Divinity: Original Sin 2 - Eternal Edition GOG

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Divinity: Original Sin 2 - Eternal Edition GOG

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Divinity: Original Sin 2 - Eternal Edition

Genre: Role-playing - Turn-based - Fantasy
Works on: Windows (7, 8, 10)
Languages: Audio and text: English. Text only: 中文, Deutsch, español, français, polski, русский
Features: single-player - multi-player - co-op - achievements
Released: September 14, 2017
Size: 48 GB
Company: Larian Studios / Larian Studios
Installer version: v3.6.117.3735 ptbr_(58811)
Included goodies: manual + editor + defed editor + lorebooks+ map+ soundtrack (FLAC)+ soundtrack (WAV) + artbook + concept arts
Store page: https://www.gog.com/game/divinity_origi ... ne_edition

About:
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Arise and become Divine, once and forever! Own the world of Divinity: Original Sin 2, the eagerly anticipated sequel to the award-winning RPG,
with this all-encompassing eternal package:

Includes:

• Divinity: Original Sin 2
Divinity: Original Sin - Enhanced Edition, with design documents, art pack and soundtrack
• The anthology of Divinity games: Divine Divinity, Beyond Divinity, and Divinity 2: Developer's Cut. Including a Divine Divinity prequel story,
Beyond Divinity novella, Divinity 2 soundtrack and design documents.
• Explore the rich lore of the game with The Modern Chronicles of Reaper’s Coast - a comprehensive history of Rivellon in over 100 illustrated pages.
• Discover the mastery of Larian’s uniquely talented concept artists with The Essential Compendium of Notable Rivellonian Artwork: a hefty art book
featuring hundreds of pieces over 150 pages.
• A detailed map of Reaper´s Coast.
• Digital Art Pack: more than 1,200 pieces of concept artwork - the foundation of the game's visual development.
• Relive your epic adventures from Divinity: Original Sin 2 with the original soundtrack as composed by maestro Borislav Slavov. The compilation
contains 35 tracks and features a brand new orchestral version of “Power of Innocence”, originally composed by Kirill Pokrovsky. A bonus song is
included in the album, with lead vocals by the composer Borislav Slavov himself.

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Divinity: Original Sin 2 - Sir Lora

Languages: Audio and text: English
Released: August 31, 2018
Size: 6 MB
Company: Larian Studios / Larian Studios
Store page: https://www.gog.com/game/divinity_origi ... 2_sir_lora

About:
Sir Lora is a squirrel fleeing the Knights of Drey - an apocalyptic order of furry knights who believe in the coming of the Great Acorn. He’ll join you in Fort Joy (along with his undead cat mount) and follow you through your adventure, sharing his wit, wisdom, apocalyptic warnings, and even some skill-crafting secrets.

* Recruit a mini-companion with unique storyline, look, and animations
* Unlock skill-crafting recipes as you help him on his journey
* Discover how deep the secret of the Great Acorn goes…
► System requirements
Minimum system requirements - Windows: 7 SP1 / 8.1 / 10 (64-bit only)
Processor: Intel Core i5 or equivalent
Memory: 4 GB RAM
Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
DirectX: Version 11
Storage: 60 GB available space
Mouse, Keyboard

Recommended system requirements - Windows: 7 SP1 / 8.1 / 10 (64-bit only)
Processor: Intel Core i7 or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 770 / AMD R9 280
DirectX: Version 11
Storage: 60 GB available space
Mouse, Keyboard
You do not have the required permissions to view the files attached to this post.
Support the software developers. If you like this game, BUY IT!

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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by vastyr »

Wow, thank you so much for this. Was not expecting it at all, I was searching for its brother... :D
► ChangeLog
Hotfix v3.6.29.390 - Fix for Chinese players (04 September 2018)
Hello,

We have published a hotfix that fixes a crash that was happening for Chinese players that were using a controller.

Thank you very much for your patience and understanding.

Kick some Magister butt,

Larian Crew

Hotfix v3.6.28.9969 (31 August 2018)
Hello everyone!

We have been watching the problems coming in, and have tried to address a couple of the issues some of you have been experiencing.

We have updated the game with a hotfix that should make the game more stable.

Now onward to divine glory!

The People at Larian

Editor Update (24 May 2018)
updated The Divinity Engine 2 to the newest version

Update 3.0.226.993 CN (17 May 2018)
added Chinese subtitles

Update 3.0.226.993 LOCA (16 May 2018)
Game Master Mode: Fixed Medusa head giving wings instead of snakes
Game Master Mode: Fixed a bug where selected talents of creatures were blocked or removed after saving and loading
Game Master Mode: Fixed a bug where NPCs could lose assigned abilities and talents
Game Master Mode: Player can no longer send a party invitation to a possessed creature, which broke the GM's inventory
Game Master Mode: Custom GM adventures now allow GM add-ons
Game Master Mode: GM can now set lockpick level
Game Master Mode: GM or possessed creature should not see game shroud
Game Master Mode: Skills given by GM are now in the correct section
Game Master Mode: Skills given by GM can now be unlearned
Game Master Mode: Fixed items taken from creatures being marked as stolen
Razer Chroma support added for compatible devices
Clarified options with tooltips
Controller UI: Can now identify items in another character's inventory
Set all ghosts to ‘Floating’ by default
Multiple text fixes
Fixed name reset when someone joins in Character Creation
Removed the confusing error message 'Connection to the Larian support server failed’
Fixed Arran's treasure table
Private party quests now share updates with the party
Removed Global Chat
You can now remove player marker from map in controller UI
Fixed crash when started from GeForce Experience
Fixed crafting list being locked until you visited runes panel
Fixed turn counter appearing on Source Mute status after dismissing and re-inviting player
Fixed crafting progression bar not showing sometimes
Fixed permanent statuses showing a turn counter
Fixed controller UI renaming character requiring two confirmations
Fixed terrain transmutation scroll icon
Fixed Source fountain showing internal name
Fixed tooltip issues where they'd disappear or not show anymore
Fixed issues with the prompt to hold 'B' to end turn
Fixed skills sometimes not being added to available skills pool
Fixed empty portraits when clicking accept in character creation before fading is done
Fixed right clicking terrain sometimes not cancelling queued actions

Update 3.0.190.74e (24 April 2018)
Spanish subtitles added

Update v3.0.190.74c (20 April 2018)
Polish subtitles added

Hotfix v3.0.190.74 (22 March 2018)
We've released a small hotfix that addresses Shriekers becoming invisible for some people with mods. They are now targetable again and still as dangerous to the Sourcerers as before.

Patch-Notes v3.0.180.158 (official link)

Hi everyone,

We've just released a new patch for you.

With this patch we have delivered some minor tweaks and changes to the game. We've added localization modding support, something a lot of you have asked for. Also, certain characters that were overreacting before, will give you fair warning when reacting to criminal behaviour.
ant
Last but not least, we have added the Game Master Journal feature that will allow the GM to plan a campaign with notes and descriptions of events (visible only to the GM).

For more details about what's in the patch, please check out the patch notes below, and enjoy the game!

Changes and improvements
Crippling blow no longer hits allies
Can now force formation when entering combat (formation UI)
Listening in on another player's dialogue now autoscrolls
Made puzzle maze portals interactable so that you can click both them and the gargoyle
Improved physics on pipes and cogs in imp level in COS
Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
Improved sound fx on sand storm
Teleporting party characters outside of combat unchains them
Certain characters that used to overreact to stealing will now first warn you
Without pet pal, animals now animate and play sound fx when talked to
When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
Followers and summons can now use the toggle actions button to perform certain actions
Kemm's journal is quest item now so you can't sell it (by accident)
Removed toys from treasure tables because they were confusing
Attacking Gareth during ritual now interrupts it
Added difficulty filter to lobby in controller mode
All party members can talk to Victor Flynn about the coffin regardless of who read the letter
Skillbooks now show required weapon

Bug Fixes
Fixed a crash related to casting tentacle lash in certain conditions
Fixed a crash related to listening to dialogs started by players that have left the game
Fixed quicksave crashing under certain conditions
Fixed a rare crash loading into the nameless isle (runtime error)
Removed skill battle shouts on humanoid NPC’s
Fixed party members becoming unchained after using certain waypoints or entrances
Fixed savegame names sometimes having the wrong location by default
Fixed not being able to equip items from the player’s main character just after recruiting new companions (when using a controller)
Fixed not seeing the second player’s portrait sometimes when joining the game in splitscreen
Fixed Reactive Shot not working correctly in the bonus range area when the player has higher ground
Fixed turn being skipped when stopping a moving character (when using a controller)
Fixed error 300 on loading savegames (for specific cases)
Fixed dialog log being cleared for the host when removing other players from the active party
Fixed Action Point bar sometimes disappearing (when using a controller)
Fixed Hanag’s Supply Kit disappearing when loading a savegame
Fixed Laser Ray sound effects
Fixed portraits for characters that were shapeshifted when entering the magic mirror
Fixed several dialog logic issues with shapeshifted characters
Fixed potential performance drop when a female lizard character is charmed or sleeping
Fixed timing and text for several journal updates
Fixed not being able to receive quest rewards while having a charmed or polymorphed status. Reward is now delayed until player regains control of his character
Fixed Lucky Charm not being shared between characters in the same party in multiplayer
Fixed host lobby sometimes not appearing in LAN tab
Fixed Matis sitting animation in Fort Joy
Fixed first character in Driftwood arena having to skip turn
Fixed being able to tell Slane you have killed Radeka even if you have not
Fixed blessing bloodflow in Arx only working on part of the blood
Fixed some AI grids
Fixed paladin Blanchefort in Arx sometimes not giving reward
Fixed roof on the Heroic Rescue quest house so that voidwoken cannot fly through it
Fixed arena saying current turn is -1 if turns set to unlimited
Fixed that you can talk to Ryker again after fleeing combat with him
Fixed missing corpses of Lynn Pryce and Conway Pryce, if their spirits were consumed
Fixed rare case bug of dialog not starting in End game tomb if you had made certain decisions
Fixed combat not starting with Vasyna after you chose dialog option to fight
Fixed doctor in Arx still inviting player after turning hostile
Fixed Dallis in other form not attacking anymore
Fixed Dorian Gall having generic behaviour active when it doesn't make sense
Fixed Fane's dialog not accounting for aborted love scene (Dark night of the Soul)
Fixed that your betrayed companions could rejoin your party after accepting Doctor's pact
Fixed magic mirror in controller UI still showing active search window
Fixed Baran Levere not recognizing Ifan (Act 2)
Fixed Eithne asking for the book after giving it to her
Fixed NPCs sometimes joining combat with neutral alignment in multiplayer where it doesn't make sense
Fixed dialogue between Shadow Prince and Red Prince where they don't seem to know each other
Spoiler: Fixed several combat issues in the Counting your Chickens quest
Spoiler: Fixed an issue related to destroying the Meistr’s Chair in her basement, causing her to return to her house
Spoiler: Fixed combat issue when attacking the seekers as they leave the seeker camp
Spoiler: Fixed being stuck in the dialog when the God King shows up and players are in 4 player multiplayer with a sworn character in the party
Spoiler: Fixed not being able to talk to the ghosts of the sailors in Driftwood Tavern
Spoiler: Fixed quest not closing when killing Saheila before freeing Amyro
Spoiler: Fixed not being able to talk to Alexandar’s ghost in certain cases
Spoiler: Fixed a scenario where Alexandar would be neutral towards the player’s companions
Spoiler: Fixed Hannag not giving the player a source point after saving her
Spoiler: Fixed voices of the Gods in the Hall of Echoes during Master Siva’s quest
Spoiler: Fixed Dallis not flying away if the player almost killed her
Spoiler: Fixed The Red Prince not waking up from his Dream with Stingtail under certain conditions
Spoiler: Fixed possible dialog blocker after killing Mordus
Spoiler: Fixed Drillworm not appearing after Alexandar dies during his own turn due to interaction with certain surfaces
Spoiler: Fixed Windego having weapons when she is in prison in Arx

UI Fixes
Fixed the memorised skills interface not updating immediately upon learning new skills
Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
Fixed items being added to the skillbar twice when moving them between containers inside the inventory
Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
Fixed overlapping text in the Runes screen for certain items
Fixed selection of items that have Rune slots when using a controller
Fixed being able to see items from several players in the Crafting panel under certain conditions
Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
Added player feedback when trying to start an arena game with only one active team
The skill bar lock is automatically unlocked when opening the skills panel
Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
Fixed sorting functionality in pickpocket interface when using a controller
Fixed being able to drag other player's portraits around
Fixed dialog options overlapping in some cases
Fixed missing recipes after leaving party

GM Mode
Added Game Master Journal feature: allows the GM to plan a campaign with notes and descriptions of events. This is not visible to the player.
You can now make a copy of a scene
Fixed a possible crash when clicking on certain campaigns in the Campaign List window
Fixed a crash related to changing atmosphere several times
Fixed items spawned by GM being unidentified by default
Fixed selection issue in vignette on client side for players using a controller
Fixed character position issue when host loads a scene from a mod and then disables the mod
Fixed deactivated characters not being visible when gm does a party reroll
Fixed items not being tagged as “unidentified” to players, even though the
GM specifically made items to be like this
Fixed broken characters when doing a party reroll and having players in splitscreen reconnect
Fixed GM not being able to use Vignettes after using travel function on the overview map
Fixed players with controllers being able to choose vignette answers before they are published
Fixed vignette text that is displayed for players using a controller
Fixed the combat log for the GM after doing an initial possess of the same creature
Fixed Edit Skillset Sheet being broken after party reroll if the GM gane a player more than 12 skills of the same school
Fixed available skills for several creature types (several had too many by default)
Fixed GM not being able to drag and drop items from the ground onto creatures
Fixed hotbar being active on the overview map screen when using a controller
Skills dragged onto NPC’s no longer require that NPC to have free memory slots
Equipment now scales with characters changed by the GM (not for players)
Introduced level lock mode on spawn monsters panel!
Fixed UI buttons overlapping text
GM can now create unidentified items
Player can use combat log in global pause mode
Fixed game crashing when loading a savegame made with an addon after removing that addon
Fixed rare issues with dead and joining characters during party reroll
Fixed some creature portraits
Fixed overview map blocking when travelling with a sticky on it

Modding / Editor Larian Forum link [larian.com]
Added localization modding support
Added video modding support
Added OnCharacterStartAttackObject and OnCharacterStartAttackPosition in story and behaviour scripting
Added ItemAddBoost and ItemHasBoost in story and behaviour scripting
Instance painting with existing instance groups now works in inherited levels
Level data of inherited levels can now be edited
Fixed the “Can’t load texture for preview of icon!” error on opening the
character Icon dialog
(Added several new category filters to the Steam Workshop)

Hotfix v3.0.171.819 (12 February 2018)
We've just released a new hotfix to address some of the urgent issues affecting some playthroughs. Shriekers no longer wrongly hide, and for those who couldn't enter the Braccus Rex vault, now you can!
• Fixed being unable to enter the vault of Braccus Rex in Fort Joy.
• Fixed companion items disappearing on death if the companion was pickpocketed before recruitment.
• Fixed combat being stuck on enemy turn in certain conditions.
• Fixed invisible shriekers in certain locations.
• GM : Fixed trade inventory disappearing after GM kills a trader.
• Restored LB/RB functionality when using a controller.

-------------------------------------------------

Hotfix v3.0.169.700 (02 February 2018)
Hotfixes:
• Fixed Incarnate spells not showing up in the hotbar
• Fixed losing shroud progress after loading a savegame in patch6 (unfortunately, savegames made in patch 6 cannot be fixed, so you may want to load savegames that were made before if you want your shroud back)
• The extra sounds for casting spells are removed until their frequencies can be tweaked

-------------------------------------------------

Patch v3.0.168.526 (01 February 2018)
Changes and improvements:
• Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
• Added map markers for sub-region entrances and exits
• Added a “Toggle Screenshot Mode” button to hide the UI (default: F10)
• Added range value to ranged skill and ranged skill book tooltips
• Added sorting to the trade window
• Added “Sell all wares” option to the controller trade window
• Added highlighting of new recipes to the crafting window
• Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
• GM mode: GM can now set XP gained from monsters
• Updated and fixed several journal entries
Balancing changes:
• Rebalanced trader prices in the Nameless Isle and Arx regions
• Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
• Maddening Song now targets only enemy characters
• Demonic Stare damage and restoration increased by 50%
• Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
• Incarnate no longer has Taunt on spawn
• Bubble now provides Silence immunity
• Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
• Oily Carapace now removes Slowed
• Turn to Oil radius increased to 5m
• Gag Order now costs 2AP, damage increased by 35%
• Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
• Black Shroud and Blessed Smoke Cloud now have 4m radius
• Bleed Fire now decreases Fire Resistance by 20%
• Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
• Dimensional Bolt damage increased by 10%
• Mend Metal and Soothing Cold armour restored increased by a 35%
• Cryotherapy now clears Burning and Necrofire
• Shocking Touch damage increased by 10%
• Petrifying Touch now costs 1AP
• Meteor Shower damage reduced by 10%
• Corrupted Blade damage increased by 30%
• Corrosive Touch damage increased by 10%
• Vacuum Touch damage increased by 100%
• Ground Smash damage reduced by 35%
• Death Wish no longer deals damage to the target
• Rain Of Arrows damage reduced by 50% to match other 3SP skills
• Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
• Equalize now costs 2AP
• Door to Eternity now costs 2AP
• First Aid range increased to 8m
• Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
• Arcane Stitch now removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad
• Shed Skin now costs 1AP
• Favourable Wind buff duration increased to 4 turns
• Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
• Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
• Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
• Necromancer Totems now creates a totem next to every enemy, living or dead
• Steel Skin bonus increased by 35%
• Infect damage increased by 40%
• Fan of Knives damage increased by 25%
• Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
• Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
• Challenge cost reduced to 1 AP
• Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
• Farsight bonus range increased to 4m, no longer improves Accuracy
• Planar Gateway AP cost reduced to 0
• Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
• Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
• Fix Favourable Wind not displaying entire 10m radius on precast
• Fix Bull Rush not scaling damage with equipped weapon
• Fix tooltip of Thick of the Fight not mentioning size of the bonus
• Blessed water puddles and clouds now remove Necrofire
• Fix damage boosts on some framed runes not being consistent with unframed runes of same size
• Shields Up skill now requires another click to confirm activation to make it consistent with other skills
• Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP
Bug Fixes:
• Fixed several issues with Lohse’s quest line (relationship, dialogs)
• Fixed several issues with Withermoore’s quest line
• Fixed Tarquin not returning to the Lady Vengeance (again!)
• Fixed Tarquin being hostile while making major story progressions, resulting in Tarquin attacking the player or other NPC’s during certain scenes
• Fixed incorrect Tarquin dialog after returning to Lady Vengeance
• Fixed an issue where Malady would sacrifice herself even though the party already knows where to go
• Fixed an issue where talking to the Lady Vengeance ship head would not summon Malady
• Fixed an issue where the client would get stuck in a loading screen if the host has certain Mods installed
• Fixed a rare issue where custom characters would disappear from the party entirely after loading a save. Save games related to this issue should now be fixed
• Fixed several issues with combat and dialogs at the end of the game
• Fixed several issues with the use of the Magic Mirror
• Fixed a crash related to story not being initialized correctly in certain mods
• Fixed a crash related to loading save games with mods that are no longer installed
• Fixed a crash related to loading a savegame that had incorrect information on the state of certain surfaces
• Fixed a rare crash by opening the crafting menu during combat when using a controller
• Fixed a rare crash when reloading the same savegame a second time
• Fixed possible loss of savegame if a crash happens during the saving process
• Fixed Deploy Mass Traps spawning traps that do not explode
• Fixed Dragon’s Flight skill causing performance drops
• Fixed certain NPC’s not being aware of death fog areas
• Fixed an issue with skills not correctly getting added to or removed from the hotbar
• Fixed another case of certain stacked items reappearing after saving and loading
• Fixed several dialog issues related to joining, loading a level, and assigning characters while the host is in dialog with a companion
• Fixed several minor sound effects issues related to skills
• Fixed several minor texture issues
• Fixed origin music not playing correctly in certain encounters
• Fixed paladins attacking immediately after failing persuasion event at Windego’s prison in Arx
• Fixed Red Prince’s Achievement “A Dream Undone”
• Fixed the “Liberator” Achievement
• Fixed the “Convincing” Achievement from triggering incorrectly
• Fixed certain items being marked stolen in companion inventories after recruiting them again on the Lady Vengeance
• Fixed an issue with re-assigning of characters in multiplayer when one of the players was controlling a summon that is no longer under his control
• Fixed several incorrect crime behaviors in specific encounters
• Fixed not being able to get spells like Spirit Vision when being over your available memory cap due to items
• Fixed an issue when clients were connecting to the host while host was still loading into the character creation screen
• Fixed several issues with Play Dead skill when combining this with other skills or saving and loading while the Play Dead status is active
• Fixed not being able to easily select characters and objects during the Arena fight in Driftwood
• Fixed blocking issue when using Time Warp on a delayed turn
• Fixed companions incorrectly returning to their recruitment spots on the Lady Vengeance after returning from the Hall of Echoes
• Fixed Cursed Electrified Water and Cursed Electrified Blood surfaces turning into Cursed Water and Cursed Blood surfaces when a player absorbs the Electrified status by walking onto it
• Fixed summoned characters having blinded status when summoner is blindfolded
• Fixed certain enemies taking too long to spawn during combat
• Fixed persuasion feedback when persuasion is impossible
• Fixed “Steal and add to wares” option not correctly tagging items as wares
• Fixed Glowing Idol of Rebirth not triggering correctly when the entire parties dies
• Fixed several smaller issues related to journal updates, NPC alignments, dialogs and specific combats
• Spoiler: Fixed Ifan not participating in the combat following the decision to deny him his ultimate revenge
• Spoiler: Fixed eternal imprisonment when killing your romantic partner after the Dark Night of the Soul moment
• Fixed not being able to re-enter the arena if one of your characters is dead inside of it
• Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen
• Fixed certain NPC’s having incorrect talents and resistances after being Polymorphed
• Fixed several issues related to text cutoff in Russian
• Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards
• Spoiler: Fixed a blocking issue when saving and loading during the Kraken’s Death scene
• Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless
• Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat
• Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case
UI Fixes:
• Updated save and load UI’s for controller
• Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI’s at the same time
• Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller
• Fixed selection of items in rune crafting interface when using a controller
• Fixed the tooltip for surface and cloud durations during combat
• Fixed “Delay your Turn” button not being shown correctly during the first round of combat
• Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode
• Fixed rune preview tooltips on armour pieces
• Fixed scrollbar position of the dialog window when using a controller
• Fixed text overlap in dialog log when the amount of NPC text was too large
• Fixed issues with controller disconnection during lobby menu
• Fixed overlapping Hotbars when another player dies while using split screen
• Fixed a portrait placement issue when using split screen combined with several summoned characters
• Fixed missing icons for journal updates in certain situations
• Fixed not being able to open the connectivity menu in the character creation screen when using a controller
• Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller
• Fixed not being able to see high ground bonus damage on certain skills when using a controller
• Fixed difficulty setting text overlap in the game options screen when using a controller
• Fixed the summon’s amount of Source Points not always being correct
GM Mode:
• Fixed Character sheet tabs after possessing a creature
• Fixed a crash on clients that do not have a character assigned during GM rolls
• Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)
• Fixed several issues with scrollbars not appearing correctly
• Fixed camera position when double clicking on an item in the GM’s item sheet
• Fixed a blocking issue related to disabling add-ons and loading saves related to that mod
• Fixed GM being able to invite players while still in prepare mode
• Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level
• Fixed surfaces dealing incorrect amount of damage when placed by GM
Modding / Editor (link to larian forum)
• Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)
• Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected
• Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in
• Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name
• Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in
• Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name
• Right click > Move to Level now works properly instead of creating a _merged.lsf file
• Open File dialog (single file) now returns the first selected file when multi-selecting
• Less sporadic camera jumps
• Possible crash fixed when checking out level data when generating the AI grid
• Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)
• Fix for "Can't load texture for preview of icon!" on opening character Icon dialog
• Import visual resource browser now default searches for .lsm instead of .gr2
• Terrain Painter: Terrain selection overlay now hides while editing the terrain
• Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open
• Instance Painter now saves its settings better
• Animation Resource Editor: Animation text keys can be added via right click
• Level browser: Level thumbnails for Larian levels now visible
• Level browser: Basic and Empty level blueprints now have the correct icon and banner
• Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)
• Added new ItemLevelUp and ItemLevelUpTo calls in story
• Added new GetSurfaceTurns query in story and behaviour script
• Added new ItemGetRuneItemTemplate query in story and behaviour script
• Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script
• Added new RuneInserted and RuneRemoved events in story and behaviour script
• Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script
• Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script
• The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime
• The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement,
• Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding

-------------------------------------------------

Hotfix v3.0.165.009 (18 January 2018)
We received several reports about the saving process getting stuck under certain conditions. We realized the urgency of the issue,
but were unable to reproduce the problem until one specific support mail reached us.
Thanks to the help of a valiant player, we were able to track down and fix the problem.
A larger patch that tackles several other problems will be coming soon, so please keep the feedback coming!

-------------------------------------------------

Hotfix v3.0.159.021 (07 December 2017)
• Fixed an issue making items used via the hotbar cost an incorrect amount of AP
• Fixed a problem regarding destroyed visuals reappearing when loading a savegame from the previous patch
• Fixed context menu in GM character management panel
• Fixed a crash related to split-screen in character creation
• Fixed a visual problem related to split-screen when using the magic mirror

------------------------------------------------

Patch v3.0.158.595 (05 December 2017)
Changes and improvements:
• Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar
• Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
• Added exact armor values to controller mode UI when hovering over enemies
• Arena lobby settings are now saved while in the same play session
• Fixed issues with reassigning middle mouse button and right mouse button
• Lockpicks and trap disarm kits are now shared automatically via Magic Pockets
• Improved selecting doors when using a controller
• Added the ability to drop or move items to a specific location in the world when using a controller. The “hold in hand” option now has a context menu
• Added friendly fire damage from traps to combat log
• Added Summoning information from NPCs to combat log
• Updated save/load interface when using a controller
• Added extra dialog animations to Trolls
• Revealed items are now highlighted when pressing ALT, after the player has revealed them
• Improved the flow of the companion dialog between Sebille and Stingtail
• Changing equipment or using items now breaks “Play Dead” status
• Updated several visual effects and sound effects to certain regions, story moments and skills
• Added player feedback when an enemy is immune to a certain type of attack
• Improved the journal update when picking up a purging wand in Braccus’ vault
• Improved the timing of certain quest rewards during dialog
• Splitscreen mode in Character Creation now allows players to edit their characters again after having pressed Start
• Fixed the issue where, under certain conditions, Tarquin wasn’t moving from the Lady Vengeance to the Stonegarden
• You can now create Armour of the Eternals with both types of Eternal artefact
• The “Medusa Head” skill now correctly overrides the “Bull Horns” skill
• Improved the behavior of Hannag during combat
• Updated subtitles for several endgame scenes
• SPOILER: Destroying Arx by releasing Deathfog will now make the player fail the Path of Blood
• SPOILER: Delorus can no longer be resurrected if he dies while following the party
Bug Fixes:
• Fixed pillars for the Lunar Puzzle on the Nameless Isle
• Fixed crash in multiplayer lobby when host changes number of free slots
• Fixed an issue with the Eternal Arbiter. It should now correctly teleport the party back to the Arena
• Fixed issue with characters being reassigned when they are in the magic mirror
• Fixed several incorrect character portraits
• Fixed custom player characters disappearing in conjunction with certain mods that had a dependency on the Arena. This fix should work retroactively
• Fixed area-of-effect (AoE) skills taking benefit from high ground damage several times when targeting multiple opponents
• Fixed a rare crash related to overwriting savegames, causing subsequent saves to crash
• Fixed visual issue with long cloaks
• Fixed corruption issue when loading duplicated stats (e.g.: crashing in GM mode when using the “Greed - Increase Loot Variety” mod)
• Fixed issue where certain dialogs continued incorrectly upon entering combat
• Fixed charm causing “waiting for other player” issue if charmed character is in dialog during combat
• Fixed electrified blood blocking some AoE skills, like Encourage
• Fixed Fear status animation being stuck, even when the status had faded
• Fixed an issue where certain NPCs would become hostile after they involuntarily get hit with retribution damage
• Fixed Dazing Bolt - now hits click position instead of nearest target
• Fixed multiplayer issue where client player triggers dialogs for the host player even when they are not near each other
• Fixed item visuals not updating correctly when dropping an item and targeting enemies directly with a controller
• Fixed Andras’ behavior when attacked outside of combat
• Fixed narrator dialog sometimes not triggering when the player unlocks his first source point
• Fixed crafting progress bar sometimes getting stuck
• Fixed permanent burning status from equipping Tyrant set
• Fixed certain effects remaining in the world incorrectly after NPCs use Source skills
• Fixed certain effects not playing when the caster is not on the screen
• Fixed decal effects not rendering on animated objects like drawbridges
• Fixed item statuses ticking in real time in arena mode
• Fixed several dialogs that did not recognize Fane when shapeshifted
• Fixed an issue where two different parties would both get a quest update
• Fixed several locations that had “can’t reach” issues when trying to pick up items
• Fixed an issue with reconnecting a controller while in Character Creation in splitscreen mode
• Fixed several issues with committing crimes in the chapel at Fort Joy and near Paladin Cork
• Fixed an issue where music would not restart after saving and loading in specific locations
• Fixed an issue that would cause the player to lose AP when equipping items he already has equipped
• Fixed “Set Action” context menu when using it on the skill bar of a summon
• Fixed Undead players getting Bleeding status in certain cases after saving and loading
• Fixed an issue allowing players to increase stats of player characters by repeatedly joining and disconnecting in the Character Creation screen in splitscreen mode
• Fixed the magic mirror from removing certain statuses (like Blood Rose Elixir)
• Stolen items that the player has moved to Lady Vengeance, now correctly keep their “Stolen” label
• Fixed an issue with Resist Death status after loading a savegame
• Fixed skipping a turn when using a controller and pressing B while pressing a trigger button
• Fixed being permanently shapeshifted when equipping an item that silences you
• Fixed being able to change the difficulty of the game higher than Classic when starting out in Explorer or Classic mode
• Fixed conflicting status info when standing in a fire cloud above water
• Fixed an issue with crime flags not being cleared correctly, causing some NPCs to become hostile to the player
• Fixed barter prices for containers that contain gold to include the full value of contents.
• Fixed stuck AI decision-making when attempting to use a ladder at the end of a movement turn with 0 AP
• Fixed inconsistencies between status tooltip damage and combat log damage
• Fixed performance issue in the third phase of the Arena of the One combat
• Fixed being able to Play Dead while in the magic mirror
• Fixed incorrect companion journal logs after the final combat
• Fixed an issue regarding Lohse’s closing dialog at the end of the game not triggering correctly
• Fixed several issues related to ALT-tabbing out of the game when in dedicated fullscreen mode
• Fixed several issues with attacking Barin directly during the Heroic Rescue quest
• Fixed Five-Star Diner talent to correctly double the effects of potions
• Fixed a possession issue on the last party member that is alive during the Bound By Pain combat. This should no longer block the player
• Fixed Dallis scene not triggering correctly during the Arena of the One combat
• Fixed inconsistencies in Fane’s end scene
• Fixed not being able to give a savegame the same name in GM and Story modes, even though they are in separate folders
• Fixed a rare crash related to quickloading
• Disabled being able to load into a new region while a character is inside the magic mirror, since this was causing issues
• Fixed automatic unlearning of skills upon entering and exiting the magic mirror, when using a controller
• SPOILER: Fixed Malady and Gareth being stuck in combat at the lower deck of the Lady Vengeance in the Hall of Echoes
• SPOILER: Fixed a rare issue that stopped players from finishing Act 1 when talking to Malady after defeating Alexandar
• SPOILER: Fixed remaining support issues regarding Tarquin at the Stonegarden and Tarquin not returning to Lady Vengeance
• SPOILER: Fixed an issue with Malady being stuck in the Arena of the One combat
• Fixed issue with Armor levels not being correct after loading on the client player(s)
• Fixed not being able to raise the attitude of traders under certain conditions
• Fixed a crash related to using Blood Sucker while still performing a basic attack
• SPOILER: Fixed a progression issue with Malady's Nameless Isle location reveal
• SPOILER: Fixed Infernal Lizards in the Consulate not dying even when no more fire surfaces are near
• SPOILER: Fixed Empyreo’s dialog to acknowledge that you have met Septa in Fort Joy
• SPOILER: Fixed a blocking issue at the entrance to the Academy if one or several party members are dead on arrival
• SPOILER: Fixed looping effects after Lohse starts playing her song and the player interrupts it
• SPOILER: Fixed an issue where under certain conditions players were still getting cursed by the God King
• SPOILER: Fixed the quest flow in case the player frees Gwydian without interacting with him first
• SPOILER: Fixed not being able to talk to Alexandar’s ghost
• SPOILER: Fixed Magister Varland’s dialog after completing the Strange Cargo quest
• SPOILER: Fixed too many puppets spawning in the Death Room when entering with multiple player characters
• SPOILER: Fixed not being able to talk to Bant and Cade after killing Mordus
• SPOILER: Fixed visual of the player’s Inner Hero in the Hall of Echoes
• SPOILER: Fixed Saheila possibly having an empty dialog after rescuing her from Roost
• SPOILER: Fixed not being able to talk to Tovah and Saheila under certain conditions
• SPOILER: Fixed not being able to re-enter Kemm’s vault
• SPOILER: Fixed Lohse’s lute getting destroyed even when Adramahlihk is dead
• SPOILER: Fixed an issue with the war owl not appearing if Ryker was the only Sourcerer left and the player refuses his quest
UI Fixes:
• Added an indication that players are ready when picking characters in Arena mode
• Added more player feedback when failing a persuasion
• Fixed incorrect scrolling position of journal
• Fixed overlapping text in journal
• Fixed several overlap issues when using splitscreen
• Fixed shapeshifter mask not correctly updating player portrait in certain parts of the UI, when using a controller
• Fixed several issues with cut-off text in French, German and Russian
• Fixed negative movement modifiers from armor or shields showing as positive
• Fixed being able to toggle the map legend when using a controller
• Fixed not being able to send stacks of items to the Lady Vengeance via context menu
• Fixed several issues when escaping Fort Joy via the pipe to the swamp during combat
• Fixed not being able to dismiss the Red Prince as companion while in Arx
• Fixed Rune screen not updating correctly when switching characters in controller mode
GM Mode:
• Added an option via the in-game menu to re-roll the party while already in a campaign
• Players can now join the session during party re-roll
• Added a Reputation Management screen to set NPC attitudes towards the players
• Added a keyboard shortcut (Caps Lock) to make movable objects parallel to the surface, tilting them
• Added a warning message when disabling mods during a GM session
• Fixed Magical Armor and Physical armor values after possessing a creature
• Fixed Make War option not working in GM mode
• Fixed a crash related to the GM character not being assigned to a player
• Fixed GM being able to load a level when players have not finished preparing their characters
• Fixed players being blocked on the Character Creation screen when reconnecting
• Fixed incorrect alignment of NPCs if GM possesses them during combat, then saves and loads
• Fixed Context menu when right-clicking on stickies in the Vignette window
• Fixed visual of characters being dragged by the GM
• Fixed an issue that would, when an object was being moved, automatically make it assume a position parallel to the ground, resulting in it being tilted.
• Fixed an interface issue if a character has no memorized skills
• Fixed white icons in the Encounter panel
• Fixed not being able to select items from the Encounter panel under certain conditions
• Fixed skill cooldowns during pause
• Fixed a crash related to selecting an origin character with certain mods activated
• Fixed a crash when holding right-shift and dragging a character
• Fixed clients not being able to download images larger than 1Mb
• Disabled Trade Context menu for dead NPCs
• Disabled NPCs incorrectly receiving XP when a GM possesses them
Modding Larian Forum Thread:
• Fixed Windows 10 Creator's Update middle mouse camera rotation stuttering
• Items/characters/triggers in an updated add-on now get loaded into an existing savegame without having to unload/load the add-on
• Game Master Mode now always loads Game Master story. Enabling add-ons with custom story to GM no longer wrongly loads any story of those add-ons
• Fixed crash on checkout of Origin level terrains
• Terrains can no longer be converted to prefab root templates
• Fixed possible “Could not open meta.lsb” error on loading Origin levels
• Fixed crash on material generation (when path names contained spaces)
• Material Editor no longer crashes when saving files outside of the current project’s Editor folder
• Fixed error where the ‘New Script’ dialog returned a path to the wrong mod
• Memory leak fix in the World Outliner causing freezes on initial object selection
• Fixed crash when dragging equipment in Game Mode from Equipment Panel to the world
• AI metadata now loads for inherited levels. This includes painted cells. Mods should no longer break the AI by regenerating the AI grid (as evidenced by previous issues in Fort Joy)
• Instance Painter in inherited levels now lists the instances in that level
• Script Editor now shows inherited files
• Translated String Key Editor can now open files from Larian mods
• Terrain Slope Interaction Mode no longer resets itself
• Fixed crash when levels contained invalid layers
• Property descriptions now correctly reference the “Resource Manager” instead of the “Content Browser”
• Terrain interaction mode: brush updates every tick instead of on mouse move
• Terrain interaction mode: added an option to disable terrain shape toggle hotkeys (shift, ctrl, enter)
• Terrain interaction mode: fixed max brush radius for shaping tools
• Fixed a crash that occurred when using "Pick thumbnail" and selecting the current level thumbnail
• Story Editor now checks out file on symbol keys (-?/\,. etc) and on ctrl+c, ctrl+v
• Fixed a crash in the Translated String Key Editor when adding empty rows with the row edit button
• More long path support
• Sidebar propertygrid now refreshes when a property is changed outside the property grid (including transform properties)
• Fixed crash on switching projects while the Stats Editor cell still has unsaved content
• Level Browser: 'Create' button is no longer available in the pop-up level browser for selecting a level from which to copy
• Dialog Editor: Fixed crash on double-clicking on a node's header while in Play Dialog mode
• Stats Editor: Delete button now deletes a cell’s value instead of the entire row
• Fixed crash on assigning or reassigning "Source file" for multiple AnimationResource components
• Stats Editor: Fixed error where “Set custom color” for column stopped working after the first use
• Removed Transform Properties from Resources
• Fixed crash on wall construction deletion
• Switching between wireframe and default view mode in the preview panel no longer affects the main render window and vice versa
• Fixed a crash that would occur when the Open Material dialog closes
Modding - Scripting (compatibility issues):
• Game modes (Story/GM/Arena) are now compatible. Mods can safely load both GM and Story data without causing issues such as disabled characters in a new Story game. All story goals are now parented under a respective Story/GM/Arena goal (DOS2ModWrapper/GMModWrapper/ArenaModWrapper). Existing mods will still work, but to make your mod compatible between game modes, make sure to parent any modded goals under the newly added root goals (DOS2ModWrapper/GMModWrapper/ArenaModWrapper).
• Added new GetStatusTurns query to story and script: returns the lifetime in turns of a given status on an object.
• Added new GetSurfaceSize query to story and script: returns the surface size in tiles of a surface at a given position.
• Added new ItemGetTeleportTarget query in script: returns the teleport target of the teleport action of an item (if it has one).
• Added new GlobalShareFlag call in story: allows you to share an individual flag (sets a global flag without throwing the GlobalEventSet event)
• Added new FadeOutBlack call in story: allows you to start a black fade-out
• Added new FadeOutWhite call in story: allows you to start a white fade-out
• Added new FadeIn call in story: allows you to start a fade-in
• Changed ApplyDamage call in story: new 'source' parameter
• Changed ApplyStatus call in story and CharacterApplyStatus in script: new 'source' parameter
• Changed CharacterDie(Immediate) call in story and script: new 'source' parameter
• Changed ReceivedDamage event in story: new 'source' and 'damage' parameters (not compatible with previous version)
• Changed CharacterUseSkill call in story: new 'ignoreChecks' parameter which allows you to ignore muted and disarmed checks
• Changed ItemToInventory call in story: new 'ClearOriginalOwner' parameter which allows you to skip clearing the original owner
• Changed CharacterDestroyedItem event in story: parameter 'ItemTemplate' format changed from '<templateName>' to '<templateName>_<GUID>'
• Renamed FadeDone event in story to FadeOutDone (old event is now legacy, but will still work)
• Renamed ClearFadeDone event in story to FadeInDone (old event is now legacy, but will still work)

-------------------------------------------------

Patch 3.0.151.229 (06 November 2017)
Hi everyone,

After our last patch, some players were still affected by a bug involving Tarquin's refusal to move on with his quest in Act 2. With this patch, his stubbornness should finally end. We've tested this patch against all of the remaining Tarquin issues in our support inbox.

Should you still have issues stopping you from seeking out Divinity, please let us know in the comments or contact us through supportdos2@larian.com.

Thank you for your patience!

The Larian Team

------------------------------------------------

Patch v3.0.150.954 (31 October 2017)

Unfortunately, we introduced new issues with our big patch from last week. Thanks to feedback via our support channel and forums, we were able to track down and fix the following problems:
• When the host or client had the Elemental Affinity talent, and the host was standing in a surface, the client's skillbars would be empty after loading a savegame
• After updating the stats of the Hanal Lechet Axe, some players reported it disappearing completely, instead of returning to the inventory as intended. This was due to an error in updating stats on off-hand slot weapons. This is now fixed, but unfortunately, this does not return the axe automatically.

-------------------------------------------

Patch 3.0.150.760 (31 October 2017)

Hi everybody!

We’ve seen the community feedback to yesterday’s patch and have a hotfix ready for you with the following changes:

Fixed additional cases where Tarquin would not return to the Lady Vengeance.
Fixed crash related to loading savegames with mods enabled.
Fixed incorrect installation path for updating workshop mods.
Fixed a crash related to loading a game with items without rune stats.
Fixed a looping sound in inventory in certain scenarios.
Fixed pickpocketed gold stacks always pickpocketing for max value.
Fixed talent ‘The Pawn’ sometimes not triggering in the first turn of combat.
GM mode - Fixed missing context menu in Overview Map after deleting a folder in some cases.
GM mode - Fixed monsters not being able to attack when player gives them any weapon in weapon slot.
GM mode - Tooltips are now displayed correctly for inventory when possessing a creature.
GM mode - Fixed crash caused when an addon introducing statuses is removed/turned off.

-------------------------------------------

Patch 3.0.150.188 (27 October 2017)

Hi everybody!

Our latest update is filled to the brim with updates and fixes reported to us by the community. We want to stress how much we appreciate your feedback. We are doing our best to get as many fixes out you as we possibly can.

We’ve updated the story to include Tarquin’s questline update for existing savegames, and we’ve added many journal updates for the more creative solutions some of you have found. It never ceases to amaze us what some of you can accomplish with system mechanics and a dash of creativity.

Next to a long list of bug fixes, several issues that you reported via our support channels and feedback tool have been fixed.

We’ve also included updates to gameplay, balancing, modding, GM mode, and the Editor (your handy dandy modding tool).

Keep reading for a full list of changes to the game, and follow this link[larian.com] to see what’s new in the Editor.

Some of the highlights for this patch include:

A “Pick up and send to wares” and “Steal and add to wares” option in the context menu of world items.
Several journal entries have been made clearer to the player when the quest is automatically ended for whatever reason.
Added several items and related journal updates to improve links between certain NPCs and story lines.
A bunch of new effects to ensure certain important dialog options stand out more.
You can now examine an enemy, even when it’s not your turn!
Multi-region levels now supported in the GM mode.

The Larian Team

Improvements and changes

Improved several journal entries to be clearer to the player if quests get closed automatically
Added several items and related journal updates to improve links between certain NPCs and story lines
Journal update XP gains are now shown alongside the corresponding update
Improved performance in very specific locations, related to items being equipped by players or NPCs
Added “Pick up and send to wares” and “Steal and add to wares” in context menu of world items
Increased prices of unique weapons sold in Arx
Added missing weapon skills to unique two-handed weapons
Flaming Crescendo should now correctly receive bonus damage from Intelligence
Using the Equalise skill is now a hostile action
Skills from items now correctly respect weapon requirements
Reactive shot no longer deals damage on casting
You can now enter Sneak mode after activating the Play Dead skill
Added several new effects to make important dialog moments stand out more
Adjusted Meistr’s Vault so that it gives a ritual dagger and ritual bowl each time the player opens it, if the player does not have it in his inventory
Improved detection for being able to flee from combat
Skill preview trajectory should now be more accurate when fighting certain enemies
Improved landing position of Backlash skill
Blood Totem is now immune to Decaying status
Improved AI behavior that was leading to skipped turns incorrectly
Partial Action Points, after moving a small amount, are now saved correctly
Added several new icons
Framed Frost runes and Framed Thunder runes now have the correct bonuses
Fixed several crafting recipes that incorrectly required very specific items or gave incorrect results
Items dragged from equipment slot to inventory are now placed in the correct slot
You can now examine an enemy, even when it is not your turn
Roses increase Wits when consumed
When stealing a container, cost of its contents should be added to the cost of the container
Demonic Tutelage and Flaming Tongues now attack enemies until their duration runs out instead of only attacking first three enemies
Charm is now cleared when the charmer dies
Charm is now cleared from summons when the owner is uncharmed
Updated several skill tooltips to take into account extra modifiers
Updated several audio effects
Temporarily allied NPCs no longer have crime investigation behaviors about the crimes they helped commit
Henchmen now correctly have Source skills depending on where the player is in the storyline
Gratiana now sells back Soul Jars from other NPCs if the player gave them to her
End game Arena combat was made clearer to the player. Arena combatants are now clearly marked and they will target each other first
Updated Empyreo the Stalwart’s stats and abilities
Outlines now include corpses
Added player feedback when being Enwebbed, Crippled, Entangled or Encumbered
Improved Inner Demon, Demonic Tutelage and Terrify visual effects

Bug Fixes

Fixed Tarquin’s location and dialog after finishing his quest line
Fixed sorting by last picked up
Fixed ghosts spawning in incorrect locations
Fixed auras not correctly reapplying under certain conditions
Fixed forced group formation initializing when using certain spells to initiate combat
Fixed a problem with characters not following the party correctly anymore
Fixed Party Follower NPCs possibly getting stuck in dialog when talking to the wrong Player Character
Fixed triggering the unconsciousness of Dallis or Lucian only once if they are lying on a damaging surface
Fixed rested status blocking dialog with Malady at the end of the game
Fixed Kniles not participating in combat if he's teleported into a closed cage
Disabled trading with companions before recruiting them
Fixed Dallis’ moving closet on the Lady Vengeance
Fixed characters not being reassigned to the correct player after loading a co-op game from main menu
Fixed a dialog issue between Fane and Lohse after visiting the Hall of Echoes with Fane. The correct god is now mentioned in the dialog
Fixed several dialog issues related to gender
Fixed several dialog issues that would result in dialog loops or incorrect flags being set
Fixed several XP reward issues related to quests and certain enemies
Fixed the Red Prince being invisible during the wagon scene with the Red Princess
Fixed flaming pig not being blessed or cursed when talking to a shrine for the first time
Fixed a visual issue with electrified surfaces re-appearing after it wears off
Fixed an audio issue during the Council of Seven Arena, when talking to the embodiments of the gods
Fixed the sewer pipe exit to Fort Joy swamps. It can no longer be destroyed
Fixed the Scroll of Atonement disappearing from inventory
Fixed the Cathedral door being blocked in Arx
Fixed characters becoming stuck after summoning a totem in combat and then running out of combat
Fixed being able to save right before entering the magic mirror
Fixed being able to use the magic mirror with party followers by using context menu
Fixed an issue wherein a player joins the host for the first time and is being assigned the main character when host is controlling a companion
Fixed a crash related to dialog flags not being removed properly
Fixed Higba incorrectly being a party member later in the game due to Charmed status
Fixed a crash related to summoning totems near certain objects
Fixed a crash when transitioning to certain regions or instantly reloading the last savegame twice (runtime error)
Fixed wrong spirit appearing after killing Jonathan
Fixed dialog getting stuck when a charmed character enters the dialog
Fixed dialog history not showing up when a client player joins a dialog
Fixed a blocking issue during the Kraken fight when instantly killing Braccus during the first turn
Fixed turn order issue when characters transform (for example: The Doctor)
Fixed several journal updates triggering incorrectly under certain conditions
Fixed a crash when trying to teleport an item that has been picked up by someone else
Fixed several audio issues with the Kraken combat
Fixed several issues related to multiple tutorial messages popping up
Fixed Malady thinking Gareth is missing when he has left the area correctly
Fixed not being able to re-recruit party members on the Lady Vengeance due to a message saying the party is full
Fixed several issues with end game combat when the main character dies, but the player still defeats Braccus
Fixed Magister Borris not dropping Ifan’s contract
Fixed Ifan having Pet Pal talent regardless of which class you want him to be when recruiting him
Fixed Malady’s attitude dropping lower than intended
Fixed Jahan becoming hostile on the Lady Vengeance if the player frees the demons
Fixed tooltip for Evidence Chest
Fixed not being able to deal any damage to a number of specific NPCs
Fixed bears attacking when player uses Source Skills near them
Fixed not being able to get Infiltration achievement for lockpicking as an undead
Fixed Gareth’s dialog on the Lady Vengeance if he followed the path of light in Reaper’s Coast and spared Alexandar
Fixed several automated dialogs repeating at incorrect times or too frequently
Fixed being able to craft scrolls with important letters, destroying them in the process
Fixed Sallow Man dialog. In certain cases, he would not give out the Capacitor
Fixed Fane incorrectly being placed into a crime dialog after being dismissed
Fixed the Doctor having incorrect stats after transforming
Fixed being able to log in with more than 2 profiles when using controllers
Fixed being able to flee from certain situations when the player is not supposed to
Fixed being able to target corpses correctly when using a controller
Fixed dialog not scrolling anymore after loading while in a dialog
Fixed Avatar character not being assigned to player anymore after specific party death scenario
Fixed alignment issue causing player characters to be neutral after being resurrected
Fixed losing Black Rose status effect during certain story events
Fixed dialog issue with trespassing in Fort Joy near certain Magisters
Fixed Shackles of Pain effect after loading
Fixed Throw Explosive Trap skill in Arena Mode
Fixed barter trader exploit when using a controller
Fixed not being able to disable certain add-ons after campaign creation
Fixed various minor animation issues
Fixed a dialog issue in when fleeing from the fight with Saheila
Fixed Tarquin Skill Book selling issue
Fixed several issues related to destroying Soul Jars
Fixed target picking issues when near Noxious Voidwoken bodies
Fixed an issue with Elemental Affinity not updating the Skillbar correctly in certain cases
Fixed some cases when Blitz Attack and Backlash would ignore Ruptured Tendons
Fixed several map markers
Fixed being able to break the Kraken’s skill “Fate of the Sworn” by spamming ESC as he is casting it
Fixed having a summon time out in the Hall of Echoes resulting in the camera going to an incorrect location
Fixed empty catacombs pipe puzzle in Arx

UI Fixes

Improved tooltips for runes
Minimap now shows the direction of pings from other players when they are out of range
Fixed tooltips for surfaces not being displayed when using a controller
Added extra feedback for controller mode when not being able to pick something up due to not having enough strength
Fixed refresh issue of tooltips when players send items to each other
Character Creation: players can now edit their name while navigating any tab
Assigning points in Constitution in controller mode character screen should not increase Vitality until the point distribution is confirmed by exiting character screen
Fixed Direct Connect option in controller mode
Fixed being able to see target health bars when it is not your turn in controller mode
Updated the Options menu
Added UI fallback font for Chinese characters
Added turn timer in Arena Mode when using a controller
Fixed action bar getting stuck when skill bar is hidden by other interfaces
Incompatible saves now have a version indicator on the load screen
Fixed an issue in Arena Mode where one player would be unable to select heroes
Fixed a blocking issue at the end of the game when you deny Ifan having his revenge

GM Mode

Updated music tab. Added new music and fixed several playback issues
Added support for multi-region levels in GM mode
You can now drag items with or without snapping to terrain (by pressing the Caps Lock button)
Fixed inconsistency when spawning and dragging an existing item
Fix for characters sometimes not being assigned to anyone when a player disconnects from a GM session
Fixed error 300 and error 302 issues and related crash when trying to load zones that had a global entity removed
Fixed not being able to see custom stats tab when playing with controller
Fixed a crash related to NPCs joining dialog
Fixed a crash related to duplicate characters not being cleared correctly
Fixed a crash when dragging certain items to inventory
Fixed AI type panel and Alignment context menu not closing when GM changes character
Fixed an issue causing the encounter panel to display characters in the wrong order if there is a global character
GMs are now able to change the layout of add-ons for savegames (active sessions), as well as add new add-ons for already ongoing sessions
Fixed player character being teleported incorrectly when GM takes item that player was sitting or lying on
Users no longer lose Action Points when the GM manages their items during combat
Fixed exported characters not having the correct skills memorized
Fixed item use state being broken after GM has moved it to his inventory and back into the world
Fixed peace mode after saving and loading
Fixed cancel button in Level Templates search field
Fixed swapping around items not being synced correctly to clients
Fixed being able to load a pin with a deleted scene
Fixed Character Sheet background after managing a Character
Fixed incorrect tier of items being generated for creatures
Fixed GM not being able to do a GM roll during combat when possessing a character
Players can now load add-ons when loading a savegame

Modding

Fixed an issue with downloading add-ons from the host when entering a multiplayer game
Fixed a possible global entity duplication issue when downloading an add-on into an existing campaign
New items in mods now get added to an existing savegame if the savegame already contained the mod and the mod is of a newer version than the version in the savegame
Mods now get loaded after the lobby screen in order to avoid players having to download mods just to enter the lobby (for Campaign and Game Master)

----------------------------------------------------

Patch Hotfix 3.0.146.969 (09 October 2017)

We fixed a problem in controller mode where overhead UI on enemies would not show up since the last patch.

You could say that with this fix you're back... in control...

I'll get me coat.

----------------------------------------------

Patch Hotfix v3.0.146.814 (07 October 2017)

Hotfix for compatibility GM campaigns.

Hi all!

We noticed there were some backwards compatibility problems with some characters in older GM campaigns, and released a small update that takes care of this.

Happy GM'ing!

The Larian Team

-----------------------------------------------------

Patch 3.0.146.559 (06 October 2017)
Like said it´s big. But big is good because this update should address the most important issues you’ve been flagging. In addition to the obligatory bug fixes and balancing changes, this patch contains a number of content changes that should make your journal clearer and your journey through Arx smoother.

Check it out and remember to leave more feedback for us in the forums!

The Larian Team


Improvements and changes
Improved and added several quest status updates in the Journal
Fixed several quests not closing properly or when expected
Spider legs now correctly prevent player from getting Webbed
Tweaked frequency of certain automated dialogs
Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
Save/load screen has been reskinned
Removed camera shake from poison damage over time
Smoke now blocks Attack Of Opportunity
Lowered Persuasion difficulty in Arx
Pressing the right mouse button now stops all characters’ movement chained to the current character
Reskinned lobby and serverlist
Improved Taunting in favour of the Taunter
Optimised performance on certain AI actions
Filter states on inventory are now saved
Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
Reactive Shot now uses equipped weapon stats to calculate damage
Reduced survivability and base damage of Bone Widow
Reduced Chicken form running distance to 6 meters
Small reduction in XP gain in Reaper’s Coast and Council of Seven areas
Fixed melee and rogue archetypes ignoring characters with Stench talent
Fixed Windego’s skills if you meet her in Council of Seven
Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast
The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
Voidwoken chicken should not be able to absorb source points
Updated stats, skills, loot and archetype of Zaleskar
Lobby browser now shows map names alphabetically
Controller UI shows button hint in dialog windows when you can scroll
Controller type can be auto detected and button hints are shown accordingly
There is now a button to immediately go to the Recipe window (H by default)
In the rune screen, you can now see all runes in all your party members’
inventories


Bug Fixes

Fixed crash that could happen when putting parent containers into child containers
Fixed crash when you accept a party invitation from a client that has left the game
Fixed crash when attacking ground with a projectile strike type of skill (via script or modding)
Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)
Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God
Fixed a blocking issue with characters playing dead during the Kraken combat
Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx
Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene
Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene
Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable
Fixed blocking issues caused by story scripting setting items offstage
Fixed a blocking issue with the Pilgrim Door not opening in Arx
Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames
Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill
Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)
Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance
Fixed magic mirror portrait rendering
Fixed magic mirror showing encumbered icon
Fixed scrolls not scaling with primary attribute
Fixed desync when using Enrage which could cause lack of crits
Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them
Fixed several instances where Reactive Shot would not trigger correctly
Fixed Reactive Shot being triggered by invisible characters
Fixed Dome of Protection ignoring vision blockers
Fixed melee attackers sometimes being able to still attack enemies on a higher ledge
Fixed issues with statuses not being set during dialogues which could cause other issues in turn
Fixed some quest markers not showing up for all party members
Fixed a bug with the cat following the last of the players, not the first one
Fixed an issue with Malady having the wrong alignment
Can no longer unassign all characters from a player
Fixed clicking through NPCs, picking up items (often by accident)
Fixed certain limbs not triggering the correct dialogs in Council of Seven
Fixed jump skill issue that allowed players to end up in unintended locations
Fixed combat turn order being broken after character could no longer get a turn
Fixed Magister Julian sending the player East instead of West
Fixed several minor dialog text issues
Fixed several dialog flag issues
Fixed certain waypoints not being activated correctly
Fixed several issues with nodes in dialogs not playing voice file
Fixed several issues with Lovrik encounter
Fixed issue with spirit vision sometimes not working after save/load
Fixed incorrect gender in certain cutscenes
Fixed being able to teleport into the Magic Mirror room
Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer
Controller mode: fixed summons not being able to delay their turn
Fixed not getting up after being knocked down or teleported after using Play Dead skill
Fixed issue where disarming a knocked down character would cause character to stand up straight
Fixed issue where certain origin moments were queued one after the other
Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory
Fixed wrong vision cones (shift) when player has points in Sneaking ability
Fixed issue with White Magister ship not always moving correctly
Fixed pipe exit to escape Fort Joy being easily destructible
Fixed a repeating issue in Beast’s recruitment dialog
Fixed pathfinding issues on Lady Vengeance
Fixed issue with poison surface not spawning correctly under undead party members
Fixed evidence chest not having a tooltip
Fixed several issues related to stealing
Fixed previews of Attack Of Opportunity not always reflecting execution
Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room)
Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)
Fixed queueing actions not always picking up item by default
Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar
Fixed make war issues near Gods in Hall of Echoes
Fixed not having anymore source if you want to bless each God in the Hall of Echoes
Fixed notification being sent about un-memorising skills even if character was not under control of the player
Fixed issue when attacking Gareth as he is carrying Jonathan
Fixed possible endgame combat blocker (combat would not start automatically)
Fixed recipe categories
Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status
Fixed turn order issue in the fight for the Lady Vengeance
Fixed a bug where mask of the shapeshifter could shift you back to original shape
Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
Fixed several issues with Lohse’s shapeshifted form
Fixed volatile voidlings having incorrect level in Reaper’s Coast
Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat
In multiplayer, use client language setting for showing origin names
Fixed mirror image of a hero character sometimes being wrong
Disabled trading with Kemm when he arrives at Arhu’s
Fixed being moved to a different region altogether after teleporting into Windego’s cell
Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard
When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots
Fixed bug where clearing a keybinding would not be saved
Fixed “glass weapons” not breaking when using with a skill
Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly
Fixed resurrecting sometimes not adding you to combat
Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore
Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already
Fixed being able to use projectile strike skills on items or characters that were out of sight range
Fixed characters teleporting automatically
Fixed being able to cast Swap Ground out of sight
Fixed not being able to talk to Gwydian Rince under certain conditions
Fixed being able to use fast targeting to find invisible characters
Fixed leaking PPGammaCorrection shader
Prevented party management tutorials from playing inside split screen character creation
Prevent flee tutorial if no waypoints available
Fixed creating water on top of electrified cursed blood: now leaves electrified water
In controller mode, fixed talking to ghost when ghost was on top of his corpse
Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect
Fixed issue with the camera not going correctly to the origin presentation camera in controller mode
Fixed AI still using taunt when near death or when no allies left
Smoke cloud after using laser ray is now blocking vision
Fixed source lich alignment issues and repeating dialogs
Made Siwan bleed because dialog says Siwan is bleeding
Fixed Almira trade table sometimes generating items of wrong quality
Fixed a bug where Illusionist dungeon objects could become invisible after save-load
Fixed Qanna fighting and talking while petrified
When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them


UI Fixes

Fixed journal map camera clamping
Fixed controller journal marking read quests as new when changing tabs
Fix Take All button sometimes missing on containers
Fix context menu displacement in splitscreen controller UI when opening inventory
Fixed text cutoff issues in some UIs
Fixed AP bar sometimes disappearing in controller mode when switching characters
Controller mode: now show HP bars of characters while it’s not your turn
Controller mode: “invite to party” no longer bypasses the diplomacy manager
Fixed bug where icon of dismissed character would still be shown in party manager
Scrolling through more than four characters in the character-sheet UI now looks good and understandable
Selecting a stack in the crafting UI now shows item splitter
In controller mode, the Skillbar can now be used in combat when it’s not your turn (for browsing, previewing)
Fixed issue when in controller mode player would teleport character or use waypoint while in selector mode, camera would not follow character but would still be locked on selector
Fixed item tooltip still showing after opening a book, blocking the view of the book
Overhead damage numbers displays are now offset, reducing overlap
Fixed missing strings for loca in Roll UI
Fixed text cut offs and button positioning in Inventory and Character Sheet
Fixed scrollbar in inventory sometimes not showing
Fixed message boxes with really long text
Fixed adding to wares sometimes moving wrong item when shift clicking item in inventory
Fixed up/down key assignment confusion on keyboard hotbar UI
Fixed close buttons in controls options not showing warning if there are unsaved changes
Fixed width of statuses in examine UI
Made longer enemy names fit enemy health bars
Fixed max gold amount not fitting in icon slot
Fixed some cooldowns in skillbar showing zero when it should be one
Fixed how main menu and some UIs in GM would handle the Escape button
Fixed dialog cutoffs in split screen when players are in different dialogs
Can now copy paste in direct connect message box
Fixed magic mirror throwing an invalid error message about tags
Fixed “mute sound” option in controller mode menu
Voice label in character creation was sometimes showing wrong name when choosing origin character
Updated backgrounds in the credits screen


GM Mode

Fixed issue that dragging items to inventory went directly into equipment slot
Fixed issue with loading a savegame while having new active mods
Fixed a crash related to equipment
Fixed broken stats for spawned equipment
Fixed names and labels of several building blocks
Fixed crafting being interrupted by global pause
Fixed Music Assets in mood panel
Fixed several issues on level binding screen
Removed some items from GM menus that shouldn’t have been available
Fixed an issue that could happen where a GM couldn’t seem to place an item or character in a certain spot when not using drag and drop
Fixed issue with adding physical and magical armour to characters
Fixed roll dice UI not showing up on top of some other windows
Fixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen
When GM possesses creature, fixed UI showing tags instead of custom stats
Fixed duplication and saving of a shapeshifted character
Fixed issue when GM possessed a creature and could use the party management screen (invite/make war)
Character sheet in GM now uses shortest possible names for stats
Fixed Vignette half showing after spamming show/hide
Fixed being unable to make choice on vignette screen if skill bar is active in controller mode
Fixed player slots drawn outside of the border in the connectivity UI
Fixed ambiance not being saved in GM level
“New vignette” string can now be localised
Fixed "delete" button of exported monsters and items
Fixed groups update after exporting any monster or item
Fixed dragging newly created monsters to encounter pane
Fixed magnifying glass not opening sticky UI when expected
Fixed MoodPanel sometimes breaking after loading

Sound

Closing inventory / stats now makes sound
Fixed some drop item sounds
Fixed drop sound when splitting items
Trying to equip item without meeting the requirements makes sound now
Fixed music changing to wrong state when switching party members
Fixed voice of black ring reaver ghost in RC

Modding

Fixed: not being able to publish campaign after user sets dependency add-on for GM
Added extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.
Fixed having to create stats twice before it would be committed
Notify user of mods without valid story

------------------------------------------------

Patch 3.0.143.909_hotfix (29 September 2017)

Cases that could cause the “Device lost” crash, are now better handled.
Fixed an eternal damage loop situation in combat.
Lucky Charm has been re-balanced: it now grows in power at a slower rate.
Tweaked Journal XP.
Several fixes and improvements for German, French and Russian languages.

Patch 3.0.143.324 (21 September 2017)

As promised earlier today, this patch will add enhanced German, French and Russian translations to the game.
Additionally, the ending movies have been updated and the reward panel in Gamemaster mode has been fixed.
We also reverted a runeslot change that was released too soon and which was introduced in the patch earlier today.

Keep on sending us your feedback!

The Larian Team

---------------------------------------------------

Patch 3.0.143.148 (21 September 2017)

Hi everybody!

After a few hotfixes, we’re happy to announce the first patch for Divinity: Original Sin 2. The focus of this patch has been fixing the issues we’ve seen pop up. Existing savegames will work with this patch.

There will be a further update later today featuring improved German, French, and Russian translations, as well as a series of improvements for the game’s different endings.

Thank you for sending us so much feedback!

The Larian Team

Improvements and changes

Added henchman support in the endgame dialog
Updated several quest log entries
Several inventory settings (filters and sorting) will now be saved
Teleporter pyramids are now sent to the Avatar when a companion is dismissed
Rune slots are now limited to one slot per item
Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies
Void-Enhanced Poison now inflicts more damage
Reactive armor changes:
Cost changed to 2 AP
Cooldown changed to 6 turns
Damage reduced
Fixed Unstable talent not scaling with maximum Vitality like it should. Reduced multiplier to 50%.
Fixed Dodging from Leadership not corresponding to amount stated in the tooltip.
Loot has been modified in the final boss fight, the demons near bloodmoon island, a corpse in the Wrecker Cave, in and around the Arena of the One
Non-recruited Godwoken now have Curse instead of Bless
Tweaked XP rewards for certain Voidwoken
Fixed certain Voidwoken that create Cursed blood surfaces when they died
Updated credits screen

Bug Fixes

Fixed journal being updated incorrectly for certain quests
Note: For ‘Call to Arms’ and the ‘Imprisoned Elf’, existing savegames may still display the wrong journal entry. This has no impact on the further game.
Fixed several crashes, of which the most important ones are:
Fixed crash related to reward screen
Fixed crash related to loading savegame
Fixed crash on dropping an item
Fixed crash related to controller disconnect
Fixed crash related to the user interface
Fixed crash related to Guardian Angel status
Fixed incorrect/permanent weather statuses
Fixed Player Character being blocked after talking to Nicholas in Reaper’s Coast
Fixed not being able to send items to the chests on the Lady Vengeance
Fixed cause of savegame issue (resulting in error 302)
Existing savegames remain affected for now, but the error will not happen again after this patch
Fixed several dialog flags
Fixed dialog issues during Sebille and Fane’s origin moments
Fixed Cloisterwood Waypoint possibly killing party members due to lava placement
Fixed Reimond triggering generic behaviors incorrectly
Fixed several alignment issues
Fixed Saheila not having enough points in Hydrosophist
Fixed eating Alexandar’s head triggering an incorrect achievement
Fixed blood puzzle getting stuck if you start the flow of blood before Blessing it
Fixed player possibly getting stuck when using context menu to drop a barrel
Fixed several tutorial messages
Fixed Shapeshift visual being stuck when removed during level change
Fixed issue regarding progress bars remaining visible on client side
Fixed Play Dead skill causing a combat loop
Fixed Oil slugs fight: some enemies were ending their turn incorrectly
Fixed origin moment with Saheila in the Elf encampment
Disabled the warning that pops up when a player leaves the Magic Mirror without having choosen tags.
You can now refuse to consume Roost’s Source
Various fixes in the epilogue dialogs
Fixed a number of repeating dialog nodes
Fixed issue with Fullscreen Gamma settings
Fixed not being able to drag items from containers to inventory
Fixed issues with Withermoore’s Soul Jar
Fixed a bug where trade items could appear in the same inventory slot
Improvements to our NAT detection system. This should improve connectivity between players who were having connectivity problems.
Malady will now remind you of the companion quests that are left open on Reaper’s coast, even if you are shapeshifted
Ifan will no longer have the Undertavern romance moment outside of the Undertavern
Fixed an issue where the Source amulet was not working as intended.
Fixed an issue where the Slane quest does not close correctly if you kill the Shriekers before freeing him.
Fixed sound attenuations being incorrect for some objects.
Fixed naming of giant healing potions.
Fixed AI characters trying to move out of invalid positions when they are unable to move
Fixed the White Magister who kept repeating her shout for every hit during combat.
All players will now resurrect after finishing the Arena of the One so that the dialog with Malady can continue correctly afterwards.
Fixed an issue where players could be eternally Wet
Sebille no longer proclaims she is free when enthralled
Fixed the FX of resurrection skills
Fixed Ryker not being hostile when player chooses to refuse the quest/ attack
Blocked illogical node from Sebille dialog while speaking with Tovah
Fixed gamma correction not working in windowed and fake fullscreen mode
Fixed issue where Hannag’s first greeting after being saved by the player wouldn’t give a reward
Fixed ‘A Sheep in Wolf’s Clothing’ achievement
Removed wrong dialog nodes from Fane’s dialogs.
Fixed Malady refusing to come to the Lady Vengeance after attacking her on Bloodmoon Island (Really, why would you do that?)
You can now tell Malady only once about the Meistr
Removed looping from dialogs in the Blackpits.
Ex-companions no longer drop loot in the Arena of the One.
Voicebarks now play on the correct characters in the Arx death room
Fixed a scripting issue wherein a player enters Arx in multiplayer when the host is near the Lady Vengeance, Malady starts a dialog with an incorrect player.
If players were betrayed by their friends so they cannot be resurrected anymore and all other players are dead, a ‘game over’ condition has been added.
Made it clearer in Cullwood Mills that you are not allowed in
Removed Roost’s floating hand near Bloodmoon Island
Fixed text in the Gwydian execution scene
Fixed Meistr dialog when player performed ritual outside of the cellar
Added Ifan origin moments with ghost of Hannah
Fixed shapeshifting visual being stuck during level swapping
Meistr now reacts logically to being Source Vampirised
Fixed Red Prince dialog in Driftwood tavern when he is a companion

UI Fixes

Fixed layout problems on the examine window in keyboard mode
Fixed various UI text overlaps
Added a delay to some tutorial messages, so they do not appear at the start of the game.
Allow pinging to work during combat, when it’s not your turn.
Added an option to enable/disable sound muting when the game window does not have focus.
Re-enabled the drag and drop functionality on the player names in the inventory screen
Increased FPS limit to 240 in the options screen
Restricted visual lobby name length but added a tooltip showing the full name
Fixed an issue where the resolution selection was empty for some players
Added a delay to the Hotbar tutorial of 5 minutes so it doesn’t trigger as soon as you start a game
Fix for some items not being selected when looking at them when playing with a controller
Fixed issue with appearance selectors not updating correctly when quickly switching between presets, causing some visual bugs like the voice being wrong on the origin characters in character creation.
Fixed aspect ratio issues when using controller in split-screen mode

Arena

Fixed a situation where a player is kicked from the lobby when a player presses certain keys to start splitscreen.
Fixed issue with ‘ready’ button on client side
Fixed some rare selection issue in the character selection screen

GM Mode

Overview map. Level popup of existing scenes now closes if GM deletes all scenes.
FIxed an issue where after subscribing to a GM campaign, it was not visible.
Fixed GameMaster not being able to see invisible items

---------------------------------------------------

Patch 3.0.142.271 (18 September 2017)

Fixed the most common crashes reported by the community
Fixed permanent wet status
Fixed Direct Connect and its related multiplayer issues
Fixed savegame corruption issue
Fixed getting stuck when dropping a barrel via context menu

------------------------------------------------

Patch 3.0.142.47 HOTFIX (17 September 2017)

Fixed savegame corruption issue

------------------------------------------------

Patch 3.0.141.822 (15 September 2017)

Added language support: French, German, Russian (text only)
Fixed game showing wrong subtitles
Fixed crash when saving and loading with the journal open
Fixed certain voice not playing

-------------------------------------------------

Divinity: Original Sin 2 is out of Early Access (14 September 2017
► bypass gdrive download quota
► The Ninja-King
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by Tom a Jerry »

ADMIN, The game is now out from development, can you share 20 GB installer? :sarcastic:
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by ADMIN »

Tom a Jerry, it's going to take some time. my upload speed is limited due to VPN usage. mail.ru was blocked by ukrainian goverment.
Support the software developers. If you like this game, BUY IT!
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by Tom a Jerry »

ADMIN, that's terrible :prankster:
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by Konrad1980 »

Качаю и буду раздавать где то сутки. Спасибо что оперативно выложили. Прямо сейчас нет возможности игру купить,хотя конечно куплю чуть позже. Разрабы редиски не успели локализацию что ли доделать?
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by vanish2k »

Русская лока будет только 21 сентября, некоторые другие тоже задерживают
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by Shaka »

FOr information

multi languages come to 21 september
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by lolox »

mounet wrote:FOr information

multi languages come to 21 september
Do you think there will be a patch gog for each language? Or will it take download full game ?

thx
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by Shaka »

i think there an full updated installer with all languages (like Divinity original sin 1)

and maybe a patch... but not sure
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by lolox »

hi,

Has there been an identical patch on GOG?

http://steamcommunity.com/games/435150/ ... 7189594252
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by Tom a Jerry »

In vastyr post above missing concept arts (part of Divine Ascension Upgrade).
Here is: thanks to Black_Scorpion_666
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by Konrad1980 »

Та бета локализация что появилась в стим отлично подходит и для GOG.
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by Wunderkind »

lolox wrote: Do you think there will be a patch gog for each language? Or will it take download full game ?
There is no point in speculating. Nobody knows for sure.

What you do know is the date when they will be released. If you don't want to risk having to download the game again, then just wait. It takes less than a week.
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by ADMIN »

main post updated: full game installer + Divine Ascension Upgrade
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by SnoutBaron »

Divinity Original Sin 2_3.0.141.716_(14940)_(g)

Do we know what's the significance of the "g" in the installer name? I'm seeing on mercs213's release that there is no g and it's a slightly different size. Do we know what difference there is?
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by ADMIN »

SnoutBaron, g - means with galaxy installer
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by ADMIN »

looks like game will be updated 100 more times... :bububu:
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by Noname »

на торрентах чёто уже гог версии с русскими локами . где они их взяли ? или это какие - то левые локи ?
всё , понял , по просьбам трудящихся выложили бэту локи )
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Re: Divinity: Original Sin 2 - Eternal Edition GOG

Post by SnoutBaron »

ADMIN wrote: looks like game will be updated 100 more times...
Oh boy. I hope there's incremental update files instead of the entire 22GB for every update. :dash:
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