Chaos Reborn GOG

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Chaos Reborn GOG

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Chaos Reborn

Genre: Strategy - Turn-based - Fantasy
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Text only: 中文, Deutsch, English, português, русский
Modes: Single-player - Multi-player - Co-op
Released: October 26, 2015
Size: 673 MB
Company: Snapshot Games / Snapshot Games
Installer version: v1.13.3_(23004)
Included goodies: 4 wallpapers+ music (4 tracks)+ 18 artworks
Store page: https://www.gog.com/game/chaos_reborn

About:
From Julian Gollop, the designer of the original, award-winning XCOM game comes Chaos Reborn - a fast paced, turn-based wizard combat with the tactical positioning of chess and the bluffing / odds calculation of poker.
WARNING - superb RNG management skills required! Or just have fun.
You play the role of a fighting wizard armed with a selection of spells and magical staff. Some spells summon creatures but others are more exotic, such as the Gooey Blob which spreads uncontrollably across the terrain. The balance between Law and Chaos can be altered to your advantage, or you can cast illusions to deceive your adversaries. It’s a game of bluff, tactics, and calculated risks with nail-biting decisions from one turn to the next.
Support the software developers. If you like this game, BUY IT!

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Chaos Reborn GOG

Post by vastyr »

► ChangeLog
Patch 1.13.3 (16 August 2018)
Major Changes:
The game now has German localization
Kings can now create up to 40, rather than 20 Realms
Fixes:
A problem where the AI could attack an allied human wizard in Realms before the human player could take a turn has been fixed.
Realm encounter font is now larger when playing in Simplified Chinese
Brazilian Portuguese "Lore Stories" are now correctly localized
Minor fixes:
The missing shop/ gear stats UI elements are now correctly displayed in Simplified Chinese
"Unfriend"/"Dismiss" button is now localized correctly
Discord button is now displayed correctly


Patch 1.13.2 (19 December 2017)
minor bug fixes.

Patch 1.13 (10 August 2017)

added support for GOG Galaxy's overlay
added support for Russian, Chinese, and Portuguese localisation.

----------------------------------------------------------------

Patch 1.122 (10 October 2016)

Miscellaneous bug fixes and tweaks.

--------------------------------------------------------

Patch 1.12 (27 September 2016)

New features and major changes:

Epic staff upgrades: You can upgrade a law, chaos or neutral staff for now (other staff upgrades will be added later). The upgrade is purely visual and you can customise the appearance. [*]Upgrades staffs have additional special effects when wielded.
Epic gear upgrades: There is an epic gear upgrade for any of your body gear. This is a purely visual upgrade. You can customise the appearance.
Chaos Mode battles added as an option for duels.
Ruins special objectives - When you fight a wizard lord in ruins you must collect the gold from chests before you slay the enemy. The amount of gold you can get from ruins is boosted.
You can set up email notification for asynchronous games.
New currency - Realm Karma. You earn Realm Karma for being an ally or invader, or for defeating invaders, and for players completing realms you have designed. Spend Realm Karma on social rank progression or Forge Crystals
Forge Crystals can now be purchased with Gold or Realm Karma.
You get a reward of 100 Gold and 1 Forge Crystal with each level increase
Social rank progression is now based on wizard level - 25 for Lord, 50 for King, 100 for - Demigod and 200 for God. Alternatively Realm Karma can be used to directly purchase the next social rank.
There is a new system for joining realm battles as an ally or invader. Opportunities for invasion or allying now appear as buttons on the right of the screen when you are outside a realm. The game mode (law/chaos) and the rewards are identified.
The interface is reorganised with a tab system for the major game modes.
In Classic Chaos mode wizards are now shown with selected gear and equipment, although the stats are for generic staff and bodygear. [*]There is a special effect for when an invader joins a realm battle.
Other Changes and bug fixes.

There is a visual warning when the turn timer is about to expire.
League progression stars for each league level reduced by one, making it quicker to reach arch mage level.
Mana for burning first spell reduced from 9 to 8.
Bolt tower and air elemental defence increased by 10.
Talsiman buffs - "Mana Corruptus" (.8 mana per balance shift point, regardless of number of players) and "Mana Mortificum" (4 mana per death in a duel, rather than 3)
You can now dispel your own (or allied) blob around an enemy creature.
AI creatures and wizards now obey engagement rules correctly.
You can now see if your ally's creatures are real or illusion via the tooltip, just like you can with your own creatures.
There is now a confirmation dialog when dismounting a wizard.
Baculum Obligo talisman now ensures all spells matching staff start in hand (subject to hand-size constraint, and after Cantio Obligo), rather than just 3 spells.
Cantio Compositus talisman now adds one new random spell to deck before shuffle and redraw; activation cost increased.
Bellivent talisman (retreat to void ranged attack) now works while mounted, and is always successful.
Bestiae Secutus talisman no longer gives a range-bonus to Crystal Wall (Range is still boosted by Cantio Secutus).
Draws in duel mode no longer reset your duel level.
Fixed multiple empty or dot messages when activating talismans.

--------------------------------------------------------

Patch 1.11 (01 August 2016)

Data tweaks:

Mega-spell base costs increased slightly. This is to compensate a little for the fact that casting chance/cost of many mega-spells have been improved.
Law mode starting mana reduced to 20 for first player, 28 for second player.
Alignment shift values for many spells reduced by around 25-40%. This is designed to benefit neutral spells, and make extreme balance shifts less likely.
Reduced Duel AI bonus mana awarded for Duel level.
Increased max wizard level to 9999 (in preparation for new social rank progression).
Increased re-activation cost increase for megas in law mode from 20% to 25%.

Bug fixes:

Fixed a bug causing a player in duel mode to be driven by an AI
Fixed a bug that caused the law mode tutorial to be unable to progress due to insufficient mana.
Fixed the potential damage on blobbed/webbed creature healthbars.
The game will no longer rewind when connect as spectator.
Handled an error case when selecting a talisman slot and you don't have any more talismans of this type.
Fixed a bug that caused the first win of the day not to give unique talismans.
Improved layout of player info panel
Fixed a bug causing talisman info screen not to be shown in realms.
The forge activation confirmation dialog now does not show if you don't have enough force crystals.
You now get an error message when selecting a talisman slot while not having any talismans of this type
Added time stamp to global chat messages
Show 'MAP: ' infront of the map name
Wizard name change dialog fixed
Magic weapon spell cast shows the name of the target entity in the battle log
Sorted online players list
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Chaos Reborn GOG

Post by ADMIN »

updated to latest version v1.13.3_(23004)
Support the software developers. If you like this game, BUY IT!
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