Night in the Woods: Weird Autumn Edition GOG

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Tom a Jerry
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Night in the Woods: Weird Autumn Edition GOG

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Night in the Woods: Weird Autumn Edition

Genre: Adventure - Point-and-click - Fantasy
Works on: Windows (7, 8, 10)
Languages: Text only: English
Features: Single-Player - Controller Support - Cloud Saves - Overlay
Released: February 21, 2017
Size: 1.5 GB
Company: Infinite Fall / Finji
Rating: PEGI Rating: 12+
Installer version: v406 (21110)
Included goodies: avatar
Store page: https://www.gog.com/game/night_in_the_woods

About: College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren't the same. Home seems different now and her friends have grown and changed. Leaves are falling and the wind is growing colder. Strange things are happening as the light fades.

And there's something in the woods.

Night in the Woods is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world. After a successful Kickstarter it's being made by Infinite Fall, a teamup of Alec Holowka (Aquaria), Scott Benson (Late Night Work Club), and Bethany Hockenberry.

Minimum system requirements - Windows: 7 or later
Processor: Intel i5
Memory: 4 GB RAM
Graphics: Intel HD 4000
Storage: 8 GB available space
Mouse & Keyboard
► Patchnotes
Patch 406 (30 May 2018)
Removed Unity's hardware tracking. (that only ever went to Unity, not to dev team)
Fixed the layering on Mae on the bar goers hats
Patch 399 Weird Autumn Edition update (13 December 2017)
Weird Autumn Edition includes new in-game content and a revamped Extras menu where you can access additional playable games: The Longest Night and Lost Constellation. Also included is a Night in the Woods concept art viewer.
Gameplay fixes and bug fixes.
Patch 163 (15 September 2017)
a lot of bug fixes and some content updates for Kickstarter backer rewards.
Patch 133 (26 July 2017)
Demontower: Fixed bug where palecat would always be in tired state
Patch 132 (26 July 2017)
Title: fixed issue where OptionsMenuItems would make sounds when "Interact" was pressed after leaving options menu
Laptop: prevented the laptop cursor from clicking during fade ins/outs
Fixed SpeechBubble options resizing issue that only occurred with preset width speech bubbles in nonAnimatedTextMode
URev: fixed minor issue where Bea would walk partially on-screen unnecessarily
Car: fixed randomly generated sticker displaying as "flipped" when cars were driving to the right
Stealing: fixed Cook/Clerk face state not resetting properly on transition to pocket view
FortLucenneMall: fixed Bea's follow path "curving" slightly on the top of stairs
FortLucenneMall: fixed layering issue with left/right walls (could jump behind if jumped off stairs)
MaeHouse: stop Dad from talking for the day if you decline to hang out with him
TowneCentreWest: adjusted a powerline's positioning so players will know to jump off it instead of walking off
MirandaYard: prevented issue that would see Bea sliding instead of playing her walk animation if dialogue was skipped quickly
MirandaBasement: made it so music will play when resuming from savefile
AstralAct2Day3: tweaked collision so Mae won't bonk her head if triple jumping in an upper right area of the level
AstralAct2Day3: fixed color tint on window borders on a building below the Tuba guy
TowneCentreWest: adjusted position of crates on top of the Snack Falcon so they don't "shimmer" as much
Stealing: fixed an issue causing the iris out to clear for one frame before loading the level after being caught
DeathPrairie_Woods: fixed timing so that you don't see Mae in idle animation for a split second during the intro
Fixed a couple minor typos in the Yarn files
BeaCar: Fixed sprite layering so it doesn't look like Mae is setting on Angus' lap, fixed Mae sitting and layering when she's in the back seat
MallardsTomb: Changed audio settings in the FMOD Studio project to prevent a bug where sfx in the 'Tomb would sound quieter than normal
Patch 129 (26 July 2017)
Laptop: Fixed an issue with "Hold MENU to Quit" - holding while transitioning to laptop scene would lead to a black screen
MaeStreet: tweaked tree collision
Fixed minor Germ typo in BandPractice.yarn.txt
Patch 128 (26 July 2017)
GreggFQ3Woods: Fixed minor collision issue near the right side of the fallen log
AstralAct2Day3: Fixed minor collision issue near the smokestack
BusStation: lowered roof collision so Mae taps it with her head when triple jumping off bench
Ravine: pipe layering and collision tweaked (pipes put into bg layer)
Patch 127 (26 July 2017)
Demontower: fixed issue where bosses could attack after the player had died, causing a boss re-alert
TowneCentreWest: changed collision on the Clik Clak Diner roof
Patch 126 (26 July 2017)
Tunnel: fixed City council names
Changed the way collision with cars worked to avoid a collision issue with Mae. (AstralAct1Day3, GreggAngusParkingLot)
PartyClearing: fixed talking issue with Bea/Jackie
PartyClearing: fixed issue where Bea wouldn't start talking until 2 lines into the conversation
Demontower: fixed issue where getting hit in cooldown state would keep you stuck in cooldown state
Fixed issue where if you ran back out of a scene quickly enough, the SceneLink wouldn't trigger and you'd run out of the level / out of bounds
Patch 125 (26 July 2017)
GreggAngusApartment.yarn.txt: Angus text says "Angus:" in it
Bea Following Problems in the graveyard
Underhill layering issue with City Council, fixed by sorting the council in front of Mae.
ChurchSanctuary: A3D3, city council wouldn't walk off the left far enough before disappearing
Underhill: City council dialogue attributed to wrong council member
Removed a secret key combo that would open a debug menu
TowneCentreWest.yarn.txt: fixed typo in RyanBranch convo
OlPickaxe.yarn.txt: Fixed a typo from Bea during the Harfest play
Outskirts: Mae would appear to "trip" down the stairs. This was due to a combination of the stairs being very steep and Mae's fall distance thresholds. I increased the threshold before she starts playing her falling animation and the threshold for how far she has to fall before playing her landing animation when she hits the ground.
EndCredits: Mars Ashton added to the credits as a tester
Patch 122 (26 July 2017)
TowneCentreEast_Harfest: hid Dan from appearing in the Harfest scene (since he appears in the OlPickaxe immediately after)
GreggAngusApartment: A3D1, at the end of the scene the nighttime lighting would appear right before a fade out, fixed
WalkerBirdB: fixed blink color
A4D3: fixed dialogue issue with Dan and the taco place
Sometimes Pastor Kate was referred to as Karen, fixed
MallardsTomb: lighting pass for different weather conditions
PawsModeWindow: added proper towne sfx for different weather conditions as well as the color LUT to match
AstralAct2Day1: the area to the right of the accordion player wasn't blacked out properly, fixed
Patch 121 (26 July 2017)
MansionInterior: Gregg would warp through the floor when doing his elevator lock picking animation. This was related to a fix in the last build to keep Bea firmly planted on the Fort Lucenne Mall steps. This should be fixed for Gregg now. (and Bea's steps should still work)
BusStation: One of Garbo's lines was grey. Now white.
Patch 120 (26 July 2017)
Sadie/Saleem wouldn't get together if you switched up the order you talked to them on the 2nd day, fixed
GreggAngusApartment, A4D1: If you talk to Bea as Gregg, she has an empty interaction node
Mall Bea Collision: Bea would float down the stairs (instead of being clamped to the collision), fixed. This fix caused an issue with Gregg heading upstairs in MansionInterior, which was worked around.
TowneCentreEast_Harfest: made sure newly added characters are hidden properly
MineBottom2: worked around Bea's cigarette flip
Underhill: player occasionally falls through one of the (steep) powerlines. Added a rippleStrength parameter to powerlines and set this particular powerline to 75%. Seems to lower the chance of this fall through happening.
Laptop, A1D2 night: trigger Angus and Gregg conversations so Mae is sure to know about the upcoming party. (she mentions it to Mom on A1D3)
Mom A2D4: fixed dialogue reference that would not make sense if you picked the secondary dialogue option
Tunnel: avoided a dialogue issue by disabling pretzel interaction if rats are active
MineWellTunnel: fixed a floating collision thing, tweaked collision to hide characters' feet on slopes more
Patch 119 (26 July 2017)
Demontower: health bar for boss 5 didn't update after it split, fixed
Telescope: some constellations had the wrong names in text, fixed
Library: hidden Librarian saying "Shh," removed the line
MansionExterior: seeing the edge of the screen during an effect, fixed
PawsModeStealingPretzel: alpha gradient didn't cover the screen properly, fixed
BeaApartment: Characters looking in the wrong direction, fixed
PartyClearing: chance that Bea will be talking when walking over to see to Mae, fixed
BeaIQGraveyard: fixed a weird music glitch
Patch 118 (26 July 2017)
Roadside: fixed Angus' overlapping emoticon bubbles
Fixed Angus' talking head bob (super minor animation thing)
AstralAct2Day2: changed collision by the dock area to avoid a potential fall through
Mae's Shirt Symbol: fixed in CarryingRobotMascot scene, also fixed some layering issues in this scene
MineWoods, A4D2: issue where dialogue would be skipped if you selected the "Where did..." option
AstralAct2Day3: (train) reworked collision to avoid a fall through
ChurchSanctuary, A3D3: fixed issue where city council members would stop at the edge of the screen before disappearing
TowneCentreEast, A4D3: if very specific conditions are met (have met lori, done one FQ with her but not the second FQ) Mae would fall through the roof after the conversation, fixed
BlackoutWoods: you were able to open the Journal in this nightmare sequence, fixed
MansionInterior: prevented player from going back up an elevator, fixed SFX and added some acting to the scene
TowneCentreEast: could hear Saleem's violin after he's moved to Birdland, fixed
Various typos fixed
MaeRoom: Mae has three shoes when getting out of bed, fixed
ScoutCamp: could jump on weird floating collision, reworked to be simpler
MirandaBasement: Gnome wasn't appearing in two contraptions, fixed
MineWoods: the cast's back feet would look like they were floating when walking up/down hills, added code to offset them based on the angle of the ground
Demontower: attempt made to fix death issue where enemies would keep "re-alerting"
Patch 117 (26 July 2017)
wyrd teens bug fixed (if you talked to them once in a playthrough you'd never be able to talk to them again)
low fps jump height fixed (if the game was running at low FPS, like under 25 fps or so, Mae's effective jump height would be lower making it hard/impossible to reach some areas i.e. in the Food Donkey)
Patch 115 (28 June 2017)
this update adds more Kickstarter backer characters
Patch 113 (17 May 2017)
Minor bug fixes.
Patch 101 (A) (22 March 2017)
Added support for Cloud Saves in GOG Galaxy 1.2 and newer
Patch 101 (10 March 2017)
Various bug fixes, typo fixes, save system changes.
Patch 97 (24 February 2017)
Fixed bugs w/ keyboard remapping screen
Fixed a bug with Mae's paw and leaves
Fixed a bug with pressing the menu/ESC button during certain PawsMode scenes
Fixed various Demontower bugs
Some areas received additional art
Optimized textures, smaller build size
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dcgamerz420
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Night in the Woods: Weird Autumn Edition GOG

Post by dcgamerz420 »

^is a .bin file or another file missing? only 3 files with file size 6kb, 308kb and 700kb. if u upload it thanks in advance
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Tom a Jerry
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Night in the Woods: Weird Autumn Edition GOG

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dcgamerz420, Fixed
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Night in the Woods: Weird Autumn Edition GOG

Post by Tom a Jerry »

Update!

- Added updated full installer - v406 (21110)
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Jesseisasnitch222
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Night in the Woods: Weird Autumn Edition GOG

Post by Jesseisasnitch222 »

Receiving a 404 on the download link just a heads up, Thank you.
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Tom a Jerry
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Night in the Woods: Weird Autumn Edition GOG

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Jesseisasnitch222 wrote: Receiving a 404 on the download link just a heads up, Thank you.
Download link fixed!. Thank you
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Tom a Jerry
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Night in the Woods: Weird Autumn Edition GOG

Post by Tom a Jerry »

Update!

- Added 32bit installer
Deleted User 13898

Night in the Woods: Weird Autumn Edition GOG

Post by Deleted User 13898 »

Night in the Woods - [Vol. I+II] [OST] FLAC - [Size = 1.86GB | Source = NON-GOG | Deezer] :help:
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