The Long Dark GOG

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The Long Dark

Genre: Simulation - FPP - Survival
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Audio and text: English. Text only: 中文, Deutsch, français, 日本語, 한국어, norsk, русский, svenska, Türkçe
Features: single-player - cloud saves - overlay
Released: August 2, 2017
Size: 8.59 GB
Company: Hinterland Studio Inc / Hinterland Studio Inc
Installer version: v1.99_(64bit)_(52194)
Store page: https://www.gog.com/game/the_long_dark

About:
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WELCOME TO THE QUIET APOCALYPSE
Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A
wolf howls in the distance. You look at the meagre supplies in your pack, and wish for the days before
the power mysteriously went out. How much longer will you survive?

THIS IS THE LONG DARK
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for
themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster.
There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.

WINTERMUTE
The episodic story-mode for The Long Dark, WINTERMUTE launches with two of the five episodes that
form its Season One.

● In Episode One: “Do Not Go Gentle”, bush pilot Will Mackenzie (player character) and Dr. Astrid
Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the
aftermath of a mysterious flash of light in the sky. Struggling to survive as he desp erately searches for
Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of
this quiet apocalypse.

● In Episode Two: “Luminance Fugue”, Mackenzie’s search for Astrid takes him deeper into the savage
Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

The first two episodes of WINTERMUTE represent approximately 15 hours of gameplay. Episodes
Three to Five are included in the price of the game, and will be unlocked for free as they are released.

Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three),
and the music of Cris Velasco.

SURVIVAL MODE
Survival Mode is the free-form, non-narrative survival sandbox that has been honed over nearly three
years in development.

● No hand holding! The game challenges players to think for themselves by providing the information but
never the answers. You have to earn the right to survive.
● Permadeath! When you die in Survival Mode, your save is deleted. Every decision matters. [Note that
WINTERMUTE does not feature permadeath.]
● Condition and Calories: Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance
resources with the energy needed to obtain them. Every action costs Calories, and time is your most
precious resource. Choose your path carefully.
● Scour the World for Supplies: Over 100 gear items including Tools, Light Sources, Weapons, First Aid
supplies, Clothing, and more.
● A Vast Living World: Explore a 50 square kilometre Northern Canadian wilderness in search of precious
supplies. In Winter. Dynamic time of day, weather, wildlife presence, etc. provide just enough randomness
to keep things challenging.
● Survival of the Fittest: Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try
to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst
other uncomfortable afflictions), find and maintain your life-saving gear.
● Hunt or Be Hunted: Wildlife to hunt and be hunted by: Wolves, Bears, Rabbits, Deer, Crows, and more
to come in future updates.
● Choose Your Experience: Four distinct Experience Modes let you find a challenge level you are
comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to
Interloper Mode, where only the most experienced survivors have a chance to last a week.
● Survival is your only goal, and death your only end. Make your own survival story with every game.
● Features the music of Sascha Dikiciyan.

CHALLENGES
Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours
each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or
Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide
long-term gameplay benefits in Survival Mode. Five Challenges exist at launch, with more on the
way in future updates.

FUTURE UPDATES
In addition to releasing the remaining three episodes of WINTERMUTE, we intend to continue
updating Survival Mode, as we have done with about 100 updates/hotfixes over the past three years
in development. Keep in mind that your purchase of The Long Dark entitles you to all five episodes
of WINTERMUTE, as well as updates to Survival Mode along the way.

ABOUT HINTERLAND
Hinterland is a small independent developer of original interactive entertainment. Based on Vancouver
Island, Canada, Hinterland’s team is largely distributed across North America. Although The Long Dark is
the studio’s first game, Hinterland is made up of veterans of the “triple-A” games industry, with lead
developers from several renowned studios including Valve, Ubisoft Montreal, Relic, Volition, Capcom,
Radical, BioWare, Sony London, and United Front games.

JOIN THE COMMUNITY
http://www.hinterlandforums.com

CONTACT US
info(at)hinterlandgames(dot)com
http://www.twitter.com/hinterlandgames
http://www.twitter.com/intothelongdark
http://www.facebook.com/intothelongdark
► System requirements
Minimum system requirements - Windows: XP / Vista/ 7 / 8 / 10
Processor: Dual-Core Inte i5 CPU @ 2GHz+
Memory: 4 GB RAM
Graphics: Intel 4xxx Series w/ 512MB VRAM or better
Storage: 1 GB available space
Sound Card: Any on-board chip will work.
Mouse, Keyboard

Recommended system requirements - Windows: XP / Vista/ 7 / 8 / 10
Processor: Intel i7 CPU @ 2.6GHz or higher
Memory: 8 GB RAM
Graphics: nVidia GTX 555 w/ 1GB VRAM or better
Storage: 1 GB available space
Sound Card: Ideally, something with Surround capabilities.
Mouse, Keyboard
 i Message from: ADMIN
Game has been removed from GOG's store catalog and is no longer available for purchase.
Support the software developers. If you like this game, BUY IT!

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Post by sgoaoxbtqf »

i know it and i know gog is very slow with updates. Plaza rlsd Patch 1.66 today. So, next week or so comes this to gog.
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Post by catastic »

MWH wrote: 16 Dec 2019, 19:45 the_long_dark_1.67_(64bit)_(34686)
► Changelog
CHANGELIST v1.67 [57811]

[Gameplay] Fixed an issue that caused the Workshop door in Bleak Inlet to no longer open, if a User loaded a save with the Workshop unlocked, from V1.64
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Post by Tom a Jerry »

Second post updated to v1.69 (34786)
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Post by peanutra45 »

Read before post: How to check if a GOG game on Torrminatorr is up to date
:arrow: Check out the newest free games, gifts and more on Torrminatorr presented by craterbind, AMINE, me and many many more.
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Post by paul »

The Long Dark v1.74 ?
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Post by peanutra45 »

Read before post: How to check if a GOG game on Torrminatorr is up to date
:arrow: Check out the newest free games, gifts and more on Torrminatorr presented by craterbind, AMINE, me and many many more.
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Post by masivav »

If I'm correct this game is no more on gog anymore
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Post by peanutra45 »

masivav, correct. But it receive updates.
Read before post: How to check if a GOG game on Torrminatorr is up to date
:arrow: Check out the newest free games, gifts and more on Torrminatorr presented by craterbind, AMINE, me and many many more.
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Post by Tom a Jerry »

Main post updated to v1.74_(36106)
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Post by Altay_2679 »

Thank you brother for everything!!!!!!
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Post by Tom a Jerry »

main post updated to v1.76_(64bit)_(38447)
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Post by zorglub8778 »

Could you also upload the MacOS version ? Thanks
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Post by foxe »

any chance for 1.77
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Post by catastic »

JohnnyMic wrote: 22 Jun 2020, 00:44 The Long Dark v1.77_(64bit)_(38600) + Patches
► Changelog
THE LONG DARK v1.77 (62748) CHANGELIST


KNOWN ISSUES

We’re currently investigating an issue that results in some locations not appearing in the Journal, when viewing the Faithful Cartographer’s achievement progress. A full list of all locations can be found here.

GENERAL FIXES

[General] When using a Spray Can to place a symbol, quickly selecting “Erase” while still spraying will no longer cause a soft lock.
[General] Cap on the Spray Can will now match the colour of the Spray Paint.
[General] Windows found on the Forestry Lookout can no longer have Spray Paint applied to them.
[General] Spray Paint will no longer clip through snow, when sprayed on picnic tables.
[General] Added additional checks to ensure Players can not exit the game while a save is in progress.


GENERAL ART FIXES

[Enviro] Fixed an issue in the Mystery Lake to Mountain Town transition that caused invisible collision to spawn, blocking the Player.
[Enviro] Fixed an issue in Mystery Lake that caused some logs to appear to pop into the world.
[Enviro] The Milton Park Notice Board now checks for collision when retrieving a Polaroid, preventing the Player from being able to interact with the Polaroid from an invalid direction.


USER INTERFACE

[UI] When building a new Rock Cache, errant text will no longer appear briefly on the screen.
[UI] When editing Rock Cache Notes, in the Journal, the character limit is now properly enforced.
[UI] When editing Rock Cache Notes, in the Journal, the Player can now use backspace to delete previously written content, as intended.
[UI] When viewing the Journal, the scroll bar will now animate correctly when scrolling through content.
[UI] When viewing Rock Cache Notes, in the Journal, the Edit option will no longer appear unless there is content to edit.
[UI] Fixed an issue that prevented Players from editing previously written Rock Cache Notes, in the Journal.
[UI] When viewing the Map, the Player no longer has to press Escape twice if they try to exit the Map, while having the cursor over a cluster of icons.
[UI] Fixed overlapping UI when inspecting a Polaroid.
[UI] When deleting a Rock Cache icon cluster on the Map, “Delete All” now properly removes all associated icons from the Map.
[UI] Text size has been increased on warning messages as it was appearing too small.
[UI] Fixed overlapping Text and Button icons found on the Map, when using a controller.
[UI] Fixed incorrect Map cons for the Coastal Houses found in Coastal Highway.
[UI] When Spray Painting in a previously surveyed area, the “New Area Surveyed on Map” message will no longer erroneously appear.
[UI] Indoor markers will no longer appear on outdoor maps, after spray painting certain buildings.


ALL GAME MODES

[All Modes] A Full Moon during a Snow Storm will no longer allow the Player to perform actions such as crafting or reading a research book.
[Audio] Fixed missing wind sound effects during a Blizzard.
[All Modes] Surveying is restricted during low visibility weather, as intended.


Mac Only

[General] Spray Paint Markers will now appear correctly on the map.


### END OF CHANGELIST ###
► There is a v1.78 hotfix
The Long Dark Hotfixed to V1.78 [62973]

We’ve released our v1.78 Hotfix for FEARLESS NAVIGATOR. If you encounter any issues while playing The Long Dark please visit our Support Portal.

To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).

*****

THE LONG DARK v1.78 (62973) CHANGELIST


GENERAL FIXES

[General] When spraying a Marker with Spray Paint, after shooting a Wolf, the sprayed Marker will no longer appear as a blood drip texture.
[General] Improved stability for Players who were crashing when transitioning from between exteriors to an interior, and vice versa.
[General] Faithful Cartographer Achievement now updates progress correctly, when loading a save file from version 1.75 or earlier.
[General] Removed erroneous output in the debug logs, when inserting a Steam Controller
[General] Improved framerate while inspecting an item.
[General] Draw distance on the First Aid Kit increased, so it no longer appears to pop-in to the world.


GENERAL ART FIXES

[Enviro] Burnt out cabins now properly show bullet hole decals, after being shot.
[Enviro] Collision polish pass throughout all regions, to remove superfluous collision.
[Enviro] Microwave door state is now restored correctly, when reloading a save.
[Enviro] Fixed a number of locations where the Player could become stuck on the terrain.


USER INTERFACE

[UI] Players can now scroll using the mouse wheel, or clicking on the scroll bar, when viewing the Rock Cache page, in the Journal
[UI] Improved how Markers on the map are clustered together, to reduce crowding.
[UI] Spray Paint Marker localization is now properly updated, when changing the in-game language.
[UI] Discovered locations are now tracked correctly when viewing the Locations Discovered page in the Journal.
[UI] Total available Notes displayed on the Collections page, in the Journal, updated to show the correct total available.


ALL GAME MODES

[All Modes] Meat now decays at the correct rate, when stored in a Rock Cache.
[All Modes] Rock Caches can no longer be placed inside a building, by standing outside of the building and entering placement mode.
[All Modes] Crafting Ammo now requires light as intended. Players will no longer be able to craft Ammo without a light source.
[All Modes] When throwing a physics based object, such as a flare, it will no longer appear to stutter.
[All Modes] If the Player enters and exits the Crafting Menu while holding a Lantern, the Lantern is no longer hidden from view.


SURVIVAL MODE

[Survival] Bleak Inlet Polaroid will no longer spawn in the Quonset Garage, as it was unintended.




### END OF CHANGELIST ###


Update:

Due to technical issues we have turned off the interactivity of our in-game notification relating to the new telemetry system that was released with FEARLESS NAVIGATOR. To opt-in to the system please turn this on in the game’s Main Menu, under Options>Privacy.
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Post by MarY0 »

is this game similar to any other game? Any suggestions to help decide whether I should play it or not?
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