Nantucket
Genre: Strategy - Role-playing - Historical
Works on: Windows (7, 8, 10)
Languages: Audio and text: English
Features: Single-Player
Released: January 18, 2018
Size: 557 MB
Company: Picaresque Studio / Fish Eagle
Installer version: 1.4.1_(32873)
Store page: https://www.gog.com/game/nantucket
About: Chase after Moby Dick, and live through the Golden Age of American whaling in this seafaring
strategy game. Set sail around the world, manage your ship and crew, and live Ishmael's story, the sole
survivor of the Pequod, a few years after the events narrated by Herman Melville in his masterpiece.
● Set sail and explore the seas Set sail around the world, visit cities, and increase your prestige by
hunting whales, landing jobs, and searching for new adventures.
● Be the captain you want to be Develop your character in true RPG fashion, by increasing your stats,
choosing your reactions, and developing your seafaring skills.
● Manage your ship and crew Hire and manage your crew, give them tasks on your ship, and improve
your ship with new compartments, expanding your ship's capabilities.
● Experience the Golden Age of whaling Experience more than a thousand unique events tailored around
your choices—and face the results of your actions.
● Hunt whales and fight pirates Discover new whaling areas, hunt whales for blubber, and protect your
ship from pirates using a turn-based combat system.
● Chase after Moby Dick Follow an original story line and complete quests to unveil the secrets behind
Moby Dick and dissolve Ahab’s curse.
Songs of the Braves DLC
Released: November 12, 2018
Size: 44 MB
Store page: https://www.gog.com/game/nantucket_songs_of_the_braves
About:
Songs of the Braves adds 10 new sea shanties to Nantucket, bringing more than 30 minutes of additional music
to enhance your experience while sailing the seas.
All the shanties are performed by The Roaring Trowmen, the Bristol based band behind all the sea shanties
present inside the game.
Shanties added to the game:
- North Sea Ground
- Botany Bay
- Tow Rope Girls
- Mingulay Boat Song
- Fiddler’s Green
- The Merry Fellows
- Itches in me Britches
- Donkey Riding
- John Kanaka
- Maid of Amsterdam
Masters of the Seven Seas DLC
Released: September 16, 2019
Size: 7 MB
Store page: https://www.gog.com/game/nantucket_mast ... seven_seas
About:
Set sail around the world and face historical whaling captains in this brand new expansion for
Nantucket.
Masters of the Seven Seas introduces the Challenge Mode, a new game mode set in a new cylindrical
map of the whole world with randomized whaling areas, new cities to visit and new events.
Select your captain, choose your game length and compete against other nine captains across the
Seven Seas to become the most renowned whaling master.
New Features:
- Challenge mode: a new game mode with no story to complete, but 9 captains to defeat in order to
become the most renowned whaling captain. - Whole world map: a new cylindrical map unlocks new routes and the chance to sail around the
globe. - Randomized whaling areas: thousands of possible combinations to make every game a different
challenge. - New cities: visit Cochin, in British India, and Taiji, in Japan, in your new travels across the Indian
Ocean. - Historical captains: meet Obed Starbuck, Donald Manson and many other historical protagonists
of the XIX century whaling history. - New events: more than 100 new events to interact with the other captains during your race with
them.
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: 2 Ghz or more
Memory: 4 GB RAM
Graphics: DirectX 9.0c compatible
DirectX: Version 9.0c
Hard Drive Space: 1000 MB
Sound Card: DirectX 9.0c compatible
Mouse, Keyboard
Processor: 2 Ghz or more
Memory: 4 GB RAM
Graphics: DirectX 9.0c compatible
DirectX: Version 9.0c
Hard Drive Space: 1000 MB
Sound Card: DirectX 9.0c compatible
Mouse, Keyboard
► ChangeLog
Update 1.4.1 (27 September 2019)
Mac version now supports both 32 and 64 bit CPUs
Fixed rare glitchy map
Fixed behaviour of Xenophobic and Xenophilous traits, giving the wrong morale bonus
Fixed occasional negative loot on combat in quests
Automatic combat option is no more available in events when there is only the captain in the crew
Fixed Knight's questline, mentioning the right location in the events
Fixed Journal hotkey not working
Fixed Options menu texts
Fixed placement of dollar sign in various interfaces
Fixed minor errors in events text
Update 1.2 (20 August 2018)
Features:
Added possibility to toggle controller support
Implemented customization of controller key mappings
Added difficulty panel in Character Creation
Changes:
Improved loading times
Added a new background image to each city in order to have them unique.
Fixes:
Fixed "Quest Completed" window appearing during combat and blocking the game, during Kahekili and Bass final quests
Fixed Game Over not appearing when losing in Main Quest 9
Fixed block on loading a game from the same scene
Fixed seadog save files not appearing in the load screen
Fixed graphical glitches on the first few frames after loading
Minor fixes in event tooltips
Fixed quest text of a non-whaling area discovered
Fixed wrong "Crew healed" notification when entering the port, when the crew had only maimed men
Fixed music overlapping after the tutorial
Update 1.1.0 (19 March 2018)
Implemented a Fast Combat Animations option to speed up combat animations. The option can be found in the game settings and it has to be activated, since the default option is “off” to help new players understanding what’s going on.
Added a separated volume slider for sea shanties and an option to disable them, since now they keep playing till the end and maybe some people would not enjoy it.
Implemented Controller support
Added the option to not pause and mute the game when tabbing out. This could be useful if you play the game in window mode or while doing something else.
Added “Take All” button in Post Combat interface
Added damage to the Tusk Strike attack of the narwhals, since the “bandages” ability was making them too easy to hunt.
Changed hunt risk formula to increase chance to have a low risk hunt
Added tool tip informing the user about the risks of automatic combat, now you know the chance to lose a man
Decreased chance to lose men during automatic combat. By investing in harpoon technology and good hunters you can have “0% chance to lose a man” automatic hunts
Changed de rerum animalia skill effect (now all the sea creatures cards are played face up, not just the ones attacking the whaleboat)
Decreased difficulty of combats in Main Quest 1
Shanties are no longer stopped by entering a city, quest events or combats, they keep playing till their end. They are still stopped by cut scenes.
Changed sleeping days of events in order to reduce events recurrence
Increased prices of large ships, since moving from a medium ship to a large ship was too fast.
Decreased price of small ships (not the base one)
Changed crew lay to decrease lay pressure in the end game
Reduced effect of the traits greedy/generous (just for crew members)
Fixed rare block in combat during the tutorial
Fixed attack commands doing negative damage (= healing the target)
Fixed Butcher skill not giving bonus on extracted blubber
Fixed weak and strong traits adding bonus damage also to non-weak men
Fixed Stray Bullet random condition adding Bleeding only for one turn
Fixed “In Vivo Testing” skill giving XP bonus only to the character, not to the whole whaleboat
Fixed wrong XP bonus given in some cases
Fixed safe docks disappearing when the crew was losing men with “Safe Docking” skill
Increased influence radius of non-main quests
Fixed wrong sea names in Whaling Area quests
Fixed pirates chasing ship for long distances
Fixed pirates waiting for the player exiting the harbor
Fixed wrong quest description when completing a whaling area quest
Fixed typos in events
Fixed typo in Main Quest 1 description
Fixed text in Main Quest 2 description
Fixed typo in post quest interface for main quest 7
Fixed Main Quest 3, where a particular set of choices gave you no chance to fight Diabolito
Fixed events in storm areas not checking who is at the helm to properly trigger
Minor gameplay fixes in events
Fixed typo in final credits subtitles
Fixed typo in Unstoppable combat ability description
Fixed event with merchant ship, in which you were losing money and barrels buying grog
Fixed trivial quests options not considering the captain “resuscitation” skill
Fixed captain xp bar showing wrong fill ratio
Fixed black market skills affecting also Merchant’s selling prices
Changed cannon compartment name to simply “cannon”
Fixed a few typos in newspaper headlines
Fixed yearly autosave not working
Fixed tooltips of Generous and Greedy traits
Fixed morale bonus for captain’s Xenophilous trait
Fixed a few typos in interfaces
Mac version now supports both 32 and 64 bit CPUs
Fixed rare glitchy map
Fixed behaviour of Xenophobic and Xenophilous traits, giving the wrong morale bonus
Fixed occasional negative loot on combat in quests
Automatic combat option is no more available in events when there is only the captain in the crew
Fixed Knight's questline, mentioning the right location in the events
Fixed Journal hotkey not working
Fixed Options menu texts
Fixed placement of dollar sign in various interfaces
Fixed minor errors in events text
Update 1.2 (20 August 2018)
Features:
Added possibility to toggle controller support
Implemented customization of controller key mappings
Added difficulty panel in Character Creation
Changes:
Improved loading times
Added a new background image to each city in order to have them unique.
Fixes:
Fixed "Quest Completed" window appearing during combat and blocking the game, during Kahekili and Bass final quests
Fixed Game Over not appearing when losing in Main Quest 9
Fixed block on loading a game from the same scene
Fixed seadog save files not appearing in the load screen
Fixed graphical glitches on the first few frames after loading
Minor fixes in event tooltips
Fixed quest text of a non-whaling area discovered
Fixed wrong "Crew healed" notification when entering the port, when the crew had only maimed men
Fixed music overlapping after the tutorial
Update 1.1.0 (19 March 2018)
Implemented a Fast Combat Animations option to speed up combat animations. The option can be found in the game settings and it has to be activated, since the default option is “off” to help new players understanding what’s going on.
Added a separated volume slider for sea shanties and an option to disable them, since now they keep playing till the end and maybe some people would not enjoy it.
Implemented Controller support
Added the option to not pause and mute the game when tabbing out. This could be useful if you play the game in window mode or while doing something else.
Added “Take All” button in Post Combat interface
Added damage to the Tusk Strike attack of the narwhals, since the “bandages” ability was making them too easy to hunt.
Changed hunt risk formula to increase chance to have a low risk hunt
Added tool tip informing the user about the risks of automatic combat, now you know the chance to lose a man
Decreased chance to lose men during automatic combat. By investing in harpoon technology and good hunters you can have “0% chance to lose a man” automatic hunts
Changed de rerum animalia skill effect (now all the sea creatures cards are played face up, not just the ones attacking the whaleboat)
Decreased difficulty of combats in Main Quest 1
Shanties are no longer stopped by entering a city, quest events or combats, they keep playing till their end. They are still stopped by cut scenes.
Changed sleeping days of events in order to reduce events recurrence
Increased prices of large ships, since moving from a medium ship to a large ship was too fast.
Decreased price of small ships (not the base one)
Changed crew lay to decrease lay pressure in the end game
Reduced effect of the traits greedy/generous (just for crew members)
Fixed rare block in combat during the tutorial
Fixed attack commands doing negative damage (= healing the target)
Fixed Butcher skill not giving bonus on extracted blubber
Fixed weak and strong traits adding bonus damage also to non-weak men
Fixed Stray Bullet random condition adding Bleeding only for one turn
Fixed “In Vivo Testing” skill giving XP bonus only to the character, not to the whole whaleboat
Fixed wrong XP bonus given in some cases
Fixed safe docks disappearing when the crew was losing men with “Safe Docking” skill
Increased influence radius of non-main quests
Fixed wrong sea names in Whaling Area quests
Fixed pirates chasing ship for long distances
Fixed pirates waiting for the player exiting the harbor
Fixed wrong quest description when completing a whaling area quest
Fixed typos in events
Fixed typo in Main Quest 1 description
Fixed text in Main Quest 2 description
Fixed typo in post quest interface for main quest 7
Fixed Main Quest 3, where a particular set of choices gave you no chance to fight Diabolito
Fixed events in storm areas not checking who is at the helm to properly trigger
Minor gameplay fixes in events
Fixed typo in final credits subtitles
Fixed typo in Unstoppable combat ability description
Fixed event with merchant ship, in which you were losing money and barrels buying grog
Fixed trivial quests options not considering the captain “resuscitation” skill
Fixed captain xp bar showing wrong fill ratio
Fixed black market skills affecting also Merchant’s selling prices
Changed cannon compartment name to simply “cannon”
Fixed a few typos in newspaper headlines
Fixed yearly autosave not working
Fixed tooltips of Generous and Greedy traits
Fixed morale bonus for captain’s Xenophilous trait
Fixed a few typos in interfaces