoleted Journal entries
Polish to dialogue notifications for Joel and Moira scripts.
Minor Tweaks to spot distances by inactive hostiles in combat.
Update text to reflect Demerits Book changes.
Fix Joel's store stock to be more in line with his dialogue.
Fine Dagger is available on Day 5, not Day 4.
Notification tweak to Hide and Go Sneak.
Get rid of Removed notification when adding equipment.
Fix interaction point with sconce in Hidden Hallway.
Update Movement panel to show disabled Run button.
Fixes #1102; shortcuts for movement modes behave correctly.
De-italicize the journal subheader.
Refactor of the Journal: break up entries into header, subheader, and footer.
Auto-end Find Map for Katie quest.
Adjust AddStoreStock node to have clearer text.
Adjust quality settings.
Adjust Vsync configuration in ProjectSettings.
Adjust sell price of Cloaker.
Fix to Darla's Wing stairs.
Darla's Wing event fix: make sure time-specific events don't occur too late if [spoiler redacted].
Tweak timing of Warrior Drat encounters in the Castle.
Fixed bad tag on looting Giant Proach
Renamed Crests, since bad heraldry. Fixed a typo.
Remove DEBUG text from message when failing to path to an object.
Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
Re-enabled vblank=1 (In order to minimise changes while investigating animation issues)
Fixed faculty lounge cabinet messages (typos) and letter from Donal (mismatched tags)
Removing Katie Lockpicking Task
Potential Fix for Shawn animation issue?
Re-enabled vsync=1
Adding damage types to the Change Health node and setting the Damage in the Phylactery scenario to be magical
Text cleanup to Apple Core pile.
Reset the camera after setting a trap on the apple cores in the Hall of Heroes.
Golem death position is now correctly saved/restored upon re-entering the golem room.
Fix for golem coming back to life bug.
Remove Minotaur and Sea Serpent from Bossa Nova and Perfect Prowler checks. Remove Wraith Tomb from Tomb Raider check.
Gog: fixed Mac manuals (also copy manuals inside mac app as well as outside for convenience of both zip and distribution)
Make sure the phylactery trap is not fatal.
Fix exploit with two Proach Brooches.
Require Trap Trapper to unlock the chest in the Marlin Spike.
Fix cursor flicker bug for issue #589.
Play Pirate Shanty music when caught by the pirates in the Sea Caves.
Bug fixes from forums.
Turning off Graphics Jobs (Experimental)
Fix for Skatter collision box too large #1097
Reverted intro video
Revert Al's new kitchen and sea monster video cut scenes
Al's new kitchen and sea monster video cut scenes
Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
Al's smoother intro movie
Reduce respawn rates of Catacombs monsters.
More Thomas conversation polish.
Fix Shawn's dialogue when looting the Marlin Spike chest.
Sound effect polish for the Tentacle Monster fight.
Fix Ship Stern music; polish to Tentacle Monster death sequence.
Fix 'pink some flowers' typo in the Courtyard.
Add back resolution dialogue to Player Settings.
Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
Fix formatting on Task Journal interface.
Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
Typo fixes, polish to Thomas Library dialogues.
Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
Update text to reflect Demerits Book changes.
Fix Joel's store stock to be more in line with his dialogue.
Fine Dagger is available on Day 5, not Day 4.
Notification tweak to Hide and Go Sneak.
Get rid of Removed notification when adding equipment.
Fix interaction point with sconce in Hidden Hallway.
Update Movement panel to show disabled Run button.
Fixes #1102; shortcuts for movement modes behave correctly.
De-italicize the journal subheader.
Refactor of the Journal: break up entries into header, subheader, and footer.
Auto-end Find Map for Katie quest.
Adjust AddStoreStock node to have clearer text.
Adjust quality settings.
Adjust Vsync configuration in ProjectSettings.
Adjust sell price of Cloaker.
Fix to Darla's Wing stairs.
Tweak timing of Warrior Drat encounters in the Castle.
Fixed bad tag on looting Giant Proach
Renamed Crests, since bad heraldry. Fixed a typo.
Remove DEBUG text from message when failing to path to an object.
Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
Fix Lock Room exploit reported in Steam.
Remove tasks for Aeolus/Katie romance from the Todo List after Day 29.
Fix eavesdropping bug with Katie's Door on Day 17-19; [spoiler redacted].
Polish to Settings menu.
Add disabled toggle to Settings UI.
Add a Delete All button and confirmation panel to the Load Game scene.
Changes to default quality.
Add a toggle for texture filtering.
Add a toggle to enable vsync.
Fix Double Poobah exploit by ending the Poobah game at 9:59.
GOG: Mark Mac uploader as executable
Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
make_release: Handle github authentication errors more gracefully
Reverted intro video
Revert Al's new kitchen and sea monster video cut scenes
Al's new kitchen and sea monster video cut scenes
Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
Al's smoother intro movie
Reduce respawn rates of Catacombs monsters.
More Thomas conversation polish.
Fix Shawn's dialogue when looting the Marlin Spike chest.
Sound effect polish for the Tentacle Monster fight.
Fix Ship Stern music; polish to Tentacle Monster death sequence.
Fix 'pink some flowers' typo in the Courtyard.
Add back resolution dialogue to Player Settings.
Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
Fix formatting on Task Journal interface.
Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
Typo fixes, polish to Thomas Library dialogues.
Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
Update text to reflect Demerits Book changes.
Fix Joel's store stock to be more in line with his dialogue.
Fine Dagger is available on Day 5, not Day 4.
Notification tweak to Hide and Go Sneak.
Get rid of Removed notification when adding equipment.
Fix interaction point with sconce in Hidden Hallway.
Update Movement panel to show disabled Run button.
Fixes #1102; shortcuts for movement modes behave correctly.
De-italicize the journal subheader.
Refactor of the Journal: break up entries into header, subheader, and footer.
Ensure the sidebar does not appear when skipping the intro movie. Fixes #1142
Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
make_release: Handle github authentication errors more gracefully
Reverted intro video
Revert Al's new kitchen and sea monster video cut scenes
Al's new kitchen and sea monster video cut scenes
Added a line to the Puzzle Floor in case [spoiler redacted].
Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
Al's smoother intro movie
Reduce respawn rates of Catacombs monsters.
More Thomas conversation polish.
Fix Shawn's dialogue when looting the Marlin Spike chest.
Sound effect polish for the Tentacle Monster fight.
Fix Ship Stern music; polish to Tentacle Monster death sequence.
Fix 'pink some flowers' typo in the Courtyard.
Add back resolution dialogue to Player Settings.
Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
Fix formatting on Task Journal interface.
Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
Typo fixes, polish to Thomas Library dialogues.
Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
Update text to reflect Demerits Book changes.
Support the software developers. If you like this game, BUY IT!
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Hero-U: Rogue to Redemption GOG

Post by 22raider »

Patch 4 has been released. Windowns and Mac game version is now 20190106.

Someone has this update? Thanks in advance
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Post by 22raider »

I have seen that Steam version has been uploaded. Someone has the GOG version of this game updated?
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Post by ferrum »

Hero-U: Rogue to Redemption v20190222 (27562)
"Я крышку системника открыл, кувалдой жахнул. Думал починю, а там отлетело что-то...
Как бить, чтобы больше ничего не отлетало? И как теперь всё это починить?"
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Post by nowhere211 »

Many thanks ferrum, been searching for this loooooong time :good:
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Post by genu »

Hero-U: Rogue To Redemption v20200408_(37439) (905 MB) Patch v20200320_(36984) to v20200408_(37439) (432 MB)
Long live Torrminatorr!
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Post by genu »

Hero-U: Rogue To Redemption v20200417_(37659) Patch v20200408_(37439) to v20200417_(37659)
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Post by Lukapolwart »

This changelog is taken from Steam. Probably this v20200417 is version 2.1.2 (21 April). I know GOG version seems 17th April, but the previous version in Steam was 2.1.1 (9th April) which fits with previous GOG version (v20200408). Anyway, I add the changelog for both versions here:
► Changelog (taken from Steam)

Version 2.1.1 (9th April)

Fixes:

The Equipment Screen has been fixed. Dragging and dropping to remove your gear will now work as expected.
Fix to the Save and Load screen; the top save will automatically appear in the preview window.
Fix to the vignette image that appears when examining a dead body in the Sea Caves.
Fix to the lighting outside the tomb in the Dungeon.
Fix to the Spark runestone visual effect
Fix to the Mac version not referencing old saved games. The files are still there, but weren’t referenced in the index.



Version 2.1.2 (21st April)

Fixes:

The missing text on the Character Sheet is fixed.
Fix a freeze with Day 2 of the Science Lab elective.
Fix to the Wraith King sequence particle effects.
Fix to the Spark runestone particle effects.
Cosmetic fix to Aeolus’s wardrobe.
Minor tweak to the end-of-game sequence.

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Post by Ubus »

► Changelog for version 2.2
* Fixed a condition that sometimes froze the game on examining the magic barrier.
* Fixed the flickering lights on the door to the Magic Class.
* Improved the fireplace particle effects in the Rec Room.
* Fixed missing portrait closeups.
* Increased maximum saved game limit. You may now have up to 250 saved games.
* The vignette behind the Minotaur will not show his locket if the locket has been taken.
* It is now easier to complete Hans’s quest.
* Fixed user interface for Magic and Poison Resistance.
* Improved particle effect for poisoned enemies.
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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Post by jimmychan »

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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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