Zombasite + Orc Schism DLC GOG

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Tom a Jerry
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Zombasite + Orc Schism DLC GOG

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Zombasite + Orc Schism DLC

Genre: Action - Role-playing - Fantasy
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Audio and text: English
Features: Single-Player - Multi-Player - Co-Op - Overlay
Released: August 23, 2016
Size: 404 MB
Company: Soldak Entertainment / Soldak Entertainment
Installer version: v1.023 (31856)
Store page: https://www.gog.com/game/zombasite

About: Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When

they wove their dominating magic into a few captive zombies something went horribly wrong!
They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.

Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!

So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.

● Survive the zombie apocalypse in a fantasy world
● Experience uniquely created worlds for every game, with different areas, monsters, items, and quests
● Explore a dynamic, evolving, living world
● Lead a clan of followers who have their own personalities and skills
● Navigate relationships with rival clans using diplomacy, trade, war, and raids
● Adventure with your friends with co-op multiplayer
● Your choices truly impact the game!
● Customize your experience with many character and world options including turning off zombies and clans.

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Released: December 15, 2017
Size: 45 MB
Store page: https://www.gog.com/game/zombasite_orc_schism

About: Zombasite: Orc Schism is the first expansion for the unique action RPG, Zombasite. This zombie
apocalypse action RPG is set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Long ago, when a necromancer attempted to raise Elves he thought to be dead, it went very wrong.
Instead of raising an army of zombie slaves, a new race was born. The irate Orcs ripped the necromancer
to shreds. Dormant necromancer magic has protected Orcs from zombie infection ever since, but the
Zombasite, a zombie parasite, is intelligent. It has finally learned to break the defensive magic. The new
infection swept through the entire Orc population like wildfire. Again it went very wrong. A war raged
within each Orc between the Orc blood, the Zombasite, and the original Elven blood.

When the Orc blood won, a Dark Orc arose. With less Elven influence in their physiology, Dark Orcs’s
aggressiveness and strength intensified, and they expanded their terrible savagery.

When the Elven blood won, the new being became one of the Mutated. The Mutated are a new, unstable
Elven/Orc race. The Elven heritage has become the dominate part, but they are still corrupted with Orc
blood and necromancer magic. This corruption slowly mutates them over time, sometimes in good ways
and sometimes bad. No one quite understands the Mutated and everyone fears them.

And finally when the Zombasite won, a Zombie Lord was unleashed. Zombie Lords have full access to the
strength of the Orcs and intelligence of the Elves. They are the most powerful and feared Zombies in
existence.

With three new powerful factions rising up from the ashes of the old Orc race, how will you continue to
survive the Zombasite?

● Play the Bard class (Minstrel, Illusionist, and Sage specialties) (now 333 total class combinations)
● Control the defense of your town
● Fight new monsters (Dark Orcs, Mutated, & Zombie Lords)
● Solve many more quests
● Defend and explore random towns
● Explore new area types
● Fight with and against new clans

Minimum system requirements - Windows: XP / Vista / 7 / 8 / 10
Processor: 2.0 GHz Core Duo (or other equivalent)
Memory: 512 MB RAM
Graphics: GeForce 2 or better
Storage: 350 MB available space
Keyboard & Mouse

Multiplayer notice: The online multiplayer portion of Zombasite requires a unique CD key, which will be located in your game shelf.
► Changelog
Patch 1.023 (20 August 2019)

added shadow mapping
fixed a possible crash when loading if build a level and then free the level before the end of the game setup
hopefully fixed a crash in generateBlendedTileGeometry
fixed a possible multiplayer crash if have lots of entity deletes since last message (only developer testing modes?)
fixed an infinite loop related to explosion traps and cave ins (Mandark)
fixed a crash in ResourceSystem::freeNextResource (I triggered it in the editor, but it might be random crash in many other places)
fixed a crash in Quest::switchCombatants when a purge happens during switch (probably rare in real games)
fixed a crash when a player leaves a multiplayer game and then a monster damaged by that player tries to reference the player's clan
fixed a crash if X the entire window while in multiplayer game
fixed a way multiplayer game maps could be out of sync in multiplayer (hella)
fixed never dropping legendary rings, jewelry, or necklaces (Destro*)
now if load game and the main monster of a quest is in a secret level shift to it somewhere more reasonable - this can happen if I change the layout of the worlds and what used to be a normal level ends up being a secret level after the layout shift (Wayne)
now on load if monster level and quest level doesn't match for some reason (most likely because world layout changed) fix quest level (Varkon)
now if an actor clan loads and is based in an area that no longer exists it will be moved to a valid location
now if load game and the main monster of a quest is in an invalid location shift to it somewhere more reasonable - this can happen if I change the layout of the worlds and what used to be a normal level ends up being a secret level after the layout shift (Mandark)
now non-player critical hits are 1.5X instead of 2X
difficulty damage mult now applies to projectile, radius projectile, direct damage, and status effects
added a few more safeguards to prevent corrupting character
safe guarded another place in save code to prevent corruption
now postpone building collision grid until models are loaded (should prevent a bunch of hitches)
removed lightIndexes being a local array in renderSurface (test went from 54.3 to 56.7 fps, 4.4%)
made getTileObject caching work better (test went from 57.8 to 58.9 fps, 1.9%)
no longer cull each surface separately (now per entity) (test went from 48.3 to 49.0 fps, 1.5%)
now cull minimap blips better (test went from 57.7 to 65.4 fps, 13.3%)
culled some more minimap blips better (test went from 69.2 to 71.5 fps, 3.3%)
cull tiles a little better now (test went from 71.4 to 71.9 fps, 0.7% - also simplifies code a bit)
cache model matrix instead of just angle (test went from 78.4 to 79.8 fps, 1.8%)
now some ResourceHandles marked as temporary and they don't go through add/remove user (test went from 78.4 to 79.4 fps, 1.3%)
no longer add lights from models (old feature) (test went from 78.9 to 79.4 fps, 0.6%)
optimized bindTexture slightly (test went from 79.4 to 80.0 fps, 0.8%)
sped up a bunch of getDatabaseEntry calls in CovenantBase (didn't test speed, too erratic)
changed a couple dynamic_cast to static_cast (test went from 79.0 to 80.3 fps, 1.6%)
sped up getting instigatorQuestDatabaseEntry (test went from 55.4 to 55.8 fps, 0.7%)
sped up creating world map a little bit
made status effect texture precache a little smarter
entire clan is no longer active if some of them are raiding another clan (Destro*)
fixed not being able to move guard locations (Zomb)
now enemies attacking a monster that gets demonic control cast on them stop attacking (BlastProcessing)
fixed clan door armor values
NPCs that have Savage Strike will now use it way less (teleport too powerful) (Varkon)
doubled MonsterSpawnChanceMult on several quests
now when immovable entities (torches, etc) spawn they will push any other entity out of the way (fixes some collision issues) (Varkon/Excellion)
now if a monster kills your nemesis that monster will become your new nemesis
fixed secrets being easy to see on maps
now when right clicking to attack and happen to be highlighting a non-attackable object it will try to target the next nearest attackable thing
now NPCs in clans that are hurt will not sleep so that they regenerate/heal (fixes several issues)
decreased Thaden lightning blessing DamageMultPhysical from 0.5 to 0.2
now hurt NPCs more likely to roam around during activities (also more likely to heal at healthstone) (rainbow)
fixed system control not saving/loading correctly sometimes
now MonsterCausedTrouble taunts are time limited like MonsterRandomTaunt taunts (Castruccio)
no longer add level modifiers if the monsters they would add can't be added
now on a new world, expedition points are brought up to 0 if below (Bluddy)
increased BaseTornadoChance from 0.03 to 0.05
increased ModifiedNumberMultChests from 4.0 to 8.0 for mining level modifier (Orc Schism)
added cursed resistance item modifiers
can now buy an entire stack of items by pressing ctrl when buying (Doesn't Learn From Mistakes)
fixed a targeting issue with skills like heal not being able to target player if previously has another valid target (Fulano)
Earthquake, Darkness, and Fog machines can now start uprisings (Bluddy)
now allow MoraleChangeWhenHurtNoEnemy to go below 0 (NPCs should run away from things like fires better) (rainbow)
NPCs now start with random XP within their current level
fixed a bunch of status effects getting applied as permanent monster enhancements but then disappearing quickly (Destro*)
now demon gates are limited to spawning demons
now zombie gates are limited to spawning zombies
decreased monster Fleet of Foot bonuses by 20% (Bluddy)
decreased monster Power Burn enhancement by 20% (Bluddy)
Torva Shaman fire aura now only buffs friends (Bluddy)
fixed a problem on some gates/dungeon entrances not showing correct quest info (Varkon)
fixed gates to unknown destinations showing the destination name
fixed xp listed in quest text not taking into account world modifiers that change it (usually pacing modifiers) (Nyithra)
fixed beam attack not passing along which skill was doing damage (was probably causing several beam related problems) (Varkon)
fixed Strength calculation on status effects
fixed wisps being able to buff themselves (probably fixes other monsters doing similar things)
now clan will always be destroyed if drop to 0 members for whatever reason (Dungeon Explorer Lan)
fixed particles not using combined surfaces like they were supposed to
fixed liquids not triggering multiple times correctly
triggers now more consistently do something (Dragonface)
now quest items that aren't needed but are picked up are removed instead of dropping back to ground
now skills like Whirlwind can't hit enemies that you can't see (Dragonface)
flying entities no longer trigger ground traps
mutated NPCs can no longer be infected (Bluddy)
now projectiles show explosions even if hitting a neutral or allied entity (even if they won't do any damage)
now monster resistance/imbue enhancements get some resistance added (instead of just a multiplier)
fixed several faction reputation issues
decreased cast time debuff on monster taunts from 0.25 to 0.2 (Fulano)
now areas can have desired monster types (was only archetypes)
now can cast most projectiles at enemies that character can't technically see (it will still likely hit the sight blocking obstacle though)
some monsters can now open doors
now doors will automatically close after a few seconds if a monster/NPC opens them
fire thrower fire can now hit objects
now ambushers get an attack/defense bonus for 10 seconds
now renegades get a 10% reduction in attribute requirements for items
now monsters get a 25% reduction in attribute requirements for items
now keep monsters away from gates a little better (Boink)
shifted reaver unholy strike passive from cold damage to weapon damage (eliotno3)
now monsters have to be able to see victim to do a melee attack (Destro*)
made god retaliation more extreme
NPCs are more likely to join in a fight if someone they dislike is fighting (join fight against them)
now if a monster is purged (too many entities), put original position instead of current position on respawn list
flying/hovering monsters can now fly over barrels and chests
can now switch bags where one is inside the other (Fulano)
item skills no longer affects stand still stuff
boosted Herbology resistances, mana regen, and health regen (ricmadeira)
now initial monster hate is the faction reputation (Fulano)
now starting hate scales with level better (so similar at low and high levels)
decreased MaxDamagePercentTakenAtOnce from 0.75 to 0.7 for Lucky mutation
decreased ParasiteGroundAcid chances from 0.25 to 0.2
decreased SpawnChance of liches from 2.0 to 1.5
fixed collision size of large dungeon stone block with brazier on top
doubled amount of money dropped from Pirate treasure map chest
now damaging a gargoyle statue causes noise like damaging a door
increased StatueHitDurabilityMult from 7.0 to 10.0
increased gargoyle/statue armor bonus from 10 to 25
decreased spawn chance of zombie dark elves by 50%
monster wars now cause more problems
player NPCs and summons are now less likely to break dangerous objects (hella)
fixed bounty hunters not changing levels correctly (Giri)
made battles get constant flow of reinforcements so much more interesting
improved wander pathfinding quite a bit
decreased chances of renegades randomly popping up (without direct cause and not at start of world)
greatly increased chances of uprisings from gate quests
quests from gate quests no longer sync level/seed (means they can spawn in different levels from gate)
fixed some quest dontEndNearPlayer issues
fixed game trying to donate an item if you moved a vendor item into the bottom left normal slot (Fulano)
fixed a couple bulletin board issues with not near/only near npc quest things
improved quest level syncing when the world is really large
now item skills can hit dead monsters
now attack that does no damage but enemy is dead counts as a success
assassins and scouts can now teleport back to target level if they leave it for some reason
decreased fairy light height from 128.0 to 64.0
made "only on armor" text colored consistenly like "only on weapon"
fixed normal maps on 4 of 5 naga/naga priest variants
force shadow mapping on Zombasite (just first time on old configs)
now add a green # to a level name to denote that another player is in that level (hella)
changed green * in front of player name to a green # to show in your level
no longer show symbol in front of your player name to show that you are in the same level as yourself
zombies are now marked correcly to not be able to be zombified (again) (blightfang)
sconces on wall no longer have collision
fixed skeletons not drawing alpha, normal, or specular maps correctly (Bluddy)
now other players names are green so a little easier to tell them apart from NPCs (hella)
npcs with bows (or wands in Din's Legacy) now use bow attack instead of melee attack with range
fixed getting multiple clan doors sometimes (Fulano)
no longer show help text on fading out objects (like clan doors)
fixed mouse buttons above 3 not registering correctly without also moving the mouse (Mandark)
fixed non left/right mouse click not working correctly when moving
changed setUseTextureAlpha to correctly be per texture unit
added tag_chest to healthstone so effects target a reasonable place
rewored champion skill text a little to be more clear what it affects (Destro)
fixed another way that blocks like bridges wouldn't get set up correctly (Fulano)
made transition to idle animation a little smoother
fixed not showing correct skin when using a unique item (the fix won't work until game is run for the 2nd time with new patch) (hella)
added character options to character exports (Destro*)
added destroyed effects to monster traps
changed select gold amount in trade menus to have separate gold, silver, and copper input boxes
scale changes on entities is now animated (Bluddy)
added normal/spec maps to gargoyles
made acid more visible behind objects (Throwback)
fixed some transparent entity sorting issues (Mandark)
changed yellow crystal effect so looks less like yellow elite effect (Orc Schism) (Fulano)
Block skill text now includes effect when you block an attack (mothbones)
now when highlight a blip on world map that blip is drawn last (fixes duplicate problems)
fixed highlighting entity blips with quests available or solved and blip is a priority
made blue and purple gates the correct color on minimap
fixed gates not updating their exact location on minimap correctly (fixes another duplicate problem)
added buy stack tip
minimap now shows blips farther out especially in town where you have full map (Destro*)
pressing ctrl no longer cancels player actions except attacking and moving
fixed duplicate scout word in scout killed message
fixed it so don't get 2 quests to kill a newly zombified NPC
objects in the way alpha out a little farther now
made skills with additional (instead of mult) of stunning blow, critical hit, crushing blow, and deep wounds more clear
fixed vbulletin character export having extra color commands that don't get parsed correctly
fixed animation issue with destroyed statues (trying to share model with normal killed monsters)
now rain puts out campfires instead of destroying them
whirlwind and other similar melee skills no longer hit untargetable objects (like oil on ground)
fixed not getting any hit sounds when hitting a statue (twitch.tv/ninja)
now random object size and rotation are consistent across save/load
now when a health bar blinks it doesn't blink out all of the way
stuck door/chest message no longer goes to event message queue
fixed bulletin board getting status effects
fixed skeletons not being visible while "hidden"
fixed followers on lurker, plague bringer, zombie plaguebringer, zombie dark elf, and zombielord
fixed noisy/quiet level not working correctly with monster idle sounds
now fire throwers, shadows, death knights, stalkers, imps, and screes taunt less (since this list is bigger, taunting as a whole will go down some)
now torvas, orcs, and dark elves taunt more
no longer get xp for finding direct neighbor of starting town
added special anim to all monsters in bestiary and added theme music
added a loot filter (can specify min rarity items to show) (Sephumbra and probably many others over the years)
added 7 more unique chests from Patreon
added description to shared life status effect
now in-game health bars will blink for player and allies when have low health
added description to pierce status effect
added light to elemental totems
increased fire elemental and towers light
fixed yucca tree not fading out correctly
simplified set item text so text on set items is a good bit shorter
added Mandark's Direia Tribute Britches (Patreon item) (Mandark)
added Mandark’s Tower Tribute Bow (item from Patreon) (Mandark)
a permanently broken item will no longer show as a better item (green plus)
fixed 1 lever type that was inconsistent and showing object type (Varkon)
added god pissed message when an evil god retaliates
fixed shadow options
now auto pickup bonus XP objects
fixed skipping salvage message if a repeat of a recent salvage message (Dragonface)
now get xp if pull a lever and it disarms a trap (should cover other similar ways)
no longer add an enemy that is too far away, fixes a few issues like retreating with a dot and then taunting the player for running (Fulano)
biggest accomplishment is now a completed quest not necessarily a solved quest
now win screen tells you quests completed instead of quests solved
now NPCs and members of other clans can count as most impressive kill
made it so more text could be displayed per line on win screen
made bronze, silver, and gold chests more consistently use their effects
last event line no longer draws in larger font if that will make it go off the edge of the screen (Crisses)
renamed achievement of destroying 100 clans from Destroyer to Clan Destroyer (Fulano)
fixed another reference to warriorSwipe6.swp
fixed teleport sounds not always playing when gating
fixed some missing punctuation in war quest text
added description to Mana Shield status effect
fixed life steal proc description indent/wrapping issue (also a few other similar descriptions)
fixed some old references to ships that somehow have survived (Castruccio)
fixed bad wording in replacement unique quest text (Dragonface)
changed save version to 228
changed PROTOCOL_VERSION to 84
fixed a contention issue in AreaResource::getTileObject
changed setProgramEnvParameter4fv vector parm to const
cleaned up LightingSystem::getLightData
cleaned up generate2dGeometry a little (one text goes through)
now on vertex/fragment errors just print rest of problem line
separated DamageType and SourceType
added No Replacements button in editor UI to make adding things like grass safer
updated donation lists from Patreon
can now set DontSave on user var definitions to override it already being set to Save
updated copyright date
fixed font tool not compiling correctly
made font tool smart enough to automatically bump up texture size if too small for all characters (milithien)
added cheat_repairAll to make my life easier :)
added cheat_playtestTeleport - teleports around every few seconds to stress test lots of different things
moved isInsideTownWalls from Game to World
fixed some issues with cheat_completeAllQuests
added showLevelGeneration debug command

Patch 1.022 (21 December 2018)

inventory now autosizes to prevent overlapping
fixed Trigger::unlock starting an infinite loop if 2 unlocking triggers near each other
fixed crashes when creating/destroying fake player
fixed some radar stuff still being applied in some cases
fixed always dark in coop player towns (=TEF= Alpha-9 the Ratman)
fixed a rare infinite loop in trap activation
fixed a crash when a level 100 npc goes renegade in a level 200 world - might happen any time an NPC goes renegade and is below the min level of that world (Buttermilk)
fixed possible crashes in World::getLeftMainPathHorizontalPosition and World::getRightMainPathHorizontalPosition
fixed buildTempData running before reading in database data needed - fixes crashes, also fixes bad tile blocks on opening screen
fixed a rare infinite loop in generateCaveLevel
sped up Level::finishGenerateOutdoorLevel a little
fixed a slow down with inventory up, my test case went from 37.4 fps to 50.8 (Dragonface/Etto)
fixed a leak of resource handles if added, then removed, before actually loading
now cache footstep handles so don't load, free, reload, etc, test scenario old=70-90fps, new=100ish
fixed a crash on load when trying to fix up loaded pointers but entity had been purged, clearEntityReferences not being called in correct place
fixed an entity leak with status effects never getting cleaned up on inactive actors - might also be causing slow downs and crashes
now monster promotions are slower once than hit unique level
fixed a really rare crash in GraphicsSystem::drawTiles
now get clan destroyed reward chest if kill clan members (not healthstone) (Dragonface/Mandark/twitch.tv/ninja/Destro*)
fixed a possible infinite loop in tryWeakenGround (Cthulhu Fhtagn!/Boink)
now free shader indexes so after a long game session a high shader index doesn't corrupt the sort integer, which can lead to random crashes (Mandark)
quest monsters can no longer be converted over to follow player (twitch.tv/ninja)
fixed an angles issue that might have be generating a NAN and then starting a infinite loop
made networking handle low framerate situations better
now world saves use basic network compression (saves about 40%)
now when holding down right click and kill target it will move to next target easier
fixed a crash when sometimes shader sorting could have an accidental collision (which can cause lots of problems)
fixed addObject in spawnAreaBlock to not reference modelResource so much less likely to pause waiting for resource to load
fixed other players in multiplayer getting XP multiple times when a player's pet got a kill (Ninjakillzu)
now traps can do explosions (can cause cave ins)
now on hit skill projectile starts at enemy killed
fixed on kill ring projectiles with cones not hurting anyone
fixed orc shaman weakness skill now based on monster skill
status effects now skip loading stat changes that can't happen
changed to a better hash algorithm
only partially build status effects on skill definitions until needed
magic modifiers now skip loading stat changes that can't happen
now skip loading unused stat changes
fixed reported relation change not getting to player sometimes
fixed 2 caves having unusable braziers
water can now spread
water now stays around for 30 seconds instead of 10
hazards can now apply status effects directly (instead of needing to be a trap or actor)
hazards can now apply multiple status effects
wet status effect now lasts 10 seconds
now outside in rain gives you wet status effect
now inside a house prevents rain/wet
now full level fog adds fog status effect to sentients
wet status effect now debuffs cold resistance also
fixed a case when scale could be wrong if a shadow being drawn was using vbo but model not using a normal map
unique monster and renegade quests that can be on any level now try to sync more times (now 200, was 20)
fixed liquids getting destroyed, not removed, and then no longer working correctly
projectiles no longer cause explosion effect on something that wasn't damaged
caveins should now be immune from damage from other caveins
now need to stand still to throw ice bombs and other similar things
fixed some issues when wielding a broken bow
ghost now counts as flying
now add colored @ symbols to show which clan(s) are in a level
auto extra projectiles now are homing
now get fog status effect from fog from the weather
fixed a state issue in RenderingState::setAlphaTestMode
now grab maxTextureSize from openGL
now check maxTextureUnits
whirlwind now repeats correctly when using right click (Mortac)
fixed a few things so that immortal clan members would work (treborx555)
can now have multiple BlockTypeIndex/BlockTypeMult for the same index (now multiple together instead of replacing)
now when spawning guards tries to find a valid position
fixed sometimes monster getting double promoted or saying player ran away when the player died
now inventory takes advantage of widescreen monitor if available
changed changeling 5 to use dark orc berserker instead of orc (Orc Schism)
fixed forest rock2a & rock2b collision
fixed sounds in editor (might have also fixed some issues where sounds at player shift back and forth from left to right speakers)
now projectiles explode when they hit world objects
now goodPositionToSpawnThings checks if block is from a fake level
now some dungeon sconces marked as CantPurge
player dying can't solve plague/curse quests any more
now when fixing an entities position, if can't find a valid location in the same level, will allow to move to a different level (a different level is better than invalid location) (Fulano)
fixed split projectiles not working with many skills it was meant to (Mandark)
fixed some spells not repeating correctly when used from a hotkey (Nyithra/Fulano)
decreased tower spell range from 1000.0 to 800.0 (Boink)
non ring projectiles no longer hit liquids & ground traps (vantil)
fixed not getting NPCs at high level worlds (>100) (Destro*)
non-moving monsters can no longer be converted over to follow player
fixed some old damage mults no longer supposed to be used (will increase physical damage, and decrease poison & lightning damage)
fixed crushing blow actually lowering damage in some cases
fixed things like a firesword changing left/right speaker as player turns around
Defy Death now has some inflation so higher levels are more useful (twitch.tv/ninja)
fixed constant has plans to raid quests popping up (Mithur)
fixed possibility of _eventChance increasing over time when not supposed to
fixed a way that NPCs could get stuck in activity if path failed in a certain way
now elite weapons and armor vendors skew their items towards the player
added Happy Chest (Patreon reward)
decreased PlayerRanFromMonsterUpgradeChance from 0.1 to 0.05 (Boink)
sped up GameShared::getSkillIndex some (decreased debug load time 4 seconds)
sped up getPerLevelSkillDefinition some (decreased debug load time 6 seconds)
sped up finding skill StatusEffect some (decreased debug load time 3 seconds)
sped up MagicModifier::processDatabaseEntry by ignoring stats if has some kind of skill (decreased debug load time 125 seconds) (Fulano)
increased chain lightning chain distance from 150.0 to 200.0
fixed projectile chaining using start position instead of end position (Romløk)
can now get more than 1 center print so less likely to miss important messages
increased center print base time a little and moved to database
now center prints stay around longer the longer they are (text wise)
increased center print size and get rid of the background (unless fullscreen menu)
added money sound when searching for an enemy from quest screen to show money changed (Boink)
fixed getting a critical error when loading a game when currently using Spirit Evasion
fixed item text not being able to get smaller on primary highlight text
now show full info on item skills
now client handles sending too much data up to the server much better
can now target skills towards another player by highlighting their name/health bar on side of screen (Etto)
fixed crafting items bought from a crafting vendor not adding to your inventory correctly (Destro/Fulano)
server should now handle a rejoin after a crash better (Mandark)
now if you have a selected target arcane swarm will select random targets near your intended target instead of near the player (Mandark)
items inside of reward chests can no longer break (Mandark/Fulano)
fixed orc ego enemy on items not being Dark Orcs (Orc Schism)
fixed Slaughter skill not repeating correctly when on left/right mouse
fixed first level sometimes not calling levelBuilt correctly because it got built before worldSetup finished (this can cause various issues like objects stuck in inaccessible locations) (Fulano)
now cache monster combat sounds
now precache weapon sounds
now precache turnedToZombie.mdl if monster is a zombie
now precache ground items
increased speed of escorted NPCs so they keep up a bit better
now cache texture of status effects on entity client
now keep old music handle to prevent reloading it if played again soon
sped up finding music datatbase entry
now don't let music load without hard pause before playing it
optimized ResourceSystem::findResource a little
now if try to load a resource and already have correct handle, just returns
can now precache textures
sped up StatusEffectBase::processDatabaseEntry (test went from 23 to 12 seconds)
now gameShared->getPackedDatabaseEntry uses database hints - should speed up loading some
no longer calculate hash multiple times for DatabaseEntry::getAllValues type calls (overrides/addsTo/base)
now when looking up each database entry base, uses the hint from the current subdatabase to speed up search
now static models (1 animation with 1 frame) always go down static vbo path (test went from 50.8 to 60.8 fps)
now all dead monsters of the same type shares the same vbo (test went from 66.2 to 71.0 fps)
fixed infinite loop if change SERVER_FRAME_TIME
can now change the server frame time with serverFrameTime user var (default is 50)
fixed explosion precaching not working correctly
improved projectile precaching
now make sure don't get in an infinite loop when precaching (don't think it has even happened yet, but as it gets more complex it would happen without protection)
now precache hazards
now precache objects
precached a bunch of small things better
now precache swipes better
now precache money sound and soulstone model
now precache footstep sounds
now precache basic elemental effects
precached status effect assets better
now precache level ambient objects
sped up skill & magic modifier build times
traps are no longer triggered by a dead player
now play monster pain sounds on dots and death
added effect to cripple status effect
made skill name draw larger
added on kill chance print on skills
changed PROTOCOL_VERSION to 76
changed save version to 226
increased volume of monster pain sounds
fixed orc and zombielord sounds in bestiary
no longer show cost of next point when at max
can now specify that effect is attached to a tag on an item model instead of parent model
changed bloom clamping from GL_CLAMP to GL_CLAMP_TO_EDGE
some short desert plants no longer fade out when "in way"
updated donation lists from Patreon
pets no longer trigger town attack sound/icon
fixed 1 DarkLord texture capitalization issue (Linux is case sensitive)
fixed 9 PlagueLord texture capitalization issues (Linux is case sensitive)
no longer show @ on level name for clans not met
fixed effects on items not always carrying over after a world win/loss
now highlighting a slider shows you current value (minimum - maximum)
now open bag circle blinks when you have the cursor over slots in the bag
fixed small gap in minimap
fixed a parsing error in UIWidget::parseTextSources
now can right click on inventory button to open bags only
cleaned up some widescreen handling code
fixed trap FirstThinkTime
hitting a statue no longer shows effect
statues no longer do dying animation
fixed a bunch of blocks in opening screen area being marked as has house
changed wampir blood to a green effect
now cache canSee checks for Actors if it is their current enemy
ENTITY_STATE_HAS_ENEMIES now only gets updated every 1/2 second or so
added Patreon page to credits page
fixed some skills not automatically getting added to use slots
torches can now be purged if already reseting the level spawn
fixed raid gate sometimes spawning inside collision
fixed clan guards sometimes spawning inside collision
fixed block and energizing block not animating correctly
now hide time on fog and darkness icons since so short and gets redone constantly
no longer move when typing 'a' in multiplayer chat (Fulano)
fixed an adding follower issue with no parent (Nick)
blinding flash no longer works on inanimate objects
can no longer use the lock pick skill on spider webs (Karol13)
fixed resurrect UI blinking away sometimes
made so center prints have to be unique to add another one
fixed wrapping when going down to a smaller font to fit highlight text on screen
text wrapping now keeps initial indentation
now an item can specify no random modifier power (crafting items now use this)
fixed NPCs not starting out with full health (Etto/Fulano)
Blixt and Mortus avatars no longer use a weapon
player can now walk through their gate, stashes, healthstone, bulletin board, and crafting station (DrJoeFitz)
auto targeting stuff will no longer target crystals (you still can if you highlight them directly)
can no longer use ice bombs and other throwable items when you're dead
turned off most of the effects on an unactivated gate so it looks more distinct from an activated one
moved spider web effect up so more noticable
fixed on old whirlwind effect being referenced
fixed god altar blessing prints (Orc Schism)
changed god altar text to gold instead of white/green (Orc Schism)
fixed whirlwind text no longer being up to date on number of enemies
fixed missing SkillTime translation
fixed missing GoodAvatars translation
item name in item highlight text is now in larger font
changed item description color
made item bonuses more noticable (different color and shifted over a bit)
added empty line before at current skill level info
added empty line before next skill level cost info
changed skill level info text color to stand out more
changed next skill level info text color to grey
got rid of a several places could get an extra blank line in skill text
simplified current/next skill level text
now hide current skill level/next skill level if no per level info
no longer show mana needed for basic attack skills
added empty line before max skill level line
moved extra enemies to target section
now status effect text on skill text is much more clear
now show skill icon in highlight text box
got rid of a couple more empty lines in quests
fixed skill prints on item to be indented and colored
fixed +durability prints on item to be indented and colored
fixed aura/status effect text indentation
reworded RightClickMainSlot slightly
added "and only one can effect a person at a time." to protection skills text (Thunt_Cunder)
added a splitter graphic to status effect text to make it a bit easier to read
changed Game Options to UI Options
fixed DarkOrcBerserkerUnique1-3 translation (Orc Schism)
added a splitter to skill text
fixed PlayersListDesc
improved CultDesc (Boink)
improved AggressivePetsDesc
improved clan destroyed reward chest print
quick tips are no longer numbered (Dragonface)
removed a \n from Fire Strike description that messes up formating
improved removeNewLinesAtEnd to handle color/font codes
fixed typo on 3 leech skill descriptions
fixed Redemption description (Orc Schism)
added ui_allConditionsTrue so I could see all widgets at once (easier to rearrange)
added support to log stuff without translating
no longer build ctx files in debug build (faster debug loading)
added printResourceName debug command
detail models in longer hide in model editor
detail models always drawn in editor now
improved "Could not find widget" warning
made all center print stuff go through same code path (less code, more consistent location & length)
fixed a crash in GraphicsSystem::drawString (probably only happens in developer build)
now d_printFilesWaitingOn and profile debugging tools print frame number
added profileSuppressBelow so can make profile tool print less non-interesting info

Patch 1.021 (19 February 2018)

fixed quests sometimes getting parent set to their child and thus creating an infinite loop in some code (Mel)
added unique levels support (Patreon thing - https://www.patreon.com/soldak)
levels can now have set level modifiers
now a level can always be in winter
added support for unique monsters with set attributes again (Patreon thing)
added support for unique NPCs - set name, personalities, enhancements, skills, etc (Patreon thing)
added backstory to unique NPCs (Patreon thing)
added unique renegades support (Patreon thing)
added minor clans support (Patreon thing)
added unique chests support (Patreon thing)
added unique gravestones support (Patreon thing)
added support for unique towns (Patreon thing)
added Patreon button on main UI
now evil avatars don't start spawning until level 5
orc scouts should no longer use caltrops out of range
now followers in your party are less likely to attack off screen enemies after they have teleported back to you (Romløk)
added locked picked sound
now player ran away stuff doesn't count if player is dead
now thief lock pick skill will walk over to clicked on chest/door (Scrubwave)
fog modifier now adds more fog to affected level
fixed famine not being set to above ground only
added Bard related personalities (Orc Schism)
fixed highlight size of bulletin board tool tip not matching draw size (Romløk)
removed 9 duplicate translations (DarthNihilus)
added a comma to gate blocked quest text (Castruccio)
removed duplicate LevelModifierCrystalGreen
fixed missing translation NeedsLockableObject

Patch 1.020 (29 January 2018)

fixed a crash with other clan recruits (Scott)
now add status effects (based on severity) when major events happen to other NPCs (this way will show up in happiness list)
fixed DynamicStatMultItemPowerGainMult not working (mana potions will start working better for some classes now)
can now ctrl/left click to shoot with no target (Castruccio)
fixed sometimes not being able to click on clan icons with hide eliminated option on (Romløk)
fixed texture quality words not localized (DarthNihilus)
removed extra BreakableCandle translation (DarthNihilus)
fixed Tunnel not getting translated to Secret Tunnel correctly (DarthNihilus)
fixed CantBeRaised missing translation
fixed CovenantXExtinct missing translation
changed PROTOCOL_VERSION to 69

Patch 1.019 (05 January 2018)
fixed a major slow down in Skill::applyPassiveStatusEffects (Mithur)
now only get ambushes when player makes noise (should fix many ambush problems and some slow down issues) (Crisses/Ghost Matter)
fixed not getting reward chest for destroying clan (Powerfinder)
slowed down slow/very paces by about 25% (Crisses)
fixed a bug that allowed new defend clan stuff to get a free teleport to home (Russell)
evidence quests now take relations into account even more (more likely to like for family and friends) (Crisses)
decreased cost of paying vendors to come to town from 50/50 to 30/30 (Crisses)
fixed clan highlight text not working sometimes when hide eliminated option is turned on (fbo)
now 3 random clans have shades of brown as their colors instead of white (Orc Schism) (Romløk)
now World::getLevelsMakeUpLevel only generates list once per level
fixed destroyed clan message
fixed critical hit debuff being backwards on debilitating strike (ploratio)
fixed wishing well stuck message (Acer Spacer)
made zombielords larger
orc berserk sound no longer carries forever (BlastProcessing)
fixed a bad tile in one of the dungeons
bags no longer compare to starting backpack for better than checks
fixed : location on skill points left (Xangi)
updated copyright
changed PROTOCOL_VERSION to 68

Patch 1.018 (12 December 2017)
turned off key check on the expansion

Patch 1.017 (28 November 2017)
fixed not being able to select hybrid specialties very easy (invisible widget in way) (Livebait)
fixed being able to pick up skill icons on pick hybrid specialty screen (Livebait)

Patch 1.016 (27 November 2017)
can now click on town attack icon to mute town attack sound (until there is a new alert) (Strix)
added repair all button on crafting screen (Obviously Unsound)
fixed NPCs getting too much money and no longer doing any activities (probably doesn't happen in real life much)
fixed an getActivityChance issue with npc completely overriding world modifiers
fixed not getting xp for disarming traps (Mnemovore)
fixed a bug allowing rescue/escort quests to add a vendor to your clan (would show up as Generic class) (Reginald CZ)
fixed vendors not coming to town sometimes when paid (were just an NPC not a quest) (Reginald CZ)
fixed saurian mages sometimes getting stuck in casting lightning (Krysle Quinsen/Reginald CZ)
made it so you can't see over level boundaries again (was causing some problems) (Reginald CZ)
fixed a couple problems with NPCs getting stuck in town sometimes when lots of NPCs gather in a small space (Mnemovore)
happiness, sanity, and morale item magic modifiers should no longer show up on player only types of items like bags (Throwback)
fixed a collision issue in most of the town layouts
fixed skins on unique zombie hellhounds
ancient monsters now fight each other also
added new rarity effects for monsters - new ones show up at Captain, Warboss, and Demigod (Destro*)
now clean up quests with 2 clans like deliveries when either of the clans is destroyed (rawrkite/Reginald CZ)
now make sure NPCs don't try to interact with other NPCs that are in a different level (hunting, raiding, adventuring, etc)
changed PROTOCOL_VERSION to 67
changed game version to 225
randomized physical evidence drop distance some
added house in town burned down print
changed order of how menus and submenus handle mouse input
fixed not getting highlight text on money, points left, help, and close buttons on skills screen
now attribute & skill points left highlight text tells you how many points you will get next level up (Obviously Unsound)
TextureChangeFrom/TextureChangeTo now handles level having multiple of the same texture

Patch 1.015 (02 November 2017)
fixed NPCs not following through gates (initialization issue of defensive raids feature coming in expansion) (Caal)
Orb of fortune now uses correct level for items like relics (Destro*)
dust of destiny now uses correct level for items like relics (Destro*)

Patch 1.014 (31 October 2017)
decreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)
tripled damage inflation of DOTs
can now switch bags easier
now more skills auto aim to nearest enemy when used
added Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)
made font crisper (also added r_higherResFontsMult var that lets users change this)
added Heart of Gold bonus financial sense (+100 money find)
Little Titans now have the recruiter trait (Throwback)
made rumor cost bonus from Little Titans better (Throwback)
made sabotage cost bonus from Fang better
made rumor cost bonus from Reptilian Terror better
made buying guards from Eternal Darkness cheaper
halved food cost from Order of the Moon
Frenzy are now much more likely to raid a clan that is raiding an ally
Eviscerators are now much more likely to raid a clan that is being raided by an ally
alliance with Inferno now gives clan fire resistance bonus
alliance with Dragon Claw now gives clan lightning resistance bonus
fixed too many uprisings of the same monster type guaranteeing that all monsters spawned in that level would be uniques of that monster type
quadrupled increase in relations for killing a shared enemy NPC
no longer bleed neighbor levels into a level that tries to generate too many times
fixed spawning extras on Poisoned Supply quests (Throwback)
fixed quests not showing their instigator correctly in quest text
now when healthstone is being attacked turns on being attacked icon
made it easier to click around large/huge monsters (only uses half of scale above 1 for selection purposes)
made skill_damage mult work with melee attacks (I had this commented out so it's possible this breaks something else)
now oil always catches on fire if hit with fire damage
fixed a problem where blocks connection would get confused with overlapping blocks
fixed mining, horror, and treasure level modifiers not spawning more of the correct chests
fixed Mystic Brotherhood not getting 2 traits and sometimes getting hidden ones
now staff/wand will be marked as better than current staff/wand if spell damage mult is higher
now if have a better guard, door, or relic in inventory shows you the weakest one that is equipped
increased spy chance mult from 2.5 to 4.0 for spying clans
fixed hates/likes class personality stuff
now other clans should only offer and specific item to sell to player once
increased hulk health mult from 1.25 to 2.0
made mine special rooms better
increased money needed for NPC donations by 50%
increased reinforcement chances by 50%
now some monsters can get above the normal reinforcement chances cap
fixed some problems with completing group quests without killing proper enemies
now if any quest starts too many new quests its priority will be increased to indicate its increasing threat
improved searching for a quest group when the leader has been killed
horrors (normal and zombie) now have more resistances
increased guardian health 100%
lower level NPC gifts now much better at changing repution (now use 0.9 mult instead of 0.75)
fixed people clan power (NPCs in player clan counted twice and their items) - will make power comparisons closer to reality
now other clans start with some relics, doors, and guards (how many depends on their level) - will make other clans more powerful and they might have more money
now soul stone shows up on edge of minimap when out of range but in same level
increased gem gift happiness change by 400%
increased jewelry relation/happiness to match gems
fixed always getting the same avatars
fixed monsters stopping long attacks when player moves out of range (scorpion tail attack, zombie saurian breath attack, etc)
now many quests modify the xp reward based on the quest's main monster's xp mult
fixed several of the totems auras not working
addDatabaseEntryIndex is now guaranteed across network
fixed Bolt of Gloom and Shadow Bolt inflation
delivery quests between clans are now optional (rawrkite)
can now pay gold to search for obsidian for teleport stone
soul stones no longer get deleted after a period of time or purged when need entity slots
happiness level no longer changes how often a renegades changes into a ghost
can now see across level edges (if nothing else blocks)
no longer respawn monsters in levels that aren't currently loaded (postpones for 10 seconds)
changed whirlwind to not need an enemy so a little easier to use
now uprising uses quest specific monster type before parent's
now player won't get more than 1 taunt every 5 minutes
fixed bag comparison when same size but different values
added cheat_escalateRandomQuest to test some things better
changed PROTOCOL_VERSION to 66
changed "Clan lifestone health" to "Clan healthstone health"
now can put quests in empty towns
got rid of duplicate LevelModifierPirate
got rid of duplicate ChestUniqueHC
added test_objectSpawn, test_chestSpawn, and test_trapSpawn
changed save version to 222
added a GameLoadCount to make some things easier (like random trigger names that stay unique over loads)
now can close locked doors
torches will now light when hit by fire and stop when hit by ice
liquids now spread in more of a line
improved map blending a little (weights main pixel more, corner pixels less, etc)
edges with same areas on both sides on open much more often
added closed block print now says which level file and center position
fixed some issues with trying to not have duplicate level names (not taking into account large areas and fake areas)
lighting is now consistent across a large level
fixed secretGate icon not being a power of 2
random models for monster types now uses monster/npc random seed so a little more controlable/repeatable
fixed effects that spawn slower than their max age
fixed CriticalHeal translation
fixed left click to hire recruit text (has a ##4## in it)
fixed missing translation RewardChestAvailableInHouse
fixed raiding dialog having victim and attacker backwards
changed item names that are gold to dark gold so would be a little different than default selected color in lists
only mention Can't be repaired on items now if they can be lose durability in some way
NPCs will no longer talk about strongest or weakest clan if they are unknown to your clan
fixed unique stalker names (a bunch marked as suffixes when supposed to be prefixes)
now guard breaks free always works (assuming there is a guard to break free)
fixed a few deep wounds magic modifier names
fixed replacing items on userslot bar so that running out of ice potions didn't replace it with something like a love potion
doors are no longer considered sentient :)
fixed left/right now working to loop through relics, guards, and doors for comparison purposes
coordinated attack messages now tell level and clan name
now tornadoes show up on minimap/world map (purple dot and named)
now tornadoes always send across the network if in town
increased chances of tornadoes
made monsters move around more often
now show level of guard items on ground that aren't monsters (traps mostly)
made furies a little bit larger
scree now clump a bit more
increased range where monsters do their idle behavior
a known gate now shows up on the minimap for the entire level not just when you are close
made dryness level modifier only apply to levels above ground
if you drop a gem onto itself it no longer gives you a warning of no gem slot
fixed NPCs using skills like whirlwind out of range of enemy
no longer get most powerful clan message if your clan is the only known clan
fixed guard item displayed when on ground and in higher difficulty
added description to guard totems
added happiness change to gift print
deadly poison now shows up as a happiness problem
focus drop boxes on clan screen now go over "Basic Clan Statistics" words
no longer get talk and other icons on map for someone that has gone insane
fixed another issue with level of guard item on ground and inventory not matching
fixed highlighting aura not giving correct status effect data (just showing level 1)
aura status effect data now shows inflation adjusted amount
fixed large shield being too large
fixed sometimes not playing attack animations if attack was faster than animation
Erillin avatar no longer has a sword
improved icons and descriptions for totem guards
fixed missing localization BagIsFull
made randomHeadTextures, chest, legs, etc stuff much more generic
liquids that spread no longer keep the same rotation
changed mining prefix/suffix from gold to mining type words to be more consistent
fixed not replacing destination gate when going through a secret gate
guardian death no longer has random speed (makes sound timing off)

Patch 1.013 (05 June 2017)
fixed not being able to get back out of secret levels (BlastProcessing)

Patch 1.012 (01 June 2017)
now cache monster models a bit better (hopefully less loading pauses)
now when run out of potion that is in a use slot it will automatically switch to best potion available
items that are available to spawn at max level don't fade out their chances at higher levels now
fixed NPCs not being able to be infected
fixed infected npcs not turning into zombies
now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
fixed not getting new clan members from rescue quests some times (Zombasite)
added 5% stat inflation to rupture armor
cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
bags can now have magic modifiers (Jackrel)
now secret gates are marked on map when used
clans now try to change their doors, guards, and relics less often
made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
fixed life steal proc on weapons
now make sure NPC reward for logistics win is not a vendor (cfiend)
added 5% inflation to riposte stun time (Throwback)
decreased spawn chances of negative npc traits from 0.75 to 0.65
now if multiple overrides of same database entry, last one loaded is first used
can now see long messages when dead
fixed some braziers in cave 4 that couldn't be turned on/off
added mushroom level modifier prefix name - Mushroomy
made jars have less health
fixed ghost world modifier not working correctly
changed save version to 213
changed PROTOCOL_VERSION to 64
fixed battles ending earlier than they should
now play item sound when a monster picks up an item
now monsters that pick up items will drop them when they die
dark elf assassins will now pick up and use daggers
dark elf wizards will now pick up and use wands
now an option to hide eliminated clans on the relations screen
now show relations, show treaties, and hide eliminated options save properly
more torch light flickers now
monsters no longer hide in towns
now much cheaper to search for bounty hunters
made r_effects affect swipes also
now if you decline a treasure map quest, you can get it again from your bulletin board
Death Mark can now stack 3 times
fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
no longer announce quests at the very beginning of a world
no longer start tornadoes in fake levels
tripled tornado chances in storms
added noise machine town to zombie town attack connection quest text
now menus can specify music database entry instead of a direct sound file
now using an attack skill on an object like a locked chest and out of mana will drop down to basic attack correctly
fixed a problem temporarily losing skills on items when they level up (loopax)
now when delete a character clear selected item (Destro*)
bulletin boards can no longer be target of kill monsters quests (Mnemovore)

Patch 1.011 (12 April 2017)
now each time a healing potion is used to heal zombasite infection and fails, the infection gets weaker, so the next potion is more likely to work
increased chances of getting a rarity bump when identifying an item from 0.01 to 0.05
changed sound when getting an item rarity bump to be way more noticable
misidentify bonus can now go past very rare items
now if the game purges an inactive level, it won't respawn everything if the player comes back to that level
halved rumor costs
increased monster respawn time from 600.0 to 750.0
fixed collision on 2 of the rock types in Freya Meadows
fixed a closed block in Freya Meadows that looked like you could walk into it
increased chances of NPCs getting infected
fixed a rare crash dealing with projectiles - now check in projectile if skill parent is same as passed in skill owner, if not no longer saves skill
doubled secret stash spawn chances
doubled mana stone regen
added text so that you know which quests are started from the Zombie Threat
decreased zombie plaguebringer spawn chance from 3.0 to 1.5
decreased parasite health mult from 0.5 to 0.4
raiders from other clans no longer stick together as much (makes them a bit easier and less pathfinding issues)
orc clans now start more orc uprisings and town attacks against enemies
fixed clan NPCs not getting promotions some times on level up (Sharjin)
increased chance of rebuilding a house when NPC is doing construction focus by 33%
bounty hunter quests are now optional
made mana potions go about 50% faster (still same amount, just over less time)
now ignores damage of item when salvaging (mostly means get more crafting materials and you can salvage broken items)
spies much more likely to ambush when engaged
can now use guards that are 3 levels higher than your level
decreased FreeRecruit dialog chance from 0.2 to 0.05
test_checkAreaCollision for towns now just checks the edges to spawn less warnings
fixed a bunch of collision issues along edges of towns
can now zoom in/out minimap with mouse scroll
pageup/down now works on world minimaps
now when minimap zoom changes through mouse scroll or buttons it automatically updates the minimap without playing needing to move
pet monster types can no longer be guards
now secrets and special room prints go to event box (but don't go to log)
can now change blip color of objects in their database entry
halved lure volume
no longer print arch-nemesis text even time loaded
now show doors on NPC Locations screen
now any quest can have an icon like the nemesis quests
npcs no longer talk about clan wars of clans we haven't discovered yet
made always works type of skills repeat if the button/key is held down - makes it a bit easier to use these type of skills and is more consistent
fixed a small issue with individual loot stuff
fixed some guard/pet confusion with Torvas, Hulks, and Death Knights
added VerySmall and Tiny fonts
an object can now add a world modifier on use
world modifiers can now add an enhancement to players
now if help text can't fit on the screen it will drop to very small font
now if help text still can't fit on the screen it will drop to tiny font
secret levels now use normal world random numbers instead of session ones
changed save version to 210
now save _lastUsedSecretLevel
made secret stashes fade out in 1 second instead of 5
now chests health per level is a float instead of int
spider webs now have half as much health
darkness/bright level/world modifiers no longer affect player/entity lights
now only monsters that can use tactics can start fires
no longer get new personality event text from other clans
now wait for scorpion sting to finish before moving on
rescue people now have portraits for when they use dialog to call for help
now only get NPC left and joined another clan if was originally in your clan
higher end chests are no longer allowed to be purged when too many entities
added "Only draw entities" option in editor - makes it much easier to see some issues in levels
fixed a couple food stolen prints
now pedestals find free spots
no longer create gates for invalid clans
ghost revenge text no longer mentions clan name
changed "Infection Mutation" to "Mutation" to fit modifiers area better
improved town attack repealed npc text
now mark correct parts red if don't have enough money for rumors
changed "Easy prey!" to "Easy prey (coordinated attack)!"

Patch 1.010 (14 March 2017)
fixed not being able to set npc focus directly on clan screen (BlastProcessing)
moved bulletin board a little so not in the middle of pedestals (Taleana)
updated copyright to include 2017

Patch 1.009 (09 March 2017)
improved minimap & world map so that they are both much more smooth (less pixelated)
changed miniMapZoom default to 16 and update old configs if at old default value (lets you see more on minimap)
Fang clan now ask for more sabotage
Collectors now ask for more Ancient Artifact deliveries
Heart of Gold now ask for more gift deliveries
Eternal Darkness now specializes in sending assassins and starting plagues against enemies
Demon Spears now specializes in starting uprisings against enemies
Inferno now specializes in starting sieges against enemies
Fang now specializes in sending poison assassins against enemies
The Scourge now specializes in sending town attacks against enemies
Dragon Claw now specializes in starting machine quests against enemies
Eviscerators now specializes in starting wars against enemies
Little Titans now specializes in sending scouts against enemies
Order of the Moon now specializes in sending bounty hunters against enemies
Reptilian Terror now specializes in sending poison assassins and starting machine quests against enemies
The Enlightened are now much more likely to try peace talks
Nemesis clan is now much more likely to pay to kill enemy clan recruits
fixed fast projectiles sometimes going through target without hitting it
fixed parasite mutations affecting zombies instead of parasites
levels now stop respawning when all quests have been solved in an area
now on level name highlights tells you whether or not a level is active (still respawns monsters) or not
made bounty hunters change levels much more often
no longer try to put clans into fake edge areas occasionally
more vendors spawn in the world now
now can have 10 more entertainers that are productive
increased guard drop chance from 0.0075 to 0.01
fixed totem guards auras not working correctly
fixed another problem with some guard types not spawning
fixed war quests that aren't given to another clan not starting correctly
changed clan quests they start to improve themselves from only when low on quests to a random chance any time
raising skeletons on higher rarity dead monster increases chance of higher rarity skeleton (Sharjin)
fixed bosses sometimes retreating to areas not accessible by the player (cfiend)
Earth Mastery now improves Quake Strike skill
assassins and scouts can no longer kidnap unless they have breached the town walls
assassins and town attacks can no longer poison NPCs unless they have breached the town walls
Alchemist renegades now have much higher chance of using potion, elixir, and resistance potions
fixed relic losing its level when uncursed (Dorok)
added individual loot option for multiplayer (Varkon)
disable party member dialog option now applies to your pets (Destro*)
changed list item selected color from red to gold to be less confusing (Obviously Unsound)
slider notch now changes color when highlighted and when being used
slider background now changes color when highlighted
scroll bar now changes color when highlighted and when being used
now when drop down box is highlighted or open, outline with seperator
check boxes now changes color when highlighted
tabs now change color when highlighted
changed "Load Existing Area" to "Load Current Area"
changed save version to 203
enter now works on delete character confirmation UI
enter now works on delete area confirmation UI
changed mace skill icon so 1 handed and 2 handed skills looked different
no longer spawn soulstone if playing a hardcore character
fixed scrolling not working on parts of select character UI
entities no longer turn if killed
increased fog chance in rain from 0.2 to 0.35
fixed some braziers in Bottomless Dungeon not being usable
force move no longer works when console is up
can now mod the chance of having a Nemesis
world can now specify monsters always wander
world can now specify monsters are always active
can now make dungeons have another dungeon underneath
world can now change the max number of dungeons per level
now a nemesis chance of 0.0 will turn off archnemesis also
can now have random beginning quests specified by world
scout location quests can now be completed without accepting them
can now make entities fade out when in way - InWayMinFade in entity definition
now do can see through stuff on dungeon/cave entrances and dungeon stairs
fixed bulletin board, crafting station, and teleport not always spawning in a valid position (other objects in way)
moved quests started from Zombie Threat to database so can be modded
item effects will now show on monsters & NPCs
now save/load all items for monsters
can now give a monster a base item / base magic modifier combo - so can give a monster something like a poison sword
can now turn off random world modifiers in world database
moved clan armory slot on npc equipment screen for new focus stuff coming in expansion
changed PROTOCOL_VERSION to 61
now show guards on npc locations map
fixed killCovenantMembers not killing all of the guards
added SpawnGuardItem cheat
added page down/page up to editor to change blocks
now level blip in towns shows at center of town
forced clan levels to load before spawning their objects
changed item common/uncommon colors to be slightly different
changed item rare/very rare colors to be slightly different
now will get a quest to recharge your teleport stone soon after you use it
fixed clan raiders sometimes starting fires in a different area (cfiend)
fixed zombie uprisings and town attack stats not working correctly when quest is not accepted (cfiend)
fixed modding ItemNormalRandomMagicModifiers above 0 breaking items like potions and food (Destro*)
replaced light intensity with combat experience on character screen since more important (Destro*)
now all potions and elixirs show version number (Destro*)
fixed NPC name in some rescue dialog text (Dorok)
pets no longer follow leader if that leader has been kidnapped (Dorok)

Patch 1.008 (23 December 2016)
aren't forced to stand still as long after attacks now - greatly increases player mobility
fixed using Shield Slam in right click slot crashing the game (jalias)
fixed a crash when sometimes recruits aren't deleted correctly (Taolaen)
now hunting/foraging/other npc lists and next/prev recuit buttons use main npc sorting from clan screen (Dorok)
now items salvaged try to distribute to clan first (option can be turned off in crafting menu)
debuffs/dots on projectile attacks no longer affect the target unless projectile hits
fixed multishot not dropping down to normal arrow when out of mana
tightened multishot projectile spread some
removed collision from a lot of weed models
gargoyles are now much tougher
now clean up recruits that haven't been deleted correctly (Taolaen)
changed save version to 202
put number of potions after version number
made monster aggression easier to mod by adding AggressionRangeMult
no longer auto identify items that don't need identifying
can now mod whether or not monsters are less aggressive to higher level enemies
changed poison resistance to poison & acid resistance
made highlight outlines a little thicker
right clicking with melee skills no longer turns character if no target
added a BadQuest parm for quests so can remove quests with mods
renamed bonus chests to be less confusing
fixed unclickable braziers in Torment Tomb and Midnight Caverns
now EgoTalking magic modifier is marked as cursed
now show areas burned in hunting/foraging highlight text
can no longer try to randomize enchantments on unique items (Destro*)
fixed a way some passive skills could be actively used (Dorok)
fixed getting some non-relevant warnings about guard focus
fixed a bunch of level collision issues caused by making weeds not collide
fixed a minimap corruption around the edge of levels
now shields show armor scraps needed to repair correctly
now only show solve quests icon on trade screen if there is a solved quest
fixed a way that AI clan relics could get above level 100 (Destro*)

Patch 1.007 (24 November 2016)
fixed an infinite loop when a monster higher level than 105 is promoted (Viliki)
added a force move option (when held down, left clicks ignore targets) (X Knyght/Obviously Unsound)
added a move option (when pressed, move towards cursor and ignore targets) (X Knyght/Obviously Unsound)
greatly increased mana potions drop rate (Carnage)
fixed another way was losing Arch-Nemesis (Power_Bert)
doubled diplomatic win crafting items reward
fixed sometimes not showing hunter health bar (Viliki/Dorok/Psyringe)
now each NPC that your clan has that can identify (sage/quartermaster) allows you to automatically identify another rarity of items
fixed not being able to put some attack skills like sweeping flames in the first user slot (fbo)
if an NPC wants to talk to the player they are now much more likely to walk over to the player (Obviously Unsound)
can no longer set focus of NPCs located outside of walls in town to not guard
decreased default s_volumeMaster from 0.8 to 0.5 (rareloot)
xp bar no longer flashes when at max level
added more room on expedition menus for NPC names (Dorok)
added Critical Heal and Potion Boost descriptions (Obviously Unsound)
added exit all button to trade screen
now show roman number on mana and health potions to make a little easier to tell different versions apart (Obviously Unsound)
fixed my town description
added Myself button on map to move map location back to player (Obviously Unsound)
can now mod whether or not players can be infected
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Post by ADMIN »

Zombasite + Orc Schism v1.021_(18734) GOG
Support the software developers. If you like this game, BUY IT!
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Post by Tom a Jerry »

Update!

- Added updated full installers - v1.021 (18734)
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Post by Tales »

Anyone has the game share the latest version 1.022 please.
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Post by hydronaut »

Please, can anyone share the newest version?
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Post by vastyr »

► ChangeLog
Patch 1.022 (21 December 2018)
inventory now autosizes to prevent overlapping
fixed Trigger::unlock starting an infinite loop if 2 unlocking triggers near each other
fixed crashes when creating/destroying fake player
fixed some radar stuff still being applied in some cases
fixed always dark in coop player towns (=TEF= Alpha-9 the Ratman)
fixed a rare infinite loop in trap activation
fixed a crash when a level 100 npc goes renegade in a level 200 world - might happen any time an NPC goes renegade and is below the min level of that world (Buttermilk)
fixed possible crashes in World::getLeftMainPathHorizontalPosition and World::getRightMainPathHorizontalPosition
fixed buildTempData running before reading in database data needed - fixes crashes, also fixes bad tile blocks on opening screen
fixed a rare infinite loop in generateCaveLevel
sped up Level::finishGenerateOutdoorLevel a little
fixed a slow down with inventory up, my test case went from 37.4 fps to 50.8 (Dragonface/Etto)
fixed a leak of resource handles if added, then removed, before actually loading
now cache footstep handles so don't load, free, reload, etc, test scenario old=70-90fps, new=100ish
fixed a crash on load when trying to fix up loaded pointers but entity had been purged, clearEntityReferences not being called in correct place
fixed an entity leak with status effects never getting cleaned up on inactive actors - might also be causing slow downs and crashes
now monster promotions are slower once than hit unique level
fixed a really rare crash in GraphicsSystem::drawTiles
now get clan destroyed reward chest if kill clan members (not healthstone) (Dragonface/Mandark/twitch.tv/ninja/Destro*)
fixed a possible infinite loop in tryWeakenGround (Cthulhu Fhtagn!/Boink)
now free shader indexes so after a long game session a high shader index doesn't corrupt the sort integer, which can lead to random crashes (Mandark)
quest monsters can no longer be converted over to follow player (twitch.tv/ninja)
fixed an angles issue that might have be generating a NAN and then starting a infinite loop
made networking handle low framerate situations better
now world saves use basic network compression (saves about 40%)
now when holding down right click and kill target it will move to next target easier
fixed a crash when sometimes shader sorting could have an accidental collision (which can cause lots of problems)
fixed addObject in spawnAreaBlock to not reference modelResource so much less likely to pause waiting for resource to load
fixed other players in multiplayer getting XP multiple times when a player's pet got a kill (Ninjakillzu)
now traps can do explosions (can cause cave ins)
now on hit skill projectile starts at enemy killed
fixed on kill ring projectiles with cones not hurting anyone
fixed orc shaman weakness skill now based on monster skill
status effects now skip loading stat changes that can't happen
changed to a better hash algorithm
only partially build status effects on skill definitions until needed
magic modifiers now skip loading stat changes that can't happen
now skip loading unused stat changes
fixed reported relation change not getting to player sometimes
fixed 2 caves having unusable braziers
water can now spread
water now stays around for 30 seconds instead of 10
hazards can now apply status effects directly (instead of needing to be a trap or actor)
hazards can now apply multiple status effects
wet status effect now lasts 10 seconds
now outside in rain gives you wet status effect
now inside a house prevents rain/wet
now full level fog adds fog status effect to sentients
wet status effect now debuffs cold resistance also
fixed a case when scale could be wrong if a shadow being drawn was using vbo but model not using a normal map
unique monster and renegade quests that can be on any level now try to sync more times (now 200, was 20)
fixed liquids getting destroyed, not removed, and then no longer working correctly
projectiles no longer cause explosion effect on something that wasn't damaged
caveins should now be immune from damage from other caveins
now need to stand still to throw ice bombs and other similar things
fixed some issues when wielding a broken bow
ghost now counts as flying
now add colored @ symbols to show which clan(s) are in a level
auto extra projectiles now are homing
now get fog status effect from fog from the weather
fixed a state issue in RenderingState::setAlphaTestMode
now grab maxTextureSize from openGL
now check maxTextureUnits
whirlwind now repeats correctly when using right click (Mortac)
fixed a few things so that immortal clan members would work (treborx555)
can now have multiple BlockTypeIndex/BlockTypeMult for the same index (now multiple together instead of replacing)
now when spawning guards tries to find a valid position
fixed sometimes monster getting double promoted or saying player ran away when the player died
now inventory takes advantage of widescreen monitor if available
changed changeling 5 to use dark orc berserker instead of orc (Orc Schism)
fixed forest rock2a & rock2b collision
fixed sounds in editor (might have also fixed some issues where sounds at player shift back and forth from left to right speakers)
now projectiles explode when they hit world objects
now goodPositionToSpawnThings checks if block is from a fake level
now some dungeon sconces marked as CantPurge
player dying can't solve plague/curse quests any more
now when fixing an entities position, if can't find a valid location in the same level, will allow to move to a different level (a different level is better than invalid location) (Fulano)
fixed split projectiles not working with many skills it was meant to (Mandark)
fixed some spells not repeating correctly when used from a hotkey (Nyithra/Fulano)
decreased tower spell range from 1000.0 to 800.0 (Boink)
non ring projectiles no longer hit liquids & ground traps (vantil)
fixed not getting NPCs at high level worlds (>100) (Destro*)
non-moving monsters can no longer be converted over to follow player
fixed some old damage mults no longer supposed to be used (will increase physical damage, and decrease poison & lightning damage)
fixed crushing blow actually lowering damage in some cases
fixed things like a firesword changing left/right speaker as player turns around
Defy Death now has some inflation so higher levels are more useful (twitch.tv/ninja)
fixed constant has plans to raid quests popping up (Mithur)
fixed possibility of _eventChance increasing over time when not supposed to
fixed a way that NPCs could get stuck in activity if path failed in a certain way
now elite weapons and armor vendors skew their items towards the player
added Happy Chest (Patreon reward)
decreased PlayerRanFromMonsterUpgradeChance from 0.1 to 0.05 (Boink)
sped up GameShared::getSkillIndex some (decreased debug load time 4 seconds)
sped up getPerLevelSkillDefinition some (decreased debug load time 6 seconds)
sped up finding skill StatusEffect some (decreased debug load time 3 seconds)
sped up MagicModifier::processDatabaseEntry by ignoring stats if has some kind of skill (decreased debug load time 125 seconds) (Fulano)
increased chain lightning chain distance from 150.0 to 200.0
fixed projectile chaining using start position instead of end position (Romløk)
can now get more than 1 center print so less likely to miss important messages
increased center print base time a little and moved to database
now center prints stay around longer the longer they are (text wise)
increased center print size and get rid of the background (unless fullscreen menu)
added money sound when searching for an enemy from quest screen to show money changed (Boink)
fixed getting a critical error when loading a game when currently using Spirit Evasion
fixed item text not being able to get smaller on primary highlight text
now show full info on item skills
now client handles sending too much data up to the server much better
can now target skills towards another player by highlighting their name/health bar on side of screen (Etto)
fixed crafting items bought from a crafting vendor not adding to your inventory correctly (Destro/Fulano)
server should now handle a rejoin after a crash better (Mandark)
now if you have a selected target arcane swarm will select random targets near your intended target instead of near the player (Mandark)
items inside of reward chests can no longer break (Mandark/Fulano)
fixed orc ego enemy on items not being Dark Orcs (Orc Schism)
fixed Slaughter skill not repeating correctly when on left/right mouse
fixed first level sometimes not calling levelBuilt correctly because it got built before worldSetup finished (this can cause various issues like objects stuck in inaccessible locations) (Fulano)
now cache monster combat sounds
now precache weapon sounds
now precache turnedToZombie.mdl if monster is a zombie
now precache ground items
increased speed of escorted NPCs so they keep up a bit better
now cache texture of status effects on entity client
now keep old music handle to prevent reloading it if played again soon
sped up finding music datatbase entry
now don't let music load without hard pause before playing it
optimized ResourceSystem::findResource a little
now if try to load a resource and already have correct handle, just returns
can now precache textures
sped up StatusEffectBase::processDatabaseEntry (test went from 23 to 12 seconds)
now gameShared->getPackedDatabaseEntry uses database hints - should speed up loading some
no longer calculate hash multiple times for DatabaseEntry::getAllValues type calls (overrides/addsTo/base)
now when looking up each database entry base, uses the hint from the current subdatabase to speed up search
now static models (1 animation with 1 frame) always go down static vbo path (test went from 50.8 to 60.8 fps)
now all dead monsters of the same type shares the same vbo (test went from 66.2 to 71.0 fps)
fixed infinite loop if change SERVER_FRAME_TIME
can now change the server frame time with serverFrameTime user var (default is 50)
fixed explosion precaching not working correctly
improved projectile precaching
now make sure don't get in an infinite loop when precaching (don't think it has even happened yet, but as it gets more complex it would happen without protection)
now precache hazards
now precache objects
precached a bunch of small things better
now precache swipes better
now precache money sound and soulstone model
now precache footstep sounds
now precache basic elemental effects
precached status effect assets better
now precache level ambient objects
sped up skill & magic modifier build times
traps are no longer triggered by a dead player
now play monster pain sounds on dots and death
added effect to cripple status effect
made skill name draw larger
added on kill chance print on skills
changed PROTOCOL_VERSION to 76
changed save version to 226
increased volume of monster pain sounds
fixed orc and zombielord sounds in bestiary
no longer show cost of next point when at max
can now specify that effect is attached to a tag on an item model instead of parent model
changed bloom clamping from GL_CLAMP to GL_CLAMP_TO_EDGE
some short desert plants no longer fade out when "in way"
updated donation lists from Patreon
pets no longer trigger town attack sound/icon
fixed 1 DarkLord texture capitalization issue (Linux is case sensitive)
fixed 9 PlagueLord texture capitalization issues (Linux is case sensitive)
no longer show @ on level name for clans not met
fixed effects on items not always carrying over after a world win/loss
now highlighting a slider shows you current value (minimum - maximum)
now open bag circle blinks when you have the cursor over slots in the bag
fixed small gap in minimap
fixed a parsing error in UIWidget::parseTextSources
now can right click on inventory button to open bags only
cleaned up some widescreen handling code
fixed trap FirstThinkTime
hitting a statue no longer shows effect
statues no longer do dying animation
fixed a bunch of blocks in opening screen area being marked as has house
changed wampir blood to a green effect
now cache canSee checks for Actors if it is their current enemy
ENTITY_STATE_HAS_ENEMIES now only gets updated every 1/2 second or so
added Patreon page to credits page
fixed some skills not automatically getting added to use slots
torches can now be purged if already reseting the level spawn
fixed raid gate sometimes spawning inside collision
fixed clan guards sometimes spawning inside collision
fixed block and energizing block not animating correctly
now hide time on fog and darkness icons since so short and gets redone constantly
no longer move when typing 'a' in multiplayer chat (Fulano)
fixed an adding follower issue with no parent (Nick)
blinding flash no longer works on inanimate objects
can no longer use the lock pick skill on spider webs (Karol13)
fixed resurrect UI blinking away sometimes
made so center prints have to be unique to add another one
fixed wrapping when going down to a smaller font to fit highlight text on screen
text wrapping now keeps initial indentation
now an item can specify no random modifier power (crafting items now use this)
fixed NPCs not starting out with full health (Etto/Fulano)
Blixt and Mortus avatars no longer use a weapon
player can now walk through their gate, stashes, healthstone, bulletin board, and crafting station (DrJoeFitz)
auto targeting stuff will no longer target crystals (you still can if you highlight them directly)
can no longer use ice bombs and other throwable items when you're dead
turned off most of the effects on an unactivated gate so it looks more distinct from an activated one
moved spider web effect up so more noticable
fixed on old whirlwind effect being referenced
fixed god altar blessing prints (Orc Schism)
changed god altar text to gold instead of white/green (Orc Schism)
fixed whirlwind text no longer being up to date on number of enemies
fixed missing SkillTime translation
fixed missing GoodAvatars translation
item name in item highlight text is now in larger font
changed item description color
made item bonuses more noticable (different color and shifted over a bit)
added empty line before at current skill level info
added empty line before next skill level cost info
changed skill level info text color to stand out more
changed next skill level info text color to grey
got rid of a several places could get an extra blank line in skill text
simplified current/next skill level text
now hide current skill level/next skill level if no per level info
no longer show mana needed for basic attack skills
added empty line before max skill level line
moved extra enemies to target section
now status effect text on skill text is much more clear
now show skill icon in highlight text box
got rid of a couple more empty lines in quests
fixed skill prints on item to be indented and colored
fixed +durability prints on item to be indented and colored
fixed aura/status effect text indentation
reworded RightClickMainSlot slightly
added "and only one can effect a person at a time." to protection skills text (Thunt_Cunder)
added a splitter graphic to status effect text to make it a bit easier to read
changed Game Options to UI Options
fixed DarkOrcBerserkerUnique1-3 translation (Orc Schism)
added a splitter to skill text
fixed PlayersListDesc
improved CultDesc (Boink)
improved AggressivePetsDesc
improved clan destroyed reward chest print
quick tips are no longer numbered (Dragonface)
removed a \n from Fire Strike description that messes up formating
improved removeNewLinesAtEnd to handle color/font codes
fixed typo on 3 leech skill descriptions
fixed Redemption description (Orc Schism)
added ui_allConditionsTrue so I could see all widgets at once (easier to rearrange)
added support to log stuff without translating
no longer build ctx files in debug build (faster debug loading)
added printResourceName debug command
detail models in longer hide in model editor
detail models always drawn in editor now
improved "Could not find widget" warning
made all center print stuff go through same code path (less code, more consistent location & length)
fixed a crash in GraphicsSystem::drawString (probably only happens in developer build)
now d_printFilesWaitingOn and profile debugging tools print frame number
added profileSuppressBelow so can make profile tool print less non-interesting info
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Post by Tom a Jerry »

Main post updated to v1.023 (31856)
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Post by Laetgark »

Update!
Zombasite + Orc Schism DLC version 1.025_(32754).
Credits to GG for the original upload.
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