Ashes of the Singularity: Escalation + DLC GOG

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Ashes of the Singularity: Escalation + DLC GOG

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Ashes of the Singularity: Escalation

Genre: Strategy - Real-time - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Audio and text: Deutsch, English. Text only: Português do Brasil, español, français, italiano
Features: Single-Player - Multi-Player - Achievements - Cloud Saves - Overlay
Released: November 10, 2016
Size: 14 GB
Company: Oxide Games / Stardock
Installer version: v3.10_(64bit)_(49861)
Store page: https://www.gog.com/game/ashes_of_the_s ... escalation

About: Ashes of the Singularity: Escalation now includes the Co-Op Map Pack DLC!

Co-Op Map Pack
Grab a friend (or two or three!) for some epic battles on 9 brand new maps designed specifically for
cooperative play. Spawn points are placed to keep teammates close together to allow for combined
attacks and strategies. Clearly defined resources for each player prevents any fighting over spawn
locations or expansion opportunities and keep the maps fair and balanced for everyone.

The human race has expanded into the galaxy thanks to the wonders of the technological
singularity. You have become so powerful that you can manage vast armies across an entire world
that provide you with an ever greater galactic empire.

Now, humanity is under assault by a new enemy. Calling themselves the Substrate, they seek to
annihilate the human race from existence. You, as an up and coming member of the Post-Human
Coalition, must deal with both this new menace as well as renegade humans trying to lay claim to
their own worlds.

Ashes of the Singularity: Escalation takes everything that was in the award-winning hit strategy
game, Ashes of the Singularity and expands on it in every way. Bigger worlds. More players. More
units. More story. More everything.

Play as the Post Human Coalition or their eternal foes the Substrate and battle for control of the
galaxy. Experience maps of unprecedented size and detail with the unparalleled power of the
world’s first native 64-bit RTS engine, Nitrous.

Enjoy the game online with friends in ranked or unranked multiplayer mode or play it by yourself
against a powerful non-cheating AI in skirmish or campaign mode. No matter what mode you play,
strategy is the key: deciding what technologies to research, where to send your armies, how to
manage your economy, and what units to construct are crucial to victory.

The new features of Escalation add to the base game and pave the way for even bigger battles,
more diverse strategies, and exciting wars across unique worlds and complex maps. The conflict
has escalated, and it’s time to choose a side.

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Ashes of the Singularity: Escalation - Overlord DLC

Released: March 31, 2016
Size: 6 MB
Store page: https://www.gog.com/game/ashes_of_the_s ... erlord_dlc

About: Unite the forces of the Post-Human Coalition and the Substrate and conquer your foes in exciting new single-player scenarios that will test your strategy and skill. Then, for some multiplayer excitement, explore new maps that range from 2 player skirmishes all the way up to large, 6-player rumbles.

Scenarios
Overlord - An overpowering Substrate entity controls the only Turinium Generator on the map. The PHC has managed to hack one of the Substrate’s assemblies, allowing you to build their units in addition to your own. Can you and your two AI allies smash through the enemy’s defenses before the planetary conversion is complete?
Assault - Massive waves of enemy frigates are flooding and controlling the world of Pythos. Combining your PHC forces with hacked Substrate forces - including a powerful Avatar unit - you will need to fight to turn the tables and take back the world.

Maps
Fast and Furious - Get right to the combat in this small, fast 2-player map.
Dread Valley - Capture the generators and seize control in this small, open area 4-player map.
Slow and Steady - Team up and conquer your foes in this large, 6-player map ideal for 3v3 matches.
Assault - Enjoy an epic 1v1 match on this asymmetrical map from the Assault scenario.
Scavenger - If you feel like an old-fashioned ‘comp stomp’, this map from the Overlord scenario is great for a 3v1 setup.
Frozen Wastes - Resources are scarce and there’s a giant mountain in the way that you must conquer in this small, 4-player map.

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Ashes of the Singularity: Escalation - Gauntlet DLC

Released: May 26, 2016
Size: 6 MB
Store page: https://www.gog.com/game/ashes_of_the_s ... untlet_dlc

About: The war for control continues in Gauntlet! Featuring a new single-player scenario and some new maps for multiplayer, Gauntlet will have you beating your foes into submission in one exciting battle after the next.

Includes:
Gauntlet Scenario - Two Substrate entities are fighting an ongoing war with tremendous armies you can’t possibly hope to match. Can you somehow cross the battlefront to capture - and hold - the lone Turinium Generator in the far north?
Maps:
Tanuk - Enjoy this medium sized and symmetrical map, great for free for all, a 3-team split, or 3 player rumble! This intense map can host up to 6 players.
Nightshade - Join up with some teammates for a classic compstop on this large 4-player map, or take on 3 foes by yourself from a strong vantage point.
Frontier - Challenge yourself against your friends or the AI in this large, 5-player ice map. A single player starts in the middle on top of a winding plateau and must fend off the surrounding enemies who are mounting up to strike.
Hammer of the Gods - Duke it out for the tempting Turinium Generator in the center of the battlefield or seize control of all of the resource-rich basins on the edges of your territory in this 4-player map, great for free-for-all or 2v2 skirmishes.
Delphi - Set up your defenses on one of the plateaus dotting this small, 4-player map. Great for free-for-all or team matches, the generators and resources spread around will be sure to draw any turtles out of their shells.

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Ashes of the Singularity: Escalation - Turtle Wars DLC

Released: June 16, 2016
Size: 71 MB
Store page: https://www.gog.com/game/ashes_of_the_s ... e_wars_dlc

About: Bunker down and turtle up - it’s time for war! This new DLC pack for Stardock’s massive RTS features new unique gameplay scenarios and new maps to keep your skirmishes fresh. Prepare your defenses for any punches your enemies throw at you and be ready to launch a devastating counterstrike to seal your victory in Turtle Wars.

New Scenarios
Implosion - Race against three enemies to be the first to crack the defenses of a crashed Post-Human and their experimental Turinium Generator.
Eruption - Cut off from your factories, you must command a single Hyperion Dreadnought and a scattering of defensive structures to turn the tides of battle.
Mountaintop - Exploit your resource-heavy advantage and create massive forces to climb the mountain to the enemy entrenchment and wipe them out.
Turtle Wars - Hold off the frigates swarming from indestructible factories and survive the siege. Reprogram the factories to your advantage before the enemy crosses the mountain and finishes you off.

New Maps
Crack the Shell - Hold the high ground and the Turinium against your enemies in this asymmetrical 3-player map, best for 2v1 matches.
Turtle Wars - Enjoy a longer duel with your enemy on this epic-scale 2-player map. The open landscape with select chokepoints encourages huge armies and larger battles.
Eruption - Choose your path wisely - one leads to the lone Turinium Generator, the other to resources in this small 2-player map.
Implosion - One valley with an abundance of resources stands at the center of this large, asymmetrical map fit for a 4-player free for all with huge armies.

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Ashes of the Singularity: Escalation - Epic Map Pack DLC

Released: July 21, 2016
Size: 6 MB
Store page: https://www.gog.com/game/ashes_of_the_s ... p_pack_dlc

About: Grab your friends - and your enemies - for some matches of epic proportions on these new, large-sized maps! Holding between 4 and 6 players, each map provides exciting opportunities for free-for-all matches, large team matches, and more. The new scenario will leave you fighting for a planet’s control against the enemy Substrate in order to hold onto your fortified plateau long enough to seize victory.

New Scenario
Against all Odds - Intruder, alert! You’ve hacked your way into the Nexus that controls both Turinium generators on the planet Qoshyk, but the 4 Substrate entities controlling the planet are now aware of your presence. Mac has subverted the nearby Substrate Guardian and the automated construct swarms are being held in check for now, but how long will that last?

New Maps
Anishanaa: This 6-player map contains isolated starting regions that funnel into epic battles along the map’s equator.
Kursck: Keep your enemies out and your armies flowing by building up defenses on this large, radially symmetrical map.
Pinwheel: Endlessly turning one before the other, don’t become too focused on the fight in front of you - the fight from behind will sneak up sooner than you realize.
Qoshyk: Two central starting points share a resource-rich plateau. The four outer players must break through to seize the resources - and the Turinium - that are guarded within.
Safeire: Choose different teams and starting locations to change the way this map plays. Choosing an Eastern or Western starting point makes for a slower and more expansive game while selecting a Northern or Southern starting point will make for more immediate conflicts.
Xenophile: All four Nexuses start in the middle, separated only by thin chasms. Expand out into the fields to claim all of the resources before your enemies do and seal the victory.

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Ashes of the Singularity: Escalation - Oblivion DLC

Released: August 17, 2016
Size: 6 MB
Store page: https://www.gog.com/game/ashes_of_the_s ... livion_dlc

About: The Post Human Coalition and the Substrate continue to fight for control of worlds across the galaxy as the PHC looks to expand their reach. Crush your enemies and conquer a variety of new maps, or face down an unexpected and powerful enemy in the new Oblivion scenario.

Features:

New Scenario

Oblivion: A powerful Substrate entity driven mad with power emerges and has turned against even its own kind. With the assistance of your PHC ally, Valen, you must capture and hold the hidden generators in order to call in enough air support to end Nihilon’s threat. Hurry; you don’t have much time before it smashes its way through its former Substrate allies and crushes your base.

New Maps

Barcia - This tiny four-player map is perfectly suited for a 2v2 quickie over lunch. Caneghem - Navigate the barren lowlands to claim the concentrated resources on the plateaus of this small, four-player map.
Crawford - Fast and intense 2v2v2 (or 1v1v1) matches await on this medium, six-player map.
Karnold - Go 4v1 (or 1v4) on this tight, asymmetrical medium map - or try an unusual, but even, 2v2 setup.
Sirotek- Two starting locations in the center of this canyon maze are exposed to attack, but command massive resources in this small 3v3-optimized map.
Walbright - Massive formations clash on the isolated plateaus of this large and resource-rich two-player map.

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Ashes of the Singularity: Escalation - Inception DLC

Released: April 13, 2017
Size: 5 MB
Store page: https://www.gog.com/game/ashes_of_the_s ... _inception

About: Choose your story in “Inception”, the first split-faction scenario in Ashes of the Singularity:
Escalation. A mysterious entity known as Nihilon has returned to wreak havoc on the planet
Oneiros and has seized control of some of the Substrate consciousnesses residing there. As the
Substrate, you must rescue your corrupted brethren and find out what Nihilon has done - as the
PHC, your only concern is neutralizing both threats entirely. Which battle will you fight?

The Inception DLC also adds a new variety of maps perfect for facing down hordes of computer
adversaries or engaging online in some brawls with friends.

Features:

New Scenario
● Inception - This split scenario lets you choose which faction to play as! An entity known as Nihilon
is back and has corrupted all consciousnesses on the planet of Oneiros. Lead the rest of the
Substrate into the fray to learn what Nihilon has done to your corrupted brethren, or command
the PHC to destroy both the corrupted Substrate entities and Nihilon once and for all. The outcome
of the scenario changes based on which faction you choose; play them both to get the full story.

New Maps:
● Oneiros - Wage war with up to 7 players on this unusual planet. With a strong central starting
position, resource-rich but vulnerable north and south positions, and four isolated corner starts,
this map is great for a tight free-for-all match.
● Bayern - This symmetrical Terran map supports up to 3 players. Each starting location is
vulnerable from one direction and the massive metal deposits in the middle of the map are
enough to lure even your toughest turtler out of isolation.
● Brasil - This large 10 player ice map challenges you to defend your starting area while you try to
make your way to the astoundingly rich central valley without falling victim to your opponent’s
attacks.
● Polska - Up to 5 players can brawl on this desert map with strategically critical hills that
command the passages between regions.

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Ashes of the Singularity: Escalation - Secret Missions

Released: January 31, 2018
Size: 192 MB
Store page: https://www.gog.com/game/ashes_of_the_s ... t_missions

About: Exciting new scenarios, new units, and huge maps await you in Ashes of the Singularity:
Escalation’s largest DLC yet! Take on the role of a PHC leader and conquer dangerous missions where
the odds are stacked against you, or join with the Substrate to repel your PHC oppressors. Engage
your enemies on huge new maps, conquer one of the new scenario challenges, and more.

Core Features

New Units
• PHC Atlas - This anti-air, anti-drone frigate is an excellent line of defense against Drone Hives. Since
it only costs metal and doesn’t require radioactives, the Atlas is a less powerful, but inexpensive,
alternative to the Apollo cruiser.
• Substrate Tormentor - This indirect fire frigate is capable of saturating an area with artillery shells,
causing damage to anything in its radius of attack. Although it lacks accuracy and direct single target
damage, the Tormentor is at its most powerful against groups of units rather than structures.

New Scenarios
• Ascension - The Substrate have developed a prototype experimental Eye of Darkness. Build up your
defenses and survive the onslaught of your enemy in order to destroy the weapon before it wipes you
out.
• Battleline - A large Substrate army looms across the map, just waiting to attack. Your base is established
and ready to go; now, you only need to push out strong units, maintain your resource levels, and survive.
• Carnage [PHC] - You’re ready to make your last stand against the massive Substrate army. In the biggest
scenario to date, face down 7 enemy opponents while also helping your 6 allies stay alive long enough
for you to claim victory.
• Carnage [Substrate] - You’re ready to make your last stand against the massive PHC army. In the biggest
scenario to date, face down 7 enemy opponents while also helping your 6 allies stay alive long enough
for you to claim victory.
• Deadlock - The Substrate are making huge pushes toward capturing valuable Turinium mines. Build up
your forces and fight off the enemy before they reach critical mass or overrun you.
• Entropy - The members of the Post Human Coalition are attempting to overrun your Substrate base
before you gain a critical mass of Turinium. Hold them off at all costs.
• Incursion - The PHC have launched an attack on Substrate territory. You have the initiative, but there’s
no one around to help you - you will have to defeat them on your own.
• Influx - Ventrix has tainted the name of the PHC for long enough. Overcome the scarcity of resources
and take him out with vicious orbital attacks.

New Maps
• Battleline - Medium 1v1 map
• Entropy - Large asymmetric 1v3 map
• Osiris 5 - Large 2v2 with limited choke points through the center
• Pallavia - Medium 2v2 with limited choke points through the center
• Battleline Frenzy - Medium, single lane 4v4 for combined defenses and huge clashes of forces
• Galatea - Large symmetrical 10 player map designed for standard 5v5 games
• Caldera - Large symmetrical 12 player map designed for standard 6v6 games
• Nashira - Enormous symmetrical 14 player map designed for standard 7v7 games

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Ashes of the Singularity: Escalation – Hunter/Prey

Released: November 14, 2019
Size: 135 MB
Store page: https://www.gog.com/game/ashes_of_the_s ... hunterprey

About: Expand your strategic options, wield devastating new units, and turtle up with some fierce new defenses in Ashes of the Singularity: Escalation - Hunter / Prey! Haalee and her Substrate army are back with several brand new units that are armed and ready to destroy their enemies. The PHC, not to be outdone, have built up brand new defensive towers to counter the onslaught. Take advantage of the devastating capabilities of the new Heart of the Phoenix juggernaut, entrench yourself in your base and defend yourself with powerful and heavy-hitting Minos Cannons, and much more.

To introduce you to the new units and defenses, a brand new scenario focusing on Haalee and the Substrate’s expansion onto a PHC-occupied world is included. For added strategic depth, the new content is available in skirmish mode, as well as certain campaigns and scenarios.

Features
New Substrate Units
• Clutch of Eggs: Dozens of enemies for the price of one! When destroyed, this mechanical spiderbot overwhelms its enemies with a horde of hatchlings.
• Hatchlings: So. Many. Spiders. These quick moving skittering swarms emerge from destroyed spiderbot eggs and can wreak havoc on an unprepared enemy.
• Scarab: Slow but hardy, this powerful frigate is perfect for overwhelming enemies with slow-firing, single-target weaponry.
• Heart of the Phoenix: Decimate your enemies with dozens of missiles and a static charge meant to disable nearby units! True to its name, this Juggernaut will regenerate once it’s killed unless the chrysalis it produces is destroyed within a certain time limit.
• Falling Star: Watch out for the electromagnetic pulse. This disruption cruiser will temporarily disable an enemy’s base defenses when it’s destroyed within range.
• Skirmisher: Harass your enemies with this quick-moving cruiser. It engages well against incoming artillery and its speed allows it to out-maneuver most enemies.

New Substrate Structures
• Auxiliary Assembly: This new building produces all of the new units, except for the Heart of the Phoenix, which can be built in the Advanced Assembly.

New PHC Defenses
• Shotgun Turret: Upgraded from the orbitally deployed Emergency Turret, this new defensive building deals massive damage, but has a short range.
• Machine Gun Turret: Versatility is key! Although it isn’t an especially heavy hitter, this turret handles both airborne and ground threats very well.
• Minos Cannon: Mind the lengthy cooldown. It may take some time between shots, but this costly cannon is the ultimate in anti-dreadnought and anti-juggernaut defense.
• Nova Tower: Shields up? No problem! Although it deals no hull damage, this bombardment tower provides heavy shield damage in a wide area.
• Kinetic Accelerator: Need a boost? This tower increases the damage of all other nearby defenses and units by 15%. Be careful, though - it’s fragile and vulnerable to attack.
• Stasis Hammer: Stop - hammer time! This long range defense deals no damage, but can slow an enemy onslaught by stunning its target for several seconds at a time.

New Scenario: Hunter and Prey
Haalee and her Substrate army have designated a new world for themselves as part of their plans for expansion, but there’s just one problem: that planet is already occupied. Now, the members of the PHC already entrenched in their colonies there must find a way to repel the Substrate’s relentless attacks before they are overrun and destroyed.

Following Haalee’s directives, you must guide the Substrate to victory against the PHC. Although you’re outnumbered and the post-humans are deeply entrenched with some devastating new defenses, the latest in Substrate technology is at your disposal.

Multiple paths lead to the main enemy base, each with different defenses - you’ll have to deploy your armies carefully in order to counter them. Each Nexus you destroy unlocks more of the new units, so build up your reinforcements and destroy all opposition so that Haalee’s plans can be fully realized.

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Ashes of the Singularity: Escalation - Soundtrack

Released: January 13, 2017
Included goodies: Soundtrack (Mp3) + Soundtrack (FLAC)
Store page: https://www.gog.com/game/ashes_of_the_s ... soundtrack

About: Purchase the soundtrack for Ashes of the Singularity: Escalation, containing over 90 minutes of high-fidelity music from Richard Gibbs (Battlestar Galactica), Geoff Knorr (Civilization V, Civilization: Beyond Earth, Galactic Civilizations III) and Michael Curran (Civilization: Beyond Earth, Civilization V: Brave New World, Galactic Civilizations III). This soundtrack DLC contains both FLAC and MP3 formats from the original production .wav files.

Track List:
• Haalee's Theme
• Ashes Theme
• The Post Humans
• The Substrate
• Exploring the Unknown
• The New Planet
• Herculian Aggression
• Dark Attraction
• Haalee's Retribution
• Transformation
• Encountering Opposition
• At The Sentinel
• Ascension
• The Savager's Advance
• Ghosts of Earth
• The World is Mine
• Pursuit
• The Dominator's Assault
• Making Progress
• The Annihilator's Lure
• The Post Human Advance
• The End of Lightless
• Total Conversion
• Beyond Cygnus
• Pursuing Superiority
• March of the Substrate
• Seed of Humanity
• Punisher's Charge
• The Last Battle
• Post Human Triumph
• (New) Escalation
• (New) Post Human Expansion
• (New) Still Human?
• (New) Substrate Succession
• (New) The Machine Race

Minimum system requirements - Windows: 7 / 8.1 / 10 - 64bit only
Processor: Quad-core Intel / AMD Processor
Memory: 6 GB RAM
Graphics: 2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or equivalent
Sound: DirectX Compatible Sound Card
DirectX®: 11
Hard disk space: 13 GB
Mouse, Keyboard

Other: 1600x900 Display Resolution Minimum

Recommended system requirements - Windows: 10 - 64bit only
Processor: Intel Core i5 or Equivalent
Memory: 16 GB
Video: 4 GB DirectX 12 (Nvidia GTX 970 or AMD R9 390 Equivalent) Video Card Sound: DirectX Compatible Sound Card
DirectX®: 12
Hard disk space: 13 GB
Mouse, Keyboard

Other: 1920x1080 Display Resolution or Higher

The GOG Galaxy client is required to access multiplayer.
► Patchnotes
Patch 2.80.3 (12 June 2019)Gameplay

We’re scaling up the size of many units and buildings to help distinguish and communicate the unit's functionality to those who are new to the title. We’ve also slightly adjusted the camera angle so it’s less top-down and more titled. It’s minor, but helps distinguish unit silhouettes by making things look more 3D.

Unit and building sizes increased

To compensate for size increases:

Units are created with more distance between them.

Unit spacing increased

Updated Collision boxes and collision avoidance behavior.

Visuals

We’ve slightly adjusted the camera angle so it’s less top-down and more titled. It’s minor, but helps distinguish unit silhouettes by making things look more 3D.
Modified camera angle at medium to close zoom levels.
Increased size of explosions.
Unit hover pods are no longer affected by player color.
Improved Terran morning lighting.
Improved deformable terrain around buildings.
Improved the colors on buildings.
Reduced emissives intensity

Balance

This update has many balance changes, in particular aimed at making dreadnaughts more viable and better equalizing the power of each faction's orbital abilities. Balance is overall in a good spot so these are mostly small changes.

Atlas

Damage increased from 15 to 16

Archer

Health reduced from 90 to 80

Tormentor

The Tormentor was too lacking in a role and will now be an excellent way of dealing with Archer spam. Previously Substrate could have issues dealing with mass frigates.
Damage increased from 75 to 80

Reaper

This should see Reaper blobs clump up less to dive after a cruiser and make it less vulnerable to splash damage.
Targeting priorities changed to engage all targets equally

Drone Hive

Drones will no longer get one-shot by the Atlas frigate as it was too easy to shut down.
Radioactives cost reduced from 90 to 80
Drone health increased from 15 to 20

Apollo

Metal cost from 310 to 350
Radioactives cost from 46 to 66

Destructor

Plasma Rain Launcher damage increased from 13 to 14

Caregiver

The Caregiver and Regenerator are receiving a small performance boost to give Substrate more of a chance to withstand Artillery Post bombardment as well as mitigate Plasma Storm and EMP Pulse.
Regeneration increased from 40 to 45

Avatar

PHC have two engineer spawn abilities, so they naturally will ramp up less by mixing it between both of them. Also a QoL change for the Avatar as it would often engage enemies and move out of build range as a result.
Leash removed - It will no longer move to engage
Quanta cost ramp up reduced from 0.25 to 0.20

Dreadnoughts

Typically players cruiser spam into air and juggernauts while skipping dreads. We want to make dreads tougher to have them see more use.
Retributor, Cronus, Hyperion and Overmind health increased from 14,000 to 15,000
Savager and Prometheus health increased from 16,000 to 17,500

Eye of Darkness

This change was supposed to be in 2.76 but was accidentally not included. This will make turtling up and rushing the Eye while skipping dreadnought production much riskier.
Metal cost increased from 22,000 to 24,000
Radioactives cost increased from 22,000 to 23,000
Quanta cost increased from 12,000 to 13,000
Logistics cost increased from 300 to 325
Build time cost increased from 900 to 1000

Instigator

The Instigator was underperforming and will now be able to clear creeps with its weapon.
Now has a weak laser
Acceleration increased from 600 to 800
Cost reduced from 350/80 to 250/60
Logistics reduced from 10 to 6
Build time reduced from 40 to 35

Hades

The Hades Bomber was the only non-fighter that came in a squadron of 3. This created balance problems where Hades flocks would shrug off Air Eliminators but then get deleted by splash such as the Falcon. We are reducing the squadron size to 1 and tweaking it to compensate so that it is more consistent against other anti-air types. Reducing the squadron size will also fix the targeting issue of the Hades sometimes not dropping its bombs.
Squad size reduced from 3 to 1
Hades will no longer pass without dropping bombs
Damage increased from 60 to 75
Health increased from 625 to 1200
Metal cost reduced from 270 to 220
Radioactives cost reduced from 190 to 150
Logistics cost reduced from 9 to 7
Build time reduced from 45 to 40

Artillery Post

The Artillery Post was too spammable in certain maps, especially team games.
Minimum range increased from 200 to 500
Maximum range reduced from 3000 to 2800

Regenerator

Regeneration increased from 30 to 35

Carving Turret

PHC had too many Orbital Abilities that could influence cruiser engagements while Substrate only had Drone Swarm. Carving Turret is now only able to engage Dreadnaughts and Juggernauts to even out PHC’s orbital advantage.
Can no longer target frigates, cruisers and buildings

Drone Swarm

Drone Swarm was shut down too easily by armies that had modest amounts of anti-air.
Drone health increased from 15 to 30
Health per second increased from -0.5 to -1 (To retains its 30 second life)

Nanite Assassination

While expensive and limited to only a single target, players may wish to use this ability to snipe a Hera, Engineer or other crucial units like a sieging Artemis.
Can now target cruisers
Damage type changed to direct for instant killing.

Plasma Storm

Plasma Storm was too impactful so we have reduced its damage per second and slightly increased its duration so players have more opportunity to escape from it or sustain through with Caregivers and Regenerators.
Damage reduced from 15 to 10
Duration increased from 30 to 35

Tooltips

Updated Carving Turret & Nanite Assassination tooltips to reflect changes
Removed obsolete “Armor piercing” and “Area Damage” tooltips from Artemis and Destructor main weapon.
Removed obsolete “Targets radar contacts” from 8 weapons. (Everything can now target radar contacts)

Bugs

Fixed Shader corruption bugFixed a hang when starting the Benchmark
Fixed Saboteur targeting issue causing it to stop firing
Fixed a bug where Nanite Assassination would sometimes miss moving dreadnoughts.

Patch 2.77.54698 (15 November 2018)
We have a small patch for you that improves the font display on different resolutions and two new maps.
UI

One of the main hardware barriers for Ashes was the 1080p requirement since the text displays did not properly function on resolutions below 1920 x 1080. While we definitely still recommend players use at least a 1080p display, we have made some changes to UI scaling and font system so that it will better viewable on different resolutions.
Update font system so text doesn't look as fuzzy (especially the smaller text)
UI Scale now goes to 140%
Maps

We have two new maps from the recent community map competition. We have polished and given minor updates to these maps, but thanks to the original authors who made these great 8 player maps!

Fornax
Author: Luxlupus
Mode: 4v4
Size: Medium
Terrain: Snow

The center of fornax is an empty no man's land with only a few Turinium Generators. Prepare for static defense lines as resource locations are quite safe.

Alpha Repeculae (Formerly United)
Author: GlorymanRTS
Mode: 4v4
Size: Medium
Terrain: Terran

The sides of Alpha Repeculae contain the majority of the Turinium Generators, forcing the central pair to toss up between coordinated assaults against their rivals, supporting the side partners or flanking around to harass exposed locations.

Patch 2.76.52940 (17 October 2018)
After much testing and iteration, 2.76 has launched! 2.76 is a minor balance patch to improve strategic diversity. Most of the changes are subtle, but the heavy cruisers are receiving some significant power reductions.
Martyr

The Martyr is underperforming but buffing it required careful consideration to not give Substrate too much early capping power over PHC. The Martyr is receiving a cost reduction to further distinguish it from the reaper and make it more cost-efficient.
Metal Cost reduced from 90 to 75
Build time reduced from 19 to 16
Archer

Archers suffered from their targeting priorities where they would bypass dreadnoughts to attack cruisers. We are equalizing their targeting priorities for all but frigates and buildings so they attack whatever is closest.
Cruisers, dreadnoughts and juggernauts now share the same targeting priority
Medic

We are reducing the efficiency of the Medic when healing heavily armored units as they were skewing dreadnought and juggernaut battles too much for their cost.
Heal ray armor piercing reduced from max to 20%
Healing “Damage” reduced from 67 to 60.
Self healing per second reduced from 4 to 1
Artemis

The Artemis was overperforming against Substrate frigates, as a few of them could negate large armies due to their AOE against clumped up soft targets. The Artemis was overshadowing the Zeus in the late game, we want players to counter frigates by investing in anti-frigate units, rather than doing so with the anti-building siege unit.
Missile attack AOE reduced from 60 to 30
Athena

The Athena vs Mauler performance was quite similar, but the Athena was noticeably better against heavier targets. We are lowering the damage of the Athena to put it more in line with the Mauler.
Damage reduced from 235 to 220
Hera

The Hera was too versatile and lacked proper counters, we don’t want the heavy cruisers to make lighter cruisers obsolete. As well as reducing its durability and armor-piercing, we are increasing the damage in exchange for a cooldown increase (nerf) to increase its frigate overkill and thus making them more vulnerable to Reapers & Archers. Lowering the armor-piercing makes the Nemesis more desirable in comparison for attacking dreadnoughts & juggernauts.
Metal cost increased from 600 to 640
Damage increased from 130 to 170
Cooldown increased from 2.1 to 2.75
Attack range reduced from 1100 to 900
Armor piercing reduced from 40% to 30%
Armor reduced from 60% to 30%
Health reduced from 2500 to 2400
Eradicator

The Eradicator was also too powerful and is getting its durability reduced, alongside a damage reduction to its secondary to make it more vulnerable against frigates. It’s also receiving an increase to its energy regeneration as it was too reliant on Capacitors which could be quite frustrating when it loses the ability to fire.
Armor reduced from 50% to 30%
Energy regeneration per second increased from 1 to 1.2
Secondary weapon damage reduced from 4 to 1
Secondary weapon cooldown increased from 3.5 to 5
Secondary weapon shots per volley reduced from 15 to 5
Main weapon cooldown increased from 4.8 to 5.2
Attack range reduced from 1100 to 900
Total health/shields reduced from 2600 to 2200
Dreadnoughts

Dreadnoughts are getting a large indirect buff due to the changes to Heras, Eradicators and the Eye of Darkness. However, we’re making a small additional change to the logistics prices to make Dreadnoughts more viable in the late game and have their logistics more accurately reflect their cost. We've been considering a wider buff to dreadnoughts such as a health increase but that would have a lot of knock-on effects such as difficulty of some campaign missions and Substrate may suffer from their less accessible armor-piercing. We wanted to keep the scope of this update small while all our attention is on Star Control: Origins. We'll be monitoring how dreadnoughts perform post-2.76.
Hyperion, Chronus, Retributor and Overmind logistics cost reduced from 100 to 90.
Prometheus and Savager metal cost reduced from 6400 to 6000
Overmind Metal cost increased from 3200 to 3600
Eye of Darkness:

The Eye was too dominant and is receiving a damage reduction to prevent it from two-shotting dreadnoughts by default.
Damage reduced from 7000 to 6500
Hades

The Hades was providing too much value for its price as it could annihilate standard frigates in a single pass, particularly Archers, and its armor-piercing overshadowed the Air Marauder for engaging tougher targets.
Metal cost increased from 250 to 270
Radioactives cost increased from 180 to 190
Armor-piercing removed
Air Harbinger & Strategic Bomber
The heavy air units costed a disproportionately high amount of logistics which we are reducing.
Logistics cost reduced from 60 to 50
Nano Transport

Nano Transport was so much stronger than the PHC Charon Cruiser as it could be instantly placed anywhere on a tough dreadnought only for a quanta cost. This resulted in too much death blobbing rather than dynamically spreading out forces or having a vulnerable Charon that could be picked off.
Quanta cost increased from 200 to 300

Thanks to our community for being active with the game and leaving feedback!

Patch 2.75 (17 May 2018)
For the full changelog, please visit - https://forums.ashesofthesingularity.co ... 275-update

Patch 2.71 (15 February 2018)
Balance
Control of the skies is important, especially on large maps, due to the mobility of air units and their capacity for harassing Extractors around the map. We are making several changes to air units to make air control less crucial and ground heavy strategies more viable.
Atlas
The Atlas was overshadowing the Apollo. We are lowering its range and armor-piercing so the Apollo is a better scaling choice into the late game.
Armor-piercing removed
Range reduced from 1200 to 1100
Emergency Turret
The Emergency turret was under performing, especially when compared to the Serpentine Turret
Damage increased from 10 to 14
Constable
Upgraded air defences are very potent due to their splash damage, but basic air defences fell short. Constables and Blossom Launchers will better be able to defend against enemy air harassment.
Damage increased from 60 to 75
Blossom Launcher
Damage increased from 20 to 25
Fury
Both air fighters are having their suitability reduced to improve the potency of all ground based anti-air.
Health reduced from 410 to 350
Dominator
The Dominator and Punisher had a tiny amount of health relative to their shields. We are replacing some shields for health as it was inconsistent with other Substrate units and made them especially vulnerable to EMP Pulse.
Total health/shields reduced from 390 to 350
100 shields replaced with health
Hades
The Hades was still lacklustre and due to the damage increase of basic air defences, the Hades is getting a small buff.
Damage increased from 50 to 60
Punisher
Most of the Punisher's delay comes from it's movement, flying around to re-strafe its target. However, if the Punisher continually targets units in front of it, such as extractors across multiple resource regions, the Punisher's damage output is enormous. We are increasing the Punisher's weapon cool down so it's less potent for sniping multiple Extractors.
Weapon cooldown increased from 2.1 to 3.1
200 shields replaced with health
Air Marauder
Metal cost increased from 450 to 500
Air Rampager
Total Health/shields reduced from 1800 to 1700
Air Harbinger
The chance to miss has been removed from most weapons due to unnecessary RNG and the visual inconsistency it causes. The Harbinger is losing its chance to miss.
Accuracy increased from 90 to 100
Damage reduced from 250 to 225
Substrate Nexus
The secondary weapon on the Substrate Nexus looked strange as the projectile was incredibly slow. Its projectile speed is increasing to look more potent.
Secondary weapon projectile speed increased from 125 to 500
Secondary weapon damage decreased from 5 to 4
Assembly
in 2.5, we reduced the health of the Assembly to make it weaker than the PHC Counterparts to compensate for its versatility. Since it can no longer produce air units, we are restoring some of that health. This change was intended for the 2.65 update which it was accidentally left out of.
Increased Health of Assembly from 1200 to 1600
Pulverizer
The Pulverizer had too much range for a tier 1 defense, making it difficult to counter with artillery cruisers.
Range reduced from 1000 to 900
EMP Pulse
EMP Pulse was too effective, able to completely turn Cruiser fights, especially when combined with Plasma Storm. We are increasing the cost of EMP Pulse so it's more of an investment from the PHC player.
Quanta cost increased from 150 to 200
Hyperion
The Hyperion was over performing as it's 20% armor-piercing gave it too strong performance against other Dreadnoughts. We are removing its armor-piercing to better distinguish it from Dreadnought killers.
Armor-piercing removed from main weapon
Maps
Battleline & Battleline Frenzy
Increase Turinium Requirements from 500 to 1500
Barcia
Moved spawning locations so no Nexus spawn within range of nearby creeps
Eltanin
Improved detail on top and bottom of the map
Campaign & Scenarios
Tormentor and Atlas are now available on all Campaign and Scenarios missions.
Escalation Leo
Partially due to the Constable buff, we are making Leo easier as it was too difficult compared to most other campaign missions.
Increased starting resources on low difficulties
Improved starting defenses on low difficulties
lowed additional AI upgrades on higher difficulties
Escalation Betelgeuse
Betelgeuse was too easy on high difficulties, but required lots of sitting around waiting. We are making the mission more exciting by reducing the enemy upgrades but adding to the enemy waves sent out at the player making defense more challenging.
Lowered the amount of enemy upgrades on high difficulties
Decreased delay before enemy waves are sent to the player on high difficulties
Added additional Constables in the main enemy base
Increased the amount of units sent in the enemy waves when playing on high difficulties
Overlord Scenario
Overlord and King of the Hill were the only two scenarios that didn't get an update in 2017. Overlord suffered from too many narrow pathways and insufficient Radioactives Deposits, limiting the player's options. Despite this, the mission was far too easy on high difficulties.
Widened the pathways around the map.
Added additional Radioactives deposits.
Enemy AI now gets free waves of units on high difficulties
Friendly AI is weaker on high difficulties
King of the Hill Scenario
King of the Hill was old and outdated, lacking units from Escalation. The difficulty settings for Kill of the Hill was unnecessary as it was an endless wave survival mission, the challenge is seeing how long you can hold out for. We are removing the difficulty setting so that it is standardized, making it easier to compare scores and struggle to improve your survival time. The map is getting some quality of life changes, more unit variety and additional late game juggernaut waves are being added to prevent experienced players from holding out indefinitely with Juggernauts.
Removed difficulty options, only playable difficulty is now Normal
Slightly delayed first ground wave to give more plays time to build up
Revealed the player’s nearby surroundings.
Added a “Hold out as long as possible” objective
Widened the thickness of the high ground and attack path surrounding the base
Blocked off the northern entrance into the player's base. The player now only has to defend south.
Placed a ramp on the east and west high ground
Added Masochist, Athena, Hera and Eradicator into enemy waves
Removed early Pan scout wave
Replaced every second Overmind wave with a Retributor wave that comes from the west.
lowed the amount of Furies in the early fury wave and included a Hades squadron and Punisher
Removed Drone Swarms sent at the player
Added Juggernaut waves starting at 32 minutes
Added Experimental Eye of Darkness waves starting at 45 minutes.
Audio Volume Adjustments
There were many issues with the volume of weapon effects, some weapons were too loud or quiet, while many secondary weapons on Dreadnoughts were just as loud as the primary weapon. We are rebalancing many of the weapon effects to ensure volume levels are more consistent and better reflect the potency of the weapon type.
Increased volume of Prometheus main weapons
Decrease volume of Prometheus secondary weapons
Increase volume of Savager primary weapons
Decreased volume of Retributor secondary weapon
Decreased volume of PHC & SS Mobile Nullifier weapon
Decreased volume of Charon weapon
Decreased volume of Rampager Secondary weapon
Increase volume of Eradicator primary weapon
Decreased volume of Eradicator secondary weapon
Increased volume of Punisher weapon
Increased volume of Mauler Primary weapon
Increased Volume of Rampager primary weapon
Decrease volume of Zeus secondary weapon
Increased volume of Hera weapon
Increased volume of Air Harbinger
Decreased volume of Mauler secondary weapon
Decreased volume of Destructor secondary weapon
Lowed Volume of Masochist
Increased volume of Nemesis primary weapon
Bug Fixes
Tormentor and Atlas now have Capture Beam visual effect
Fixed an issue on Influx where Nexus destroyed would cause Relay destroyed text to play
Fixed an issue where Nihilon wasn’t referenced properly in the Genesis Campaign if the Oblivious DLC was off
Fixed an issue on Genesis Griffinclaw where the bonus objective was stuck and not able to be completed.
Fixed typo in Ascension
The Experimental Eye of Darkness destroying the player Nexus now properly causes a loss on Ascension
Atlas is now build able on Against All Odds Scenario
Fixed missing Metal Deposits on Galatea
Fixed Archer and Athena targeting issue
Weapons Damage Quantum Upgrade now specifies the damage bonus also applies to Orbital Abilities
Fixed visual weapon alignment of Air Rampager
Increased size of the string table to support additional German language tags

v2.7 Changelog:
Support for "Secret Missions" DLC and additional fixes and changes...

Audio
Lowered volume of Agamemnon weaponry
Lowered volume of Substrate Regenerator. (Also affects Overmind and Queen)
New and improved Air Marauder Audio

Maps
Balanced the Radioactives between North and South teams on Rigel
Moved starting location of Nexus and added additional Radioactives on Walbright

Bug Fixes
Fixed Targetting issue with Reaper and Saboteur
Fixed an issue where Juggernaut weaponry was lowering the volume of other sounds
Fixed some tooltip errors

Patch 2.65 (20th December 2017)
New Scenario Splash Art

We have updated the thumbnails for most of the Scenarios so that each one now has their own unique image, instead of having a few shared among them.
New Benchmark Screen

We have improved the layout and appearance of the pre-benchmark screen.
Quality of Life

Regions can now be claimed from players who have disconnected from a multiplayer match
Damage status updates for Dreadnoughts, Juggernauts and the Nexus will always play immediately
Balance

In 2.5, we reduced the health of the Assembly to make it weaker than the PHC Counterparts to compensate for its versatility. Since it can no longer produce air units, we are restoring some of that health.

Increased Health of Assembly from 1200 to 1600
Orbital Nullifiers (Structures) will no longer block capturing of regions
Campaign Changes

Avatar and Sapper advanced defences now available in most missions
Juggernauts and Nexus Health upgrade now available on King of the Hill scenario
Imminent Crisis

Fixed some inconsistent grammar between the audio and text in Deneb
Medic is now available in Deneb
Falcon is now available from the beginning of Calethaon
Removed Dialog about Smarties in Calethaon as it felt abrupt and out of context. (Due to lacking another now obsolete line to preface it)
Delayed the arrival of the Overmind on Artorius when playing on lower difficulties, to varying degrees
Barrager is now available on Roceda & Silgul
Increased starting Quanta on Decanus to compensate for increased cost of Incursion
Escalation

The changes to Substrate air production in 2.6 created some issues in the Escalation campaign which we are now addressing. We are also removing some outdated dialog that now provides incorrect information.

Aviary is now buildable in Betelgeuse and Rosette with Pan, Dominator and Punisher unlocked
Removed obsolete dialog about Harvesters in Betelguese
Removed obsolete dialog about Saboteur in Rosette
Removed obsolete dialog from Lagoan revealing the Brute Mk2 and Hera
Removed confusing and misleading mention of Harvesters from Leo
Map Changes

We're fixing some map issues and changing a few maps that had too low a proportion of Radioactives, which limited strategic diversity.

Fixed unbuildable Radioactives Deposit on Lyra
Fixed unbuildable Metal Deposit on Aenghus
Added additional Radioactives Deposits on Shredded
Added additional Radioactives Deposits on Manannan
Added additional Radioactives Deposits on Anishanaa
Balanced all 6 spawns on Anishanaa
Fixed a disconnect between two regions in "Crack the Shell"
Adjusted Turinium requirements on several team game maps to reduce outliers that were set too high or too low
Bug Fixes

Fixed several tooltip errors
Fixed a bug where "Turtle Wars" Scenario had invulnerable turrets.
Fixed a bug where Medics were still running towards buildings, despite no longer being able to repair them
Fixed a bug where multiple Engineers were losing their build speed bonuses after the first structure
Fixed a bug where hotkeys weren't showing up on Quantum Upgrade icons
Fixed a bug where pending Logistics warnings were not showing up for peers in a multiplayer game.
Fixed a bug where the Pan didn't have an icon on the Empire Tree
Fixed an issue where holding down the mouse click when using attack move would instead box select
Fixed a bug where Juggernauts would do low damage after obtaining huge amounts of levels and upgrades
Improved the visual weapon alignment of the Sentinel, Carving, Falcon, Serpentine, Starburst and SkyEnder turrets.
Fixed a bug where Nano Mesh Barrier could be cast on dead units which would then lock out the ability
Legacy Changes

The following was implemented in 2.6 but was not documented in the changelog
Disruptor Tower can no longer target air units.
Patch 2.60 (06 November 2017)
For the full changelog, please visit - https://forums.ashesofthesingularity.co ... -26-Update
Patch 2.50 (18 September 2017)
For the full changelog, please visit - https://forums.ashesofthesingularity.co ... -25-Update
Patch 2.41 (13 September 2017)
Quanta cost removed from PHC Sensor Tower
Fixed crash that would sometimes occur when placing buildings
Fixed crash with Ryzen CPUs
Other stability improvements.
Fixed a bug where buildings would stop doing damage after 2048 buildings had been constructed.
Patch 2.40 (13 September 2017)
For the full changelog, please visit - https://forums.ashesofthesingularity.co ... -24-Update
Patch 2.30 (09 June 2017)
This patch is currently only available for download via GOG Galaxy - the installers will be available on Monday June 12th, 2017. Apologies for any inconvenience caused.
For the full changelog, please visit - https://forums.ashesofthesingularity.com/483447

Patch 2.25 (12th May 2017)
This patch is currently only available for download via GOG Galaxy - the installers will be available on Monday 15th, 2017. Apologies for any inconvenience caused.

For the full changelog, please visit - https://forums.ashesofthesingularity.com/482836
Patch 2.21.26459 (20th April 2017)
Crash Fixes

Fixed an issue where the new host crashes at the end of a game when there was a host migration.
Fixed an issue that occurred at the end of a long match when attempting to save replay data.
Air Marauder & Air Rampager

While it's great that the Gunships are now becoming a big part of the game after being neglected for so long, they were a little over buffed in 2.2 due to how much earlier they are arriving with the changes to Aviary & Advanced Air Factory. Rather than toning them down, we want to keep their performance above the Hades and Punisher to make them more distinct. As a result, the Gunships are getting a metal cost increase.

Metal cost increased from 200 to 400
Archer Weapon's Tooltip has now been updated to provide the exact amount of armor-piercing.

When we updated the weapon tooltips we forgot to do the Archer since it only received armor-piercing in 2.2

Patch 2.20.26289 (06 April 2017)
This update includes the following changes:
Languages- (French, Italian, Spanish, Brazilian Portuguese)
Replays- Watch a replay of your game, or go into the leaderboards and watch games from the top players.
Modding Support- We have added the ability to mod game files, add maps and scenarios and enable and disable mods for your game. For all the details checkout the Modders Guide - http://wiki.ashesofthesingularity.com/i ... ders_Guide.
New Maps- 3 new large maps added to support lots of players.
Manannan- A 12 player Terran map which is great for free for all games.
Brighid- An 8 player Arctic map that is ideal for 4 teams of 2 players each.
Aenghus- A 10 player Desert map that is great for free for all games.

For the full changelist, please visit: https://forums.ashesofthesingularity.com/482013
Patch 2.10.25624 (17th March 2017)
Features

Single Player Observer Mode- Ever wondered if the AI was better as the Substrate or the PHC? Or if a dozen normal AI's can beat an Insane AI? Setup your own games and watch the AI battle against itself with whatever maps and settings you want.
Supply Lines Game Option- Disable this when starting your game to remove the requirement that Regions have to be connected to your Nexus to provide resources. There are now over 4.7 million configurations of map options to play a game with (and that doesn't even count all the possible maps or player settings).
Unranked Match- Allows you to play a 1 versus 1 multiplayer game that is automatically matched, but your results don't effect your ranking. Good for practicing new tactics or playing a more casual multiplayer game.
Espana- New Medium Arctic map available for skirmish, multiplayer and ranked games.
Rus- New Small Desert map available for skirmish, multiplayer and ranked games.
Italia- New Terran Medium map available for skirmish, multiplayer and ranked games.
Balance

Cygnus victory points reduced form 1500 to 750
Deneb victory points reduced from 1500 to 750
Europa victory points reduced from 1500 to 1000
Maurn victoyr points reduced from 1500 to 750
Proxima victory points reduced from 2000 to 600
Pulaski victory points reduced from 2000 to 1000
Pyn victory points reduced from 1500 to 600
Spica victory points reduced from the 1500 to 600
Thuban victiry points reduced from 750 to 600
Tortuga victory points reduced from 1500 to 750
Vega victory points reduced from 2500 to 600
Canopus map update:
Created additional routes between each peninsula to allow for more strategic diversity and flanking routes
Reduced the size of the impassable terrain in the middle
Added a metal relay in the middle of the outer pathways
Ceres map update:
Added two metal deposits to one of the nearby empty relays
Deneb map update:
Reworked the terrain layout in order to be more symmetrical
Symmetrized the resource layout to be fair and balanced for both sides
Replaced the side Turinium Generators with Radioactives
Centralised Turinium generators to make Turinium acquisition more viable
Knife Fight map update:
Equalised the travel time from starting locations to first two resource points
Opened up an additional pathway on the sides of the map
Opened up an additional pathway on the top and bottom of the map
Connected the resources points on the sides of the map
Monaco map update:
Moved player starting locations to map corners
Reshuffled some of the resource layout to replicate a more standard starting location
Created a wide Pathway in the centre of the map
Centralised all the Turinium Generators to make acquiring Turinium more viable
Regulus map update:
Created a pathway at the top and bottom of the map with an empty relay
Moved the starting locations to map corners to account for additional pathways
Ulrich map update:
Created a pathway between the centre of the map
The middle now only has a single centered Turinium Generator
Added Metal Deposits onto one of the empty relays near the starting locations
Fixes

Fixed visibility related to elevation changes on some maps
Crash fixes
Fixed an issue where Oblivion and Eliminator Turrets weren't showing up under light fog of war
Fixed connection issues when starting a matchmaker game
UI

Main Menu rescaled to look better and be more clear
Patch 2.03.24984 (27th January 2016)
Balance

Eliminator Turret damage increased from 1000 to 2000
Starburst Turret damage increased from 80 to 200
Artemis logistics cost increased from 6 to 8
Thantos sight radius increased from 500m to 800m
Athena HP reduced from 2000 to 1200
Engineer build time increased from 25 to 26
Strategic Bomber cost increased from 120 metal to 480 metal
Strategic Bomber cost increased from 800 rads to 1200 rads
Drone Hive shield recharge reduced from 2 per sec to 1 per sec
Mauler max shield increased to 1200
Mauler rad cost increased from 60 to 80 rads
Destructor logistics cost increased from 4 to 8
Substrate Constructor build time increased from 24s to 26s
Punisher radioactive cost increased from 240 to 280 rads
Punisher shields increased from 800 to 1200
Dominator build time increased from 50 to 60 seconds
Barrager turret build time increased from 100 to 120 seconds
Artillery turret rad cost increased from 180 to 240
Artillery turret build time increased from 120 to 180
PHC Refinery HP reduced from 1500 to 800
PHC Quantum Relay build time reduced from 70s to 60s
Air Eliminator Turret Rad cost increased from 270 to 600 (this is an end game ultimate air defense)
Air Eliminator Turret build time increased from 120 to 240
Sky Ender Turret build time increased from 80 to 240
Sky Ender Turret rad cost increased from 60 to 600 rads (this is an end game ultimate air defense)
Increased Caregiver logistics from 3 to 30
Artillery turret cooldown increased from 5 to 12 seconds and damage increased from 250 to 300
Graphics

Added unique icons for AA and Mixed Turrets
Made the attack-move order preview in strategic view red
UI now displays the proper cooldown percentages for "custom" cooldown lengths.
Fixes

Fixed a crash with when updating Constructor orders.
Athena weapon effects are now properly aligned with its weapons.
Smartie missiles now use all of its tubes.
Fix issue with "Paranoid Android" achievement that prevented it from being completed reliably
Fixed a crash related to selecting a specific unit within a formation
Units will no longer stop moving if their destination region is captured before they arrive.
Typo fixes
Fixed an issue that can cause Mobile Nullifiers to intermittently not work
Missions

Europa: Give bonus logistics to cover cost of free Dreadnaughts
Betelgeuse: Added additional Artemis waves
Yorkshire: Fixed a camera related crash
Lagoan - adjusted Aviary dialogue
Patch 2.01 Hotfix (22nd November 2016)
Addressed several crashes reported by users.
PHC Charon reinforcement ability is no longer affected by orbital nullification.
Further improved the Harvester unit's appearance.
Added a unit portrait for Athena's custom avatar.
Fixed the cool down display for some of the orbitals
Patch 2.01.23857 (18 November 2016)
Features

Request Region- You can now request regions your teammate controls (single player and campaign only).
Notification Pings- When the "enemy dreadnaught detected", "an enemy has captured a region", and "dreadnought upgrade available" messages are played we now ping the minimap so you know where the event is occurring.
WASD camera movement- Added a Game option to have WASD map to camera movement instead of unit panel hotkeys.
Performance improvements
Balance

Decreased Punisher damage from 130 to 100
Increased Constable Accuracy from 40 to 80
Increased Constable damage from 50 to 75
Increased Constable missile projectile speed from 150 to 300
You now need line of sight to place Sappers (not just exposed fog of war)
You now need line of sight to place Saboteurs (not just exposed fog of war)
Sensor Drone now has a 120 second delay before it can be used the first time
Scan Project now has a 120 second delay before it can be used the first time
Base cost of Sensor Drone orbital ability increased from 25 to 50
Call Saboteur cooldown time increased
Call Sapper cooldown time increased
Call Saboteur base quanta cost increased from 50 to 75
Increased required victory points for maps. Larger maps got larger increases: Crack the Shell, Cygnus, Entropy, Eridon, Eruption, Ganymede, Hammer of the Gods, Knife Fight, Open Range, Pulaski, Pyn, Rosette, Shredded, Thuban and Triad maps
Bugs

Crash fixes
Fixed an issue that could cause constructing buildings to be invulnerable
Fixed Turnium generator bar bouncing
Fixed Load/annoying sounds when units spawn
Fixed Blossom Launcher construction animation being blocky
Fixed an issue that could cause dreadnoughts to fail to attack turrets
Fixed an issue causing Units coming out not at full shields
Fixed an issue causing factories in the empire tree to show an upgrade icon
Fixed an issue causing Martyr’s fire did not show up when at max normal zoom.
Fixed an issue causing the Chronos Blossom fire to not show up at max zoom.
Fixed repeated audio alerts in King of the Hill
Fixed a bad normal map on the Nano Refinery
Fixed the 30 bombers achievement
Fixed an issue that would allow turrets to shoot through hills in some situations
Fixed an issue making placing buildings difficult in strategic zoom
Fixed an issue keeping the Constable range from being shown when placed
Fixed an issue causing targeting difficulties when > 8 players
UI

Sappers and Avatars are no longer selected with armies (they now follow Engineer rules)
Low Cloud Cover no longer disappears before switching to Strategic View
Improved the look of the Harbinger unit
Fixed the level of detail texture maps for the Archer unit
Improved the SS Constructor Effect
Fixed the Reinforced Crate icon
Improved Harvester Model
Fixed the Reinforced Crate icon
Improved the Nano transport buff indicator on the army cards
You can now mouseover the army leader to see his information (instead of having to mouseover his name)
Added a new icon for the Intensive Care orbital ability
AI

Improved Target acquisition around max range
Improved the Instigator AI so it doesn't run off and get into battle as easily

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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by Lord Ainz »

Many thanks!
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by Lobuno »

Lord Ainz wrote: 08 Jan 2019, 10:23 Many thanks!
Do you realize there's a thanks button above to the right (thumb up icon) so you don't have to push up threads with no real content at all?
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by vladv »

So this IS he final version of this game? I have the original release Ashes of the Singularity on my hard drive and I wanna know if I can safely delete that older version or not. Thanks!
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Re: Ashes of the Singularity: Escalation + DLC GOG

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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by MarY0 »

update 2.8 released by devs
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Re: Ashes of the Singularity: Escalation + DLC GOG

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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by prudislav »

nice there is even patch only for 2.77 to 2.80
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by MarY0 »

any chance to update this to v2.80 please?
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by nnypigdeeg »

setup_ashes_of_the_singularity_escalation_2.80.3_(64bit)_(30182) + 7DLCs from goggamespc7v6z5e and MachineGunnur
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by 123Try »

Any chance for the brazilian portuguese version?
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by tgridyou »

is possible to add french version of last version?
Thanks.
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by JohnnyMic »

Than im better wating that the Main Post got Updated with alle Installer and DLC's cause the 2.80 Update have a Huge Changelog that i dont wanna miss
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by 123Try »

Waiting here too! :D
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by hallo51 »

123Try wrote: 06 Jul 2019, 14:42 Waiting here too! :D
Hi,

on page 2 at the bottom version 2.80.3 has been posted by nnypigdeeg.
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by 123Try »

hallo51 wrote: 06 Jul 2019, 22:26 Hi,

on page 2 at the bottom version 2.80.3 has been posted by nnypigdeeg.
I got that one, but we are waiting for the other languages, if possible.
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by JohnnyMic »

123Try wrote: 06 Jul 2019, 22:47 I got that one, but we are waiting for the other languages, if possible.
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by Tom a Jerry »

Main post updated to 2.90.3 (33908)
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by JohnnyMic »

Tom a Jerry wrote: 17 Nov 2019, 19:44 Main post updated to 2.90.3 (33908)
will u add it to your cloud too or will this stay as torrent? Thanks anyway for new dlc :good:
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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by JohnnyMic »

why did they make for every speech an installer.. did we have back 20 century :rtfm:
here the patchnotes if someone is interested
► Changelog
Changelog for Patch 2.90.3 (added 14. November 2019):

Artillery & Base Defense Rework

Base Defenses and artillery Cruisers are getting a rework to make the game flow better and be more intuitive to new players. (Rather than 10 Cruisers getting destroyed by a single Sentinel.) Previously certain units were unable to attack structures or units with their main weapon which was contrived and inflexible, making units fit into overly rigid roles.

• The following cruisers can now attack buildings with their main weapons: Athena, Mauler, Zeus, Nemesis, Avenger
• Artemis and Destructor Artillery cruisers can attack units (but have difficulty attacking targets moving dynamically)
• Base defenses build time reduced by approximately 25%

Artemis

Reworked to have a single unified weapon against all targets. Missile DPS increased to match lost Harpoon.

• Harpoon attack removed
• Missile attack now uses harpoon visual effect
• Missile attack can now target buildings
• Damage increased from 32 to 85
• Attacks per volley increased from 2 to 6
• Projectile speed reduced from 200 to 150
• Health reduced from 820 to 520
• Movement speed reduced from 150 to 100
• Metal cost increased from 325 to 380
• Minimum range increased from 100 to 300
• Radioactives cost increased from 57 to 90

Destructor

• Can now target units
• AOE increased from 0 to 10 (This means that the specific locations of each rain drop applies damage, rather than the damage “tracking” the target)
• Health/Shields reduced from 200/720 to 100/400
• Movement speed reduced from 150 to 100
• Secondary weapon damage reduced from 10 to 2
• Minimum range increased from 50 to 300
• Metal cost increased from 305 to 380
• Radioactives cost increased from 56 to 92

Base Defenses Build Times

Base Defenses are getting build time reduction to compensate for Cruisers being able to attack them with main weapons.

• Smarties from 35 to 25
• Barrager from 50 to 45
• Sentinel from 65 to 44
• Oblivion from 80 to 60
• Drone Bay from 65 to 40
• Repair Bay from 70 to 50
• Constable from 30 to 25
• Falcon from 60 to 45
• Air Eliminator from 80 to 60
• Annihilator from 38 to 28
• Heavy Annihilator from 45 to 40
• Disruptor Cannon from 90 to 70
• Pulverizer from 70 to 48
• Exterminator from 90 to 60
• Drone MRV from 60 to 40
• Regenerator from 60 to 40
• Blossom from 35 to 30
• Starburst from 65 to 45
• Skyender from 80 to 60


Frigate Rebalance

Frigates were too weak after the early game because their build speed was disproportionately long and their damage too low to justify their vulnerabilities. Frigates will now be much more spammable and control the flow of the early game, while remaining an option for overwhelming units and defenses that lack splash or rapid-firing weapons. Furthermore, the huge frigate buffs allow the Athenas and Maulers to gain frigate targeting with main weapons but still remain weak against them.

• Reduced build speed of all frigates by approximately half
• Reduced cost or increased power of all frigates
• Athenas and Maulers can target frigates with primary weapons.

Martyr

Martyrs and Reapers are getting their squad sizes flipped to make Martyrs better against weapons with long reloads, such as Archers and Sentinels.

• Movement speed increased from 150 to 160
• Projectile speed increased from 200 to 250
• Accuracy increased from 33 to 50
• Damage increased from 5.5 to 6
• Squad size increased from 3 to 4. (Health reduced to maintain same durability)
Reaper

• Damage increased from 12 to 19
• Squad size reduced from 4 to 3 (Health increased to maintain same durability
• Range reduced from 600 to 550
• Steering module range increased (will not charge in as closely)

Brute

• Damage increased from 2.5 to 3.5
• Cooldown reduced from 1.9 to 1.5
• Metal cost reduced from 30 to 25
• Movement speed increased from 150 to 154 to float slightly ahead of Archers.

Archer

• Damage reduced from 40 to 30
• Cooldown reduced from 3.8 to 3
• Shots by volley increased from 2 to 3
• Steering module range increased (will not charge in as closely)


Hermes

To make the Hermes a more viable harassment unit against undefended areas.

• Cooldown reduced from 3.9 to 2.9
• Health reduced from 100 to 75
• Metal cost reduced from 72 to 52


Medic

The big frigate buffs made the Medic less valuable.

• Reduced metal cost of from 108 to 95
• Reduced radioactives cost from 54 to 35
• Reduced build time from 20 to 16
• Reduced health from 250 to 200
• Heal rate increased from 60 to 75


Sky Cleanser

Sky Cleansers don't need to be so strong anymore with Drone Hives as a Tier 2 anti-air.

• Damage reduced from 10 to 7
• Removed armor-piercing


Tormentor

• Lowered tormentor cost from 196 to 180
• Increased steering module range


Athena

To remove contrived and unintuitive balancing, the Athena and Mauler can target frigates, though it will still be weak against them due to a long reload. To compensate for Frigate and building targeting, they are losing health, gaining cost, and frigate damage is being increased.

• Can target frigates with all weapons
• Health reduced from 1000 to 920
• Metal cost increased from 350 to 410
• Reduced range of Athena outer (One of its secondary weapons) from 600 to 400 to be consistent with other weapons
• Reduced damage of Athena outer from 30 to 25

Mauler

• Can target frigates with all weapons
• Health/Shields reduced from 980 to 910
• Metal cost increased from 380 to 400


Balance

• Reduced how far units will spread out in army formations


Engineers & Constructor

Stacking a big blob of build to make things unkillable was cheesy and will be weakened.

• Halved repair rate

Zeus

• Lightning Whip range increased from 250 to 300

Drone Hive

The Drone Hive is being reworked into an anti-air unit to give Substrate more flexibility and to distinguish it from the Avenger and Masochists' that both had anti-frigate roles.

• Drone Hive’s drones now have an anti-air beam weapon and are incapable of targeting ground units.
• Drone Hive now has a weak turret weapon to engage ground targets
• Reduced metal cost from 350 to 320
• Reduced radioactives cost from 80 to 50
• Increased hover height of Anti-air drones

Caregiver

Caregiver and Regenerator are both getting a buff to assist in replenishing shields from the Nova Cannon

• Shield restore increased from 40 to 50

Masochist

The Masochist was made obsolete by the Avenger. Now it will be a deadly counter to mass frigates.

• Damage increased from 24 to 50
• Range increased from 300 to 400


Substrate Mobile Nullifier

• Can now also be build from the Auxiliary Assembly if players have the Hunter / Prey expansion.

Avatar

The slow projectile speed looked weird.

• Increased projectile speed from 230 to 400

Substrate Nexus

Another cosmetic change because before the slow-traveling weapon looked odd.

• Increased projectile speed of slow-moving weapon.
• Reduced damage and clip size to compensate.

Air Harbinger

• Damage increased from 300 to 350
• Accuracy increased from 90 to 100


Dreadnoughts

The faster build time on base defenses meant countering an incoming dreadnought was too easy. It was also unfair for Dreadnoughts to be the same speed as the much faster Juggernauts.

• Movement speed increased from 72 to 92

Overmind

Weaker Athenas/Mauler made the Overmind even stronger. Gets more power to forward guns but less to Drones to weaken its ability to kite away while engaging.

• Metal cost increased from 3600 to 4400
• Reduced regular Drone Swarm count from 4 to 3.
• Increased Plasma bolts damage from 10 to 20


Prometheus & Savager

Multiple Dreadnoughts taking down a Juggernaut should be more viable.

• Metal cost reduced from 6000 to 5500

Cronus

The Cronus will be much stronger due to some fixes of its special abilities and more powerful s tatic defense in Hunter/Prey

• Projectile speed increased from 180 to 220
• Cronus Rail guns can no longer attack air units.
• Cronus Devastate can now target units
• Fixed an issue where the Subsonic Demolisher upgrade was not firing.
• Metal cost increased from 3200 to 4000


Leonidas

All Juggernauts are getting a slight power reduction to make more room for multiple dreadnoughts being viable.

• Reduced range from 1400 to 1200
• Lowered beam damage from 250 to 240


Agamemnon

• Missile AOE reduced from 200 to 125


Eye of Darkness

• Damage reduced from 6500 to 6250


Nest of the Queen

• Removed anti-air drones

Fury

Bombers and gunships were too difficult to counter with base defenses, while air fighters would shoot them out of the sky too easily. Anti-air defenses will be better now with lower build times, and Air fighters are losing some damage.

• Lowered Cannon damage from 10 to 6

Dominator

• Lowered damage from 3 to 2
• Increased accuracy from 75 to 80

Hades

• Increased projectile speed from 60 to 90
• AOE increased from 90 to 120

Harvester

Too easy to kill with Orbitals or Air runs.

• Health/Shields increased from 100/500 to 500/500

Strategic Bomber

To compensate for improvements to weapon targeting

• Increased cooldown from 3 to 6

Annihilator

To prevent Nemesis from outranging Annihilators, they are getting more range but less health. All basic defenses are getting armor-piercing to be stronger against Cruisers.

• Range increased from 600 to 800
• Health/Shields reduced from 1000/1000 to 800/800
• Now has 20% armor-piercing

Heavy Annihilator

• Range increased from 600 to 800
• Health/Shields reduced from 1500/1000 to 1200/1000
• Now has 20% armor-piercing

Smarty & Barrager

• Now has 20% armor-piercing

Artillery Post

Strong nerfs to compensate for the health reduction on Artillery Cruisers making the Artillery Post even stronger than before.

• Metal cost increased from 320 to 600
• Health reduced from 1500 to 1200
• Unlike other defenses, build time remains long at 70 seconds

Oblivion

Will no longer be able to snipe artillery cruisers automatically

• Attack range reduced from 1200 to 1000


Drone Bay

The Drone Bay shut down frigates too easily, we want frigate spam to be more viable.

• Cost increased from 340/80 to 380/140

Drone MRV

Like the Artillery Post, the health reduction on Artillery Cruisers made the Drone MRV and Shredder even more powerful.

• Health/Shields from 1200/600 to 600/600

Shredder Turret

Shredder Turret is being reworked to perform more like an artillery base defense. Although It won’t rival the PHC Artillery Post directly to compensate for its secondary Drone Pod attack.

• Plasma Ball attack can now be fired at Frigates
• Plasma Ball attack attack range increased from 1200 to 2000
• Plasma Ball attack cooldown increased from 2 to 8
• Health/Shields reduced from 1200/1000 to 600/600
• Drone Pod attack cooldown increased from 6 to 15 seconds
• Drone Pod attack range increased from 1200 to 2000
• Metal cost from 400 to 600
• Build time increased from 50 to 60 seconds

Assembly

• Health/Shields increased from 1600 to 2000


Sky Factory

With Frigates becoming so much more potent, Hades rushing to nuke frigates wass overpowered.

• Metal cost increased from 175 to 250
• Build time increased from 35 to 40


Aviary

• Build time reduced from 45 to 40

Regenerator

• Shield restore increased from 35 to 55

Emergency & Serpentine Turret

These Turrets especially suffered from the Cruiser changes.

• Now have 20% armor-piercing
• Range increased from 600 to 800
• Now block capture
• Quanta cost ramp up per cast reduced from +15% to +10%
• Can now target aircraft
• Emergency Turret damage increased from 10 to 15
• Lowered Ability cast cooldown from 5 to 0.15 seconds
• Model sizes increased.


Boost Orbital

• Lowered cast cooldown from 1 to 0.10 seconds, allowing for much faster triple casting.

Orbital Command & Subspace Streamer

To help Substrate field Harbingers and Eradicators faster as a reaction to counter an incoming enemy dreadnought.

• Build time reduced from 160 to 120

Incursion

To compensate for being allowed to target buildings with cruiser weapons

• Quanta cost increased from 200 to 250


Turinium Generators

To de-emphasize pure aggression and rushing, the resource bonus from holding Turinium Generators is being reduced.

• Reduced global income bonus from 5% to 2%

Maps

• Replaced some small mountains with basins or plains on Merga, Italia and water for better unit pathing
• Increased Turinium Requirements of many maps

Atwater

• Added additional connection from the Nexus to make base cutoffs less brutal

Europa

• Moved Metal & Radioactives deposits at the starting location closer to the Generators to make it possible to capture region while building Extractors, as per other maps.

Ulrich

Ulrich games too often were entirely decided around shoving the middle. This will give more variance to the strategies on the map.

• Moved some resources from the center to the sides
• Added additional Generator near the Nexus to make the cutoffs less brutal

Brighid

• Increased thickness of Mountains near the starting locations to prevent Artillery Posts from sieging the Nexus.


Campaign

• Reduced difficulty of some defense style missions and scenarios to compensate for Cruiser targeting changes.
• Swapped order of Calthaeon and Yorkshire to a more gradual introduction to new content and complexity
• Adjusted unlocks of some Imminent Crisis missions for smoother and more gradual introduction of new content.
• Reduced AI difficulty of Athena from Challenging to Normal when playing Imminent Crisis - Falnass on Normal
• Increased available resources on Falnass.


Audio

• Updated many weapons with new and improved sound effects.
• Normalized all audio files and rebalanced loudness for consistency.
• Increased max radius on audio from 3,000m to 4,000m.
• Increased maximum audio falloff distance from 2048 to 4098. This makes it so that you can hear sfx you can still visually see.
• Updated all audio files to higher quality.
• Rebalanced all sound effects, priorities, volumes and radius against one another.
• Updated all environmental audio with cleaner sounding versions.
• Removed extraneous explosion sfx from various unit/building timelines and muzzle vfx.
• Updated impact and weapon vfx to call updated sfx where needed instead of explosions.
• Added new kinetic/energy impact sfx to weapons – these play sparsely so as not to be annoying.
• Added new explosion sfx.
• Removed lots of overlapping sfx throughout the game where they shouldn’t have been. The game's audio will overall feel cleaner and more noticable.
• Added new missile/artillery impact sfx.
• Updated structure destruction sfx to better match up with visuals.
• Adjusted default volumes: Reduced music from 50% to 25%, increased effects volume from 50% to 75%. You’ll only see this if you wipe your game settings.
• Converted campaign VO from .wav to .ogg format. This should help speed up load times and reduced space on disk from 1.01GBdown to 273MB.Updated buttonclick sfx to be consistent between main menu and in-game.
• Replaced PHC, Substrate and drone movement sfx with new, better loops. Also made quieter unless you zoom way in.
• Added engine audio to damaged state on units.
• Assigned Juggernaut units their own destruction sfx.


Visuals

• Improved ground texture quality on all terrain types.
• EMP and Regenerate orbital Abilities now have a new unique visual effect.
• Increased view distance of SkyCleanser and Dominator shots, many Orbital Abilities, dreadnought and artillery projectiles.
• Carving Turret now has a new unique model instead of using a duplicate of the Sentinel Turret
• Added fire and heavy fire effects to the Nexus when low on health.
• Resized many unit zoom icons to be more consistent.
• Added additional detail to Athena and Strategic Bomber zoom icons as they were heavily scaled up.
• Added missing unit zoom icon to Sentry.
• Improved quality of some smoke trails.
• Added a bigger Muzzleflash effect on the Oblivion and Exterminator turrets


Quality of Life

• Ordering a unit to Stop now sets its leash range to 0. this means it will never move to engage an enemy.
• Stop command renamed to "Hold Ground"


Camera

• Increased camera angle (Is more top-down)
• Increased starting camera distance (Game will start more zoomed out when you load in)


AI Battlegroups

The skirmish AI builds battlegroups and sends them to take regions and attack the enemy. Many of these battlegroups were inefficient and have been adjusted to make the AI more challenging and use unit compositions more like a real player.

• AI will build less Capacitors
• AI will no longer build SkyCleansers and will build much less Drone Hives when playing on air units disabled.
• To avoid excessive anti-air, AI builds Reapers instead of SkyCleansers in an army lead by an Overmind or Queen
• AI builds Maulers instead of Drone Hives in an army lead by an Overmind or Queen
• AI builds Reapers instead of SkyCleansers in an army with Drone Hives
• AI will build more Maulers instead of some Avengers
• AI will build more Maulers instead of some Caregivers
• AI will build more Hades in their bomber battlegroups
• AI will build more Athenas and Nemesis instead of Zeus cruisers
• AI will build more Archers instead of Brutes


Miscellaneous

• Approximately doubled the hover height of all air units
• Many units have had their targeting priorities equalized. This prevents unwanted behavior where units dive after enemies instead of targeting based on proximity. (Many weapons where it's important still retain priorities)
• Removed unused assets to improve startup load time. (Though this will be offset by new Hunter/Prey content)
• Moved Juggernauts into a new build panel on the Dreadlaunch and Advanced Assembly to distinguish them from dreadnoughts
• Removed the ability to build air units as reinforcements on ground unit armies. This was largely pointless and causing clutter.
• Renamed "Frigates" and "Cruisers" to "Frigate Reinforcements" and "Cruiser Reinforcements" on ground armies to be more intuitive to new players.
• Updated loading tips to provide more useful information to players.
• Reduced collision avoidance force of frigates, allowing them to clump up more.
• Added info about what base defenses upgrade into on their tooltip.


Fixes

• Improved Strategic Bomber targeting
• Fixed an issue where Substrate voice over alerts were only playing based on percentages of health and not also shields.
• Fixed an issue where Scan mode would get stuck on if minimizing with ALT + Tab.
• Fixed an issue where Shredder, Exterminator and Drone MRV weren't displaying properly through fog of war.
• Fixed a bug where the Overmind Static charge, Retributor Havok and Cronus Death Blossom would only fire when there were massive amounts of nearby enemies.
• Fixed an issue where some anti-air towers were incapable of targeting aircraft floating directly above them.
• Fixed display ranges not matching attack range of towers
• Fixed a typo when the host changes in a multiplayer game
• Fixed an issue where Cronus Subsonic Demolisher was not firing.
• Disabling Air Units in lobby options no longer removes Aviary and Harvesters, as they're an economy unit.
• Fixed an issue where the Hera’s weapon was able to avoid collision and shoot through terrain.
• Improved weapon alignments of some dreadnoughts and juggernaut weapons.
• Fixed a noticable ground seem on the Desert and Terran map textures.
• Fixed an issue where Atlas Frigates weren't being spawned on Entropy Scenario.
• Fixed an issue that was causing audio crackling
• Fixed an issue in Griffinclaw where the bonus objective wasn't being completed.
• Fixed a crash that occurred when unplugging an audio device

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Re: Ashes of the Singularity: Escalation + DLC GOG

Post by Tom a Jerry »

Main post updated to v2.91.0 (34557)
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