Absolver: Deluxe Edition + Adalian Forest Pack GOG

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Absolver: Deluxe Edition + Adalian Forest Pack GOG

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Absolver: Deluxe Edition

Genre: Action - Adventure - Fantasy
Works on: Windows (7, 8, 10)
Languages: Audio and text: English. Text only: Português do Brasil, Deutsch, español, français, polski, русский
Features: Single-Player - Multi-Player - Co-Op - Achievements - Controller Support - Cloud Saves - Overlay
Released: August 29, 2017
Size: 12.4 GB
Company: Sloclap / Devolver Digital
Installer version: v1.31.576 (31903)
Included goodies: soundtrack (MP3) + artbook
Store page: https://www.gog.com/game/absolver_deluxe_edition

About:
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Pre-order DLC included:
- the Labyrinth Prospect Mask and Uring Priest Gear Set

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The Absolver: Deluxe Edition Upgrade includes the official soundtrack from Austin Wintory and The Art of Absolver 52-page digital artbook.

In the ruins of the fallen Adal Empire, you awaken with a mysterious mask on your face, and faint
recollections of an esoteric ceremony. Freeing you from hunger, thirst, and even death, the mask is the
creation of the Guides, the rulers of these lands, who have placed you here to determine whether you are
worthy of becoming part of the elite corps of Absolvers. As you wander these forsaken lands,
encountering other Prospects like you, you will learn new combat styles, acquire weapons, gear and
armor, and build a team of warriors with whom to fight side by side in Arenas of combat.

Fluid Real-Time Combat: Position yourself in one of four tactical stances during real-time battles and
execute devastating attacks, dodges, and parries. Movement becomes your weapon as you engage in solo duels
or intense three-on-three melees battles.

Customizable Style and Flow: Players will define their character’s playstyle by picking a combat style, a
weapon of choice, and arranging attacks in their Combat Deck to design their unique and personal attack flow.

Online Multiplayer Action and Narrative: Prospects and Absolvers will seamlessly encounter others in
the world, generating unique stories that emerge through player interaction and choices. These
moments are filled with tension as intentions to battle, trade, or befriend are never clear: trust is always
a leap of faith. Encounters will have lasting consequences and transform into meaningful relationships
as you make friends or enemies and find mentors or disciples.

PvP and PvE: Explore a rich and dynamic world including dedicated PvP battle arenas where champions
will receive spoils of victory and progress in the ranks of the Absolvers, and PvE dungeons in which players
cooperatively battle to retrieve rare loot and equipment from the depth of the Adal mines.

ABSOLVER CONTENT UPDATES
The development team at Sloclap is dedicated to improving and expanding Absolver based on community
feedback once the game is live. In the coming weeks and months, Prospects can expect regular updates
to the game to fix any issues that appear, as well as both minor and major content updates. These
updates already include 3v3 Game Mode and a Spectator Mode soon after launch, but many more
updates can be expected, from new combat styles and moves to new powers and equipment.

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Absolver: Adalian Forest Pack

Released: August 7, 2018
Size: 5 MB
Store page: https://www.gog.com/game/absolver_adalian_forest

About: The Adalian Forest Pack contains:

Forest Caller Chief equipment (7 pieces)
Forest Lead Dancer equipment (7 pieces)
Starnight Sword
Five New Emotes

Equipment is non-dyable and can’t be converted to fragments. All equipment pieces and weapon have the same gameplay stats as gear already existing in-game and offer no gameplay advantage.

Minimum system requirements - Windows: 7 / 8 / 10 (64-bit only)
Processor: Intel Core i3-6300 (2 * 3800) or AMD A10-5800K APU (4 * 3800) or equivalent
Memory: 8 GB RAM
Graphics: GeForce GT 560Ti (1024 MB) or Radeon HD 6850 (1024 MB) or better
DirectX: Version 9.0
Storage: 11 GB available space
Additional Notes: Gamepad recommended.

Recommended system requirements - Windows: 7 / 8 / 10 (64-bit only)
Processor: Intel Core i5-4670K (4*3400) or equivalent or AMD FX-8320 (8 * 3500) or equivalent
Memory: 8 GB RAM
Graphics: GeForce GTX 770 (4096 MB) or Radeon R9 380 (2048 MB) or better
DirectX: Version 9.0
Storage: 11 GB available space
Additional Notes: Gamepad recommended.

Multiplayer notice: Absolver features crossplay public matches that you can play with your friends no matter where the game was purchased (PC only).

Multiplayer Notice: Please note that the GOG Galaxy Client is required to access Multiplayer.
► ChangeLog
Update 1.2 (2nd July 2018)

improved the overall online stability in the open World and Combat Trials.

Update 1.14 (2nd February 2018)

Debug

Fixed Revived animation being stuck when the rescuer was interrupted by a hit
Fixed avoided not slowing down and not preventing use of perfect link
Balancing

Kahlt freeze frames have been reverted back to 1.12 state for this patch
Kahlt stamina cost increased 10 → 15
Tweaked gold link timings previously changed to have a better game feel
Tweaked standard release (recovery) to have a lesser difference with gold link timings
Tweaked knockback in guard previously changed

Update 1.13 (26th January 2018)

GAME MODES

New content

Added new 3v3 intro and outro animations, specific to combat style
Level Design modifications on the Oratian Quarters map
AFK feature: inactive players are warned, then kicked from 1v1 and 3v3 games after 60 seconds.

Debug

[SFX] Debug on intro music
[SFX] Various tweaks on music and SFX events
[Gameplay] Debug on timer notification for extra time
[Gameplay] Debug on 3v3 maps: invisible walls should not occur anymore
[UI] Fixed issue where points gauges would not update when joining an active game

OVERALL

Design Updates

Stagger:

Add stamina regen bonus (x1.2) & actions stamina cost (x0.8) during 5s when avoid with an attack.
Increase range & stun of stagger special attacks
Windfall Avoid:

Increase stamina gain (35 → 40)
Slowdown increased when avoided

Kahlt Absorb:

Add freeze frames (6) on attacker
Increase stamina cost (5 → 10)

Shockwave:

Increase stun 20 → 30
Decrease knockback when blocked 168 → 100cm
Remove stamina instant bonus
Decrease stamina regen bonus
Combat
Combat Style attribute bonuses have been decreased & attack damage scaling increased
Increase weapons durability & disarm gauge. Give back amount of shards when sheath weapon

Balancing on all attacks:

Gold link release set specifically per attack
Damage take in account this release
Grab Punch: start-up increased 19 → 21
Breaking attacks: increase knockback when blocked
Charging attacks: decrease damage and damage scaling
Increase slightly impact on stamina when guarding
Dodge anti-spam: increase release 13 → 16 (no changes when cancelled by attack or special ability)

Debug

[Gameplay] Fixed a bug where some attacks had a faster startup than expected after absorbing a hit (including Grab Punch and Back Tripped Kick)
[Gameplay] Fixed a bug where Donkey Slap 2nd hit does not connect after absorbing a hit
[Gameplay] Fixed Twist Parry Strike active frames
[Gameplay] Fixed parry direction for Twist Hips Slash and Parry Slash
[Gameplay] Set the target on middle for Spiral Palm
[Gameplay] Moved the startup visual feedback on the other arm for Collar Chop
[Dye] Various debug on dye issues with some cloaks and undertops
[Text] Various text typos fixes in English language
[SFX] Various tweaks on music and SFX events in the World and cutscenes
[UI] Debug on picto issues
[Menu] Essence Shop: Fixed a warglove issue in the shop: Barbarian War Gloves are now available
[1v1] Fixed a bug occuring when the user score was not reset after matchmaking with a different opponent
[Gear] Fixed a bug where the Tear Chief Undertop would have better stats when broken compared to repaired

Misc

The Attribute panel has been updated
Menu: The Credit menu has been updated
Dye Menu: The Dye menu layout has been updated
Attacks’ advanced details have been added
We updated the error message displayed when a player can’t get online. If the issue happens to you, please send an email to support_pc@sloclap.com or support_ps4@sloclap.com (depending on your platform) with the error code you have, we’ll look into it

Update 1.11 (8th December 2017)

3v3 Combat Trial - Overtake

Overtake Combat Trial is played with 6 players, two teams of 3
"Coop 3v3 Match": play with your coop group against other players in 3v3 game modes
3 Maps are available in this mode

Private matches

Private 1v1: "Friendly Match" play against a player in your coop group

Prestige expanded

Players can now exchange fragments for Gear and Weapons
Players can now exchange crystals for Emotes
New gear is available through the Prestige System
Players can now dye their equipment with fragments [EDIT: there is currently an issue with the dye system, it will be fixed very soon!]

Anticheat v.1

Detected cheaters are now automatically kicked from online play. Additional measures may be implemented, please let us know if you encounter cheaters/hackers.

New screen ratios support

21:9 monitor are now fully supported, as well as other screen ratios

Misc

Players can now customize their emote wheel with newly obtained emotes
Equipment menu have been slightly updated to fit better with the new features
Log feed has been updated
Matchmaking can now be launched from the post-fight menu in Combat Trials

Art

Players can now fight in both Day and Night versions of the Combat Trials maps
Combat Trial Maps are now running at 60FPS on PS4
Various debug in the Main Map (collisions, LODs, shader optimization)
Lighting issues have been fixed, no more black assets
[FX] Various debug on all FX

Gameplay

Parry

active frame reduced from 7 to 5 (same value as absorb ability)

Gravity

hit character goes in overweight state
overweight now also impact lockmove speed
guard impact reduced from 50 to 15
stun reduced from 32 to 20, and block stun from 18 to 12

Earthquake & exhaust

“charging” property replaced by Absorb property during buildup

Shield

add Absorb property during buildup

Debug

Fixed some issues regarding keyboard + mouse behavior when scrolling and right-clicking
Fixed some issues with sound, especially regarding to reverb effect and missing audios on some attacks
Fixed some infinite loadings issues
Kuretz & Risryn now give the intended amount of XP
[Gameplay] Avoid successfull now always affects opponent (slow down)
[Gameplay] Player cannot use shards after being silenced anymore
[Gameplay] Charging attacks are now always interrupted when hit twice

Known issues

GOG overlay is currently not functional, this will be fixed very soon.

Update 1.10 (13th November 2017)

⦁ [Design] Lower XP gains when defeating Level 3 boss and beyond
⦁ [Design] Higher XP gains in Combat Trials
⦁ [Design] Cost of Rift Disks changed to 5 Crystals
⦁ [Design] Marked ones have been reverted to their original form. Halloween masks now only available through Rift Disks.
⦁ [Design] Cost of the Attribute Points reset changed to 3 Crystals

The very high amount of XP given by Bosses made it too easy to farm XP and prestige levels in PvE, which was not the original intention, so this has been rebalanced. Combat Trials also now give more XP, so players will now win Prestige levels and Crystals faster. Rift Disks cost has also been updated to reflect this change.

1.10 and 1.09 also include a number of bugfixes to improve the overall experience.


Update 1.08 (30th October 2017)

NEW CONTENT

⦁ Prestige levels unlocked after level 60
⦁ Rift Coins replace random loot drops in Combat Trials
⦁ Rift Disks allow to get rarer equipments and weapons
⦁ Win Crystals at each Prestige level
⦁ Spend Crystals to reset attribute points
⦁ Spend Crystals to acquire Rift Disks
⦁ Inventory management: Sort by, Salvage and Repair.
⦁ New equipment:
⦁ 4 new sets
⦁ 3 new Absolver Cloaks
⦁ 9 new masks, including 6 Halloween masks dropped by Marked Ones
⦁ 1v1 maps are now in night mode (temporary)
⦁ New “Bald” haircut available at character creation!

DESIGN UPDATES

Parry :

⦁ Almost all attacks, including thrust attacks, now require a specific parry direction to be countered (exceptions: Hadrunken, Obvious Slash and bare-hands Rush Attack for Stagger style)

Rush :

⦁ Decrease rush acceleration
⦁ Closer rush camera
⦁ Rush attacks: increase stun duration
⦁ Rush attacks: decrease knockback

Note: These are first steps to address fleeing behaviour.

⦁ Rush attacks were intended to counter players fleeing, but until now the player hit by a rush attack had the time to rush again directly after. With a longer stun and shorter knockback for the rush attacks, and a slower acceleration for the rush, the issue should be less present.
⦁ Also the new rush camera is closer to the character, so the player has not the whole vision of their surroundings, and it feedbacks more clearly when the character is rushing.

Camera :

⦁ The camera position is now lower when close to walls.

Shockwave :

⦁ Range 230cm -> 280cm (as before 1.06) BUT knockback now depends on distance to caster (from 280 when close to the caster, to 84 when at the limit of the range)

Items :

⦁ Added rarity levels to all equipments
⦁ Updated drop rates (Rift Coins and Rift Disks)

BUG FIXES

⦁ [GAMEPLAY] 1v1 rematch : clear shards
⦁ [GAMEPLAY] Shards cannot be filled in practice anymore
⦁ [GAMEPLAY] Charging attacks now lose their property when parried
⦁ [GAMEPLAY] Silence power cannot be used without a target
⦁ [GAMEPLAY] Parrying a double hit attack doesn’t result in being hit by second hit anymore
⦁ [GAMEPLAY] Fixed issue in which character finished in the wrong ending stance when being hit while changing stance
⦁ [NETWORK] Fixed a bug in hit knockback resulting in some awkward teleportation
⦁ [NETWORK] Fixed dodge position replication
⦁ [SAVES]: The game now detects if save is not valid and rollbacks to previous save if needed
⦁ [AI] Fixed a bug when AI would get stuck after a player’s successful dodge
⦁ [SFX] Fixed issue with boss gate SFX sound was playing in PvP maps and during boss fights.
⦁ [DESIGN] Loot drops in Rift Coins and Rift Disks now give items in different color variants

Patch 1.07 (26 September 2017)

we have identified a bug which caused animations to play incorrectly and hits not to be detected: this has been fixed and is included in the 1.07 update.

⦁ from a gameplay side, we probably made too many changes at the same time; we have therefore reverted changes made to the dodge mechanic, and done some tweaks to ranges and guard impact of previously changed attacks.

Patch 1.06 (20 September 2017)

Code

⦁ Fixed power loss issue (powers will be given back to the player)
⦁ Optimization
⦁ Fixed bugs in schools menu
⦁ Fixed item loss issue in inventory menu
⦁ Fixed crash in cutscene
⦁ Improved Combat Trials disconnection issue
⦁ General Stability improvement

Design

⦁ Special abilities
⦁ absorb successful :
⦁ increase ghost damage refill (x2)
⦁ decrease stamina bonus (50 -> 20)
⦁ add +20 protection during 5s
⦁ Avoid successful : decrease stamina bonus (40 -> 35) increase stamina cost 5 -> 10
⦁ Character avoided : Decrease stamina refill (x0.3) during 1.5s
⦁ Stamina malus (-10)
⦁ Parry successful : decrease stamina bonus (30 -> 15)
⦁ Stagger style : decrease range of side special attacks (190 -> 145)

Attacks

⦁ Decrease range and impact on guard of fastest attacks
⦁ Increase impact on guard of Breaking attacks

1v1

⦁ health refill on kill now take in account the health ratio of both players at the beginning of the round

Others

⦁ Increase weight/mobility impact on stamina
⦁ Increase dodge iFrames (2 -> 4)
⦁ Keep shards after death

Shockwave

⦁ cost 2 shards
⦁ decrease range
⦁ add stamina bonus + boost stamina refill during 5s

Exploration

⦁ Decreased maximum number of enemy AIs spawned at the same time
⦁ Improved some enemy AIs detection range
⦁ Fixed navigation issue in Oratian Quarter zone

1v1

⦁ Fixed out of bounds issue in Adalian Columbary arena
⦁ Modification on the cross arena

UI

⦁ "Victory" & "Defeat" localised
⦁ Corrected misspelled english texts
⦁ Fixed cut off localised texts
⦁ School creation: added notification confirmation when school is successfully created
⦁ Social menu: "offline"/"online" information replaced by a colored dot

Art

⦁ NEW: Added six unique masks in the Guidance Bridge, inspired by Devolver Digital games
⦁ Collision and navigation bugfixes
⦁ Performance Optimization

Audio

⦁ NEW: Added two new tracks to 1v1 Game Mode
⦁ NEW: added variety on foleys
⦁ Sound corruption issue improvement

Patch 1.05 (11 September 2017)

⦁ Various improvements to server connection and matchmaking
⦁ Added double save to avoid complete progression loss if a save get corrupted
⦁ Bug fixes when joining a school
⦁ Beat an AI to unlock your due achievements, there could be a small delay before the achievement pops :)
⦁ Cross-region invitations added
⦁ Fixed Boss progression not being updated (For now, this fix only works for bosses, we’re still working on fixing the Marked Ones progression issue. We apologize about this issue and are still investigating)
⦁ Improved overall stability.

Patch 1.03 (1st September 2017)

⦁ Crash fix related to combo edition
⦁ Engine crash fixes than can produce corrupted save data
⦁ Crash fix on dialog
⦁ Improved overall game stability
⦁ Fixed save data corruption issue

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Rem
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Re: Absolver: Deluxe Edition + Adalian Forest Pack GOG

Post by Rem »

is there a patch only for this game? I dont want to re-download the whole game again. my absolver gog version is v1.02
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Re: Absolver: Deluxe Edition + Adalian Forest Pack GOG

Post by vastyr »

Rem, there is no patch for base game from the version you have. :(

Note: to be clear, there were patches for the base game but not to the latest version (1.06)...

"patch_absolver_1.02_118_(14540)_to_1.03_121_(14589),exe"
"patch_absolver_1.03_121_(14589)_to_1.05_149_(14805).exe".

...if you want I'll upload them, it's up to you.

the other patches are for the pre-order dlc only;
"patch_absolver_pre-order_dlc_1.03_121_(14589)_to_1.05_149_(14805).exe"
"patch_absolver_pre-order_dlc_1.05_149_(14805)_to_1.06_156_(15088).exe"
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Re: Absolver: Deluxe Edition + Adalian Forest Pack GOG

Post by Rem »

vastyr, ok no problem just just upload it all, thanks.
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Re: Absolver: Deluxe Edition + Adalian Forest Pack GOG

Post by vastyr »

Rem...
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Absolver: Deluxe Edition + Adalian Forest Pack GOG

Post by Tom a Jerry »

Update!

- Added updated full installers - v1.30.550 (27473)
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Absolver: Deluxe Edition + Adalian Forest Pack GOG

Post by Tom a Jerry »

Minor update!

- Added - setup_absolver_pre-order_dlc_1.30.550_(27473).exe
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Absolver: Deluxe Edition + Adalian Forest Pack GOG

Post by MWH »

Absolver + Adalian Forest DLC + Pre-Order DLC v1.31.576_(31903):
Patch_absolver_1.30.550_(27473)_to_1.31.576_(31903): Credit to GG.
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Absolver: Deluxe Edition + Adalian Forest Pack GOG

Post by Tom a Jerry »

Main post updated to v1.31.576 (31903)
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