Magicmaker GOG

Post Reply
User avatar
ADMIN
Администратор
Администратор
Posts: 6154
Joined: 18 Feb 2015, 15:06
Location: из будущего
Gender: Male
Has thanked: 10020 times
Been thanked: 33388 times

Magicmaker GOG

Post by ADMIN »

Image

Magicmaker

Genre: Action - Role-playing - Fantasy
Works on: Windows (Vista, 7, 8, 10)
Languages: Audio and text: English
Modes: Single-player
Released: September 22, 2014
Size: 298 MB
Company: Tasty Stewdios LLC / Tasty Stewdios LLC
Installer version: v1.0.17_(46312)
Store page: https://www.gog.com/game/magicmaker

About: Magicmaker is a spellcrafting-focused platformer dungeon-crawler where you can be the
wizard you've always wanted to be!

Magicmaker is powered by an amazing Spellcrafting system that can make nearly anything. Have
you ever wanted to shoot poisonous lightning lasers? Throw freezing fireballs? Build turrets that
fire waves of miniature suns? Or summon hordes of adorable jelly minions? How about firing
lasers that shoot exploding black holes that suck out your enemies' life force? You can totally do
that in Magicmaker.

● What kind of wizard will you be? Probably a really cool one, I bet.
● Spellcrafting System that can create over 2 million combinations!
● Robecrafting System for passive effects!
● Equip special artifacts with unique powers!
● Total Wizard Customization!
● Randomly Generated Levels!
● Charming, colorful paper-craftesque art!
► System requirements
Minimum system requirements - Windows: Windows Vista / 7 / 8 / 10
Memory: 1 GB RAM,
Hard Drive: 300 MB available space,
Sound Card: Any, but there are currently some issues with Audigy sound cards
Support the software developers. If you like this game, BUY IT!

Tags:
User avatar
vastyr
T-Meg
Posts: 10857
Joined: 28 Oct 2016, 15:10
Location: on top of a tree.
Has thanked: 4195 times
Been thanked: 47829 times

Magicmaker GOG

Post by vastyr »

Update!
► ChangeLog
Patch 1.0.16 (17 May 2018)
The alchemy menu’s material description now describes effects based off the shape of your first spell slot (laser or projectile)
Fixed an oversight that would allow the player get permanently stuck in the tutorial by setting their wand to an enchantment and exiting the game before the tutorial was completed
Fixed a graphical issue that would cause the background to flicker on some hardware configurations

Patch 1.0.15b (1 September 2017)

fixes bugs related to New Game+

---------------------------------------------

Patch 1.0.15 (31 August 2017)

GAMEPLAY CHANGES:

Bosses have been adjusted to make fighting them more challenging and interactive. The most noticeable change is significantly reduced idle times inbetween attacks, and an increases in the damage that some bosses' secondary attacks deal. These changes primarily affect New Game+ difficulty, and less so on the first playthrough.

BUG FIXES:

Fixed a bug where the player could escape from the training course without all of the required items
Tweaked one of the finale maps so that the portal doesn't clip through the ceiling
Fixed an issue where a faint colored box appeared around the forest boss seed core
Fixed a freeze caused by lighting wisps on fire
Fixed a bug where cauldrons would not spawn in the castle during goblin revolution
Fixed a bug where fairy enemies may still appear during goblin revolution in the forest
You can no longer pause during the ending sequence
Fixed a bug where the background during the final battle would display incorrectly on wide resolutions
Fixed a bug where goblin wizards with necrom-nomicon didn't spawn minions
Fixed an issue where the quest line in the level portal menu wasn't centering properly
Fixed a bug where enemies would not be properly destroyed in the finale
Fixed a bug where the player wasn't silenced when they entered certain portals
Fixed a bug where activating the boss room of the temple, then going to a shrine and staying there, would result in a bunch of temple boss warning effects going off constantly
Fixed a bug where left over vfx from the previous level would show up on the title screen
Grammatical fixes on a handful of tooltips

-----------------------------------------------------

Patch 1.0.14 (07 March 2017)

GAMEPLAY CHANGES:

Increased drop rate of alchemy components (essences and stones)
Stones and essences now drop at an even ratio, instead of all alchemy drops having an equal drop rate (causing stones to appear less often)
Training dummies now display your damage per second (DPS) after receiving damage
Added a stone dummy to the training area. It is knockback immune.
Siren's Seafoam projectiles now begin oscillating upwards regardless of the direction they are fired (left vs right)
Siren's Seafoam lasers now undulate in a wave pattern instead of being a static shape
Adjusted tooltips to clarify their effects on spellpower.
Adjusted particle effects on the Pranksgiving Cornucopia artifact
Added some more loading screen tips
Allowed the player to modify their spells if they die to the final boss
Adjusted tutorial text to better explain spellpower and clarify controls

BUG FIXES:

Fixed an issue that caused keys to vanish
Significantly improved the performance of wind gusts in the Forest Zone
Fixed a bug where Crystal Ball-Diamond-Laser spells would only hit once
Fixed a bug that caused Trick Bullet-Turret spells to deal less damage than intended
Fixed an interaction with Trick Bullet and Diamond that would cause projectiles to double hit an enemy
Fixed a bug where very large Diamond Lasers would hit more times than intended on targets very close together
Fixed a bug where Crystal Ball-Diamond-Laser spells would repeatedly hit the same target
Fixed a bug where the turret robe would occasionally not appear or attack
Arrow drops from Quiver spells no longer prevent treasure room portals from opening
Fixed several instances of incompletable levels, especially in the forest
Fixed a rare bug that would cause floating standing stones in the forest
Fixed an issue where fire wisps and salamanders would get stuck in a corner of the desert sandpit trap room
Significantly reduced instances of giant snowball enemies vibrating violently in tiny corridors
Removed a phantom hitbox on the Desert Boss
Fixed several typos.

-----------------------------------------------------

Patch 1.0.13 (07 December 2016)

GAMEPLAY CHANGES:

You can now warp between the boss-repelling giant gems in the Temple Zone (allowing you to return to the start of the level)
Crystal Ball spells have again updated behavior for multi-hit effects. If there are no nearby enemies, they will loop back to the same target.
Adjusted Beehives to be slightly more difficult to knock down, especially in New Game+
Agitated bees stay around for less time in New Game+, but deal more damage.
Leaf piles now have health

BUG FIXES:

Poison and Fire status effects no longer do 100x their intended damage on the Super Murderfest challenge
Salamanders now take knockback damage
The title screen now displays on extremely large resolutions
Fixed additional typos and adjusted some quest text. There are now absolutely no spelling errors at all within the entire game. Every single word of every line of text is spelled correctly.
► bypass gdrive download quota
► The Ninja-King
User avatar
kaisen
Mini-Hunter
Posts: 9
Joined: 07 Apr 2021, 03:53
Has thanked: 1 time
Been thanked: 1 time

Magicmaker GOG

Post by kaisen »

Thank you.

Is this the latest version of the game?

I'm asking because there are some secret chests that, when you find them, they drop items but the picked up item won't count(won't show in the inventory).
User avatar
JohnnyMic
Global Moderator
Global Moderator
Posts: 7496
Joined: 10 May 2019, 18:00
Location: Behind U!
Gender: Male
Has thanked: 3214 times
Been thanked: 22035 times

Magicmaker GOG

Post by JohnnyMic »

User avatar
SilentMRG
Hydrobot
Posts: 294
Joined: 13 May 2021, 17:37
Location: Somewhere in South America
Gender: Male
Has thanked: 1788 times
Been thanked: 196 times

Magicmaker GOG

Post by SilentMRG »

Hello everybody!

Does anyone have this version "Magicmaker v1.0.16_hotfix_(21007)" to share? Unfortunately the latest version does not work on Windows 7.

Thanks in advance!
"If dreams were horses, beggars would ride."
Post Reply