SpellForce 3 + DLC GOG

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SpellForce 3 + DLC GOG

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SpellForce 3

Genre: Role-playing - Strategy - Fantasy
Works on: Windows (7, 8, 10)
Languages: Audio and text: Deutsch, English. Text only: 中文, español, français, italiano, polski, русский
Features: Single-player - Multi-player
Released: December 7, 2017
Size: 10.7 GB
Company: Grimlore Games, THQ Nordic / THQ Nordic GmbH
Rating: PEGI Rating: 18+ (with Violence)
Installer version: v1.40.1_(30084)
Store page: https://www.gog.com/game/spellforce_iii

About: SpellForce 3 - The perfect blend between RTS and RPG!

It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by
the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the
lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is
spreading rapidly.

In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic
man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second
coming of Aonir, the father of all gods, will return Eo to its former splendor.

The story takes place before the acclaimed SpellForce: The Order of Dawn.

Features:

● Innovative Mix: Unique gameplay blending RTS and RPG naturally together
● Create & Customize: Create your own hero and choose between distinct skill trees
● Build to Fight: Raise your own army and fight epic mass battles
● Epic Storyline: Immerse yourself in a rich world - Unravel the secrets behind the current situation in
Nortander. Explore Eo, a fully-realized world filled with interesting characters and heart-wrenching
stories.
● Make new friends - assemble your party from a diverse cast of companions that not only complement
your skills in interesting ways but also have an impact on the narrative. Manage their skills and
equipment to ensure victory on the battlefield.
● Choose your side: Strengthen and command one of three factions – Elves, Orcs and Humans. Prepare
your troops and fight the mother of all battles. Play strategically, taking advantage of terrain, troop
formations, visibility, scouting, etc.
● Experience an epic tale: Enjoy a fully-voiced 30+ hour campaign on your own or with friends in the
campaign coop mode. Face opponents of all skills in the online battles.
● Multiplayer: Strong multiplayer component with various modes - Compete against each other in the
PvP and Domination mode or play cooperative either together on one faction or classic where
everybody plays a faction.

Image
Languages: Audio and text: English
Released: December 7, 2017
Size: 45 MB
Included goodies: soundtrack (mp3) + artbook
Store page: https://www.gog.com/game/spellforce_3_digital_extras

About: Includes a bonus mission set before the events of the SpellForce 3 campaign:
You are Sentenza Noria, commander of the elite force of the Queen; the Wolf Guard. It is your mission to
recover an artifact from an ancient, Hybernian city far in Eo’s south - However, you have received word
that the rebel mages are already en route and hunting for the artifact. The artifact cannot fall into the
hands of the Rebel Mages.

The Digital Extras of SpellForce 3 contain a PDF artbook and a soundtrack compilation in mp3 format.

The artbook features more than 100 pages of beautiful art created by the Grimlore Games art team. Get
a behind the scenes look on how your favorite art was transformed into a magic game moment.

The soundtrack features 50 atmospheric tracks composed by Grimlore Games inhouse composer Bastian
Kieslinger in mp3 format. Parts of the soundtrack were recorded by a live orchestra.

Enjoy the music of SpellForce 3 now on your favorite music player.
► Soundtrack Track List
01 - Bastion (2:46)
02 - Greykeep (2:36)
03 - Angar Arandir (1:12)
04 - This Land of Ours (1:55)
05 - March of Destiny (3:38)
06 - Yria (1:29)
07 - Harbringer of Light (2:11)
08 - Song of the Wight (0:51)
09 - Monument (1:24)
10 - Farlorn's Hope (3:00)
11 - Rest (2:26)
12 - Mountainfall (4:35)
13 - Mulandir (2:50)
14 - Lands of Nortander (2:24)
15 - Forgotten Peace (2:26)
16 - Realm of Leaves (1:25)
17 - Don't Cry, Sister Forest (2:59)
18 - Green Fortress (5:53)
19 - Ianna (1:13)
20 - Nexus (2:16)
21 - City of Everlight (3:29)
22 - Aonir's Blade (1:14)
23 - Black Blizzard (4:06)
24 - Rise of Zarach (2:00)
25 - Red Morass (3:31)
26 - Blood of my Blood (2:07)
27 - Fragile (1:22)
28 - Face the Light (3:49)
29 - Rise Once More (1:42)
30 - Barga Gor (1:24)
31 - Gor (0:48)
32 - Black Ash (1:55)
33 - Shattered Lands (1:38)
34 - You Mean Nothing (3:13)
35 - Uram the Red (1:24)
36 - The Eye (1:11)
37 - Tears of Mire (1:41)
38 - Iron Marsh (1:38)
39 - Sentenza Noria (1:06)
40 - Bitter Still (2:07)
41 - Valley (2:21)
42 - Isgrimm (1:06)
43 - Wandering Dune (1:46)
44 - Desert Horizon (2:10)
45 - Undergast the Weaver (1:34)
46 - Heart of the Forest (2:43)
47 - Morning Glade (2:05)
48 - Fields of the Past (1:24)
49 - Whispering Winds (1:42)
50 - Rohen Tahir (1:29)
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10 (64 bit)
Processor: Intel Core i5 3570, AMD FX-6350
Memory: 6 GB RAM
Graphics: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
DirectX: Version 11
Storage: 15 GB available space
Sound Card: DirectX compatible Sound card

Recommended system requirements - Windows: 7 / 8 / 10 (64 bit)
Processor: Intel Core i7-4790, AMD FX-8350
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 4GB, AMD Radeon R9 290 4GB
DirectX: Version 11
Storage: 15 GB available space
Sound Card: DirectX compatible Sound card
Support the software developers. If you like this game, BUY IT!

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sammuggleton
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SpellForce 3 + DLC GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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Re: SpellForce 3 + DLC GOG

Post by nordman »

Any chance to get the digital extras ?
Thanks-
► ChangeLog
Update 1.40 (03 March 2019)
BUG FIXES
Fixed a possible plotstopper on map "Liannon"
Fixed a possible plotstopper on map "Mulandir"
Fixed an issue where player controls remain locked in Isgrimm's artefact quest
Fixed a bug where cutscenes can randomly stop and never end
Fixed flickering border stones around sectors

Update 1.39 (11 December 2018)
GENERAL
Added automatic graphics presets
Reduced VRAM usage
Some minor general performance improvements
BUG FIXES
Fixed crash when changing resolution or UI scale while one of the player's heroes is transformed
Fixed an issue that could cause the game to crash randomly
Besides that we now have SpellForce 3's anniversary. As you see we are still committed to our product and we have some more great news for you very soon. Stay tuned!

Patch 1.3.8 (4 July 2018)
GENERAL
Added number of players to skirmish map list
BUG FIXES
Fixed "Texture quality" slider in options menu reducing texture quality a bit more than intended
Fixed some textures not being loaded correctly on Windows 7 if texture detail level was set to anything less than maximum
Fixed human stone tower not attacking

Patch 1.3.7 (4 July 2018)
GENERAL
New skirmish map: "The Blue Islands"
Discord Rich Presence integration:
See what your friends are doing in the game
Invite friends to join your game via the Discord app
Savegame file size reduced by ~90%
Some minor UI changes to improve coop experience
General rendering performance improvements
General localization improvements
General game stability improvements
BUG FIXES
Fixed certain achievements not being triggered although all conditions are met. Players should now be able to get all achievements.
Added savegame compatibility for missing artefact part in Windwall Foothills
Added savegame compatibility for missing portal in Unknown Islands
Fixed Earth Rune buff moving with Isgrimm
Fixed Arcane Archery working with melee weapons
Fixed Focus regeneration on Knowledge of the Xarlonthep, changed to 0.1/s
Fixed multiple issues regarding sidequests in Aonir's Blade, as well as main quest compatibility for old savegames
Fixed issues in Old-Haalayash that would not allow players to continue the main quest, including savegame compatibility
Fixed some icons and descriptions on mobs and items
Potion of fresh start now works properly in multiplayer
The godstone in the Orc Camp of Farlorn's Hope now works properly
Upgraded elven towers now retain the capacity of 3 workers
Fixed sometimes stuck at 100% loading screen when playing coop multiplayer and changing levels
Fixed sometimes stuck at 100% loading screen after multiplayer host migration
Fixed player color when playing multiplayer coop campaign after skirmish
Fixed multiplayer lobby showing up when migrating, changing levels in coop campaign or loading multiplayer levels
SINGLEPLAYER SKILL BALANCING
Significantly increased the potency of most trees' basic skills
Alchemist's Blood L3 now grants more Armor and Debuff Immuninty for 4s
Increased healing when attacking creatures affected by Judgement
Tiara's Shield L3 now grants immunity against Purge & Interrupt
Reduced frequency of Clarity L3 pulses to once every 5s
Decreased radius of Fireball by 20%
Decreased bonuses granted by Pyromancy, Cryomancy and Hierophany to 20%
Decreased cast range of Earthquake
Earthquake and Day of Reckoning now scale with Constitution
Increased radius of Epidemic by 20%
Elen's Champion now works with any weapon
Entangling Shot now casts faster and additionally decreases movement speed
Doubled the duration and cooldown of Encourage
Reduced cooldown of Nor's Breath to 180s
Throwing Knife can now hit up to two adjacent targets
Reduced cost and cooldown of Solar Plexus Strike, now also applies Impaired
Added chance of brief knockdown to Headsplitter and increased Bleeding
Increased stun chance on Niethalf's Shield
Transcendence now also adds some White and Black damage to attacks
Reduced Focus cost of wolf and bear form Shapeshifting spells to 10
Gor is now briefly immune to damage while shapeshifting back to Orc form
Increased damage bonus of Zarach's Might to 25%
Reduced Life Leech on vampiric weapons to 25%
Increased Focus regeneration granted by robes
CAMPAIGN CHANGES
Enemy armies in the campaign now behave more like the skirmish AI to offer a more challenging and fun experience. This includes:
Smarter usage of units, including using catapults more situationally
More varied attack and retreat patterns, especially on harder difficulties
Less reliance on resource advantages, allowing for more interesting dynamics
RTS scenarios have been reworked to better fit the new style of AI behaviour
Some key encounters have been balanced in accordance to player progress level on all difficulty levels

Patch 1.3.5 (29 March 2018)
BUG FIXES
Fixed an issue that would now allow players to talk to the Scryers in Leafshade
Fixed a crash that could occur after loading an older savegame on certain maps
Fixed an issue that could cause incorrect visuals to be displayed for certain buildings after loading an older savegame

Patch 1.3.4 (22 February 2018)
BUG FIXES
Fixed player being able to become stuck in Old-Haalayash
Fixed world map becoming inaccessible after revisiting certain locations
Fixed a possible crash when loading savegames on maps where Orcish Shamans were present

Patch 1.3.3 (22 February 2018)
Fixed crash in loading screen at 57%

Patch 1.3.2 (22 February 2018)
GENERAL CHANGES
Hero leveling speed decreased by about 30%
The unit AI will now ignore targets that are currently invulnerable
Units and heroes will no longer be slowed during combat to encourage more active fights
ITEM CHANGES
To give you more options to specialise your heroes and define your playstyle, but also making your choices more significant, we added new defensive item options, increased the cost and effectiveness of specialized gear and placed more items all around.

Shields added
One-Handed weapon options added
Additional armors added
HERO CHANGES
We are adjusting the overall power levels of all heroes to enable more different playstyles and hero combinations.

Heroes will no longer be slowed down in combat to improve their micro potential
Occultist / Bloodcaller
Assassinate irresistible damage when target is bleeding reduced by 50%
Shadowstep cooldown on Lv2+ increased from 2 to 5
Renegade / Berserker
Tear Down on Lv2+ will now deal damage in an area around the target
Elite Ranger / Bowmaster
First Aid reworked to be primarily an out-of-combat healing ability:
Cooldown increase from 15 to 30
Cast time increase from 1 to 2
Level 1 heal is reduced to 25%
Level 2 adds 10 seconds of strong health regeneration
Level 3 adds an immunity against debuffs
Shaman / Spiritualist
Totems reworked to be more situational
All cooldowns increased from 10 to 20
Protection totem: resistance increase reduced by 33%
Protection totem: Level 2 healing effect reduced by 50%
Fire totem: Now damages every 4 seconds instead of 2, while dealing 12 damage instead of 6, including Level 3
Commander / Guardian
Kiss Of Tiara: Level 3 no longer heals
Kiss Of Tiara: Level 3 Shield increased from 30 to 60
Kiss Of Tiara: Cooldown increased from 10 to 20
Hierophant / Priest of Tiara
Judgement: No longer is a damage-over-time ability, instead deals moderate damage at once and applies impaired for 3 seconds
Judgement: Is now cast instantly
Necromancer / Defiler
AI will now ignore spawning zombies while they are still invulnerable
UNIT CHANGES
As with the heroes we are also adjusting the powerlevels of the RTS units to make them more significant in combat.

Units will no longer be slowed down in combat to improve their micro potential
Decreased the Elven movement speed bonus in enemy and neutral territories reduced from 30% to 10%
Human Helbardier: Upgraded range reduced from 28 to 24
Human Helbardier: Health reduced from 384 to 322
Human Soldier: Upgraded health regeneration per hit increased from 4 to 8
BUILDING / ECONOMY CHANGES
While Elves are a very strong faction at Tech Level 1, their economic power falls off in the later stages of the game. The following changes are adressed to giving Elves a more active economy.

[All] Capital II upgrade time increased from 30 to 45
[All] Capital III upgrade time increased from 75 to 120
Elves now have stoneworks on Tech Level 1 again
Elven Defensive Outposts no longer increase population cap
Elven Economic Outposts now increase population cap: 15/25/45
Elven Capital upgrade population cap increase reduced by 20/30 respectively
Elven Outpost I new cost: 10 Planks
Elven Outpost II new cost: 20 Planks / 10 Brick
Elven Outpost III new cost: 20 Planks / 20 Brick / 15 Food
Elven Capital II new cost: 22 Planks / 10 Brick / 10 Food
Elven Barracks cost reduced from 30 to 20 Planks

These changes as well as your feedback will be closely monitored by us and we will make further improvements to the multiplayer in the future.
We hope that you will enjoy these changes and thank all of you for the continued support of SpellForce 3!

See you all on the battlefield!

Patch 1.31 Modding update (09 February 2018)
Today we'd like to share with you the level editor and initial set of mod tools. These tools have been directly used to create the game so there is a lot to be achieved with those. It also comes with a documentation and example maps.

Please check the editor folder in the install folder for the documentation and samples.

In addition to that you can find the scripting wiki here: http://sf3scripting.spellforce.com/inde ... =Main_Page

Patch 1.31 (5 February 2018)
BUG FIXES:-Fixed control of the player's base always being passed to a Human AI instead of the player's chosen race during The Impenetrable Cage quest.
"Create Resource"-Abilities (Ultimate Abilities of Leadership tree) can now correctly only be cast on Sector Centers
- Brought back missing artefact pieces from the void that were still not willing to show up at the appropriate place and time.
- Fixed a possible issue that led to the player not being able to travel to Monastery Ruins.
- Fixed a possible crash when a hero leaves the player's hero party.
- Fixed some possible issues with saving/loading of the players' selections and control groups in multiplayer/coop.
- Fixed multiplayer trader accidentally selling a few debug items.
BALANCING:- Campaign: Iskander Wilds, Myrah mission, rts gameplay improved on all difficulties.
- Campaign: The Eye Prison of Mind, rts gameplay improved on all difficulties.
GENERAL:
- Greatly reduced time to switch savegames in multiplayer coop campaign menu.
- Added quests to help track collection of artefact parts and materials for Isgrimm's armor.

Patch 1.30 (31 January 2018)
FEATURES
It's now possible to see directly (via color/tooltip) whether a blueprint is already unlocked
BUG FIXES
Fixed caret being displayed in incorrect position in empty input fields and password fields
Fixed items remaining visible on characters even if they no longer fullfilled the requirements for using them (e.g. after drinking reskill potion)
Reduced lag when opening replay menu
Fixed details for replay files not being displayed in replay menu
Fixed player not being able to split item stacks in trade window
Fixed creatures clipping through prison cell door (and other thin obstacles)
Fixed broken interaction on some level objects
Fixed possible hanging in loading screen at 100% after level change in mp coop games
Fixed possible crash on quickload during mp coop games
Fixed an issue that would prevent the player from choosing a Scryer in Leafshade
Fixed an issue that would keep repeating the scribe's dialogue in Windwall Foothills
Fixed possible mp coop level change crash that could happen when players have noticably different system performance
Fixed error message in skirmish coop that would wrongly say that not all coop privileges were distributed
GENERAL
Added context menu on hero equipment slots
Added scroll indicators in spellbook if spell description is too long to be displayed at once
Added sorting functionality to trader UI
Improved hero positioning in hero selection screen
BALANCING
Campaign: Aonirs Blade second enemy faction, rts gameplay improved on all difficulties

----------------------------------

Patch 1.29 (23 January 2018)
BUG FIXES
Fixed elven faction upgrade not being recognized if a certain character did not die during the mission
Fixed alignment of character portraits on ultra widescreen resolutions
Fixed some more minor errors in German and Korean localizations
Fixed an issue that would not allow players to talk to Arlan after finding the source of the corruption in Leafshade
Fixed some doors no longer correctly blocking the player's path after loading a savegame
Fixed an issue with the 'Macabre Market' Quest
Added a missing piece for Isgrimm's armor
Fixed an issue that would not allow the player to interact with the portal altar on Unknown Island
Fixed an issue that caused the Quest 'Corrupted Hearts' being not completable
BALANCING
Campaign: Late game enemy faction, minor unit balancing changes
Campaign: The Golden Road, improved pacing and balancing of the enemy faction on all difficulties

----------------------------------

Patch 1.28 (19 January 2018)
BUG FIXES
Fixed enormous amount of replay data being produced, slowing down games (hint: check your SpellForce3/replays folder and delete replays if needed)
Fixed wrong selections when selection frame is too small
Fixed an issue that caused the Quest 'The World Within' not being completable


Patch 1.27 (18 January 2018)
FEATURES
- It is now possible to collect resources with your heroes even if you do not yet have an RTS base
BUG FIXES
- Fixed equipment of heroes in hero selection not being updated if the player changes it while the hero selection is open
- Fixed hero name tooltips not being displayed over portraits of heroes not currently in the party
- Fixed ability tooltips not being displayed for heroes not currently in the party
GENERAL
- Loading screen narrations will no longer be skipped automatically when playing co-op (can still be skipped manually if all players press space)
- When playing a singleplayer skirmish game, the loading screen will now behave like in the singleplayer campaign
- Several fixes and improvements to english dialogue voice overs
- Various minor fixes and improvements
BALANCING
- Campaign: Small balancing changes in later Mulandir encounters

Patch 1.26 (17 January 2018)
FEATURES
- You can now manage the equipment and abilities of ALL your heroes while in Mulandir and on the World Map
(if you are loading an existing savegame in the Nexus, you may need to exit to Mulandir once in order for the party management to be unlocked)
BUG FIXES
- Fixed an issue that would prevent a chest in Everlight: Slaugtherhouse from being opened
- Fixed inspection texts on locked chests not being displayed
- Fixed several artefact-related issues on various maps
- Fixed possible crash in mp lobby
- Fixed no auto-saves being created in campaign coop
- Fixed workers not moving in some older savegames
- Fixed carriages looking in wrong direction when leaving sector centers
- Fixed XP distribution and loot drops for sacrificed creatures
- Fixed a potential issue that would cause players to not be able to leave the Scorching Desert: Oasis
- Fixed the Quest 'Holding a Grudge' at Farlorn's hope
- Fixed an inaccessible room at the Greykeep Barracks
- Fixed an issue in Liannon that caused the Heroparty being stuck after a dialogue
- Fixed an issue where you could not talk to Silverhand on Old-Haalayash
- Fixed a questline issue at The Eye
- Fixed '47 Blemishes' Side Quest
- Fixed reinforcements being hostile on The Golden Road
- Fixed steam join/invite inside running application
- Implemented two missing multiplayer related steam achievements
GENERAL
- Drastically reduced delay when opening campaign/pause/load/save/replay menus when the player has a lot of savegames/replays
- Added a note revealing the final digit of the combination lock in Everlight in case you don't want to guess it
- Localization update: fixed missing translations and translation errors, lots of minor improvements
BALANCING
- Campaign: The Eye 1 balancing changes regarding encounters and combat

Patch 1.25 (12 January 2018)
BUG FIXES
- Fixed popup window appearing underneath slots in multiplayer lobby
- Fixed gathered resources statistic
- Fixed Avatar not being able to interact with daughter on "Lingering Hope"-Quest
- Added savegame-compatibility for goblin meat traders
- Fixed Artifact-Interaction in Barga Gor and added an effect to mark the appropriate spot
- Fixed enemy waves not approaching their target in Barga Gor
- Fixed a missing NPC in Barga Gor
- Fixed a desync that could be triggered by Kiss of Nor and other spells
- Game difficulty is kept when changing levels in coop game
- Fixed a possible issue that would prevent one of the final dialogues in Old-Haalayash to start

GENERAL
- Improved savegame selection speed in mp lobby
- Reduced memory usage during multiplayer games
- Enabled load game button in pause menu for mp coop hosts

BALANCING
- Campaign: Aonirs Blade all bosses now beatable on higher difficulty, several balancing changes
- Campaign: Aonirs Blade, Kiroy can now be healed in the final phase of the mission
- Campaign: Resistance and immunity potions now last considerably longer (+100%, +50%)

Patch 1.24 (12 January 2018)
GENERAL
- Reduced the amount of tribute required for The God-King
- It has also been reported that some traders in Everlight started to sell smelly meat...
BUG FIXES
- Fixed an issue that would not allow players to talk to an important NPC in Old-Haalayash after gathering all shards
- The quest "The Protectors" now completes after finishing the main quest, even if the player did not utilize RTS
- Fixed a potential issue that would not allow the player to talk to the Loyalist Leader in Iskander Wilds
- Fixed a potential issue that would cause the artefact on Barga Gor not to work
- Fixed an issue that would not let players finish the Main Quest on The Unknown Island
- Fixed an issue that would not let players complete Qirr's Quest in Everlight

Patch 1.23 (9 January 2018)
BUG FIXES
- Fixed "Riches of the all Father" quest trigger
- Fixed a possible issue that would cause infinite/incorrect dialogue behaviour in the Old-Haalayash Bonus Mission
- Fixed an issue that would not trigger a certain quest-dialogue on The Unknown Island in some occasions
- Fixed an issue that would not finish "The Provisions"-Quest on Aonir's Blade
- Fixed a potential issue that would not correctly trigger a cutscene on Aonir's Blade
- Fixed an issue that would not allow players to start "The Mentalists"-Quest and finish "Unwavering Resolve"-Quest on Aonir's Blade.
- Various fixes in companion-related dialogues
- Various smaller visual fixes on some levels

BALANCING
- Campaign: Second orc mission greatly rebalanced on all difficulty settings
- Campaign: First human mission rebalanced on all difficulty settings
- Campaign: Some balancing changes for the first two rts missions with enemies on all difficulty settings
- Campaign: Some encounters improved later in the game

Patch 1.22 (22 December 2017)
BUG FIXES
- Fixed "Ring of the Riches" not working under certain conditions
- Fixed players being able to lock themselves out of a certain camp at Foot of Barga Gor
- Fixed a dialogue issue that could prevent the player from completing Windwall Foothills
- Fixed Orc AI buildings on skirmish map Scorching Canyon not being attackable
- Fixed incorrect quest marker for Forgotten Knowledge quest
- Fixed an artefact on Unknown Island
- Fixed invisible dialogue responses in some dialogues

GENERAL
- Slight changes to Aonir's Blade Starting Resources
- "Consumable" items are now split into more detailed categories depending on their functionality

Patch 1.21 (21 December 2017)
BUG FIXES
- Fixed possible crash when trying to load savegame or re-entering a previously visited map
- Fixed possible issue with some map transitions not working as intended
- Fixed heroes no longer being controllable after a conversation with Liliath
- Fixed player not being able to talk to Loyalist Commander after a certain event in Iskander Wilds
- Fixed an issue that caused the final cutscene on Windwall Foothills to trigger twice

Patch 1.20 (20 December 2017)
BUG FIXES

Fixed Uram's head disappearing when equipping a helmet
Fixed player not being able to talk to Isgrimm anymore after a certain point in the story
Fixed incorrect component distribution and rewards for some artefact item quests
Fixed a character remaining in Mulandir after they should have fled
Fixed a wrong quest step being activated during an important event in Mulandir
Fixed a quest in Mulandir breaking if an important NPC dies
Shaper Isle Fixed an issue where the quest did not complete at the final dialogue
General improvements to the shaper Isle
Fixed a few memory leaks

Patch 1.19 (20 December 2017)
GENERAL

Smoother camera movement in Mulandir Nexus
BUG FIXES

Bug with Isgrims armor being downgraded should be fixed now. Now has a new safety net, shouldn't happen anymore
Fixed an issue in Aonir's Blade that caused some players to not get the "Terror From the Deep"-quest
Fixed an issue that prevented players from finishing the "In the Name of Knowledge"-quest in Aonir's Blade
Fixed bug where units in defensive stance could move erraticly
Fixed bug where speaking to Ianna would not update the "Speak to your companions" task for "The Final Test"
Fixed creatures not spawning on nav mesh under certain circumstances
Fixed several issues with "The Lost Trader" quest line
Fixed an issue that could cause a cutscene during "The Final Test" to become stuck
Fixed incorrect animation timings in several cutscenes
Fixed an issue where players could not talk to (or poison) a certain NPC on The Eye anymore

Patch 1.18 (19 December 2017)
BUG FIXES
Fixed some possible issues when trying to connect to a multiplayer session over the internet
Fixed load menu closing when trying to scroll via the scrollbar
Fixed being able to enter Unknown Island before having any RTS faction unlocked. If you are currently on Unknown Island without an RTS faction, you will be teleported away upon loading your savegame (don't worry, your progress on the map won't be lost)

Patch 1.17 (18 December 2017)
GENERAL
Difficulty of Enemy AI on Windwall Foothills reduced
BUG FIXES
Fixed several issues concerning savegames and map transitions in co-op play
Ring "Thrill of the Duel" now correctly reduces your cooldowns
Fixed an issue that would cause The Lightbringer to not die on Windwall Foothills
Fixed a potential issue that would cause the player not being able to find Clara Farlorn after "The Refugees"-quest
Fixed another issue with Undergast's "The World Within" questline. It should now be possible to talk to him in the creators guild even if the savegame was bugged previously.
Fixed wrong formation behavior when giving move command to same position repeatedly
"Elen's High Priest Robe" and "Channeling Robe" now give the correct boni
Fixed a potential issue that would prevent progress in Qirr's Quest.
Reworked quest steps for "Corrupted Hearts" quest (collecting shards). This should fix some issues with the quest flow and allow players stuck here to advance properly.
Fixed an issue that would allow players to advance in "The Prodigal Son"-quest without having it enabled
Fixed plotstoppers on Foot of Barga Gor and The Eye

Patch 1.16 (18th December 2017)
GENERAL
New backend for online system
One-handed weapons can now be equipped to both hands directly via right click
BUG FIXES
Fixed infinite loop in a certain dialogue with Yria
Fixed a problem where an essential NPC could die during the final boss fight under some circumstances
Fixed a possible crash when ownership of an RTS base is transferred to a non-RTS-enabled faction
Fixed exploit when summoning two different creatures at the same location
Fixed "Solarplexus Strike II" damage not being calculated correctly

Patch 1.15 (16 December 2017)
GENERAL
Added notification once a companion has gained access to their signature ability
BUG FIXES
Lots fixes and improvements for all companion quests and accompanying dialogues
Fixed another NPC that potentially could have gone missing on The Golden Road

Patch 1.14 (15 December 2017)
GENERAL
A certain trader will now appear in Everlight after he has been rescued
When not siding with hunters in "Legacy of Destruction", player will now be able to attack them
Enabled "Form Squad" button
BUG FIXES
Fixed another Undergast dialogue issue (The World Within)
Fixed active hero abilities resetting after loading a game
Fixed hero stats sometimes not updating correctly on item swap
Fixed unreachable chests on Mulandir & The Golden Road
Fixed hide helmets option not working for companions in some cases
Fixed weapon "Firewielder's Legacy" damage not scaling correctly
Fixed an issue with "The Legacy of Destruction" caused by the player leaving in the middle of a dialogue
Fixed several potential issues in dialogues which could break if the player had the wrong party members
Fixed an issue that did not move player out of the RTS in the foot of barga gor map
Fixed some missing quest markers
Fixed potential dialogue issues in Farlorn's Hope
Fixed potential crash when applying a blueprint that reduces construction costs for a building upgrade
BALANCING
Campaign: Artefact enemies slightly stronger, some ability changes, XP gain balanced
Campaign: Increased health of late game creeps
Campaign: Reduced cast time of Undead Tormented Mage

Patch 1.13 (14 December 2017)
GENERAL
Late game enemy RTS heroes in campaign reworked
BUG FIXES
Fixed several issues related to "The Legacy of Destruction" quest
Fixed an issue where a dialogue for "The Final Test" would not trigger
Fixed "The Engineer" quest not updating upon acquiring a certain item
Fixed an issue that would cause the main quest to get stuck in the Old-Haalayash Elves Mission
Fixed an issue that would not allow the player to leave to Monastery Ruins
Fixed issue with a repeating cutscene on The Eye
Fixed some RTS related issues on The Eye
Fixed crash bug because of faulty faction manager
Fixed rare crash regarding creature conditions
Fixed a bug where spell consequences were not applied in the right order leading to wrong spell outcomes
Newly added creep spells and perks are now correctly transfered to older savegames

Patch 1.12 (13 December 2017)
GENERAL
New item graphics
Heroes are preselected when entering a new map
BUG FIXES
Fixed a questlog bug in Aonir's Blade when the player did not choose any side
Fixed a dialogue bug that would stop an intro dialogue in the final mission
Fixed a dialogue bug that would stop an important dialogue in The Nexus
Fixed a dialogue bug that would stop the player from completing The Golden Road
Fixed player not being able to talk to some NPCs for Corrupted Hearts quest
Fixed essential NPCs for the Corrupted Hearts quest not being immortal
Fixed player not being able to turn in Fragments of the Phoenix after collecting all of them
Fixed player not being able to talk to Undergast for the "The World Within" quest
Fixed player being permanently uncontrollable after talking to Angar after making certain story choices
Fixed several issues causing your companion's personal quests to become stuck
Fixed workers having issues approaching fish resource deposits after loading a savegame
Fixed selection frame remaining visible when casting spell while dragging
Fixed incorrect directions being displayed when trying to turn certain pillars
Fixed savegames in Iskander Wilds where Angar is missing
Fixed item "Noria's Command" to now apply its bonus to all weapons
Fixed rare bug that could lead to factions not being correctly restored after loading a game
Fixed possible memory corrupting bug that could lead to crashed or desyncs
Fixed players being able to travel directly from Unknown Island to Iskander Wilds (unfortunately you will have to load a savegame from the Unknown Island or before if you were affected by this bug)
T3 Enemy RTS units damage in campaign scales properly to difficulty levels now
Fixed an issue that would cause the game to crash immediately on startup on certain systems
BALANCING
Reworked most enemy RTS heroes in campaign
Efficiency of Leadership Auras reduced
Clarity: Reduced amount of focus gained when the effect triggers. The effect can now also only trigger every 2 seconds.
Avatar: Cooldown increased to 30 seconds from 15 seconds

Patch 1.11 (13 December 2017)
GENERAL
Added more unique items and item icons
Localization fixes and updates
Drastically reduced memory usage when playing for extended periods of time (unless Asset Caching is set to "Always" in which case you probably don't care anyways)
BUG FIXES
Fixed a cutscene during "An Uneasy Alliance" not ending with certain hero party configurations
Fixed consumable item slot of hero possibly being locked by accident
Fixed a lose condition in Iskander Wilds
Fixed factions in Mulandir turning hostile in rare occasions
Fixed some bosses being instantly killable with certain weapons
Call to arms now applies the correct effect on all ranks
Fixed hands of characters disappearing when equipping certain armors
Fixed an issue that would cause infinite dialogues in Barga Gor
Fixed an issue that would cause an instant defeat upon returing to The Unknown Island
Fixed various inspections
Fixed an issue with the player-selected faction on The Eye
Fixed an issue that stopped the player from completing The Golden Road
Fixed various issues that would not allow progress on Aonir's Blade side quests
Fixed an issue on Windwall Foothills that stopped the main quest from progressing
Fixed heroes not spawning when leaving the temple on The Unknown Island
Fixed an issue that would not allow players to finish an important quest on Scorching Desert: Oasis
Fixed various other quest-related issues

Patch 1.10 (12 December 2017)
Fixed several quest-related bugs (Prodigal Son, Rift)
Fixed Human Architect sometimes not appearing
Fixed transport pathfinding on Fortress Stoneguard skirmish map
Fixed loadings screen sometimes getting stuck in multiplayer sessions

Patch 1.09 (11 December 2017)
GENERAL
Some higher quality helmet item prices reduced in campaign
Orb useable item prices reduced in campaign
Slight adjustments to Raze ability
BUG FIXES
Fixed "Olive Branch" quest (If you already talked to the messenger, the quest will update the next time you are in Mulandir)
Fixed not being able to talk to a required NPC for "Going on the Offensive" quest if you were too nice to him
Fixed crash when using "Create Stone I / II / III" ability
Fixed consumables sometimes not triggering their cooldown correctly
Fixed certain abilities not being removed from action groups after a corresponding quest was finished
Several fixes and improved communication of quest targets for the "Corrupted Hearts" quest
Fixed some item attribute bonuses not being applied correctly under certain circumstances
Characters are now replaced if their saved position got invalid because patches made the area unreachable
Fixed missing gender-specific voice lines in German audio
Fixed heroes not auto attacking on Unknown Island
Fixed Human Architect on Iskander Wilds level
Fixed prices of Trader perks not being applied
Fixed hair not being acquirable for "The Elixir" quest (you may have to talk to the target twice in order for the dialogue to reset)
Fixed crash that could sometimes occur in pause menu
Fixed starting with wrong faction (e.g. as enemy) or only seeing a black map after loading a savegame
Misc other minor quest fixes

Patch 1.08 (10 December 2017)
GENERAL
Highlight particle effect of loot containers will now remain active until the container is empty
BUG FIXES
Fixed an issue with the "Terror from the Deep" quest
Fixed an issue with certain Dragon Hunters refusing to die
Fixed missing collision for building in Everlight

Patch 1.07 (10 December 2017)
GENERAL
When playing co-op, only the host can now control the character creator
BUG FIXES
"The Elixir" quest can now be completed
Fixed "No Rest for the Wicked" issue when defeating some enemies in the wrong order
Lost Trader in Farlorn's Hope now has correct inventory

Patch 1.06 (10 December 2017)
BUG FIXES
Quest The Refugees: Fixed "fix" for not being able to talk to Clara
Quest Prodigal Son: Fixed Ibertus not being interactable in old savegames without reloading
Fixed workers getting stuck in inescapable area next to capitol on Aonirs Blade
Fixed another bug related to the "The Elixir" quest NOTE: If you acquire one of the items but drop/sell it before finishing the quest, the quest tracker may not show the quest anymore or you may not be able to talk to Rohesia. Once you have all the required items in your inventory again, the tracker will update and you will be able to talk to her.

Patch 1.05 (09 December 2017)
GENERAL
Decreased RTS difficulty on later campaign maps, especially on Easy and Normal difficulty
Various minor fixes and improvements to english voice overs
Changelog now only opens on game start if there are new changes
Improved starting gear selection for heroes with low dexterity
Slightly reduced savegame file size
BUG FIXES
Fixed "A Macabre Market" quest (targets now turn hostile when they should)
Fixed incorrectly placed quest marker for "Lingering Hope" quest
Added additional means to acquire a certain ingredient required for "The Elixir"
Fixed Isgrimm's armor upgrades not being applied (if you already tried to upgrade him, the upgrade will be applied once you bring him the materials for the next level)
Fixed a possible issue that could prevent a dialogue with Arlan Finrior from being started
Fixed an issue that could prevent you from progressing in the "The Refugees" quest line if a building was placed in an unfortunate spot
Fixed a potential issue that did not allow players to talk to a story-relevant person in Everlight
Fixed an issue that gave player a story-option in Hybernian Ruins that they did not yet unlock
MULTIPLAYER BALANCING
Judgement: Increased cast time significantly.
Judgement: Reduced cast range significantly.
Judgement: Decreased damage output slightly.

Patch 1.04 (08 December 2017)
Fixed several quest related bugs
Fixed loot bags not being clickable when dropped too close to a building
Multiplayer chat history will now be cleared when entering a new session
Fixed timing on some death animations

Patch 1.03 (08 December 2017)
Crash fixes
Savegame-related fixes
Minor performance improvements

Patch 1.02a
BUG FIXES
Fixed (another) issue preventing co-op players from proceeding past Fortress Vastel: Burial Caverns in the prologue
Fixed an issue involving "The Refugees" quest. We recommend restarting the game from a savegame made BEFORE entering the level for this quest. (Your most recent savegame will most likely work, too, but just to be safe.)
Summons of Phantasm and Doppelganger Ability now wear armor
Fixed some quests occasionally being displayed multiple times in the quest tracker
Fixed screen remaining black during a certain dialogue
Fixed birds flying sideways
MULTIPLAYER BALANCING
Reduced the focus costs of Fan of Knives from 10 to 5.
Slightly increased the damage of Whirlwind.
Increased the time-out for "Retaliate" from 3/2/1s to 6/4/3s.
"Giantsbane": can now only affect up to 3 targets at a time.
"Giantsbane": reduced block chance from 5% to 0%.
Increased the block chance for 1h Sword and Hammer from 5% to 10%.
Judgement now does full damage at level two but only affects up to 4 targets.
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Re: SpellForce 3 + DLC GOG

Post by static77 »

nordman wrote: Any chance to get the digital extras ?
SpellForce 3 - Digital Extras (not from GOG)
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Re: SpellForce 3 + DLC GOG

Post by vastyr »

ADMIN wrote: added v1.0_final_(16962)
OH NOOOOOOOOOOOO!!!!!!!!!!! I bring bad news. :pirate:

3_1.0_final_2_(16967) is out.
 i Message from: ADMIN
again... :dash:
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Re: SpellForce 3 + DLC GOG

Post by spajdr »

Are there no patches? don't tell me i need to redownload it again :D
 i Message from: vastyr
spajdr, I don't own the game, so I can't really tell... but from what I've seen it's only the full release for the offline installer.

Divinity Original Sin 2 and Spellforce 3 developers want to drive us :crazy: I'm sure of it. :sarcastic:
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Re: SpellForce 3 + DLC GOG

Post by spajdr »

Vastyr > thanks for info, will wait for a day, just in case they updated it again :good:
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Re: SpellForce 3 + DLC GOG

Post by Tom a Jerry »

I bring also bad news. :pirate:

1.04_(16989) is now out.
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Re: SpellForce 3 + DLC GOG

Post by DeaTHCorE01 »

damn and no download :facepalm:
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Re: SpellForce 3 + DLC GOG

Post by Lobuno »

GOG update v1.04 (16989) 2017.12.09

ADDED DIGITAL EXTRAS
- Artbook
- Soundtrack MP3

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Re: SpellForce 3 + DLC GOG

Post by nordman »

1.05 is the newest version ;)
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Re: SpellForce 3 + DLC GOG

Post by vastyr »

nordman, are you joking! :prankster: :dash:

If not then ... :swoon: ... I was about to upload v1.04. :x
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Re: SpellForce 3 + DLC GOG

Post by Tom a Jerry »

tomorow will be v1.06 :sarcastic:
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Re: SpellForce 3 + DLC GOG

Post by spajdr »

Any idea why they not releasing patches and only full client all the time? :o
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Re: SpellForce 3 + DLC GOG

Post by nordman »

vastyr wrote: nordman, are you joking!
sorry no joke :(
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Re: SpellForce 3 + DLC GOG

Post by Phobos »

spajdr wrote: Any idea why they not releasing patches and only full client all the time?
They have a day off.
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Re: SpellForce 3 + DLC GOG

Post by nordman »

nordman wrote: vastyr wrote:
Source of the post nordman, are you joking!


sorry no joke
Sorry it is a joke...
... version 1.06 is up !
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:lol:
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Re: SpellForce 3 + DLC GOG

Post by Treble17 »

Just wait a week until the game has stabilized a bit... if they're releasing full version updates this fast, it doesn't seem like the game is really that playable anyway...
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Re: SpellForce 3 + DLC GOG

Post by spajdr »

and now there is also version 1.07 and 1.08 :bububu:
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This is getting really :crazy: ... everyone should take Treble17's advice. We should all wait for sometime.
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Re: SpellForce 3 + DLC GOG

Post by ADMIN »

updated to latest version v1.08_(17034)
Support the software developers. If you like this game, BUY IT!
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