The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

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The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

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The Swords of Ditto: Mormo’s Curse

Genre: Action - Role-playing - Fantasy
Works on: Windows (7, 8, 10)
Languages: Text only: 中文, Deutsch, English, español, français, italiano, русский
Features: Single-player - Co-op - Controller support
Released: April 24, 2018
Size: 750 MB
Company: onebitbeyond / Devolver Digital
Installer version: v1.17.02-204_(30314)
Store page https://www.gog.com/game/the_swords_of_ditto

About:
The Swords of Ditto is now reimagined, retuned and rebalanced in the new expansion, Mormo's Curse!
With new areas to explore, new Toys of Legend to find, no more permadeath (unless you want it), and
many new features, Mormo's Curse takes the original release of The Swords of Ditto and reworks it in
every way imaginable.

The Swords of Ditto: Mormo's Curse is a roguelite action RPG that creates a unique adventure for each new hero
of legend in the relentless fight against the evil Mormo. Explore a delightful but dangerous overworld,
brave menacing dungeons, and improve your hero in a charming village, during your quest to overcome
the evil that plagues the island. Unleash the mystical Sword of Ditto and grab a co-op friend for an
unforgettable adventure filled with delightful characters, extraordinary loot, and heroic battles!

Unique Adventures Linked Together: Each adventure becomes its own legend, both distinct from those
that came before it and part of a heroic legacy that bind together. The deeds, successes, and failures of
each hero's adventure have implications for those that follow including the ability to find weapons and
recover loot from history’s fallen heroes.
Solo & Cooperative Adventuring: Battle Mormo and her evil armies alone or summon a brave friend to
take up arms alongside you in local co-op mode. Fear not, even less experienced adventurers will find
help from their fellow heroes through the magic of a good old-fashioned revival hug!
Weapons, Items, & Stickers: Wield the traditional sword and bow combo alongside the decidedly less
traditional vinyl record Frisbee, magic golf club, and colossal foot from the heavens to put Mormo and
her legions back on their heels. Collect and equip stickers to boost up your hero and add perks to their
gear to become powerful enough to banish the wicked sorceress.
Main Quests and Secret Side Missions: Approach your legend however you see fit by battling through
dungeons in any order, completing side missions through dark caverns and deep wells, or confront Mormo
right from the start for the ultimate challenge.

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The Swords of Ditto: Mormo’s Curse Soundtrack

Included goodies: soundtrack (mp3) + soundtrack (FLAC)
Store page https://www.gog.com/game/the_soundtrack_of_ditto

About: The official soundtrack of The Swords of Ditto by Salkinitzor.

Contains 44 tracks from the game, and one bonus track that we loved but couldn't find a place for! <3
► Tracklist
  1. Reveal Trailer
  2. Release Trailer
  3. Ditto Awakens
  4. The First Explore
  5. A New Sword
  6. Camp Sunrise
  7. Camp Sunset
  8. The Meadows
  9. Lost Trek
  10. Ditto Expedition
  11. Expedition II
  12. Best Foot Forward - Bonus Track
  13. Henge by Night
  14. Misty Woods
  15. Shadows
  16. Hero's Town
  17. Town of Darkness
  18. Hall of Heroes
  19. Lik's Sticker Shack
  20. Toyshop.bat
  21. Blacksmith
  22. Ditto Mart
  23. Ock's Cave
  24. Abode FM
  25. Meadow Cabin
  26. Flopps Nuts!
  27. Kazoo Airlines
  28. Below Ground
  29. Crystal Bubble
  30. Echo Grotto
  31. Sensei's Dojo
  32. Sensei´s Arena
  33. Surprise Attack
  34. The Toy Dungeon
  35. Ancient Trials
  36. Ditto Awakens II
  37. The Graveyard
  38. Final Day
  39. Mormo´s Palace
  40. Mormo´s Throne Room
  41. Climbing Mormo´s Palace
  42. Showdown at Mormo's
  43. The Fated Battle
  44. Serendipity
  45. Credits
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: Intel Core i5-3210M (2 * 2500) or equivalent
Memory: 4 GB RAM
Graphics: Intel HD 4000
Storage: 1 GB available space

Recommended system requirements - Windows: 7 / 8 / 10
Processor: Intel Pentium G3250 (2 * 3200) or AMD Phenom 9850 Quad-Core (4 * 2500) or equivalent
Memory: 4 GB RAM
Graphics: GeForce GTX 460 (1024 MB) or Radeon HD 6850 (1024 MB)
Storage: 1 GB available space
► ChangeLog
Patch 1.14.01-202 (02 May 2019)

Hi everyone!

It's here! The Swords of DItto: Mormo's Curse releases today! Since the release of the Timeless Update in July, we've been beavering away adding a host of new features, as well as reshaping and reworking the game. It's here today as a FREE update for all players!

If you are an existing player, we recommend that you start a new game to experience Mormo's Curse as it was intended.

But what's changed in Mormo's Curse? While the short answer is "most of it", here are a few of the more obvious things to expect.

Revamped Structure

The game structure has been totally gutted, and the divisive permadeath feature has been removed. You will still fail a story if you die while climbing Mormo's Palace at the end, or if you play in Hero Mode, but otherwise, if you fall, you will collapse and wake up in your house having dropped some cash and fragments. The game is now more forgiving and easier to enjoy.

The end game has been drastically improved, with much more to do, and more variation in the game's rules. For example, when you defeat Mormo, in the next story she will cast one of her curses on you, changing the rules of the world for that story. (The Time Curse that was cast in the Timeless Update remains as one of those curses).

New Areas & Improved Overworld

The Overworld has been drastically overhauled, to be denser, more engaging, and more focused. We've also added four unique areas with their own specific features, two of which are chosen for each story.

New Toys, Enemies & Stickers

The new areas bring bespoke enemies, and dedicated shops which sell new Stickers with amazing abilities and unique Toys of Legend (such as the Axe, the Book of the Dead, the Vampire Ring and many more). We've also added a number of support items to the player inventory, such as the Inflatable Decoys, Mines and Kick Me Signs.

Bug-Fixes and General Improvements

Most of the game has been looked at and smoothed over, including room layouts, item carry over at the end of a story, all menus and user interface, the integration of the Air Kazoo map into the main map, memory management, NPC dialogue and localisation and more.

Port to GameMaker Studio 2

The previous version of the game was running in GameMaker Studio 1.4, which was deprecated by YoYo Games last summer. The move to GMS2 means many technical improvements. For Windows players that means no more DirectX 9, improving compatibility across the board, including for many integrated GPUs. Ubuntu support is now at 18.04, with audio and gamepad issues fixed. There's also much-improved performance, and, crucially, YYG will now be able to offer support for any engine-based issues we come across.

These are just a few of the things that we've been busy with, however. The general goal throughout the development of Mormo's Curse was to make it a much better game; one that we are much happier with. We hope you enjoy all of the improvement we've made, and look forward to seeing what you think!

All the best in Ditto!

Bidds

Patch 1.10.02-111 (02 July 2018)
The time limit has been removed for most stories. Players instead have to reach a target Level before facing Mormo.
Updated the Level Up sequence to show Mormo's level in relation to the player's level
The time limit now only comes into play for stories after players have defeated Mormo
Players now start at the grave when they fail a story, instead of walking from the house every time
Toy and Trial Dungeons are no longer marked on the player's map
Toy and Trial Dungeons no longer require the player to be a certain level before they can get into them
Players permanently get the dash, charge and spin attacks as rewards for levelling up at key milestones
Story Tablets are now always an additional reward from chests/NPCs
After defeating Mormo, the player is now given a specific Quest to help them on their way to finish the game properly
The player must now face a challenge when offering an Icon at the Henge
Successful stories now see high level enemies spawn around the map, with rewards for defeating them
Streamlined the start of a story after beating Mormo by awarding the Kazoo and unlocking Air Kazoo stops
Enemies no longer scale along with completed dungeons, meaning more variety in enemy difficulty around the world
Sticker Packs have become Sticker Codes, to better communicate why Lik only gives you one Sticker in return
Added Screenshake menu option

Patch 1.07.01-110 (23 May 2018)
Players now start in the overworld if they saved their game in a special interior such as Ock's or Cave Cat's and then quit
One way dungeon doors never now close when players go through
Fix for one way dungeon doors putting players at the incorrect doorway
Prevented player from going into a Sticker swap if all their Stickers are equipped

Patch 1.06.05-110 (18 May 2018)
Fixed route to henge not working if it went through a beach level
Fix for users of Logitech hardware suffering a crash when going into an interior
Removed target framerates other than 30 and 60 as they were causing issues.
Fixes for players that have saves stuck at overworld doors
Elemental blockers on cave doors fixed
Texture page fixes
Fix to stop players getting stuck in elemental root rooms
Teleporters now connect to their special room correctly in the overworld

Patch 1.06.03-110 (15 May 2018)
Stopped player being able to swap stickers that they have equipped
Made crates more likely to spawn on the beach
Increased chance of NPCs swapping stickers
Fixed player still being affected by elemental status effects when calling the Air Kazoo bus
Fixed interiors not restoring correctly sometimes if closing the game while inside one
Prevented time transition music from playing repeatedly in the town
Stopped enemies from awarding too much XP when falling into holes
Fixed player XP for level 1 not resetting to correct value if new game is started on same playthrough
Fixed 'Rolling takes damage' modifier not working when rolling through enemies
Fix for henge not incrementing gadget count
Laser Ring save slot was incorrect (will result in a free flaming laser for everyone who has the laser in their current save)
Difficulty balancing for stories where Mormo was beaten and Icons were offered

Fixed player occasionally losing cash and fragments when continuing a game
Fixed beach crates randomisation not working when the day changed
Fix for parsing error on old saves
Fix for player being able to leave a room instantly in the overworld and getting stuck doing so
Changes to items kept when victorious over Mormo

Removed debug reporting that was slowing the game down on spikes and enemies
Added options to set target framerate to 30, 60, 120, 144, 160 and 240
Edited Spanish line that was too long for an NPC's text box and caused a freeze
Prevented key quests from being assigned to the waterfall or henge levels
Fixed issue with Toy Master achievement taking longer to unlock than it should
Put in a fix for Kazoo sequence taking a long time, and the main menu not appearing on return to the main menu
Fixed inventory items on death not carrying over if you choose to carry everything over
Player now carries over their entire inventory when defeating Mormo
Fixed shadow errors when cutting grass
Reduced cost of Toys in the Toyshop slightly

Patch 1.04.08-110 (08 May 2018)
Many fixes to level layouts and maps that were previously generating impossible rooms
Fixed invisible collision issue on Mac and Linux
Fixed the black screen at launch for lower-powered GPUs
Reworked texture management to run more smoothly on lower powered GPUs
The game will now automatically choose the higher powered GPU if present on a system (AMD and NVIDIA)
Increased the time limit for Regular Mode to 5 days
Fixed doors not opening in Mormo Palace dungeon after all enemies are killed
Fixed the game occasionally thinking a boss is dead before you've been in their room
Sticker Packs will now randomize their contents more consistently when opened
Workaround for screen glitches seen with on-screen names for lower powered GPUs
Added option to erase save data for cases where players want to start again
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by vastyr »

New release!
  • added download link.
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by Hyo »

Thank you! So fast.
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by vastyr »

  • added ChangeLog.
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by Everard »

Any chance for the flac soundtrack? Thanks!
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by vastyr »

  • added version 1.11.01-112_(22455).
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by vastyr »

Update!
  • added latest version, 1.14.01-202_(29167).
  • now includes missing FLAC soundtrack.
  • updated changelog.
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by artonius »

1.15.03-202 is out
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by vastyr »

Update!
  • added latest version, 1.15.04-202_(29332).
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by MWH »

vastyr wrote: 08 May 2019, 11:55 added latest version, 1.15.04-202_(29332).
lol 1.16.01-202 is now out! looks like the devs are not having a break.
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by bullwinkle »

vastyr wrote: 08 May 2019, 11:55 Update!
added latest version, 1.15.04-202_(29332).
Is this equivalent to todays patch "The.Swords.of.Ditto.Mormos.Curse.Update.v1.16.01.202-PLAZA" ?

The last patch before 16.01 is "The.Swords.of.Ditto.Mormos.Curse.Update.v1.15.02.202-PLAZA'
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by vastyr »

bullwinkle, no it's not the same. See post above yours or ChangeLog; https://www.gogdb.org/product/1673521992#changelog

NOTE: please do not mix steam updates with gog ones, though in this case both steam and gog are on par.
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by ADMIN »

main post updated to v1.16.01-202_(29361)
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

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hellwalker31, sorry, added separate link into main post.
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Re: The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by MWH »

1.16.02-202 is out!

this game is being worked on a lot now days it seems, i suggest updating it once a week or something to take it easy on the uploaders but it's up to you guys with utmost appreciation.
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The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by ADMIN »

main post updated:
- upgraded to Mormo's Curse
- updated to v1.17.00-204_(29673)
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The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by maxiestone »

can somebody add latest version or the update v1.17.01-204 for PC because i can't download it from https://www.gogdb.org/product/1673521992#downloads :nono:

thank you
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The Swords of Ditto: Mormo’s Curse + Soundtrack GOG

Post by spooner417 »

maxiestone wrote: 16 Jun 2019, 22:30 i can't download it from https://www.gogdb.org/product/1673521992#downloads :nono:
Of course you can not. You must have an account there on GOG and have a game in your library :declare:
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