Ghost of a Tale GOG

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Ghost of a Tale

Genre: Action - Role-playing - Fantasy
Works on: Windows (7, 8, 10)
Languages: Text only: Deutsch, English, español, français, italiano, русский
Features: Single-Player - Controller Support - Cloud Saves - Overlay
Released: March 13, 2018
Size: 3 GB
Company: SeithCG / SeithCG
Rating: PEGI Rating: 12+
Installer version: 833_(28317)
Store page: https://www.gog.com/game/ghost_of_a_tale

About: Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel
thrown in a perilous adventure. The game takes place in a medieval world populated only by
animals and puts an emphasis on immersion and exploration. It features stealth elements,
dialogs and quests.

● Explore a medieval world as a minstrel mouse
● Use your intelligence, nimbleness and stealth to survive
● A non-violent game where you're not required to kill anyone
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: Intel i5 - 2.5Ghz
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
DirectX: Version 11
Storage: 5 GB available space
Sound Card: Motherboard Integrated sound card
Mouse, Keyboard Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.

Recommended system requirements - Windows: 7 / 8 / 10
Processor: Intel i7 - 3.4Ghz
Memory: 4GB
NVIDIA GeForce GTX 760 (3GB) or AMD Radeon R9 290
DirectX 11
Disk space: 5GB
Mouse, Keyboard
Support the software developers. If you like this game, BUY IT!

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Post by vastyr »

► ChangeLog
Patch 7.33 (28 July 2018)
Fixed:
Couple of typos in some dialogs.
Invisible blocker in the harbourmaster’s office near the top of the stairs.
The straw texture is not visible.
Lore section categories (in Inventory UI) don’t react properly to being clicked upon.
Tilo can change clothes in front of the gambler in the commissary (how rude!).
The portcullis/main gate’s state doesn’t refresh properly when reloading a save.
Rare case where the ladder in the rafters doesn’t refresh properly after reloading a save.
Tilo can’t climb through the garden window while wearing the armour.
The music heard when talking to the gambler is not the Rats' theme.
Hornets’ nest (from the jail's chest) sound remains active after reloading a save.

Patch 7.05 (19 June 2018)
Fixed:
Some UI dropdown menus don’t close (and reopen) properly.
Some characters in German don’t show up.
Some plates in the commissary float a little above the tables.
Music volume is sometimes too loud after reloading a save.
Rare issue with blowing up a brisance after it’s been hooked up.
Some sectioning issues when climbing on the rampart’s crenelations.
The sleeping rats’ colliders (in the barracks) are not active.
The collider for the lid of the shore chest is missing.
White (untextured) walls in catacombs corridor near the Great Hall.
Bees nests erroneously appear as items in inventory.
Changed:
Improved performance on the shore.
Improved textures quality.
You can now start a new game without having to close and reopen the app.
Pressing the RB/LB in the Lore UI now loops categories.
The new item marker “*” in the inventory now ignores consumables.
You can now change the game’s language on the fly (without having to restart).

Patch 660 (17 April 2018)

Fixed:

UI: Black screen remains after the end credits are finished rolling (when using gamepad).
Misc: Possible framerate drop when entering the catacombs for the first time.
Misc: The faraway surface of the lake can sometimes disappear when Tilo's in a precise location near the far tower.
Misc: The sequence of knocking down a key to the floor + saving + dying + reloading can lead to said key not being pickable anymore.
Misc: Specific exploit allowing Tilo to sprint and sneak while wearing the armor (sorry speedrunners!).
Changed:

Memory requirement for the game has been lowered by almost 600Mb.

Patch 655 (06 April 2018)
Fixed:

UI: Show Build number preference is not properly recalled.
UI: It is possible to call the inventory while the options menu is displayed.
UI: Rare cases where a speech icon stays on screen even if the NPC is not visible anymore.
Misc: Leeches detection counts as "detected by guards".
Misc: One bag of grain is not pickable in the room next to the garden.
Misc: There's a kill trigger on a step in a very specific location in the Great Hall.
Changed:

Lighting: The torches' shadows "wobbling" movement is now less extreme.
Misc: The camera black mask effects (when hiding) now work with ultrawide resolutions.
Chinese is now officially supported (sorry it took so long)!
Fixed (SPOILERS):

AI: Rare cases of guards' agro not subsiding when going from the jail to the distillery via the elevator.
UI: Fatale's name label is offset on the shore.
Misc: It is possible to talk to the commander even after he's knocked out.
Some issues when putting food items on the tables of the commissary.

Patch 651 (01 April 2018)
Fixed:

Last remaining case of invisible wall in the harbour.
Rare case of the camera looking to the side of Tilo after reloading an autosave.
Specific case where the camera is not at the right spot during the end sequence (happens only when playing with mouse/keyboard).
Possible exploit with brisance right after the chest on the shore is open.
Some cases where bees' nests can't be looted.
Some cases where the HUD does not reappear after Tilo dies.
Couple of sounds not playing (i.e. whistling in "Stop That Racket" quest, distillery elevator, skapp beetles at night).
Couple of minor UI fixes (i.e. new item asterisk remains visible in inventory UI).
One of the grain bags in the jail cannot be picked up.
Changed:

The "Stack" skill now also works with candles taken from a container.
Butterflies don't appear at night anymore.
Some language-specific localization tweaks have been made to clarify a couple of points.

Patch 650 (24 March 2018)
Fixed:

No ambient sounds playing in the catacombs, harbor, great hall and shore.
Abrupt transitions between ambient sounds.
Elevators (courtyard, baskets, bells, etc…) don’t play their sounds.
Ravik’s arrival sequence (on the bridge) doesn’t play any sounds.
Sounds during dialogs are sometimes too loud.
Spiders don’t play their sounds.
No sounds when climbing ladders.
Several reverb zones are not kicking in.
Gallworms don’t play their sounds.
Pressure plates don’t play their sound.
Pinecones don’t play their sounds (collapsing worm holes, etc…).
All ambient sounds are turned off after quitting and relaunching the game.
The rebel mice remain visible although the skiff has left the harbor.
An invisible wall keeps Tilo from crossing the already-opened metal gate in the harbor near the crab’s pen (coming from the elevator).
The commander is sometimes not visible in his office.
It is possible to sleep in the commander’s bed.
Rolo at the forge is not hammering and talks about weird unrelated stuff.
The camera is too close to Tilo after reloading a save.
Cases where reloading an autosave results in the camera remaining locked on the spot.
Cases of invisible Ravik on the bridge.
The Gusto & Fatale’s achievement is not triggered.
The Lore Master achievement is not getting unlocked.
The wrong map is shown after getting to the shore via the cave.
Some map markers for items on the maps are wrong.
The well key can sometimes get stuck in an unreachable place.
The HUD is not properly restored after leaving photo mode.
The guards in the harbor can chase Tilo beyond the harbor (and disappear).
Some French characters are not properly displayed in the books UI.
The grid ladder in the jail tower can sometimes get stuck (after reloading multiple times).
Problems when reloading a save while the end sequence is still playing.
Some trees on the shore are missing their colliders.
Rare cases where Silas is awake instead of sleeping.
Some missing colliders in the catacombs walls.
Tilo can sprint and sneak while wearing the armor when launching the game and loading a save with the armor upgrade skill.
Ambient music abruptly kicks in instead of fading in.
Guards’ knocked out timer UI remains on screen after leaving the area of the guards.
Shutters don’t play their sounds when Tilo opens them.
Changed:

Added an option to hide the build number (in the lower right corner).
Fixed (SPOILERS):

Getting Duinlan’s gilded armor: equipping it and then reloading a prior save left the items floating in space.
Duinlan's sounds are missing.
Skeletal rats on the shore don’t play their sounds.
Final battle: Some skeletal rats walk on the spot.
Final battle: Rolo sometimes runs on the spot.
Final battle: If a brisance keg explodes in Tilo’s hands the brisance durability bar is visible after a reload.
Final battle: your allies don’t play their sounds.
Final battle: Tilo can get agro from unseen skeletal rats after the battle is won.
Final battle: The green flame in the shore chest plays no sound.
Final battle: The music is not playing.
Final battle: All the skeletal rats attack your allies, leaving Tilo unbothered.
Final battle: Rolo does not start at the right place after reloading a save.
Final battle: Your allies remain in a fighting stance after the battle is over.
The shore chest’s durability bar is visible after reloading a save.
The skeletal rats are already resurrected (standing idle) after reloading a save where they should not yet be.
Duinlan’s chest floats in the air after leaving the great hall and coming back.
Tilo remains in “scared” stance after playing the final battle and reloading a previous save.

Patch 639 (19 March 2018)
Fixed:
Textures resolution is reset to "Normal" after quitting and relaunching the game.
Occasional crashes when saving with screen resolutions higher than HD (ie. 4K).
Quest events issue when reloading the autosave just after Ravik's arrival.
Brisances exploding in the final battle don't respawn after reloading a save.

Patch 637 (19 March 2018)
This patch release brings us to version 6.37 and not only fixes bugs but also adds a requested camera FOV option in the graphics menu!
Fixed:

Infinite loop in Kerold's dialog when asking about holy berries.
The counter of the task to get the obols in the catacombs is erroneous.
The Visuals and Audio menu options don't show up as localized.
Case where you can't buy maps from Rolo.
It is possible to call the map, interface, perception skill or tool cycling during end sequence.
Specific cases of Tilo being sent to jail as a red ranger and getting locked in the cell with Silas.
The "Stack" skill doesn't work after reloading a save (tools number gets capped at 5).
Texture resolution is reset to normal after closing and reloading the game.
Changed:

Added an option in the Visuals options to change the camera FOV.
The "Stack" skill now allows Tilo to carry more candles as well.
(Also, the "silver ring from gambler" patch is now retroactive, and so is the "chest bundle for Silas" fix)

Patch 634 (16 March 2018)
Fixed:
After reloading a save, Tilo doesn't always wear the proper costume items.
In some cases the chest from Duinlan doesn't break when Ravik lands.
Cases where picking up the chest bundle (after Ravik landed) and bringing it back to Silas does not further the quest.
Cases where you need to wait for Silas to wake up in his cot but the task doesn't complete.
The catacombs map does not show where Tilo actually is.
The wrong map is shown when getting back to the courtyard via the elevator.
The wrong map is shown when getting into the harbour via the catacombs.
The inventory icon for the ring you get from the gambler is missing.
The Italian dialog of the mice on the boat is actually in French.
It is possible to jump on the heads of guards sitting in the commissary.
It is possible to talk to the guards in the commissary without wearing an armor.
Changed:
Removed the chapel fresco quest for now from the total tally of quests (until it's fixed).

Patch 633 (15 March 2018)
Fixed:
Silas refuses to talk to you when you meet him in the jail's cell.
Clicking on Continue in the main menu while a dialog is ongoing loses focus of the mouse cursor.
Handkerchiefs achievement exploit.
The Red Mist skill does not work when using mouse/keyboard, even when it's remapped.
Some yellow warnings can appear over Rolo's dialog.

Patch 490 (16th August 2017)

Fixed:

Tilo can change in front of Rolo (how rude)
The peculiar physical condition Tilo develops after completing the mushroom quests is still present after reloading a save (when it shouldn’t)
The brisance description erroneously refers to a wooden barrel
The sound of Tilo hiding in barrels is too loud
The obelisk quest doesn’t work if Tilo lights up the candles using his candlestick instead of his firesteel
Some rocks at the bottom of the armory stairwell have wonky colliders
The armory rat cannot follow Tilo to the garden

Changed:

The armory guard now goes back to the armory stairwell when Tilo goes to sleep, even if he has moved very far away
The intentionally missing words on the obelisk quest parchment now use dots instead of underscores
Tilo won’t throw projectiles at NPCs anymore
If you have a tool equipped which is ineffective against your opponent (grease jar vs greaves, bottle vs helmet, etc...) and you try to throw anyway Tilo won’t throw the projectile
Upon completing the beehives quest you’ll now find honey within the restored beehives
Honey now gives back a lot more health

Patch 486

Fixed:

If Tilo dies while opening a container the container UI remains on screen after reloading
Lighting up the correct obelisk’s candle with the firesteel (instead of the candlestick) doesn’t register properly for the “Heroes All” quest
The lighting pops up bright/dark when the brightness slider is not at the default value
In the footnotes UI some words might be slightly cut off to the right
Missing geometry to doorway arch to the actual armory room at the bottom of the spiral staircase
The sun light is visible in the shortcut to the armory when entering the garden
The main tower disappears while it should remain visible when entering the shortcut from the garden to the armory
The guard patrolling the armory stairwell does not react to Tilo’s presence
Tilo partially clips through the cliffs near the last obelisk overlooking the lake in the northern slopes
When interacting with the basket elevator counterweight in the garden and the basket starts to come down and Tilo runs into the armory shortcut before the basket reaches the bottom and then comes back, the basket is not interactable anymore (say that sentence in one breath)
Some HUD elements appear very aliased when running at a lower resolution than 1080p
The path at the bottom of the northern slopes is open (stairs leading to void)
The brisance warning in the armory is clipping through the column and is not readable
Bear traps can’t be triggered by throwing a stick at them
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Post by BloodVamp »

Не мог бы кто-нибудь обновить игру?
Спасибо)
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Post by ADMIN »

updated to v733_(22546)
Support the software developers. If you like this game, BUY IT!
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Post by ADMIN »

updated to v737_(23606)
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updated to 745_(24521)
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Post by AzaThoTh88 »

Please update to the latest version.
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Post by masivav »

Any chanes for Gdrive ?
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Post by AzaThoTh88 »

Please upload also to GDrive.
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Post by masivav »

Links is dead. Can someone upload to mail.ru or Gdrive please ?
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Post by vastyr »

masivav, the 3 go4up links are not dead. all working, including the zippyshare patch dl.
Note: 7 dl mirrors are supplied for each go4up link, some of them may be down, not all.

Do you have problems with (for example) openload?
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Post by masivav »

Ah I see, now working, but yesterday not working hmm strange.
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Post by AzaThoTh88 »

Please update to version 811.
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Post by comradesean »

Can someone upload patch_ghost_of_a_tale_791_(26744)_to_811_(27127).exe?
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Post by vastyr »

Update!
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