STRAFE: Millennium Edition + VV-1N Weapon Pre-Order DLC + Soundtrack GOG

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Tom a Jerry
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STRAFE: Millennium Edition + VV-1N Weapon Pre-Order DLC + Soundtrack GOG

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STRAFE: Millennium Edition + VV-1N Weapon Pre-Order DLC

Genre: Shooter - FPP - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Text only: Português do Brasil, Deutsch, English, español, français, русский
Features: Single-Player - Overlay
Released: May 9, 2017
Size: 1 GB / 6 MB
Company: Pixel Titans / Devolver Digital
Installer version: v1.2 update 25.04.2018 (20311)
Included goodies: poster
Store page: https://www.gog.com/game/strafe

About: STRAFE® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter
of 1996. Featuring breathtaking photorealistic graphics and persistent gore that allows you to paint levels
red with the excessive entrails of your enemies. As a Scraper on a impossibly dangerous mission at the
edge of the galaxy, you only have one life to navigate all the nightmarish terrains of STRAFE®. When you
die, nothing will ever be the same again.

FEATURES:

FACE MELTING SPEED! The blazing fast action will hit you like the blast wave of a 50 megaton
thermonuclear warhead, liquefying your skin cells and rupturing your internal organs. Yet still leave you
coming back for more.

PERMANENT DAMAGE AND GIBS! ÜBER-GORE® technology means enemies explode with near never-
ending fountains of blood, which never fades away. Create wicked works of death art that mark your
explored territory from the unventured.

ENDLESS CHANGING LEVELS! Randomly generated levels are always different and violently
unpredictable. Rooms, enemies, power ups, monster closets, and secrets move around every time you
die and die and die and die!

STRAFE® ALSO INCLUDES:

● Four unique zones (four levels each) that demand different death-defying gameplay styles
● Gun upgrades that turn your average tool of death into an outright Holocaust machine
● 30+ insane weapons and 20+ blood-thirsty enemies
● The sickest soundtrack of 1996 and at least the next 25 years
● Lifelike digital gravity
● Colored lighting!
● STRAFE®!

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STRAFE Official Soundtrack

Genre: Shooter - FPP - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Text only: Deutsch, English, español, français, italiano, polski, русский
Features: single-player
Released: May 9, 2017
Company: Pixel Titans / Devolver Digital
Included goodies: soundtrack (mp3)
Store page: https://www.gog.com/game/strafe_official_soundtrack

About: STRAFE® Official Soundtrack by ToyTree

Slain | 3:31
Enter the Complex | 3:33
Doomed | 4:02
Sanctuary | 2:40
Black Canyon | 3:09
Plague | 3:32
No Escape | 1:59
Not Alone | 4:19
Tremors | 3:26
Baptism | 3:20
Paint It Red | 2:56
Wrath | 2:27
Just Chill | 1:48
Resilience | 2:56
Luftenstein | 2:11
Bitter Depths | 2:52
Abandon | 1:49
Decadence | 3:08
Bang Bang | 3:04
Shallow Graves | 3:12
The Burbs | 2:34
Ruined | 3:46
So Many Dead | 1:08

Minimum system requirements - Windows: 7 or later (64-bit)
Processor: Intel Pentium G3250 (2 * 3200) or equivalent AMD Phenom II X4 965 (4 * 3400) or equivalent
Memory: 4 GB RAM
Graphics: Nvidia GeForce 9800 GT (1024 MB) | Intel HD Graphics 4600 (Shared memory) | AMD Radeon HD 5770 (1024 MB)
Storage: 3 GB available space
Additional Notes: Gameplay experience around 30 FPS on average when using the Mid-high settings

Recommended system requirements - Windows: 7 or later (64-bit)
Processor: Intel Core i3-4160 (2 * 3600) or equivalent AMD FX-6350 (6 * 3900) or equivalent
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 460 (1024 MB) AMD Radeon R7 260X (2048 MB)
Storage: 3 GB available space
Additional Notes: Gameplay experience around 60 FPS on average when using the Mid-high settings
► Changelog
Patch 1.2 Mutator Madness (06 March 2018)

CONTENT

Added Tips during level loads to help teach players about deeper systems*
Added Five new Mutators:
When I move you move
Jetpack Adventure
Slappers
STRAFE: RPG
Locked Seed
BALANCE AND TWEAKS

EZ Mode damage the player receives reduced 33%
Glutton damage reduced 33%
Harvester base health reduced 25%
Harvester head shot effectiveness increased 33%
Sluggard damage reduced 25%
Explosion damage to the player reduced 25%
Rearranged barrel and c4 damage caps to happen before damage reduction is applied
Teleporters now only require 3 pieces to unlock
Power up that allows barrels to be pulled doesn't have a cook time
You can skip Gun Duchess animations
Burbs rats secret reduced from 9 to 5 rats
Thruster item re-balanced and fixed issues that made accidental activation common
Changed Athena laser grid doors to allow more clever speed running tricks
Space bar can be held to speed up coin filling bar at the end of runs
PERFORMANCE

Optimized a few aspects of enemies to increase performance in all zones
Solved rare issue that could cause fps to spiral to extremely low numbers until the next level
Reduced memory usage while playing levels (this may fix some rare crashes)
Improved performance of Athena
BUG FIXES

Fixed a few specific crashes sent in via the feedback email
Gluttons can no longer get stuck in place
Fixed issue that allowed little joby to purchase invisibility cloaks
Fixed issue that allowed soft locks to happen when robbing the second merchant
Fixed issue that would cause jumps to mis register when speed running
Fixed issue where enemies could attack you while loading into the jump map
Fixed issue where scrambled enemies Mutator could damage you on level load
Fixed soft lock where players could pick up a keycard head while dropping one and cause one to disappear
Fixed issue where players were able to earn mastery crowns when they were actually inactive when playing the STRAFEZONE

Since we don't have the budget for localization and the overwhelming majority of our audience is English speaking the tips are only available in English at the moment.

Patch 1.1 (04 November 2017)
Fixed bug causing unintended strobe effect on low performance mode during scripted lighting events
Fix for saved runs corrupting when going back and forth between a saved run and murderzone
Fixed bug stopping two projectile types from being reflect-able with the wrench
Fix for error giving backpedal penalty too often when playing with a gamepad
Fix for error sometimes leading to inconsistent aim speed when playing with gamepad on pc
Adjusted Joystick input curves for the right stick
Adjusted Joystick sensitivity acceleration
Added two new control schemes for gamepad
Removed small visual glitch during Devolver intro
Added hidden feature-length STRAFE® screenplay

Millennium Edition 14.10.2017 update (23 October 2017)
Additions:

Major changes to the inventory to accommodate number keys switching between guns
Picking up multiple of the same gun now stacks the ammo beyond one clip (but limited to a fixed amount per gun)
Fixes:

Fixed issue that could cause saves from locking up
Fixed issue that could leave damage overlay visible throughout some secrets
Fixed issue making save terminals more difficult to activate than intended
Adjusted placement on the save and exit terminal in the burbs
Fixed issue stopping the canyon merchant from being robbable
Fixed issue making low performance mode not enable itself when launching the game when applicable
Fixed issue that was unintentionally reducing lil joby population
Fixed issue that reduced a few sound effects volume
Fixed issue making Luftenstein not work correctly in low performance mode
Fixed minor Z-fighting in burbs merchant shop
Fixed minor Z-fighting in the burbs exit room
Fixed additional areas where enemies could spawn on train tracks
Millennium Edition Update (03 October 2017)
Please note that the StrafeZone and SpeedZones are currently not available in the GOG version of the game. We are investigating the possiblity of having those features added to the GOG version as soon as possible. We apologize for the inconvenience.
Big Additions:

Added ability to save runs
Crashed runs can be recovered
Big new secret
Added 20 new unlockable game modifiers
Big Head Mode
Rocket Arena
Hardcore Mode
Hyperdrive
Enemy Blood Blasters
Scrambled Cache
Lil Chumps
Instagib
Traditional mode
Blood Lust
Threes Company
Near Sighted
Scrambled Baddies
Moon Walkin’
Get rich or die tryin’
Call me Lil Joby
Game of Guns
QB
Can’t Stop, Won’t Stop
STRAFE® Abridged

Added 11 new room modules to ICARUS
Added 3 new enemies (with unique a.i.)
Added the traveling Merchant
Added low performance mode
Balance & fixes:

Soldier and Host now have two enemy variants
Removed some rooms from ICARUS that were considered unfair
Revamped enemy aggro
Can no longer acquire multiple primaries by spending clip
Fixed bug related to weapons switching when out of ammo in primary weapon
Fixed issue causing inconsistent turning speed on glowbrites
Fixed issue stopping Carriers from leaping at the player multiple times as intended
Fixed issue that was causing more path calculations than needed
Improved performance of enemies that fire multiple shots at once
Lowered the time it took the Leper to transform into bomber mode
Fixed issue causing some enemies to dry- fire when startled
Made the different glutton skins more different from one another
Pale glutton is faster and lower health
Soldier glutton is slightly slower
Fixed issue causing the host to aim unreliably
Improved side to side aiming of Host
Fixed black flash when quick restarting
Fixed issue that would cause favorite weapon to always show as machinegun
Fixed issue that would incorrectly show playtime in the post game stats
Fixed issue that could cause save files to corrupt
Reduced initial spread on machinegun and rebalanced rate of fire perks for machiengun
Fixed bug resulting in enemies showing less blood impacts than intended
Fixed bug causing frame drops when using the empty machinegun
Fixed bug causing the nailguns bullet to become frozen in some instances
Rebalanced HMG - Lowered warm up time, slightly lowered reload time, increased max fire rate
Fixed global stat to correctly show total player deaths
Fixed bug stopping the “Completionist” achievement from popping
Reworked Richoshot - Pierces enemies and slightly increased initial damage.
Increased damage per tick on the shotgun gas
Lowered damage on initial spin fusor upgrade
Lowered max damage on nail gun explosions
Fixed bug causing Airbud to be less powerful than intended
Trappy robot appears longer before teleporting
Made the blood bags easier to see on their way to secret doors
Improved issue allowing turrets to get stuck inside one another
Lowered ammo use per tick on the lightning secondary for the railgun
Fixed issue causing an older version of the turret to be present rarely
(possibly) Fixed issue softlocking burbs merchant
Fixed specific issue causing levels to fail while generating causing an infinite load
Added another fix for a case where train tracks could intersect level geometry
Able to speed up end credits
Fixed bug allowing the player to jump while credits rolled
Fixed bug causing the black hole launcher to make zombie corpses
Fixed bug allowing players to Kill the merchants defense turrets without triggering a robbery
Fixed bug allowing fire to spawn too close to keycards
More to come before this is officially live!
Fixed additional bugs allowing levels to fail to load
Fixed issue that would cause the death screen to show incorrect killed by text
Airbud no longer has a thirst for Lil Joby’s blood
Fixed bug sometimes stopping the Going home secret from awarding its prize
Fixed bug sometimes stopping the Trappy Mine secret from awarding its prize
Fixed bug sometimes stopping the Rats Map Secret from awarding its prize
Fixed bug allowing food dispensers to “Stretch” in the Burbs
Fixed bug allowing lights to sometimes “float” in the Burbs
Fixed bug allowing enemies to sometimes spawn on the train tracks in the burbs
Fixed bug stopping the Brightness slider from properly updating on menu exit
Added particle effect to help illustrate remaining scrap chests value
Fixed misalignment on three crosshairs of the alternate machinegun firing modes
Lil joby no longer gets incorrectly occluded when wandering
Fixed some cases that were allowing multiple upgrade machines of the same type to spawn in the same run
Lowered the weight on servers in icarus to prevent rare cases where they could be knocked over and block progress
Increased damage on lil jobys war machine
Rebalanced enemy numbers across the game
And more smaller changes
Patch 6 (03 October 2017)
Added Easy Difficulty
30% less enemies
30% less incoming Damage
20% slower projectiles
Added Optional Slow-Mo training tool (MURDER TIME) to easy difficulty
Fixed issue causing some weapons to not fire as intended when playing with the railgun
Improved stability
Fixed rare issue that could cause the train to eject the player
Updated the directional damage indicators to be more useful
Added safety colliders to Luftenstein secret to fix rare issues
Modified menu art to read more clearly
Added keybind menu option for the Thruster item
Misc Crash fixes
Misc performance improvements
Patch 5 (02nd June 2017)
Hey Killers,

We're going to shift our focus on more meaningful additions. We will still be working on fixes and optimizations but we are experimenting with a "Training mode" that would help new players having a hard time with STRAFE®'s difficulty learn how to play as intended, with a lot of movement and strafing.

Additionally we would like to start work on the save feature but have no idea how long it will take to crack that nut so it will come when it's ready. If it works this would allow you the freedom of exiting the game and returning to your run until you die.
PATCH NOTES:

Major optimization to loading and unloading creating much smoother loads
Added Footstep audio to the GLUTTON
Adjusted Enemy Balance in Zone 1 (Icarus)
Fixed the volume on for some enemies in Zone 3 (Burbs) and Zone 4 (Athena)
Fixed issue that would grant the player bonus over-heal progress
Fixed several bugs resulting in generation errors
Fixed several bugs resulting in unintended collision blocking progression
Fixed bug that could allow ragdolls to stretch or float
Updated more weapon sound effects
Optimized Harvester deaths
Fixed an issue that would allow the player to switch guns while zooming and out of the map
Fixed an issue that could cause the items menu from correctly selecting items
Fixed bug that resulted in doors closing too early when the player had specific items
Patch 4 (25 May 2017)
Many performance Optimizations
Fixed issue that rarely allowed enemies to fire through locked doors
Fixed issue that could cause unneeded rendering in all Zones
Fixed a few bugs that could lead to game crashes
Adjustment to level unloading to increase performance in subsequent levels
Fixed major issue allowing room intersection in Zone 3 (Burbs)
Removed accidental heavy pistol knock back on the BRICK enemy
Adjusted how bullets exert force on enemies
Fixed issue that could cause the exit room in Zone 3 (Burbs) to become invisible when backtracking
Fixed issue stopping the Zone 3 (Burbs) teleporter from working when unlocked in sequence
Updated textures for Zone 3 (Burbs) enemies to increase visibility
Fixed issue where quick restarting would not give you the desired ammo in Zone 1 (Icarus) Welcome Room
Fixed issue that could cause the end stats screen from displaying correctly when dying at the boss stage
The Trappy drone now correctly finishes its teleporting sequence
Fixed Issue that could stop the railgun from receiving the correct stat upgrades
Fixed issue that stopped damage sparks from displaying correctly
MURDERZONE: Fixed issue causing enemies to get trapped in closets
MURDERZONE: Fixed issue causing enemies to become frozen in closets
MURDERZONE: Fixed some door blockers not properly blocking spawned enemies from running into connection doors
MURDERZONE: Hub rounds now properly start when you enter the hub again instead of having to go to the perk stage
MURDERZONE: Added fail-safes to prevent branch doors from closing on players
MURDERZONE: Fixed strange light halo in distance of Canyon MURDERZONE hubs
MURDERZONE: Fixed blood mapping issues and massive framerate issues in Z4H1
MURDERZONE: Fixed issues with navigating the MURDERZONE menu with a gamepad
MURDERZONE: You no longer see space in the Burbs tile or Athena door connections
MURDERZONE: Player should no longer fall when loading a subsequent run in the menu
MURDERZONE: Music should no longer glitch out in subsequent runs
MURDERZONE: Improved the way the primary guns float in their containers in the hub
MURDERZONE: Enemies in branches are now frozen until the player opens the door that makes them visible.
MURDERZONE: Made adjustments to the monster closets to make them hopefully more reliable.
MURDERZONE: A marker now appears above the MURDERZONE stage after round 10 telling the player to go there.
MURDERZONE: Stage now glows at the start and fades out after a few seconds.
MURDERZONE: Acid pools should now be marked as Acid for death screens.
MURDERZONE: Having "No Reload" unlocked no longer restricts you from manually reloading.
MURDERZONE: Guns should no longer be pickup-able once the tubes go down.
Jump Map: The progress bar now properly resets when the player restarts.
Jump Map: Decals left by the plasma gun are now destroyed when restarting or returning to a checkpoint.
Jump Map: You no longer shoot when clicking options in the pause menu.
Jump Map: Guns/Items are now properly taken away when you restart the map.
Jump Map: The attempts number now properly starts at zero.
Jump Map: The attempt counter no longer increases by one after restarting the map.
Patch 3 (16 May 2017)
Added feedback to Exit Terminals in Zone 4 (Athena)
Added display to better illustrate the power needed to open security door in 3-2
Added additional art to the end game level
Updated many more weapon SFX
Removed Glitch-Merchant from the MURDERZONE
Bench costs in the MURDERZONE now properly reflect the intended prices
Adjusted colliders that could allow players to fall onto the train tracks when exiting the train
Fixed specific geometry in Zone 1 (ICARUS) that could cause players to become stuck
Fixed occluder issues in Zone 1 (ICARUS) that could cause the player to see the skybox in certain places
Fixed specific instances where the player could soft lock when robbing merchants
Fixed issue that could cause the menu and splash screen to stretch on various resolutions
Fixed issue with the teleporter pieces that made them harder to find
Fixed issue with the teleporter batteries sometimes spawning in the wrong zone
Fixed specific case where the upgrade machine could give you the same upgrade in a row
Fixed Lil Joby's gibs to render correctly
Fixed visual issue with the "Wizard"
Fixed various rendering issues with jump map UI
Fixed case where the player could be killed when entering the Jump map
Fixed visual issue when the player has an extreme amount of items
Fixed issue that could cause the mouse to show in the center of the screen
Fixed issue with the loaded ammo value showing improperly when the player has no weapon
Fixed issues with navigating the controls options menu
Fixed issue that could cause the crosshair to render improperly
Fixed mistranslation in the MURDERZONE in some languages
Fixed issue with the jump map timer if the player took longer than an hour
Fixed issue where the MURDERZONE stats would not save properly when exiting the MURDERZONE
Fixed issue where blood would continue to be added after it was full
Added animation to display when the game is loading
Added look sensitivity Y option
Added "Are you sure" Pop up when ending a run
Fixed many issues that could cause level geometry to improperly generate stopping player progress
Tweaks to fire-rate perks
Fixed issue that could make scrap unobtainable
Fixed issues with the Zone 3 (Burbs) train from stopping game progress
Fixed issue that could soft lock progress when playing the rats map
Fixed issue causing barrel inventory problems
Main gun sounds are now in (( stereo ))
Fixed a few issues with secret weapons
Fixed multiple issues with the Jump map weapons
Fixed issue with the Jump map boundaries
Upped the dankness
Fixed collider issue in the Zone 3 (Burbs) Merchant
Fixed issue with Zone 4 (Complex) merchant Item descriptions
Changed how gun sounds are spread and spatialized
Fixed a typo with a Kickstarter Backer name
Fixed issue not resetting player upgrades in the Murder Zone
Fixed issue in the Murder Zone that could stop player progress
Increased the height that triggers fall damage
Halved the fall damage
Increased health in first zone (ICARUS)
Increased range of FOV (60-120)
Fixed issue disallowing certain systems from using all available resolutions
Weapon sounds are louder
Fixed bug with weapon inventory
Fixed problems with level geometry that could cause players to get stuck
Fixed bug causing a secret gun to not fire
Fixed bug causing secret gun to rarely not appear
Raised and lowered the extremes on mouse sensitivity
Fixed issues that could cause all enemies to freeze
Removed self damage from three of the player’s primary fire (Flak,Rebound,LMG)
Fixed volume of music in zone 3 (THE BURBS)
Adjusted audio mixer to a better balance
Adjusted some audio to have better spatialization
Fixed bug that stopped some enemies from making their sound effects as intended
Glowbrite pursue sounds
Turret footsteps have better proximity
Carrier footsteps sounds
Adjustment to Glutton proximity alert
Fixed bug that stopped item descriptions from showing in the merchant
Fixed bug that stopped the player from navigating the inventory with the mouse
Improved reliability for some minor secret activations
Fixed in game achievement tracking from showing the correct achievement
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STRAFE: Millennium Edition + VV-1N Weapon Pre-Order DLC + Soundtrack GOG

Post by Tom a Jerry »

VV-1N Weapon Pre-Order DLC added
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STRAFE: Millennium Edition + VV-1N Weapon Pre-Order DLC + Soundtrack GOG

Post by Tom a Jerry »

Main post updated, Soundtrack in MP3 added
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STRAFE: Millennium Edition + VV-1N Weapon Pre-Order DLC + Soundtrack GOG

Post by Tom a Jerry »

Update!

- Added patch - from v1.2 Mutator Madness update (19090) to v1.2 update 25.04.2018 (20311)
- Added updated full installers - v1.2 update 25.04.2018 (20311)
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