Airships: Conquer the Skies Soundtrack Edition GOG

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Airships: Conquer the Skies Soundtrack Edition GOG

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Airships: Conquer the Skies Soundtrack Edition

Genre: Strategy - Building - Fighting
Works on: Windows (7, 8, 10)
Languages: Text only: 中文, Deutsch, English, français, 日本語, русский
Features: single-player - multi-player
Released: February 25, 2015
Size: 347 MB
Company: David Stark / David Stark
Installer version: v1.2.5_(69490)
Included goodies: Soundtrack (MP3) + Soundtrack (MP3)
Store page: https://www.gog.com/game/airships_conqu ... ck_edition

About:
This edition contains both Airships: Conquer the Skies and the soundtrack for the game.

The soundtrack was composed by Curtis Schweitzer, who has also created the music for Starbound
and Staxel. It contains twenty tracks ranging from the heroic to the creepy.

Design steampunk pixel airships out of functional modules and conquer the skies!

In the game, ships are viewed side-on, and their modules are operated by individual crew
members. During combat, players give high-level commands to a small fleet, positioning their
ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch
fire, explode, break apart, and fall. Players can also compete against one another in Internet
and LAN matches.

The ships are highly detailed, teeming with sailors moving around at their individual tasks, like
an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important
part of the game is exploring the design space of different airships and their matching tactics.

● Create giant Steampunk vehicles from modules
● Fight, board and ram enemy vehicles and monsters in realtime combat
● Measure your skills against others in battle
► System requirements
Minimum system requirements - Windows: 7 / 8.1 / 10
Processor: 1.8 Ghz+
Memory: 256 MB RAM
Graphics: 128 MB VRAM+ w/OpenGL
Storage: 200 MB available space
Mouse, Keyboard

Recommended system requirements - Windows: 7 / 8.1 / 10
Processor: 2.2 Ghz+ Dual-core
Memory: 1 GB RAM
Graphics: 1 GB VRAM+ w/OpenGL
Network: Broadband Internet connection
Storage: 200 MB available space
Mouse, Keyboard
Support the software developers. If you like this game, BUY IT!

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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

ADMIN wrote: 13 Jan 2020, 20:30 main post updated to v1.0.14.4_(35320)
► Changelog
Version 1.0.14.4

Fixed desyncs happening right at the start of conquest games.
Fixed some rare crashes.

Version 1.0.14.3 - New Landscape Graphics Desync Fix

Landscape graphics have been updated and reorganised by Yellowminer.
Changed light direction of daytime scenes to make more sense.
The ship editor in multiplayer games now knows which modules you have available.
Moved the "Import from File" button in the file screen to the top bar to be less confusing to new players.
Obstruction beams now visible even when the distance between two modules is zero.
Removed "Outside View" toggle in tutorials.
Small ornate nameplates now display correctly.
Items in the landscape editor palette are now better spaced and easier to click.


Edit And v1.0.14.3 fixes a desync issue I introduced when I added combat stats. My apologies, this should be fixed now. In general, if you encounter desyncs or other network issues, please do get in touch with me.
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

Yasha wrote: 28 Jan 2020, 16:59 Airships: Conquer the Skies 1.0.14.6
► Changelog
Version 1.0.14.6

Added an easier difficulty level. Remember: Play the game at the difficulty level you enjoy it at.
Boarders with grappling hooks are now better at grappling with Suspendium tank endcaps, rams, and similar objects.
Torpedo bombers are better at leading their shots.
Stone guardians are more resistant to ramming.

Version 1.0.14.5

Crew with no ability to board can no longer end up on enemy ships by being told to abandon ship and then move into the enemy ship. This was confusing, because they'd just stand inside the hatch looking gormless.
Grass with stuff on (like piles of wood, signs, ruins) now gets properly converted to soil when buried.
German translations are now up to date. Other translations are in progress.
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

Yasha wrote: 23 Mar 2020, 12:12 Airships: Conquer the Skies (1.0.15.1)
► Changelog
Version 1.0.15

Bugfixes and balance improvements:

Rebalanced large dust tanks, reducing endcap lift by 50%. (Note: I will be releasing another balance update soon that reverses most of this nerf, so don't panic and redo all your designs just yet. :D )
Fixed endless reconnect loop when resuming a conquest game with mods.
Fleets that only have boarders and no weapons no longer just surrender.
Fixed some AIs failing to research technologies and getting stuck on old ship designs.
Updated all translations.
Armoured doors are no longer weirdly super-heavy.
Projectiles now have an impact force, pushing back the target they hit, defaulting to half their recoil.


YellowMiner has been updating and adding to module and decal graphics:

Many more decals are now flippable and colourable.
Many new decals, including anchors, side lamps and lanterns, smaller ornate coats of arms, bigger roundels with charge, more masts, struts.
Struts and solid shapes have been reworked and have their own category.
Stained glass windows are now paintable and have more variants.
Other minor graphics rework.


Modding-related stuff:

You can now adjust the targeting weight of modules, making them more or less likely to be targeted by enemy gunners. See the keels for an example.
Graphics are being moved around and shifted to the new modules spritesheet, but the original spritesheet will remain forever so as to not break mods that refer to it.
You can now set ammoPerClip = 0, clip to something greater than one, and clipReloadTime to some number of milliseconds to make ammoless weapons that fire in bursts.
You no longer need to specify the offset in external appearances if it's 0, 0.
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

Yasha wrote: 26 Mar 2020, 17:39 Airships (10.0.15.2)
► Changelog
Version 1.0.15.2

Rebalanced suspendium dust tanks again: endcaps have more lift again, and large tanks also have more, but they're more expensive and a bit more fragile.
Large explosive weapons now also have an impact force.
Fixed various decal display issues.
Fixed an issue with flipped pipes and ornate charges displaying incorrectly in graphics compatibility mode.
Known issue: Detailed module fragments are currently missing.
Known issue: Due to Apple's increasing restrictions, the game may no longer launch on OS X Catalina. I'm looking to see if I can fix this.
Known issue: lantern chains are not displaying correctly.
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

Yasha wrote: 31 Mar 2020, 21:37 Airships - Conquer the Skies (1.0.15.3)
► Changelog
Version 1.0.15.3

More graphical upgrades and new decals by YellowMiner. Some modules now change appearance as tech level increases.
Decals are now organised into categories, like modules.
You can now paint modules like hatches with the paint tool.
You can now hold down space to paint decals with the paint tool.
Multiplayer world generation is no longer stuck indefinitely if one of the players disconnects while it's going on.
Added confirm dialog to flee/surrender button.
The AI now leaves after fully raiding a city in multiplayer.
Fixed impact force for beam weapons.
Fleshcrackers no longer shoot crew held by their own tentacles. After all, they're about to eat them.
The targeting AI is no longer supernaturally aware of the location of pressurised suspendium chambers, making them more viable.
You can now make mods that use bonusable values to change the appearance of modules and armour. This would previously crash the game.
Miscellaneous other GUI improvements.
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Airships: Conquer the Skies Soundtrack Edition GOG

Post by Yasha »

Airships: Conquer the Skies v1.0.23.17.57876 + OST (FLAC).
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

Yasha wrote: 06 Apr 2020, 14:43 Airships - Conquer the Skies (1.0.15.4)
► Changelog
Version 1.0.15.4

Fixed a crash in combat in graphics compatibility mode. (Side note, don't use graphics compatibility mode if you can avoid it. It's slower than normal graphics.)
Fixed crash when a fleet you had selected was destroyed.
Changed the way shiny/non-shiny materials are rendered slightly. (Shinyness now slightly affects ambient lighting.)
Fixed one whole typo.
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

genu wrote: 22 Apr 2020, 03:50 Airships_Conquer_the_Skies_v1.0.15.5_(37736)
► Changelog
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

Agent wrote: 22 Apr 2020, 22:33 setup_airships_conquer_the_skies_1.0.15.6_(37745)
► Changelog
Version 1.0.15.6 fixes issues with tech bonuses not being applied to coats of arms, some charges losing their bonuses, and coats of arms of towns displaying incorrectly.
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by Lukapolwart »

► Changelog v1.0.16 (Taken from Steam)

-Robotic sky-squid deployed by the mad scientist. If you defeat her, you can also build them yourself.
Image

-You can now view and select the tech available in the ship editor using the Tech Filter available from the top bar.
Image

-There is now a research queue. Click on any tech to automatically queue up the research needed for it, or right-click on techs to add them to the queue.
Image

-A new "Phial" heraldic charge that increases research speed by one third.
-Fill paint button now paints externals like doors, and you can click on the button while holding down space to paint all decals at once.
-Added one new AI ship set by Master Yoba.
-Aerial charges require fewer crew now.
-Painted decals now look nicer in the editor and in the ships list.
-Name plates now limit themselves to showing as much of the ship name as fits.
-Overwriting a ship now updates the preview in the load/save screen.
-Fixed a desync caused by playing the game in single player and then in multiplayer.
-Going into the save screen no longer causes random parts of your ship to be selected.
-Replays now support using the reserve.
-Better logic for which colours get derived from your coat of arms for paint.
-Flipped versions of modules are now merged with their un-flipped versions for combat stats.
-Destroyed tracks no longer leave "invisible ghost wheel" obstacles.
-Fixed High-Temperature/High-Pressure Jelly tech prerequisite.
-Mac users no longer type gibberish.
-New visuals for a number of weapons by YellowMiner.

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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

Agent wrote: 10 Jul 2020, 22:451.0.17.2 full
► Changelog
Version 1.0.17.2 - Windows Windows

There is now a fancier system for choosing the screen resolution and window size for the game.

You can now place and remove windows.

That's all for this update! More to come in the future.
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by Lukapolwart »

► Changelog v1.0.18 (Taken from Steam) (20 August 2020

This version adds a lot of new modules and content!

New Modules:

Command Centre: Massive bridge with an additional +30% command points generated for all ships in the fleet.

Observation Dome: Upgrade to the crow's nest, +15% accuracy instead of +10%, and more HP.

Aircraft Command Deck: Triples the speed at which planes can be launched. Allows for more detailed commands to be issued to the planes launched by this ship.

Aircraft Maintenance Bay: Doubles aircraft repair speed and makes rearming 25% faster. (All planes now need to return home every once in a while to stock up on ammo.)

Guided Missile: Massive high-tech guided missile that actively seeks out targets. Does a lot of splash damage, uses a lot of ammo, takes a long time to reload.

Kinetic Bomb, AKA a rock you can drop on your enemies. Eventually evolves to a metal teardrop with fins you can drop on your enemies.

Biplane hook for attaching biplanes to the underside of ships.

One-use versions of rockets, massive rockets, and torpedoes.



Improvements:

You can now see aerial torpedoes and guided missiles being assembled bit-by-bit as ammo for them arrives.

Option for dyslexic-friendly font in the settings.

Cultist crew now have some special shouts more appropriate to their cultist nature.

Modules that provide a ship-wide bonus, like telescopes, now specify which modules their bonus stacks with.

Modules and armours now tell you which mod they're from.

AI no longer tries to outmanoeuvre faster ships.

Explosion damage overlay now uses same code as explosions to be accurate, and supports hovering over specific modules to see just the damage they do.

Four new sets of AI ships by superieurerobot, Orang, h, and me.



Bug fixes:

Desync at start of MP game should no longer happen.

At least one case of boarders just kind of jumping to their deaths is fixed.

Entirely new logic for deciding whether a ship/building will survive a fight. This should hopefully get rid of "ghost fleets" of grounded airships and other issues like that.

When you bury grass with stuff (like ruins, logs, etc) on it, it now converts into normal soil.

More helpful message when mods are missing when loading a replay.

Feedback input field is now multi-line, so you can hit enter without submitting feedback early.

Custom charges now render correctly in counterchanged and dimidiated coats of arms.

Particles no longer adhere to dragonriders and some other monsters.



Balance:

Heavy wooden armour: Blast absorb 4 -> 6, Piercing absorb 9 -> 12

Steel wall: HP 27 -> 36

Turtle shell armour: HP 45 -> 60

Aerial charges: HP 80 -> 100

Suspendium Ray: +50% damage

Pressurised Suspendium Tank: Lift 900 -> 1200



Modding:

Crew shouts are now moddable. Shouts are now loadables like everything else.

You can add guidance systems to your weapons. See GUIDED_MISSILE.json for an example.

Support for non-1024px sprite sheets is even better now, might actually work, you never know.

You can now specify that the barrel of a weapon should not be displayed (see ROCKETS.json) or even a whole set of stages for how the barrel changes as it's loaded. (See GUIDED_MISSILE.json.)

Use "canResupplyInCombat": false to make a module unable to be resupplied with ammo or coal.



Known issues:


Tech tree rendering does bad stuff with confusingly overlapping dependency lines.

Landship ramming AI is broken.
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

Yasha wrote: 29 Oct 2020, 11:03 My post updated to 1.0.18.3.1
► Changelog
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

ADMIN wrote: 09 Nov 2020, 21:40 main post updated to v1.0.18.5_(42567)
► Changelog
Version 1.0.18.5

Fixed crash in tech tree when you're not generating any research.
Fixed possible data corruption when saving melee boarders.
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

R3Tr0B8 wrote: 14 Dec 2020, 12:09 setup_airships_conquer_the_skies_1.0.19_(43337)
► Changelog
1.0.19 - Better Boarders, More AI Ships
Features

Improved user interface for selecting ship names: You can now set a prefix for your ships to have, and you can automatically choose distinct names or numbers when building multiple ships.
The fleet list now has a compact mode and a select all button.
You can replace modules, armour, paint, and decals in the ship editor by selecting them and choosing "replace".
You are no longer prompted to name dragon riders and fleshcrackers.
Toggle for switching to placing decorations underneath the ship.
All decoration types can now be placed underneath the ship, including flags, coats of arms, and name plates.
New AI fleets by Eliphaser, JimmyJam, Proton, 14pat and me.



Fixes

Planes go back to repair and rearm, and obey commands again.
Showing module ammo per shot/clip again.
Date panel moves to stay visible when fleet is selected.
Fixes to tentacle AI.
Boarders no longer get amnesia from going through doorways or dropping short distances. (Yes, they had doorway effect!)
Boarders will now climb down landships and buildings when stuck on them.
Planes no longer keep attacking buildings that used to be enemies but are now friendly.
Crew no longer spawn exactly on top of each other, giving the appearance of missing crew.
Planes using their weapons now reset the draw timer.
The insides of modules with no armour are now drawn even when zoomed out.



Balance

Adjusted biplane hook pricing to be consistent.
+25% accuracy for landships and buildings.
High Pressure Jelly now also increases flamethrower projectile speed.
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

hallo51 wrote: 23 Feb 2021, 21:28 airships_conquer_the_skies_1.0.20.1_(44799)
► Changelog v1.0.20
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

Yasha wrote: 19 May 2021, 16:17 Airships: Conquer the Skies v1.0.20.3
► Changelog
Version 1.0.20.3 - Bug and Performance Fixes

Fixed performance problems with grenadiers and other boarders.
Saw blades and other ammoless weapons once again will fire at harmless targets if they have nothing better to do.
Temporarily disabled multiplayer chat overlay, as it was causing lag spikes. It will be fixed and re-enabled soon.
Fixed crash caused by ships producing less than 0.5 command points.
Fixed rare crash in file screen.
Fixed weird behaviour in file screen when you hit enter with nothing selected.
Limited number of particles in a combat to 4000. This can be changed by editing launch_settings.json.
You can now deactivate the enemy combat AI entirely, useful for testing purposes.
Cow-catcher ram is now called wurm-catcher ram, as there are no cows in the game's setting.
Instead of tips you now sometimes get in-universe ads in the world generation screen.
Modding: Ability to hook charges/tinctures/layouts into existing heraldic styles. See Modding Notes.txt in the game data folder for details.
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

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Re: Airships: Conquer the Skies Soundtrack Edition GOG

Post by catastic »

Yasha wrote: 25 Jun 2021, 22:07 my post up to setup_airships_conquer_the_skies_1.0.21.1_(48064)
► Changelog
Version 1.0.21.1 - Chasing Down Desyncs

This is a quick update that fixes some potential sources of multiplayer desyncs and adds more logging to catch any remaining problems. Happy playing!
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Re: Airships: Conquer the Skies Soundtrack Edition GOG

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